Animal_Mutha_EU

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  1. Fire is a great set and Healing Flames is wonderful (3x Recrd 3x Heal) what a shame none of the other Brute secondaries have such a good heal.

    It's not just knockback that you will struggle with as a */Fire Brute you will be held, stunned and asleep on a regular basis as your Mez protection is very poor. Fighting Circle of Thorns is not fun.

    On the plus side it is a very offensive powerset that provides a great heal, an aura and an end recovery power.

    As another option have you considered DA? Not as good a heal but similar levels of protection, an aura and some nice troller like powers later on but with superior Mez protection.
  2. I don't get a Corruptor or Defenders reluctance to heal at all. It is one of the things that makes your character unique, that and buffing and debuffing.

    Why not revel in it? With the Brute being the only real melee alt in CoV a good Corruptor should be considered a priceless asset to the group. With the preponderance of ranged attack alts to melee ones a group will be leveling far quicker with a good Corruptor / Brute combo. Far more useful than yet another xp farmer - sorry Mastermind.

    As Dead Calm said given enough Acc debuffing you get somewhere near god-mode.
  3. /agree. Spot on. DN slotted 3x End Red and 3x Acc Debuff ftw!
  4. Being held is one of the risks of being either a fire tank or brute. I would still read further though before taking Temp Protection.
  5. Hello All,

    *If someone has the original Dev post on Scourge please could you post a link as I can't find it.


    I have been trying to build a AoE Corruptor (Fire/Dark) with a view that Scourge would be of greatest benefit to this type of character but have noticed a number of things about how Scourge appears to work that really bug me.

    First off, does anyone know how frequently "Scourge" attacks are supposed to take place? At times its seems I defeat countless minions without once getting the benefit.

    Secondly, at what HP threshold does Scourge kick in? In far to many of the instances of recieving the bonus it appears that the target would have died anyway if I had hit it one more time therefore rendering the bonus useless. I don't want to overkill things, just killing is fine thanks.

    If anyone has any hard facts I'd like to know because at the moment I can't decide if Scourge is a complete lemon or not.
  6. Thanks, I knew there was something else going on apart from the Slow, just had the wrong debuff. It just makes it all the more compelling though in my mind.

    Darkest Night + Fireball + Tar Patch + Fireball + Rain of Fire + Scourge = Total Devastation
  7. Hullo,

    My toons called Solice btw. Do you have any figures you could post about Rage + Fury? One of the reasons I took SS was to see how much damage I could do with a single blow (Fury + Rage + KO Blow = True Love) and would be really interested in how you've found it so far.
  8. I'd have a further read before taking Temperature Protection as you will already have decent resistance and the slots may well be better spent elsewhere.

    I would also not put a Taunt enhancer in Blazing Aura. You are not a Tank and things will be dificult enough without attracting the additional aggro 3x End Redux and 3x Damage is the best way to go.
  9. I stand corrected. Max is the expert not me
  10. I started my new toon last night as a break from my main (Count Karl Von Seckt) on Defiant and would like to make a couple of points.

    So far taken: Fire blast, Fireball, Rain of Fire, Twilight Grasp and Darkest Night. Next pick will be Tar Patch. I can't disagree with your rationale on getting Tar Patch early, not my choice mind, and it wouldn't pay for us all to be the same.

    Have you thought about six slotting Tar Patch (3x Recharge, 1x Slow and 2x To Hit Debuffs) it might have a real impact but I don't have the figures for the debuff component.

    I also think that Rain of Fire will become a fantastic Corruptor power. On its own it's pretty mediocre but I am hoping that in the final quarter of a fight with the benefits of Scourge it could become a real doomsday weapon.
  11. I really like your build and is a concept I will be rolling a Fire/Dark myself when I have time.

    I think your build is pretty spot on. The only comment I would make would to suggest if possible get Darkest Night at the earliest opportunity and slot it as a priority. It's probably the best de-buff in the game.
  12. I would have thought that RP'ers would appreciate other peoples minority interests.

    http://www.kontraband.com/show/show....ating=nsfw_sfw
  13. Okay, a bit more detail on how I've slotted my secondaries if you think it will help:

    1. Dark Embrace. 3x DO Res Enhancers. So far I haven't found the need to put an End Redux in here although I may well do at a later stage. I might also put a forth slot in here just to try and squeeze a bit more benefit out. Currently this is giving me a 30% increase on base.

    2. Death Shroud. 3x End Redux TO's & 3x Damage DO's. Slotted as a priority after Dark Embrace. I've found that I can run this, Dark Embrace, CJ and Obsidien Shield similtaneously and be End. neutral. Which is great until you want to SMASH stuff.

    3. Murky Cloud. Left it out for now but will probably pick it up in my 30's as the types of damage becomes varied. I would expect to slot this 3x End Redux & 3x Res.

    4. Obsidien Shield. Slotted 2x End Redux TO's and will possibly add a third later and two Res. It does have a high base resist aprox 35% so may leave it as currently slotted.

