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Posts
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Joined
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Yeah it's always a little disappointing to check someone's info and I'm immediately dropped to their power selections.
I'd at least like the double space thing fixed, I don't mind working with a small text block because I have to consider what details are the most important that I want to convey.
Then again, I don't give all my characters elaborate details/origins, sometimes it's just a for fun thing I'll slap in, though I will go back and edit in something more serious/detailed sometimes. -
My ill/rad controller. My 4th or 5th character made but easily my favorite to run around with solo or in a team. I just like the versatility and there's few situations where I'm just out and out screwed, there's always some trick I can pull out to either get things rolling in my favor again or let me get away rapidly. Plus I really like being able to sneak around with superior invisibility and just take my time to explore XD
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I certainly wouldn't mind a cigar to go with my dual pistols biker minotaur.
Or a hood for my white wolf illusionist mage. -
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Yeah, the secondaries have an effect. The damage is split 70/30 for pretty much every attack, 70% is *always* lethal damage, the other 30% is whatever your current ammo type is (that's why any single attack you'll see 2 numbers crop up) and they they will apply minor effects. Fire's damage over time effect offers generally the most bang for your buck, though that's not a lot of bang still, it's just a few more ticks of damage so even with it it doesn't really compare in damage to other ranged sets. The slow from cold is... really not worth it, if it included a -Recharge slow it might be more useful but it's purely speed based slow. The debuff from toxic is ok, but barely noticeable unless you're stacking it with damage debuffs from other sources.
See, the reality is, the 'minor effects' only apply a 10% effect. It's a spit in the ocean on its own.
Toxic's only 'claim to fame' is that a large majority of enemies don't resist it. Now this would be great to know except you really won't know what resists what unless it's stupid obvious (Hellions resist fire and are weak to ice) or you go hunting through second party sites to find the data. Switching your elemental type is a neat trick but it's only really useful if you have a way to know which type is most useful at a given time. So most people stay with fire ammo just because it (slightly) mitigates the lower damage.
Also, one of the more unforgivable crimes in the set is Piercing Rounds. As a -Res debuff it should help to make up for the damage right? Fire it off as your alpha and go to town while the debuff lasts. The problem is, for whatever reason the devs decided that, unlike Empty Clips which applies a defense buff regardless of ammo type, Piercing Rounds *only* applies a res debuff if you're using standard rounds, otherwise it just applies the standard minor effects. Just very very silly logic there ;9
The set is workable though. I've got a DP corruptor up to 28. Everything is very managable, but even with your strongest skills you're not 1 shotting or almost 1 shotting anything like a blaster. -
It's not god awful damage, but it is noticeably lower damage than other ranged sets. It's got some decent AoE attacks though, dropping empty clips and bullet rain onto a mob will hurt them pretty decently so your single target attacks can clean up.
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The Lord Nemesis would like to assure the populace of the world that the wiki is in fact not shutting down.
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Quote:Yeah I hate how they've gated hunting Winter Lords in Paragon and the Rogue Isles and the Ski Chalet and Father Time behind the LFG with those huge team sizes. Must be terrible to not get to play in any kind of Winter event because of being forced to team for it.Special content intended to keep the players entertained with it's novelty.
Edit: Ok, I will play Devil's Advocate for a moment. So, what is the point of the Winter Lords now if they don't spawn access to Lord Winter's Realm? If they are going to take that function away then I think it SHOULD be replaced with some other reward, even if its just guaranteed candy cane salvage or something. Make it worthwhile to hunt them. -
Quote:There is a good reason. As has been stated before, Lord Winter is designed to be taken on by the average player with more than 1 team. Yes, specific individuals are capable of taking their min/maxed peeps or incarnates or getting very lucky with just the right team and taking the challenge on with 8 or fewer. Not everyone has tricked out toons (or incarnates) or is that good a veteran player or has such a standard well coordinated team.
So what if you can't get to your favorite band's farewell concert? What are you missing out on? You've probably heard the music they're going to play already, you drive places anyway, and you can get beer anytime you want, right? So why would you care if you missed it?
Not everyone plays for the shinies. Some of us want to play as much of what makes up the "event" as possible. We want to participate. Having the bar raised higher for no good reason (other than, apparently, forcing people into the LFG queue) makes the entire thing *less fun.*
The forum has a very vocal minority that can make some impressive arguments based on their own skills and experiences, but they do not, and in fact cannot, speak for the silent majority of players that make up the game, silent both because they do not attend the forums and/or cannot because they're freems/prems and simply don't have access. So it's very easy for threads like this to crop up that are very slanted and biased towards one train of thought because "I could do this" or "my friends and I managed this".
if the minimum team size is 12, then it was designed to have a minimum of 12 average players. They are testing it right now and maybe testing will show that 12 is too high for casual pick up runs and enough testers remarking about it will see it lowered, as well as the difficulty. But it's faulty to assume that the minimum size is high *solely* because they want to gate this behind the Team Up Teleporter function as some means of 'training' people for the Incarnate Trials or whatever. The designers don't simply create the content and just kick it out into beta, they test it themselves and with their own closed beta testers before it ever goes to the 'open' beta the VIP players have access to. Their job is to make sure that the average player jumping into this event (and remember, it's got to be balanced from level 10+) has a decent chance of being able to complete this trial without too many deaths. They have 2 years of data from the past 2 times this event has been run so they can tell exactly how many success and failures were involved with the trial and what size teams were used in each plus whatever data they have from testing it this year before offering it up for the beta.
