Weird question: Why do Praet crates hurt Phantom Army?
That definitely does seem odd. I would think this was a bug, and should be submitted as one. Don't know why they'd give crates the Hami-code.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Nemesis plot
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here
Scenario: BAF trial, an Illusion controller spawns Phantom Army (by definition, "indestructible" by all but the Hamidon, and that was a hack later on to keep people from showering Hami with pets) atop one of the Weapons Crates or Containment Chambers in the underground areas of the BAF.
When these items explode, their explosion does fire/lethal damage, with a smidgeon of knockback. BUT: This damage will hurt Phantom Army, which are supposedly indestructible. Anyone know if this is "working as designed"? If so, what was the design? That the crates are higher on the Incarnate track than we are? I figured PQ would get a wider base of readership than the Controllers forum, and this appears to be topic appropriate, so anyone got a clue on this? Thanks! |
Things that can hurt/kill decoys (not complete):
- Hamidon
- Police Drones.
- Arachnos Drones.
- Falling damage in the Ouroborus zone (yeah, they do take damage there).
- Incarnate Trial explosions (crates, containment chambers, demolition charges)
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com
StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
For what it's worth - Maelstrom also does this in the last phase of TPN where he "channels energy/focus/eats a lizard" ...whatever he does.
Decoy death a few seconds after they're spawned seems kinda bunk. Thought the were untouchable. :\
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
To be honest, I think Praetorian mobs have all kinds of cheat hacks jammed into them. The other day I got downed by some IDF troops on my Kat/Dark Scrapper and hit Soul Transfer, a power I thought had something like a mag30 stun on it. Those gits just shrugged it off immediately and sent me straight to the hospital. Grrrr....!
Sorry, just venting.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
I've noticed that even the unattackable escorts/freed hostages even can take falling damage as you lead them out, if you choose a path that includes elevation changes of sufficient magnitude..
Thought it was cagey myself..
There are a variety of ways to hurt/kill Decoys, and every one I find is annoying.
Things that can hurt/kill decoys (not complete):
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I'm not sure if the crates actually kill PA or not (instead of just damaging them), but as long as the crates aren't outright killing them, then I don't see it as a big issue, since nothing else can damage them to finish them off. If the crates are actually killing the PA then I'd say it's something worth fixing.
To be honest, I think Praetorian mobs have all kinds of cheat hacks jammed into them. The other day I got downed by some IDF troops on my Kat/Dark Scrapper and hit Soul Transfer, a power I thought had something like a mag30 stun on it. Those gits just shrugged it off immediately and sent me straight to the hospital. Grrrr....!
Sorry, just venting. |
Don't worry. The NPC forums are filled with posts about how players hack the game by using inspirations and slotting enhancers.
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@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
Maelstrom also does an AoE that hurts PA.
From what I have gathered PA is damaged by untyped damage. (Hamidon is a classic example)
Their untouchable status, which is very similar to phase shift, is type dependent, so if there is no type than the damage still effects them.
I can only assume that the crates in I trials do untyped damage instead of the fire/lethal damage most destroyable things do.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
I'm not sure if the crates actually kill PA or not (instead of just damaging them), but as long as the crates aren't outright killing them, then I don't see it as a big issue, since nothing else can damage them to finish them off. If the crates are actually killing the PA then I'd say it's something worth fixing.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Scenario: Lambda trial, an Illusion controller spawns Phantom Army (by definition, "indestructible" by all but the Hamidon, and that was a hack later on to keep people from showering Hami with pets) atop one of the Weapons Crates or Containment Chambers in the underground areas of the Lambda.
When these items explode, their explosion does fire/lethal damage, with a smidgeon of knockback. BUT: This damage will hurt Phantom Army, which are supposedly indestructible.
Anyone know if this is "working as designed"? If so, what was the design? That the crates are higher on the Incarnate track than we are?
I figured PQ would get a wider base of readership than the Controllers forum, and this appears to be topic appropriate, so anyone got a clue on this? Thanks!
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!