    Next power pick will probably be Dark Regeneration but on all accounts it is very end heavy, needs to hit but has a fast recharge time. Therefore will probably slot 1x Acc, 2x End Redux and 3x Heal (or even 3 end redux and 2 heal). I will play about with this and let you know.

    Currently run the following toggles in combat. DE, DS & CJ. If required I also run OS. My end use is not unmanageable with my current slotting and the fact that 70% of the time in combat I'm only using Brawl (1 +Acc) and Jab (1x Recharge, 1x End & 2x Damage) but I often have to pop a bluey to keep going.

    If I'm fighting a Boss and need to use Haymaker or KO' Blow I try to end the fight asap. I therefore ensure Fury is at the max (target the minions first) and pop any Reds I have. Basically I try to end the fight with as few of my End heavy attacks being used as possible. Needless to say both Haymaker and KO' Blow have +Acc in their only slots. Missing is the least efficent use of end there is IMHO.
  14. Part 2.

    After a couple of days off work sick shot from 10 to 17 (halfway to 18) in that time. Picked up Obsidien Shield at 12, Super Jump at 14 and Health at 16. So I'll start off with a view of the powers taken and progress to date.

    OS is great. Currently two slotted for end redux but will hopefully add three Res as well when slots allow. I now actually look forward to CoT missions and have a rictus grin on my face as I SMASH Mages and remember my poor Fire Tank who used to cower at the prospect.

    I think that in another post today it says OS offers a base 35% mez protection which is just too good to ignore.

    Super Jumping took some getting used to, but, its fantastic fun! Tigger Time! This is the first time I've taken it (previously being either a foot slogger or a flyer) and what a quick and efficent means of transit it is.

    Health. Quiet contentious dependant on your point of view. I've always found it indespensible for high HP characters and with my brute it has been great for reducing downtime between scraps, fewer "Rests" and a consistently higher level of Fury on an ongoing basis. As such it is three slotted with Health DO's at present.

    What Health doesn't do though is help absorbing alpha strikes which continues to be the main problem. I did three slot CJ with Def enhancers and have decided that any bit of Def or Res I can get I'm going to go for.

    I have neglected my attacks up till now but will focus more on them as I progress. Currently I have Brawl, Jab, Haymaker and KO' Blow. At the mo, only Jab has any additional slots (1 end redux, 1 recharge redux, and 2 damage) on the basis this was my most used attack it seemed a reasonable investment.

    I find I can alternate between Brawl and Jab continuously to help build Fury and against even lvl minions with 80% Fury I roughly do Jab - 30pts of damage, Haymaker 80 - 100 pts and KO' Blow 180 - 200 pts. Most +1 lvl Leui's and even lvl Bosses can be dispatched KO Blow, Haymaker and Jab.

    BTW breaking the 200 pts damage barrier was an almost religious experience. " I have seen the light! " SMASH!

    An aura like Blazing Aura or thingy from DA is essential. In the same scenario as above I regularly do 10 pts of damage per click (Slotted 3x End Redux, 3x Damage). If you have an aura take it and love it.

    Other things of interest. OMG DO's are expensive! A shock to the system after happily buying armfulls of TO's. Serves me right for not saving up.

    Joined a nice SG "The House of Counted Shadows" and all seem a good bunch of people.

    Went off to Bloody Bay to try my hand at PvP when I hit 15. Got completely owned. Four of us were beating on a Controller (lvl 35 I think) called Discharge. I think my Ko' Blow surprised him but on the whole he stood there laughing at us for a few mins. You can imagine how disheartened we were when we finally budged his health bar and he promptly healed himself for 228 HP's!!!

    Needless to say I adjourned to level up some more with my dignity intact but my behind in tatters.

    The next phase will be to concentrate more on my attacks and to decide wheter to take Dark Regeneration or not. My current idea is to get it to help recover from alpha strikes and slot it (1x Acc, 1x Recharge, 1x End Redux and 3x Heal). Any thoughts on this would be much appreciated.

    Thats all for now, more later.
  15. I just wondered what your damage per blow would be with flurry with a decent Fury boost. I've never had it myself but I wonder if it is a cone attack like Shadow Maul it could be a good minion hoover.
  16. Has anyone tried Flurry with Fury. I know it counts as one attack but I wonder what the damage per blow would be? Could it be a poor mans Shadow Maul?
  17. I think that one of the problems is team composistion.

    The Brute is the only melee alt out there which means that you're going to be in a minority. IF you're running damaging auras, using cone attacks and AoE's and all of your team mates are a mile away commanding pets, holding and blasting you're going down.

    The MM's should be getting the aggro via their pets not you! This is turning into a bit of a rant now. Good MM's will sacrafice their pets for the team. Bad ones will nurture them like players and leave you in the lurch when things go pear shape.
  18. Hello All,

    I just thought I would post a blog of my Brutish adventures so far and add to it over the life of my toon (Solice) as he hopefully progresses. I'm not a numbers guy so things will be pretty much based on in game impressions and obviously my own opinion of what constitutes Brutishness.

    First off the power sets chossen have been SS/Dark mainly because I wanted a primary that wouldn't take too long to develop and therefore I picked SS as opposed to EM. I also like the idea of seeing Rage and Fury working together and Hurl Boulder and Hand Clap will be a nice surprise in PvP.