So I think it's a little presumptuous to just assume they're doing it for arbitrary reasons. But complaining just because "you don't like it" and "it's not how you play" is not really a compelling argument. Nor does "I could do this last year" because not everybody is 'you' and the designers are trying to make it accessible to the guy that just started two weeks ago and just got his new character up to level 12 and wants to try this new winter trial people are talking about. More than likely, the devs found that random pick up games of 8 or so character had more failure than success and that is not their intention.
And if you're really that displeased about it, then get on the Beta, run through some trials and tell the devs first hand. It gives them clear empirical data and proper player feedback about it. There's a system directly revolving around changing things *before* they get out of beta, so put it to use, the iTrial changes show very much the devs can and will listen to player input through testing. -
Quote:Well, it still is. As I said, all the other content is still available and still in solo/small team form. The raid on Lord Winter's Realm is one small part of the whole Winter Event and one that doesn't even offer any particularly impressive reward. It's not locking content like powers or emotes or costumes, it's only a badge being gated behind a larger than average team requirement and being arguably easier to participate in than last year because the event can now be run at any time so long as there is enough people instead of relying on random chance and either having a team preformed or being able to pull together people in the allotted time.I think this is true. It's more about the mindset or direction of development leaning toward this "play it our way or not at all" in what is otherwise supposedly a very freeform game of choice and opportunity.
Really, if you miss out on the trial, it's... really just an experience you're missing out on. Now, if there were some specific reward that you could not get any other way then I could see feeling so strongly for it. As it is, it's pretty negligible.
I also have to wonder how many people have actually run it on the Beta and how many are just doign knee jerk reactions. I'd rather see people that have tested it weigh in instead of people that just don't like the idea. It's fine to disagree, but I don't think you can offer constructive criticism on it since you haven't even tried it. You can offer past experience and personal preference, but everything after is supposition. I'd rather give the benefit of the doubt and see what testers are saying, we know Devs will listen to players that have actually tested it. -
Here's a small question to everyone:
So, let's assume since you don't like the team requirement or you can't pull a team together for it, etc. Ok. Well, what are you missing out on?
As far as we've been told, just the badge for beating lord winter. The merit rewards and candy cane salvage are easily (and much more readily) earned in other events. Solo and small team players will still have the Ski Chalet and Father Time, plus general present opening. There is no other unique or 'needed' rewards or content being missed out on except the specific raid style boss fight and badge denoting such.
It really seems to me people are just taking exception to the system in general rather than the specific event. -
I'd kind of prefer to see the Devs develop the current alignments more before adding new ones as it is. Something like Alignment specific contacts or trials/TFs/SFs or something, or some more alternate rewards or something.
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You know, he's not really worth arguing with.
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Quote:VEATs still have to start as villains and go through 20 levels their side before they can play tips and change sides. I don't have a problem with that, it's easy enough to reconcile that they've changed their ways and 'seen the light' after being so involved in Arachnos and the Rogue Isles.Yes, we can switch sides to do it.
Four days to unlock something Villains can do in an hour. This isn't balanced, this is just... stupid. Give us functional equivalents or SOMETHING - and anyone complaining about heroes having arachnos maces or whatever... What about Heroic Crab Spiders and Bane Spiders? We've been subverting the hell out of that since Going Rogue! C'mon, guys.
But just giving Heroes access to the villain power pools out of the blue is just absurd to me. Why can I get the power to summon a Fortunata? because someone didn't want to turn villain to unlock powers.
I'd rather see gated Hero pools. Let the Ancillary Pools be 'neutral', and each side has their own patrons they can unlock pools for. Though I'd rather they be unique instead of just copies over from the villain pools. So, like Sister Psyche has a Psychic related pool, Back Alley Brawler gives a super strength pool, Chimera a 'trap' pool' etc. -
Quote:I don't mind trials, but I think they should be designed like the House of Horrors. Not as XP farms, but as something fun to run through with an added optional challenge or two and some unique rewards. Like a Task Force, you want to run it at least once, maybe 2-3 times if the rewards are varied or just that good, but nothing like what is being done to DFB now.
I don't want to see too many other trials... and nothing that would lead on from 20+ because there's plenty of good content in the game to do now and the old content is good to visit from time to time too.
