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Posts
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Maybe some admin should update the sticky "Frequent suggestions" thread to point out that "henchmen" customisation falls under the power customisation request.
This IS a great idea, but it comes back regularly, and the answer is sadly still "no" unless I missed some dev post on the subject. -
Why not Diablo-style hardcore mode? If you die on a hardcore week-end, your character is erased...
(Just joking, for those who wonder...)
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As I'm curious - what would the name be for the Scrapper version of Step Up, which power would you drop for a Stalker's AS and what would that be like?
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"Dark Corners - Your learning to fight in dark alleys taught you how to strike from a shadowy corner for maximum damage."?
Well, there was mention for a "street fighting" powerset a long time ago. No follow ups on that one, though. And I'd really like some unarmed combat without the fanciful "all kicks" style of "Martial Arts" nor the widely exagerated moves of "super strength". -
I think the forum search tool would provide tons of results on this one.
Often asked, always refused. -
"Chest details" on capes would be a must, as soon a possible.
/signed
And the "flags" as capes among veteran rewards, great idea too. not exactly new, but great. We can't remind the devs enough of such ideas. -
Tier1
Undeads, I can accept. I already did this reasoning, though I think they could still be "hurt" by "time shocks". As for robots, they still are at least material in a way. Anything not strictly inert can be affected: for undead, it depends how the matter moves, but robots still moves with signals. When there's a shift in time, there's no reason a heart would be more affected more than an engine of any sort: either the subject is strained under the time flow variation, either it's a phenomenon the target doesn't perceive. At best, I think human mind can be disoriented.
Of course, engines can be strained, but less affected (metal instead of flesh), but I think pure immunity is excessive. Well, whatever.
Another, more simple argument, is that psionic damages work on everything in the game, even constructs. No reason to except them from "time damages" if they can take "mental damages". Not to mention illusions. :\
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Tier 8
Replacing TP+phasing with SSpeed+phasing is not much better. I can understand them for concepts, but I still think
1) Time manipulation doesn't always implies teleportation (so TP seems out of place, but can explain TP from powerpool);
2) using time to hasten means tiring (and aging) much faster;
3) IMHO, SS with time control wouldn't unphase you... you'd actually get hurt more, though i agree you'd also recover faster. -
+1 for the great base concept, but the power choice need some reflexion.
The Tier 9 power is clearly a Blaster nuke.
the Tier 8 is a TP + phaseshift. The idea is nice, but I don't know if it's actually interesting enough, in concept as much as in technical usefulness, compared to the TP powerpool.
I don't think excepting undeads and construct has much sense. Undeads can deteriorate and both their bodies and those of constructs can suffer from the effect of time... -
I'm a fan of the idea.
That'd make the game a little bit more immersive in a "comic book" universe. I guess those who have very short load times would either have to ignore them altogether or ask for a "press key to start" option after loading is done.
Of course, the mission text is available to all (although debriefing messages are not), but some illustrations to make us feel more in a "comic book" universe would be welcome. The current load screens are so common I end up losing attention while waiting for a map to load. The few cutscenes (but increasing in number) are useful in that purpose, but I don't get the same feeling as with comic strips. -
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not really, nano machines only boost what you already can do, what you are referring is something like doctor octopus.
[/ QUOTE ]So you're discounting technology on the basis that 1) it's not a visible device or 2) it only enhances natural abilities... So nanomachines enabling you to instantly heal your wounds is "natural".I guess it's a matter of perspective.
So nanomachines boosting your strength is "natural" while an exoskeleton doing the same thing is "technology"? Or is it as "natural" on the basis that it only enhances your natural strength?
(I'm not sarcastic: I'm really curious to understand you better.)
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same with mutant origin, it could be a scientific experiment and so, you gained new powers next to your existent one.
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Well, scientific experiment "would make for a "science" origin, not mutant.[...]
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you are arguing the exact thing wolverine has
[/ QUOTE ]Exactly... But "mutant" origin does not come from "scientific experiment" (not by game description of origins, anyway). That's the only point I wanted to make clear before speaking of "dual origins".
So we agree on that one. -
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nano machines are easily natural, you get nano machines implanted, simple as that.
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Erm, that's the whole point of a "technologic" origin. The character couldn't do what he does without his technological devices (the nano machines). "Natural" would mean he has means to fight even without them. And nano machines are high-tech enough NOT to be considered a casual device.