    Dark because I haven't played to many Dark chars and wanted a varied powerset. The fear powers later on were a particularly good fit for my concept and Res vrs PSI has got to help for PvP.

    Overall I wanted a balanced toon for PvE and PvP and of all the CoV AT's I think that the Brute best offers that balance.

    Solice has just hit lvl 10 so the toons still in nappies but, OMG they flew past. This is possibly the quickest lvl'ing toon I've played. So far I've learnt the following:

    1. Fury - Wow. Second only to Containment this must be the best innate power in the game! Knowing who to fight and when makes a huge difference and forces you to make some important tactical descions on the fly. It is immensely refreshing to get to lvl 10 with only three damage enhancers in my build and to have Brawl and Jab as my two main attacks.

    2. Endurance. The bottomline in this build. All of my armours and attacks will be slotted for End Redux. I want to be able to spam my bread and butter attacks running at least three toggles and be as near to End neutral as possible before unloading a blockbuster. Having said that I can't imagine leaving out Stamina end consumption in this build is huge.

    3. Blockbuster. (Dictionary Def; A state of nirvana for the followers of the Zen Art of SMASH!!!) KO' Blow. Is...is...is indescribable. With about 80% on my Fury bar I am one shotting even lvl leui's. I think I first posted damage of over 120 at lvl 8 and now regularly do between 150 - 160 per blow. SMASH!!!

    4. Be careful who you fight. I munch minions like nobody's business. On the few occassions I've gone down its to Bosses and not being able to absorb the alpha strike. When things go pear shape as a Brute they go very quickly indeed!

    Mez's are starting to play merry hell with me now as well. Nevermind Obsidian Shield at 12 will sort that out!

    I've also picked up Swift to start the health pool and Combat Jumping to start off my Travel power. The only issues I forsee going forward is getting enough End Reducers in my powers as slots become avaliable and how to slot CJ. Is the Def worth the extra slots?

    So theres the first blog posted. Please feel free to comment or add any guidance. I'll keep you update as I progress.
  19. I have a merc/traps MM and my battle plan is as follows:

    1.Clatrops (1 recharge redux in here and you can constantly have one set out)
    2. Triage Beacon
    3. Pull a mob
    4. Much mayhem (M30 & caltrops is great).

    Once I get Aid Other from the medicine pool my and the troops will be well away.
  20. Animal_Mutha_EU

    Endurance!

    You've picked an end heavy combo there if it follows the CoH pattern. I would consider the following to help aleviate the problems until you get Stamina.

    1. Mudpots need at least three end redux in. If you don't want to do that, consider leaving it post stamina.
    2. Heavy Mallet used to take about 25% of your end in CoH and is likely to be very high is CoV. More end redux here (at least two) and a couple of +Acc. There's nothing as inefficent as an attakc that misses.
    3. I found that I could run Rock Armour and Rooted comfortably within my recovery rate. I then slotted my attacks ( I was an Stone/Axe Tank) with end redux and found I had very little downtime.
    4. Get Stone Skin. It's your only innate power and is a big help.

    Seeing as you will have a slow attack rate how about sticking some taunt enhancers in Mudpots to help you build Fury? This should also offset not being able to slot your attacks for damage early on.
  21. I only took Gloom. Although its still early days (lvl 14 at the mo) I have solo'ed and teamed happily with only the one blast.

    I do have DM as my secondary though and took my lvl 4 power pick from there.
  22. Hi All,

    The following may sound noob-like but they are questions on Power Pool Powers, many of which I haven't taken before. Thinking strategically about your power choices and considering the more "obscure" pools is one of the great things about being an MM IMHO so here goes:

    1. Leadership Pool. How do people slot this pool? I got Assualt asap for my build and put an end redux in the slot. What else can I do with it? Similalrly I will get Tactics and the same questions apply.

    2. Medicine. Never thought I would take this pool but now giving it some serious consideration. I'm a Necro/Dark MM so Twilight Grasp is hit or miss and this pool might provide some more reliable healing. I also don't get a support pet as my tier 2 summon so this could be handy.

    3. Fighting. Is Tough and Weave worth getting post the def nerfs in i5, i6 and ED?

    4. Travel powers. In an attempt to become an uber MM by overcoming my squishie tendencies am I going to have room for a travel power? How many of you have sacraficed travel for another pool?

    Cheers.
  23. Just a small point. I always have a preference for Gloom over Dark Blast. The DoT aspect of it is less of a factor with MM's and if you going to heavily slot a blast why not go for one that does more damage?

    Another thought. I also intend to get Shadow Fall asap and slot it heavily for Def. Anything that will help buff my pets has got to be of use. I took Assualt for the same reason and will look to pick up Tactics as well later on.

    Another interesting power pool option might be the medicine pool - has anyone given this a go yet? As a Necro/Dark MM I don't get a tier two support pet (but what the hey gotta love Grave Knight!) and this would be a more reliable way of healing your pets than relying on Twilight Grasp.