Is there ANYTHING I can do about auto-taunt?


Alvan

 

Posted

Ok, so all Brutes taunt automaticly, but it angers me. Greatly.

I usually do missions with a team, so that means a LOT more enemies. So everyone is blowing the living crap out of them with ranged attacks. As a brute, I have no choice but to attack close to them. So I choose a target, go up to them and land a hit. Next thing I know the whole mob is onto me, and this usually means 8-15 enemies firing at me at once. This is stupid, even if I run away they fire again, and it's even worse if they knock me down.

I know them all hitting me means lots of rage, but whats the point if I'm dead? I don't want xp debt. Is there _anything_ I can do at all about it :\


 

Posted

Nope, but what your describing seems pretty extremly, Punchvoke should only be a minor taunt on the foe and a few around him.


 

Posted

Of course without knowing level/powers we don't know...

Could have Fiery Aura or Invincibility or other PBAoE effects going on....


 

Posted

I was playing with a brute last night and they were smashing everything in sight but the person they were attacking ignored them and went for me and my zombies were nowhere near them. If it is a taunt, its not very strong or reliable.


 

Posted

[ QUOTE ]
Ok, so all Brutes taunt automaticly, but it angers me. Greatly.

I usually do missions with a team, so that means a LOT more enemies. So everyone is blowing the living [censored] out of them with ranged attacks. As a brute, I have no choice but to attack close to them. So I choose a target, go up to them and land a hit. Next thing I know the whole mob is onto me, and this usually means 8-15 enemies firing at me at once. This is stupid, even if I run away they fire again, and it's even worse if they knock me down.

I know them all hitting me means lots of rage, but whats the point if I'm dead? I don't want xp debt. Is there _anything_ I can do at all about it :\

[/ QUOTE ]

This sounds like you were doing a hostage mission and the enemies chose you as the "guy who is protecting the hostage", which means they'll focus their attacks on you until something hits them more than you do. If you see the hostage following you and you're on the team, move behind the other guys, since you've been singled out.

At least that's how it seems work.

I don't think brutes have auto-taunt, do they?


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Posted

As far as I'm aware the taunt from a Brute is only on the foe you're hitting, if you have an aura then that will anger other foes (no one likes being burned after all)


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They were appropriately appalled
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Posted

[ QUOTE ]
I was playing with a brute last night and they were smashing everything in sight but the person they were attacking ignored them and went for me and my zombies were nowhere near them. If it is a taunt, its not very strong or reliable.

[/ QUOTE ]

That was me btw.

And he's exactly right. I was literally punching this Boss in the face constantly, yet still he turned round and kept shooting poor ol' Shadow Ember.

I would suggest that you probably have your set's Aura on and it's pulling quite a bit on you. Let us know what powersets you are.


 

Posted

yep, wasnt fun, especially as I was 2/3 lvls below the boss.


 

Posted

I've noticed with my NRG/Fire Brute that Blazing Aura really draws the aggro to me, making it a double-edged sword to use. I've even switched it off when teaming with higher level toons as otherwise my Brute doesn't last very long.


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Posted

[ QUOTE ]
I don't think brutes have auto-taunt, do they?

[/ QUOTE ]
Certainly not in the same way as Tanks have Gauntlet. But if i use Whirling Hands (PBAoE attack) i get alot more attention off mobs for a while. Generaly attacking mobs will get them to turn on you but it doesn't do the AoE taunt like Tank punch-voke.


 

Posted

I think that one of the problems is team composistion.

The Brute is the only melee alt out there which means that you're going to be in a minority. IF you're running damaging auras, using cone attacks and AoE's and all of your team mates are a mile away commanding pets, holding and blasting you're going down.

The MM's should be getting the aggro via their pets not you! This is turning into a bit of a rant now. Good MM's will sacrafice their pets for the team. Bad ones will nurture them like players and leave you in the lurch when things go pear shape.


 

Posted

[ QUOTE ]
Ok, so all Brutes taunt automaticly, but it angers me. Greatly.

I usually do missions with a team, so that means a LOT more enemies. So everyone is blowing the living [censored] out of them with ranged attacks. As a brute, I have no choice but to attack close to them. So I choose a target, go up to them and land a hit. Next thing I know the whole mob is onto me, and this usually means 8-15 enemies firing at me at once. This is stupid, even if I run away they fire again, and it's even worse if they knock me down.

I know them all hitting me means lots of rage, but whats the point if I'm dead? I don't want xp debt. Is there _anything_ I can do at all about it :\

[/ QUOTE ]

Brutes do not start with any more ability to taunt a foe than any other villian AT.