What you tell here means that ANY character using an external device is "natural".
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same with mutant origin, it could be a scientific experiment and so, you gained new powers next to your existent one.
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Well, scientific experiment "would make for a "science" origin, not mutant.
However, I agree that there's the tricky point of "dual origins" (not talking about enhancements).
Some heroes can have one power from one origin and another from a different origin. You can be a "mutant" /empathy controller who learned to master plants as well with "science". What's more important here? That you were born as a mutant empath or that you studied for years in order to find a scientific way to use plants as weapons?
I guess each player has to choose by himself, there. -
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[...]and it is the other powerset which determines which origin you are!
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How is that?
Most sets don't define an origin: superstrength (which you used as an example) is one of the least "origin specific" set in the game. You can be strong by training (natural), magic spells or artifact, mutations... or nanotech implants!
Moreover, the problem with your idea is that "implants" is not what I'd call a "powerset" but a "background item". It's one possible explanation for a tech origin character. And that can explain lots of things besides defensive abilities. (Superstrength, Invulnerability, Regeneration, Superspeed, Electric blact, and much more...)
As eager as I am to see new powersets, I don't like this idea as such. Maybe if you gave it another concept altogether.
As for your character... You can choose a powerset and "explain" it with "implants" (that's the whole point of the origin and background of your character), even if the powers are not exactly the ones you wanted (most players around here had to do the same). You can choose Invulnerability and miss the self-rez, or Regeneration (and miss the +RES concept). -
An underwater map has been asked for a long time ago... No real answer yet.
(Same thing for a lunar base or something like it.)
I agree that new power-sets/-pools including shapeshifting would be great. Except that it seems there's a veto on most shapechanging concept, for powersets and powerpools. Moreover, most kind of shapeshifting used as a travel power would be a duplicate for an existing travel power, except if there's a secondary effect. (eg: fly + phaseshift is a PB power)
Anyway, I think everyone will agree that more content is a good thing. -
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It would appear that you are not needed at all really.
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Glad you told that yourself... That's the whole point of the thread. Not that we're underpowered and useless. But the game is not that difficult that you can't run through it with one team member doing next to nothing. The higher the level, the more you feel it. So, the more pets you have, the more you're late being ready, and the more you feel useless in teams. And soloing is not that much fun in a MMO.
Elsewise, you don't need to teach me how to play MM. I learned a few things myself. But I still feel half useless in "normal" missions. The ITF changed it some: in missions half full of EB, I have time and reasons to summon and buff my pets. But that's quite an exception. -
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I was perfectly happy with a Mutant origin Robotics MM, who could control the robots with psi powers. A magic MM could use a spell to control thecnology, or just decide that they where golems.
[/ QUOTE ](see Clockwork King)
I also had an idea of a Magic origin MM who would have learned to channel magic into items as a power source for modern "golems" as well as into seals to make protective wards. (Robot/FF in CoX terms)
That's not so difficult, is it? -
Pet persistance ot pet storing, either is fine with me even if the later seems more bothersome to me.
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So either persist the pets after a zone change
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That's what they always wanted to happen, but it proved impossible, so the pets where buffed to compensate.
[/ QUOTE ]That kind of "impossibility" sometimes make me wish I could have a look at the code. :?
And buffing is not an answer, not even a workaround. The issue here is not about being underpowered but about being... late!
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or make an "instant summon" or "summon upgraded pets" power available a few seconds after zone changes.
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Ok, so now I just pull the AV to the mission door and duck in and out every time my pets get defeated.
[/ QUOTE ]Ok, my bad, that's too much of an obvious exploit, isn't it?
Except that, as many "raw ideas", there's place for refining. I don't know the game code enough to give a perfect answer here. With a few guesses, I could come up with some ways to limit that "instant summon" power, but that's irrelevant as long as there's a "dev veto" on any such idea.
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Or, you could just learn to be patient, or not insist on summoning and fully buffing all your pets before moving.
[/ QUOTE ]I am patient, else I wouldn't have build a lvl 50 MM and continued playing it since. And I already answered that: there is no satisfying solution up to this day. I can start the mission without a full summoned and buffed minion set. But I'm less useful then than any other AT that be "instantly" ready. I can use some secondaries and a few (mostly unbuffed) pets, but that still means I'm running at much less than 100% of my abilities for a while. Hopefully, my friends understand my problem and don't discard me as an hindrance... or worse. -
IMHO, "MM control" should be kept as a MM exclusivity. Start "proliferating" it, and most "pet ATs" (see most controlers and some defenders) will start asking for it. ;p
As for the "MM weakness", it's more of an hindrance than a real "weakness".
