Power Pool Questions


Animal_Mutha_EU

 

Posted

Hi All,

The following may sound noob-like but they are questions on Power Pool Powers, many of which I haven't taken before. Thinking strategically about your power choices and considering the more "obscure" pools is one of the great things about being an MM IMHO so here goes:

1. Leadership Pool. How do people slot this pool? I got Assualt asap for my build and put an end redux in the slot. What else can I do with it? Similalrly I will get Tactics and the same questions apply.

2. Medicine. Never thought I would take this pool but now giving it some serious consideration. I'm a Necro/Dark MM so Twilight Grasp is hit or miss and this pool might provide some more reliable healing. I also don't get a support pet as my tier 2 summon so this could be handy.

3. Fighting. Is Tough and Weave worth getting post the def nerfs in i5, i6 and ED?

4. Travel powers. In an attempt to become an uber MM by overcoming my squishie tendencies am I going to have room for a travel power? How many of you have sacraficed travel for another pool?

Cheers.


 

Posted

there's not much of value you can do for assault beside end recutions, but tactics accepts to hit enhancements which'll aid the accuracy. seems very valuable as you get more tier 1 minions and they drop in level.

medicine strikes me as potentialful. you may want to put interupt reduction enhancements in though so make it more reliable.

as for the idea of dropping your travel power whilst considering opening the fighting pool, you may free up a couple of power slots but it'd make the game hateful to play. ugh. kineticists can get away without a travel pool, but for anyone else it's going to be slow boring work slogging around maps. i'm planning to have my mm fly for the simple advantage of staying well clear of melee range in combat.


 

Posted

No opinion on first questions but I can tell you that I will definately be taking a travel power! Can't stand having to run everywhere or rely on team-mates with TP.

I would think that Combat Jumping leading to Super Jump would be the best choice....