Of course, once you use a power like Death Shroud with taunt built in, or a power slotted with taunt enhancements will you draw aggro like a CoH Tanker but will more difficult to hold it (unless you take Taunt).

Not too sure what was happening in what you describe above but should there not be any MM in the team (like thats going to happen ), then as long as someone is giving you healing (combined with any self heal) you should live any sensible fight.

If there are MM then make sure you follow in after the henchmen and punch and jostle hitting your targets.

What I tend todo is after I have a good idea on my own ability to survive the current mission with a team, is to start with my PBAoE Taunt power off - build up fury running to a number of foes nearby - _then_ once I have a decent bar built up, turn on the Death Shroud and 'tank' untill either they are dead or I fear I'm over doing it.

Oh and if your falling over with knockback and have no power to counter act it, then Acrobatics is almost the most important power you need to get ASAP.


 

Posted

I could have sworn brutes have a mini punchvoke, could be wrong on that.

As for general tips, if you are on the receiving end of the teams agro consistantly for whatever reason: a couple of pointers.

Get any of the other team members that can do to buff/heal you as much as possible (they probably will anyway once they realise whats happening).

Try and get the team to pool insps for you, if you are effectively tanking ask them primarily for purples, greens and to a lesser extent oranges. If everything is determined to punch you out first, it means the rest of the team is probably happy it isn't them on the receiving end so may well help you out here.

Try not to run too far ahead of the team, full fury is great, only if you are standing though, be prepared to keep it lower if it means you are in safer positions and encouters.


 

Posted

First things first:

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
So I choose a target, go up to them and land a hit. Next thing I know the whole mob is onto me, and this usually means 8-15 enemies firing at me at once.

[/ QUOTE ]
Two ways I can understand this...

First way...
<font class="small">Code:[/color]<hr /><pre>- you spot a group of enemies.
- you leave your friends on the rear line and go up to the enemies
- you attack one of them
- you hope some enemies will attack your friends
- you faceplant</pre><hr />If so, it's natural they all attack YOU first as you go up to them alone. Enemies will spread out only when your friends make themselves known.

Second Way
<font class="small">Code:[/color]<hr /><pre>- you spot enemies
- you all attack simultaneously or ranged attackers are first
- you close in on the enemies and attack one
- they suddenly all focus on you
- you faceplant</pre><hr />Here I don't see why. Maybe you have a damage aura... or maybe you use Taunt in your attack chain.


As for Punchvoke... Brutes aren't supposed to have "Gauntlet" as Tankers do. So, they only "punchvoke" if they're estimated to be the greatest threat. It often means you're the most damaging, but healing or controling characters might be estimated to be threat at times, so damages isn't the only parameter.


 

Posted

Brute attacks taunt the enemy they hit. That has been confirmed by a dev, and is WAI.


 

Posted

Good if that only taunts the enemy it hits...


 

Posted

[ QUOTE ]
Brute attacks taunt the enemy they hit. That has been confirmed by a dev, and is WAI.

[/ QUOTE ]

wow, that really leaves tankers screwed over in the inherant power department. Hum.


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CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

I've noticed the same thing. In fact I've always been aware of a "feature" in CoH on all my characters where mobs will switch targets and take a swing at whatever is closest to them preferentially, if they are not directly being damaged by something else.

This was a real issue last night on my brute. Lvl 18 doing Marashall Brass' mission with all the Shivans in the arachnos base. The whole team was ranged attackers and once the MMs set their pets to attack (ranged robots) I didn't know what to do with myself. Every time I moved in to attack I would get ten neutrino bolts firing at me and all that stacked -Def turned my toggles into paper towels and I faceplaneted shortly after.

I couldn't risk getting attacked by more than one or two mobs because they were red/purple to me and I'd get creamed. My fury bar was rarely over halfway because we'd stop after each fight. My end was always teetering on the brink of nothing because I was running rock armour and rooted.

I'm hoping life gets better at 20 once I get stamina and get 3 SO's into it at 22. All I have in my primary is stone fists and heavy mallet with an accuracy in the default slot. Everything else is in my defence with all my toggles 3 slotted for purpose (Def/Resist etc) and 2 slotted for end reduction. I still feel like a blaster though when fighting a couple of mobs.

I think I'm going to reserve judgement until I get SO's and at least my fire/cold and energy/neg energy toggles. It's possible that my bad experiences are from mobs that aren't using smashing/lethal. I love the SMASH and all but really what's the point if I faceplant before I get to use it?