Scourge - [censored] or What?


Animal_Mutha_EU

 

Posted

Hello All,

*If someone has the original Dev post on Scourge please could you post a link as I can't find it.


I have been trying to build a AoE Corruptor (Fire/Dark) with a view that Scourge would be of greatest benefit to this type of character but have noticed a number of things about how Scourge appears to work that really bug me.

First off, does anyone know how frequently "Scourge" attacks are supposed to take place? At times its seems I defeat countless minions without once getting the benefit.

Secondly, at what HP threshold does Scourge kick in? In far to many of the instances of recieving the bonus it appears that the target would have died anyway if I had hit it one more time therefore rendering the bonus useless. I don't want to overkill things, just killing is fine thanks.

If anyone has any hard facts I'd like to know because at the moment I can't decide if Scourge is a complete lemon or not.


 

Posted

I cant answer you with numbers, but with my rad/rad corruptor, scourge appears very frequently when 'arresting' mobs.

The numbers appearing above the mobs heads when i get it, suggest its a bit like critical hit with my scrapper. i.e. double damage.

Not sure when it kicks in, but it does seem to make a difference when a bout a sixth of their health bar is left.

If anyone has more info, id luv to hear it.


 

Posted

Well again not sure of the numbers but scourge seems to kick in when a mobs health drops below a certain percentage and if i recall the % chance for scourge depends on the base damage of the attach. i.e. your more likely to get a scourge with a low powered attack (i'm sure i read this somewhere but for the life of me i can't recall)

In my opinion scourge is quite useful and certainly a whole world ahead of defiance. i find it is particularly useful for Lt's and bosses as obviously they have greter HP than a minion.


 

Posted

I think I've read somewhere that the more health the mob loses, the bigger chance of scourging. Also, I think the mobs health must be below 50% to be able to get a scourge off.


 

Posted

I think it starts with a small chance at 50% hp, then increases to a 100% chance at 20% hp. But at that point you would kill a minion in one hit anyway, it's more of a boss/lt killer.


 

Posted

I vote for 'what'

I don't know what level you are but I'm noticing it more as I go up levels (probably because I'm taking on tougher mobs).

At lower levels, where you can take things from >50% to 0 in one shot (particularly with Fire/Dark or Fire/Rad) you will not notice scourge so much.

I like it and I've teamed with a Fire/Dark in the low 20s ... when fireball/rain of fire/fire breath all go off on a tightly packed mob, you really notice scourge (just as well as the reuturn volley would wipe you out).


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

I've got a low level corruptor (rad/rad) and I've noticed Scourge a lot. It seems to kick in reliably around 25-30% of target health, maybe a little lower, at which point your attacks do double damage (the damage indicators also say "scourge").

Mostly, it's not much help against minions - except, ironically, if I'm fighting four or five at once, when I can knock a couple down to scourge levels and kick off an AoE, then concentrate on a new one secure int he knowledge that the wounded ones will be scourged to death.

Having also played a blaster since - what's it called, Defiance? - came in, I prefer Scourge. It's less risky to my precious skin


 

Posted

Scourge rules. TT+Nightfall on low heal mobs is brillaint - the sheer amount of numbers that appear on the screen is priceless


 

Posted

im pretty sure that scourge kicks in after 25% of a monsters HP is left. It happens every time..

Its really usefull


 

Posted

I might add that Rad/- is a good set for taking advantage of Scourge. Because the Rad blast powers are low damage/fast recharge, you'll score more Scourge hits.


 

Posted

IMHO the ability is at it's best when fighting anything with more HP. Minios are rarely a problem anyway. But durin a boss fight (or some of the even TOUGHER bosses), it's great. Once the target is low on health, you can really dish out damage. I think the same thing goes for PvP... if someone's low on health and decided to leg it, the chances of a killing blow raise up considerably. (But than again, the chance to hit in PvP is terrible, but that's a different story)


 

Posted

I like it, it works well and happens frequently on my rad/thermal, it is especially good when fighting anything that is orange/red/purple how can anyone complain about the possibility of doing double damage?


 

Posted

As I recall scourge goes from a 1% chance to scourge at 50% health up to 100% at 20% health. It is certainly a ramped % chance like that though.


 

Posted

As I recall scourge goes from a 1% chance to scourge at 50% health up to 100% at 20% health. It is certainly a ramped % chance like that though.


 

Posted

[ QUOTE ]
As I recall scourge goes from a 1% chance to scourge at 50% health up to 100% at 20% health. It is certainly a ramped % chance like that though.

[/ QUOTE ]IIRC, it's 75% at 20% and 100% at 15%.


 

Posted

It kicks defiance all over the shop. Give blasters scourge! Stop grumbling. Us good guys wish we had it.


 

Posted

Got to be honest I really like scourge.

Not totally sure how much it helps damage, but when all the AoE DoT attacks on my Dark/Dark start kicking in with it, all the Scourge floating around the screen really helps that evil feeling

And yes, it is so much better then defiance...


 

Posted

I like it... I think the trick is not to rely on it... don't expect it, then when it hits it's a bonus.


 

Posted

[ QUOTE ]
I think it starts with a small chance at 50% hp, then increases to a 100% chance at 20% hp. But at that point you would kill a minion in one hit anyway, it's more of a boss/lt killer.

[/ QUOTE ]
This is almost true. They changed it so that is is 100% chance at 18% health. 20% was the old one back in the beginning of the beta were it was 100% chance at 20 or below and nothing above 20%