It's a very good way of introducing new players to the game and letting them learn the ropes easily and then expanding on that. -
I don't think they can make it work in instances. if they did it'd either mean finding some way to keep track of everything you were doing in the instance, which means objectives and spawns etc, or just yanking you out of the instance and resetting it. Same with the bases. It would seriously screw things up if you were int he middle of editing and got yanked out via the queue.
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Ok, so how do *you* propose they keep A-merits at that level and not have people farming them en-masse with alts?
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Just wait: Cole will turn out to be a 'good guy' in the end and the whole set up of Praetoria was just a way for the Well to 'train' more Incarnates to take on bigger threats like the Praetorian Hamidon and the Coming Storm that Cole by his lonesome could not take on.
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A more recent example was the bats aura in the halloween pack. You could buy the pack and get all the parts, including the aura, or you could run the Halloween trial (though the trial did not seem to recognize if you had the aura).
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Yes, heroes and villains that *start* as heroes or villains and confirm they are heroes or villains do not need to do another morality mission.
The only time you need to do it twice is when you're moving from one alignment to another. So if you go from Rogue -> Hero or Vigilante -> Villain, then you need to do another 10 tips and a 2nd morality to 'confirm'.
But as a hero or villain from the start you only have to do a morality mission once to confirm your status.
As for the SSAs, remember that you can do each one the very first time and get a reward regardless of the timer. So the very first time you do them, you can get 3 A-merits. 1 for episode 1, 1 for episode 2, and then you can repeat either to hit the weekly cool down reward.
And the cooldown is from a week when you did it I believe, so if you did it on a monday afternoon, you won't be eligible for the weekly reward again until next monday. Which is why a lot of us are asking the devs for some sort of timer to let us know how long we have left on reward cooldown ;9 -
So, I'm a bit curious.
All the in-game references say *one* Well of the Furies. Is it a sort of multi-dimensional thing like, every dimension is linked to the SAME well, or are there actually different Wells, so Statesman and Recluse (and our heroes & villains) are powered by the Primal Well, while Emperor Cole is the Chosen of the Praetorian Well? -
Quote:Given the event is pretty short it isn't much of a grind nor that back breaking, in fact the most time consuming thing about it is trying to go for the It's Alive badge. Spending 10-20 minutes of game time to unlock something instead of paying for it is worthwhile in my book. Game time is less valuable than real money, especially since I have a subscription anyway so I'm already paying real money. I'm happy to not have extra costs to unlock something like an emote or costume part.I wonder how people would feel if it was added to the market tomorrow. I bet some people would be delighted that they can get it, even though they missed the event. Other people would be furious that it's for sale after they broke their back grinding through the mission over and over on every character.
In general, how would people feel if the devs always had a post-event sale in the marketplace for the event items that you might have missed? I think that, for starters, they would need to announce such a thing before the event. Also, they would need to be very clear on whether the rewards are account based or per character, and they should probably be the same in the market as they are in the game. And the items might be for sale for a limited time only, like the Halloween costume pack was.
I really wouldn't mind if it were put up on sale right this moment. In fact, I think it'd generate some cash for PS, it's a really cool emote and I'm sure a number of folks would shell out to have it. Though I agree with announcing it.
If it were up to me, I'd have most unlockable costume parts available on the market, while retaining the unlocks in game. That way someone can pay money to get it or work for it in the game for 'free'.
though I heartily discourage 'limited time' items. I dislike the idea because it punishes players that aren't around for the time frame, especially when its as narrow as 2-4 weeks. -
The 'middle' alignments get powers too, when you change to Rogue or Vigilante you'll get a countdown for their powers too. Rogues get a PBAoE confuse, Vigilantes get a PBAoE fear.
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I kind of dislike the banner event because it requires a large number of people to be successful and it despawns everything else in the zone. Friend and I were doing his missions for the Level 30 cape and aura unlocks, we got hit with banner events in Brickstown and Talos. We cleaned up what we needed in Crey's Folley and Founder's Falls but it was still kind of a pain ;9
I think my entire time playing I saw 1 guy in the chat channels ask about a banner team. Otherwise, Victory just seemed to ignore them. I think they're kind of neat, but yeah the event needs to be reworked a bit.
The zombies weren't so bad, though I kind of wish there was a way to get a Nightmare to spawn without being on a big team, aside from the "Kill X zombies" badges you just wind up killing time or scurrying to the next zone or somewhere safe if there's a hospital or other secured area.
I really liked the House of Horrors trial though, it was pretty fun. It offered up a nice run through, the setting was fantastic, the fights aren't bad and it offers up a badge challenge. It's worth playing through at least once, if not 2-3 times if you want to get all the badges. Though, the rewards table could've been expanded with another item or two, I bought the halloween pack so I had the bat aura for everyone and the 5 trick or treats were pretty worthless the couple times I had to pick though. Loved the new murder of crows emote though, the trial was worth running once just for that. Though now that the trial is over, I hope they offer up another way to unlock it for those that missed out.