Fiery Melee or Invuln for secondary?
Go for Fire, reckon its got more options with the ED changes, and fiery aura with high fury is great for extra damage.
can be a bit end heavy til you get fitess though
Only thing i don't like about Fire is the lack of knockback protection. This pretty much forces you into superjump for acrobatics.
But in fires favour it does have an end recovery power. I made a DM/Fire in Beta and with Dark Consumption and Consumer i manged to survice without Stamina.
Fire gets earliest END replenishment power, tis true, but for the endurance beastie look to /EA.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
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Only thing i don't like about Fire is the lack of knockback protection. This pretty much forces you into superjump for acrobatics.
But in fires favour it does have an end recovery power. I made a DM/Fire in Beta and with Dark Consumption and Consumer i manged to survice without Stamina.
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I've gone for Fire as a secondary - probably based on the same reasoning that others players have had in putting together a character of demonic orgin
Does Fire\Fire brutes need fighting pool?
Im gonna 5 slott fire\plasma shield and im gonna get acrobatics. Do i need though and weave?
My playstyle is to kill many at a short time hehe
Fire is a great set and Healing Flames is wonderful (3x Recrd 3x Heal) what a shame none of the other Brute secondaries have such a good heal.
It's not just knockback that you will struggle with as a */Fire Brute you will be held, stunned and asleep on a regular basis as your Mez protection is very poor. Fighting Circle of Thorns is not fun.
On the plus side it is a very offensive powerset that provides a great heal, an aura and an end recovery power.
As another option have you considered DA? Not as good a heal but similar levels of protection, an aura and some nice troller like powers later on but with superior Mez protection.
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Fire is a great set and Healing Flames is wonderful (3x Recrd 3x Heal) what a shame none of the other Brute secondaries have such a good heal.
It's not just knockback that you will struggle with as a */Fire Brute you will be held, stunned and asleep on a regular basis as your Mez protection is very poor. Fighting Circle of Thorns is not fun.
On the plus side it is a very offensive powerset that provides a great heal, an aura and an end recovery power.
As another option have you considered DA? Not as good a heal but similar levels of protection, an aura and some nice troller like powers later on but with superior Mez protection.
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I prefer the Dark self heal to the Regen/Fire self heal. I believe Healing flames is exactly the same as reconstruction, the regen heal ( 25% every 60 seconds ). This means you get 50% hp every 30 seconds with 3/3 heals recharge.
The Dark Regeneration heal has a recharge time of 30 seconds, provides a base heal of 30% per foe hit ( yes you have to hit ), but costs lots of endurance. I believe it is about 3 times as expensive ( hero planner says 49, but I believe they reduced it in I5 ). However with 1 acc, 3 end reducers and 2 recharges you can have a pretty good heal, 30% per foe every 18 seconds. I have 1 acc and 2 end reducers in it on my DD scrapper and it works pretty well and isn't a massive end sink.
@Unthing ... Mostly on Union.
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Fire is a great set and Healing Flames is wonderful (3x Recrd 3x Heal) what a shame none of the other Brute secondaries have such a good heal.
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Invincibility/Dull Pain, Dark Armor/Dark Regeneration, Stone Armor/Earth's Embrace these are not heals?
I think the only Brute set without a Heal is EA but they shouldn't be getting hit very often so a heal is less needed.
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Fire is a great set and Healing Flames is wonderful (3x Recrd 3x Heal) what a shame none of the other Brute secondaries have such a good heal.
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Invincibility/Dull Pain, Dark Armor/Dark Regeneration, Stone Armor/Earth's Embrace these are not heals?
I think the only Brute set without a Heal is EA but they shouldn't be getting hit very often so a heal is less needed.
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Dull Pain and Earth's Embrace have a base recharge time of around 6 minutes and has a base hit of 40%.
Healing Flames has a base recharge time of 60 seconds and has a base heal of 25%. So in 6 minutes this can heal 150% of total hit points, almost 4 times more than Dull Pain or Earth's Embrace. So neither Dull Pain or Earth's Embrace are as good a heal as Healing Flames.
