Gunkata Minos a DP/Traps Beast (FYI)


Mind_Over_Matter

 

Posted

here is thd build i planned for him:
softcapped to ranged and aoe (hail of bullets will softcap melee too)
i am open for any improvement (no Purpels, PvP IOs or HOs)
its a lvl 50 build

Villain Plan by Mids' Villain Designer 1,92
http://www.cohplanner.com/

Click this DataLink to open the build!

Gunkata Minos: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(23)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(25), Enf'dOp-Immob/Rng(34), Enf'dOp-Acc/Immob/Rchg(36), Enf'dOp-Acc/Immob(45)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(25)
Level 4: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(5)
Level 6: Swap Ammo
Level 8: Triage Beacon -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(9), Mrcl-Heal/Rchg(9)
Level 10: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(43)
Level 12: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(13), ShldBrk-Acc/Rchg(13), ShldBrk-DefDeb/EndRdx/Rchg(37), ShldBrk-Acc/EndRdx/Rchg(37), ShldBrk-%Dam(40)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(17)
Level 18: Super Jump -- Winter-ResSlow(A)
Level 20: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(43)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(50)
Level 28: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(29), Cloud-Acc/Rchg(29), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31)
Level 32: Hail of Bullets -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Trip Mine -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(46)
Level 44: Shark Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
Level 47: Summon Coralax -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(48), BldM'dt-Dmg/EndRdx(48), BldM'dt-Dmg(48), BldM'dt-Acc/EndRdx(50), BldM'dt-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(19)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:

  • 12,69% Defense(Smashing)
  • 12,69% Defense(Lethal)
  • 13,63% Defense(Fire)
  • 13,63% Defense(Cold)
  • 15,5% Defense(Energy)
  • 15,5% Defense(Negative)
  • 3% Defense(Psionic)
  • 14,88% Defense(Melee)
  • 16,75% Defense(Ranged)
  • 16,75% Defense(AoE)
  • 2,25% Max End
  • 54% Enhancement(Accuracy)
  • 71,25% Enhancement(RechargeTime)
  • 6% Enhancement(Immobilize)
  • 14% FlySpeed
  • 36,14 HP (3,375%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 5%
  • MezResist(Sleep) 6,65%
  • MezResist(Stun) 8,3%
  • MezResist(Terrorized) 5%
  • 15% (0,251 End/sec) Recovery
  • 50% (2,236 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 4,095% Resistance(Fire)
  • 4,095% Resistance(Cold)
  • 6,875% Resistance(Negative)
  • 19% RunSpeed



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Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

noone out ther for improvements?


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Before commenting on improvements, I think it's important to ask what your intended goal is for playing this build. Is it solely for team play at level 50?

I ask because if you only intend to drop traps and focus solely on AOEs, this build could work for team play. You use a lot of endurance, have little single-target capability, miss out on utilizing the Proc-worthy goodness of Poison Trap, lack enough +stealth to reliably toe-bomb, but you've got decent defense, +ACC, and global recharge to make use of the basic powers effectively in a team setting at high levels.

Also, Leviathan Mastery is a curious choice since you opted for the immobilize power and built for positional defense. Mace Mastery trumps Leviathan's offerings in both categories of AOE immobilize and positional defense armoring (considering that Leviathan only offers a resistance-based armor). The one clear benefit of Leviathan Mastery is the "panic button" of Hibernate which could be of use, yet you did not opt to use Hibernate in this build. I don't see this build soloing with any expediency, but such a goal may not be intended.

In any case, it may be helpful if you provide your objectives in order to enhance the usefulness of future recommendations. Either way, Happy trapping!


Veridian Dynamics. Mistakes. We all make them. But sometimes mistakes lead to great discoveries. Mistakes are how we learn and grow... so we can do amazing things.
When you think about it, shouldn't you be thanking us for making mistakes? Veridian Dynamics. We're sorry. You're welcome.

 

Posted

the maingoal was to get softcapped to all 3 positions with a bit of sm/l res

i could swap out hasten for hibernate but will see how good the build work on lvl 50 with all IOs slotted

on the other hand i think that it would survive 0/8x spawns quite well for some farming.

the reason i took leviathan mastery is that its immob provides some damage, i get a res shield (i like to have def and res) and my pet has some mezzpowers too

only other choice would be mace mastery which would give me an damageless immobpower, a defbased shield which wouldnt add much survivability, and a pet which will add mostly energy damage


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

This is what I am working towards. I have a Traps AR Defender which is comparable that I used to look at numbers. It offers full positional defense cap. It has a decent recharge on Hail of bullets. Double Mortars and 25 seconds worth of double Triage beacons.