Solo, you just have to wait before being fully operationnal. It doesn't bother anyone except yourself. It isn't very dangerous (except in those oh so rare missions that start with an ambush), mostly boring.
In teams, team members either wait for you (bothering the whole team), start with you (but you're not as useful as you should be) or without you (you're useless for a few minutes).
I've never understood that. :\ I agree you should NOT be able to instantly summon pets at any time (mainly after they get wiped). But zoning should not be so bothersome. High level teams in particular can sometimes clean a mission before the MM has a chance to be of any use.I agree that could fit the MM concept (making his "friends" do his work), but that's not very fun for yourself or the team.
So either persist the pets after a zone change, or make an "instant summon" or "summon upgraded pets" power available a few seconds after zone changes. -
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Allow CoV access to the kheldian and evil PBs (cant remember who they are) or better yet, a void stalker AT.
[/ QUOTE ]As far as I remember, "Kheldians" include PB, WS, and Nictus. ("Nictus" might be the "evil PBs" you were looking for.) I'm not such a fan of the Kheldian epic AT, but the more choices, the better.
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Give Heroes access to unlockables along the lines of the Arachnos soldiers a sort of PPD or Longbow training path.
[...]
[/ QUOTE ]Longbows aren't trully original creations: apart from the costume, nothing puts them apart from other heroes... Ballistas are some sort of blastanks... and Sentinels are various "normal" ATs with a Longbow uniform (same as Crey's Paragon Protectors)... Not even some piece of equipment to make a difference (such as the soa backpack or mace). But, as above, the more, the better.
However, I think some originality between heroes and villains can be maintained, so I won't "+1" this.
Neutral answer, then. My proposal would be more in the line of "make a new AT that's available as Heroes AND villains". -
Well, I forgot to mention, to Luke's credit, that I don't have anything against a "Light" Defender Primary... (the more primaries, the better.)
I just meant that "Light blast" can already be sorted under "Energy blast" and that other ATs already use the "Light" concept.
Moreover, -Acc is a secondary effect already linked to negative energy sets. You can also choose -Def as the target is easier to spot, but that would be the same as most lethal damage... Maybe we could make a new secondary effect... but I don't know what the devs would think about this. -
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As I see it...
"Light blast" => Energy/ blaster
"Light manipulation" => Illusion/ controler
"Light blast and more" => Peacebringer "is" light. it can even shapeshift to a "light form".
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Energy Blast has no real element, it's raw energy.
Illusion Control is more mind-based.
Peacebringers have more of a cosmic light energy, like stars or suns.
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Col_Blitzkrieger already answered for Illusion/* Controlers (official description mentions "you manipulate light") and Peacebringers (whatever its source, light is light)...
I'll add to his contribution about blasters that light is, in itself, when you forget its source, not much more than "raw energy". Energy blast description doesn't mention the kind of energy used here. -
As I see it...
"Light blast" => Energy/ blaster
"Light manipulation" => Illusion/ controler
"Light blast and more" => Peacebringer "is" light. it can even shapeshift to a "light form". -
I asked that some time ago... No real answer though.
Wait and see... and hope.
+1 -
- Security-wise, retyping your password is no less secure than leaving your game running while afking. It's actually less secure as I see it. Gives more occasions for someone else to spy on you. And the password can be used outside the game (account management, this forum)...
- Going afk leaving your game running should not exactly be an habit for those who play in "unsecure" environment...
- Auto-logout would be left as a "full" logout...
I'd agree with the proposal. -
Actually, at least two MM powersets could be derived from other existing sets, though it would NOT be as trivial as simple "proliferation". But the concepts are here, as well as pet designs: illusions and elementals. I could add something about "primal forces" too, with gravitic, storm and dark pets.
However, it can be seen as a good point if the devs are actually trying to make original powersets... as long as they DO make some.
There are a few threads with nice ideas for new MM powersets, and i seem to remember one dev interview mentioning something about a "pirate" powerset. Though I'm not the least interested in such a set, it would be great to see new faces around the rogue isles. -
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96 000 euros la seconde, c'était le prix fin 2005.
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Comptez près de 30s par pub (environ 10s pour une pub 'abrégée'), ça se chiffre bien en millions.