Weird question: Why do Praet crates hurt Phantom Army?


Aett_Thorn

 

Posted

Scenario: Lambda trial, an Illusion controller spawns Phantom Army (by definition, "indestructible" by all but the Hamidon, and that was a hack later on to keep people from showering Hami with pets) atop one of the Weapons Crates or Containment Chambers in the underground areas of the Lambda.

When these items explode, their explosion does fire/lethal damage, with a smidgeon of knockback. BUT: This damage will hurt Phantom Army, which are supposedly indestructible.

Anyone know if this is "working as designed"? If so, what was the design? That the crates are higher on the Incarnate track than we are?

I figured PQ would get a wider base of readership than the Controllers forum, and this appears to be topic appropriate, so anyone got a clue on this? Thanks!


 

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That definitely does seem odd. I would think this was a bug, and should be submitted as one. Don't know why they'd give crates the Hami-code.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Nemesis plot


 

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Quote:
Originally Posted by Aett_Thorn View Post
That definitely does seem odd. I would think this was a bug, and should be submitted as one. Don't know why they'd give crates the Hami-code.
Yeah, not super-game breaking, but inconsistent. We just joke about having reached "THE WEAPONS CRATE OF THE FURIES" as we do our SLAM runs on Freedom.


 

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Quote:
Originally Posted by Turgenev View Post
...atop one of the Weapons Crates or Containment Chambers in the underground areas of the BAF.
I'm pretty sure I know the answer to this, but you mean LAMBDA, right? Not BAF? (I can't think of any crates or "underground areas" in BAF...)


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Quote:
Originally Posted by Eric Nelson View Post
I'm pretty sure I know the answer to this, but you mean LAMBDA, right? Not BAF? (I can't think of any crates or "underground areas" in BAF...)
I thought everybody knew that you could send a team into the BAF facility to disable Siege and Nightstar's sequestration power...


 

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Quote:
Originally Posted by Chyron HR View Post
I thought everybody knew that you could send a team into the BAF facility to disable Siege and Nightstar's sequestration power...
Only if you click the glowies in the Respec trial.


Kyle Al'Mordu - Lvl 50 MA/SR Scrap
Fusion Force!
TRIUMPH

 

Posted

Quote:
Originally Posted by Turgenev View Post
Scenario: BAF trial, an Illusion controller spawns Phantom Army (by definition, "indestructible" by all but the Hamidon, and that was a hack later on to keep people from showering Hami with pets) atop one of the Weapons Crates or Containment Chambers in the underground areas of the BAF.

When these items explode, their explosion does fire/lethal damage, with a smidgeon of knockback. BUT: This damage will hurt Phantom Army, which are supposedly indestructible.

Anyone know if this is "working as designed"? If so, what was the design? That the crates are higher on the Incarnate track than we are?

I figured PQ would get a wider base of readership than the Controllers forum, and this appears to be topic appropriate, so anyone got a clue on this? Thanks!
There are a variety of ways to hurt/kill Decoys, and every one I find is annoying.

Things that can hurt/kill decoys (not complete):
  • Hamidon
  • Police Drones.
  • Arachnos Drones.
  • Falling damage in the Ouroborus zone (yeah, they do take damage there).
  • Incarnate Trial explosions (crates, containment chambers, demolition charges)




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Eric Nelson View Post
I'm pretty sure I know the answer to this, but you mean LAMBDA, right? Not BAF? (I can't think of any crates or "underground areas" in BAF...)
XD Obviously I post when I'm exhausted. Yep, yer right, fixed.


 

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For what it's worth - Maelstrom also does this in the last phase of TPN where he "channels energy/focus/eats a lizard" ...whatever he does.

Decoy death a few seconds after they're spawned seems kinda bunk. Thought the were untouchable. :\


 

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Quote:
Originally Posted by TheXor View Post
For what it's worth - Maelstrom also does this in the last phase of TPN where he "channels energy/focus/eats a lizard" ...whatever he does.

Decoy death a few seconds after they're spawned seems kinda bunk. Thought the were untouchable. :\
Agreed, and I asked Synapse about Decoys taking damage, and he looked a bit surprised. As near as he could say was that some untyped damage is affecting them.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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To be honest, I think Praetorian mobs have all kinds of cheat hacks jammed into them. The other day I got downed by some IDF troops on my Kat/Dark Scrapper and hit Soul Transfer, a power I thought had something like a mag30 stun on it. Those gits just shrugged it off immediately and sent me straight to the hospital. Grrrr....!

Sorry, just venting.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

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I've noticed that even the unattackable escorts/freed hostages even can take falling damage as you lead them out, if you choose a path that includes elevation changes of sufficient magnitude..

Thought it was cagey myself..


 

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Quote:
Originally Posted by Snow Globe View Post
There are a variety of ways to hurt/kill Decoys, and every one I find is annoying.

Things that can hurt/kill decoys (not complete):
  • Hamidon
  • Police Drones.
  • Arachnos Drones.
  • Falling damage in the Ouroborus zone (yeah, they do take damage there).
  • Incarnate Trial explosions (crates, containment chambers, demolition charges)
To be fair, the change to hamidon being able to kill PA was intentional to keep more builds viable for hami raids and strategies that don't hinge on specific builds/powers. Being able to be killed by drones is there to prevent griefing. And finally the fall damage in ouro doesn't impact normal play.

I'm not sure if the crates actually kill PA or not (instead of just damaging them), but as long as the crates aren't outright killing them, then I don't see it as a big issue, since nothing else can damage them to finish them off. If the crates are actually killing the PA then I'd say it's something worth fixing.


 

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Quote:
Originally Posted by Dante View Post
To be honest, I think Praetorian mobs have all kinds of cheat hacks jammed into them. The other day I got downed by some IDF troops on my Kat/Dark Scrapper and hit Soul Transfer, a power I thought had something like a mag30 stun on it. Those gits just shrugged it off immediately and sent me straight to the hospital. Grrrr....!

Sorry, just venting.
Don't worry. The NPC forums are filled with posts about how players hack the game by using inspirations and slotting enhancers.


 

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Quote:
Originally Posted by warden_de_dios View Post
Don't worry. The NPC forums are filled with posts about how players hack the game by using inspirations and slotting enhancers.
Crey Lieutenant: I almost had him. He was down to 10% health, Total Focus was almost recharged and then BANG! He goes and pops Instant Healing! I swear, I'm sick of getting my butt kicked by these guys!


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

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Maelstrom also does an AoE that hurts PA.

From what I have gathered PA is damaged by untyped damage. (Hamidon is a classic example)

Their untouchable status, which is very similar to phase shift, is type dependent, so if there is no type than the damage still effects them.

I can only assume that the crates in I trials do untyped damage instead of the fire/lethal damage most destroyable things do.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

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Quote:
Originally Posted by DreadShinobi View Post
I'm not sure if the crates actually kill PA or not (instead of just damaging them), but as long as the crates aren't outright killing them, then I don't see it as a big issue, since nothing else can damage them to finish them off. If the crates are actually killing the PA then I'd say it's something worth fixing.
The crates, the containment chambers, and Maelstrom all can kill decoys. I'm not sure about the nightmares or other aspects in the MoM trial.




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