One purple inspiration will allow to zip past mobs using super speed and stealth proc even if spotted by high perception mobs.


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Dual Wield

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
Level 1: Web Grenade
  • (A) Debiliative Action - Accuracy/Recharge
  • (3) Debiliative Action - Recharge/Immobilize
  • (5) Debiliative Action - Accuracy/Endurance
  • (5) Debiliative Action - Immobilize/Range
  • (7) Debiliative Action - Accuracy/Immobilize/Recharge
Level 2: Caltrops
  • (A) Impeded Swiftness - Accuracy/Slow
Level 4: Triage Beacon
  • (A) Numina's Convalescence - Heal/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (9) Miracle - Heal/Recharge
Level 6: Empty Clips
  • (A) Detonation - Accuracy/Damage
  • (39) Detonation - Damage/Endurance
  • (39) Detonation - Damage/Range
  • (40) Detonation - Damage/Recharge
  • (42) Detonation - Accuracy/Damage/Endurance
Level 8: Swap Ammo
Level 10: Acid Mortar
  • (A) Shield Breaker - Defense Debuff
  • (11) Shield Breaker - Accuracy/Defense Debuff
  • (11) Shield Breaker - Accuracy/Recharge
  • (13) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (13) Shield Breaker - Accuracy/Endurance/Recharge
  • (15) Shield Breaker - Chance for Lethal Damage
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
Level 14: Boxing
  • (A) Accuracy IO
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Recharge
Level 18: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 20: Poison Trap
  • (A) Lockdown - Accuracy/Hold
  • (21) Lockdown - Accuracy/Recharge
  • (21) Lockdown - Recharge/Hold
  • (23) Lockdown - Endurance/Recharge/Hold
  • (23) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (25) Lockdown - Chance for +2 Mag Hold
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
Level 26: Piercing Rounds
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Seeker Drones
  • (A) Stupefy - Accuracy/Recharge
  • (29) Stupefy - Endurance/Stun
  • (29) Stupefy - Accuracy/Endurance
  • (31) Stupefy - Stun/Range
  • (31) Stupefy - Accuracy/Stun/Recharge
  • (31) Stupefy - Chance of Knockback
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 32: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 35: Trip Mine
  • (A) Obliteration - Damage
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Damage/Range
Level 41: Hail of Bullets
  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Chance for Smashing Damage
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 44: Power Sink
  • (A) Efficacy Adaptor - Accuracy/Recharge
  • (48) Efficacy Adaptor - EndMod/Recharge
  • (48) Efficacy Adaptor - EndMod
Level 47: Charged Armor
  • (A) Aegis - Endurance/Recharge
Level 49: Super Speed
  • (A) Celerity - +Stealth
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Numina's Convalescence - Heal
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod
  • (19) Performance Shifter - EndMod/Recharge
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

For what it's worth, here is the build for my lvl 50 dp/traps corrupter. Softcapped to S/L/E and ranged.


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Dirgehunter: Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- Acc-I(A), Acc-I(7)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dam%(9), Posi-Dmg/Rng(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15)
Level 4: Caltrops -- Ragnrk-Knock%(A), ImpSwft-Dam%(9), Posi-Dam%(17)
Level 6: Swap Ammo
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dam%(11), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(21)
Level 12: Acid Mortar -- Achilles-ResDeb%(A), Achilles-DefDeb(23), ShldBrk-Acc/DefDeb(25), ShldBrk-Acc/Rchg(25), RechRdx-I(27), RechRdx-I(27)
Level 14: Pistols -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(15), Thundr-Acc/Dmg(17), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(33), Thundr-Dmg/EndRdx/Rchg(50)
Level 16: Force Field Generator -- LkGmblr-Def(A), LkGmblr-Rchg+(19), DefBuff-I(45)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 22: Poison Trap -- Lock-Rchg/Hold(A), Lock-%Hold(33), G'Wdw-Dam%(34), NrncSD-Dam%(34), RechRdx-I(34), RechRdx-I(36)
Level 24: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(31), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-%Hold(31)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40)
Level 28: Seeker Drones -- Stpfy-Acc/EndRdx(A), Stpfy-Stun/Rng(40), Stpfy-EndRdx/Stun(40), Stpfy-Acc/Rchg(42), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(42)
Level 30: Boxing -- Empty(A)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(50)
Level 35: Trip Mine -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Scorpion Shield -- GftotA-Def/EndRdx(A), LkGmblr-Rchg+(45), GftotA-Def(48)
Level 44: Super Speed -- Clrty-Stlth(A)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(48), LkGmblr-Rchg+(48)
Level 49: Triage Beacon -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Chemical Ammunition
Level 6: Incendiary Ammunition
Level 6: Cryo Ammunition
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|