Elec/Nin PvE Build Feedback


Xiroth

 

Posted

Hi All,

After leveling my DB/Regen stalker up to 50, I have become rather fond of the stalker MO. That said, I have decided to start my second stalker, choosing Electric Melee as a primary and Ninjitsu as a secondary.

My guiding principles for the build:

- This is a PvE character only.
- I generally solo (+2/3, x0/1), but am hoping that the better AoEs in Elec will make teaming a bit more fun.
- My goal in this build is first to softcap def for all positions, then look for misc goodies like +regen/+rec/+rech.
- While I would not say INF is not an issue, I would also not stress about it to much, ie, I would not want to add more purple sets than the confuse set and the proc in caltrops.
- This is a lvl 50 build, so please ignore what i take/slot when.

A few questions/worries:

- Do I need to go for +12 ResKB, or is +4 enough for mostly solo with some teaming? Could I get away with +8, or is +8 functionally no different that +4?
- Is ToD in havoc punch going to push the accuracy too low in the attack?

Thanks in advance for any feedback!

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(9)
Level 1: Hide -- Krma-ResKB(A), DefBuff-I(37)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(15)
Level 4: Ninja Reflexes -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-EndRdx(5), S'dpty-Def/EndRdx/Rchg(40), S'dpty-Def(40)
Level 6: Assassin's Shock -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(21)
Level 8: Build Up -- RechRdx-I(A), AdjTgt-Rchg(45), AdjTgt-ToHit/Rchg(45)
Level 10: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx(11), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(39), RedFtn-EndRdx/Rchg(42)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(46)
Level 14: Swift -- Run-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(34)
Level 20: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(40)
Level 22: Stamina -- EndMod-I(A), EndMod-I(46)
Level 24: Kuji-In Sha -- Heal-I(A), Heal-I(50)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(39)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(43), S'fstPrt-ResDam/Def+(43)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
Level 38: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(39), S'dpty-Def/EndRdx/Rchg(42), S'dpty-Def(42), S'dpty-EndRdx(43)
Level 41: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(45), Zephyr-ResKB(48)
Level 44: Caltrops -- Ragnrk-Knock%(A), Posi-Dam%(46), ImpSwft-Dam%(48)
Level 47: Moonbeam -- ExecCtrt-Acc/Dmg(A), ExecCtrt-Dmg/ActRdx(48)
Level 49: Shadow Meld -- RechRdx-I(A), RechRdx-I(50), Krma-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 2: Ninja Run
------------


Set Bonus Totals:

  • 19.5% DamageBuff(Smashing)
  • 19.5% DamageBuff(Lethal)
  • 19.5% DamageBuff(Fire)
  • 19.5% DamageBuff(Cold)
  • 19.5% DamageBuff(Energy)
  • 19.5% DamageBuff(Negative)
  • 19.5% DamageBuff(Toxic)
  • 19.5% DamageBuff(Psionic)
  • 8.63% Defense(Smashing)
  • 8.63% Defense(Lethal)
  • 11.4% Defense(Fire)
  • 11.4% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 14.3% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 15.2% Defense(AoE)
  • 40% Enhancement(Accuracy)
  • 30% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 67.8 HP (5.63%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 10.5%
  • MezResist(Stun) 4.4%
  • 6% (0.1 End/sec) Recovery
  • 18% (0.9 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 5% RunSpeed
  • 2.5% XPDebtProtection
Code:
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