However as I pointed out earlier in this thread, Dark Regeneration is arguably a better heal power than Healing Flames.
@Unthing ... Mostly on Union.
/agree. Dull Pain, EE et al' are great for absorbing alpha strikes and for beefing up before a scrap but aren't really heals.
I agree with you also on the benefits of DA. My main is SS/DA after all!
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I've gone for Fire as a secondary - probably based on the same reasoning that others players have had in putting together a character of demonic orgin
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Red Rag isn't a demon, although with the horns and cloven hooves he could be mistaken for one. It's just that when he gets angry, his body temp goes up and stuff around him starts bursting into flames. MOOOOOO!
UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!
While earths embrace may not be a 'heal' it does boost your HP massively if slotted well, then you have the other health power from the set rooted which skyrockets your regen on top of than.
I'm currently running earths embrace (5 slots 3 recharge, 2 health will pick up another health slot soon), rock armour (3 def, 1 end), rooted (3 health) and health (1 health) as my only defense and seems to work ok unless you get pounded by 2 + level bosses at once. Even then with energy primary I can stun pretty much anything to take out a bit single shot hitter. Seems to make a good combo energy and stone.
Added to which having just picked up energy transfer at 32 the regen rate picks up the drain of that too.
With my previous heros of tanks and scrappers, I always went heavy defensive slotting first then picked up offense in later levels. Running a brute seems to work quite nicely the other way around with stone I can slot defensively light, you don't need masses of defenses if you can 2 shot a boss Added to which, if I don't run mud pots (only a single end enhancer in there at present, I'll maybe look at slotting that up a bit more agressively if I get the slots pre 40, if not I'll wait till post 40) I can keep a good attack chain running for a while without using too much end up.
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Does Fire\Fire brutes need fighting pool?
Im gonna 5 slott fire\plasma shield and im gonna get acrobatics. Do i need though and weave?
My playstyle is to kill many at a short time hehe
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I'm wondering the same thing, only i have fire / inv and not a fire / fire =)
Earth's Embrace is good if you got Hasten with atleast 3x Recharge and in Earth's Embrace 3x Heal, 3x Recharge my Stone Tank on CoH can heal something like 1006+, every time I need it, it is there I will check how long after school :P
ok with Earth's Embrace with 3x Heal and 3x Recharge and 6 slots in hasten It will recharge at about 2mins 15secs and heals at about +1473 now with Granite + Hasten It takes 2mins 33seconds now with out hasten I got 3mins 35seconds did not test Granite No Hasten
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Invuln offers a higher S/L cap, while Fiery offers more rounded protection + a big heal every 30 sec by slotting Healing Flame.... Seems to me Fiery Aura wins out in better protection. Do others agree?
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I believe Invul has better protection. It has DP (self-heal + +60% max HP and regen every 2mn30, slotted 3heal/3rech) and Invincibility (+def and +acc increasing with the number of foes in melee range).
Unlike Fiery Aura, you won't have to dip into the Leaping pool to get your kb and immob protection.
There's also Unstoppable. Lots of people hate it, but if you can deal with the crash, slot it with 3 SO res and 3 SO rech and (with the passives and US) you'll be at the RES cap (same as tankers, 90%!) for 3mn. Tanker RES with brute damage is nothing to sneeze at, if you plan to bring this character to 50 when I7 comes out.
On the other hand, Fiery aura gives you lots of tools to help with your offense : Blazing aura does nice damage constantly with Fury, Consume allows you to keep fighting, and Fiery embrace is a build-up type power.
Both sets are nice.
Invuln offers a higher S/L cap, while Fiery offers more rounded protection + a big heal every 30 sec by slotting Healing Flame.... Seems to me Fiery Aura wins out in better protection. Do others agree?
On a different topic - Stone seems a poor choice as the "ultimate" power, Granite, seems to cripple damage output. Is there another way to make Stone work in the higher levels?