MM Upgrading Suggestion


Col_Blitzkrieger

 

Posted

So, we all know everyone keeps complaining about needing to upgrade there pets.

So my suggestion is simple:


Your higher level pets are ofcouse the more "trained" versions of the lower pets, so why not let them upgrade them?

Like for Thugs.
Thugs cant upgrade anything.
Enforcers can upgrade Thugs.
Bruiser can Upgrade Enforcers and Thugs.

This would save you time, just summon the bruiser first, then the other, and he will start buffing them.

Note: A pet can only upgrade lower pets with a skill he has been buffed with himself, so a Bruiser cant use Equip Thugs on Enforcers and Thugs, unless the MM has used it on him.

So you basicly need to summon highest pet you have, buff it and summon the others.
__

Hope you like my idea.

-Insanitor.


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Posted

Would love a thing like that. However, it is deliberate that upgrading pets takes so much time. It is the weakness of the MM.


 

Posted

Or even an MM patron, basic pets for other AT's:

41, Summon a pet. (Tier 1)
41, Summon a pet. (Tier 1)
44, Summon a pet. (Tier 2)
47, Control pet's. (Gives MM pet control box to non MM's.)

Tier 1 pets are -1 caster's level if 1 is summoned and -2 if any more pets are called, the tier 2 is always -1 to the caster.

In addition they are summoned as 'Aggressive Follow' which cannot be changed until the level 47 power.

And this for MM's:

41, First upgrade to all pets.
41, Caster and pets heal. (Reasonably long recharge pet targeted AoE heal)
44, Second upgrade to all pets.
47, Summon all pets.

(All except Heal would be on an extended recharge or once per mission.)

Like it?


Nuff Said...
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Posted

Although this is not going to happen because long set-up times for MMs are WAI, I applaud you for coming up with a much more interesting idea than most other people who simply suggest an AoE-instant-full-upgrade power for MM PPPs or something silly like that.


 

Posted

[ QUOTE ]
Or even an MM patron, basic pets for other AT's:

41, Summon a pet. (Tier 1)
41, Summon a pet. (Tier 1)
44, Summon a pet. (Tier 2)
47, Control pet's. (Gives MM pet control box to non MM's.)

Tier 1 pets are -1 caster's level if 1 is summoned and -2 if any more pets are called, the tier 2 is always -1 to the caster.

In addition they are summoned as 'Aggressive Follow' which cannot be changed until the level 47 power.

And this for MM's:

41, First upgrade to all pets.
41, Caster and pets heal. (Reasonably long recharge pet targeted AoE heal)
44, Second upgrade to all pets.
47, Summon all pets.

(All except Heal would be on an extended recharge or once per mission.)

Like it?

[/ QUOTE ]

No, not a good idea. Whats the point of being a MM if you can be a Brute with pets instead?

[ QUOTE ]
Although this is not going to happen because long set-up times for MMs are WAI, I applaud you for coming up with a much more interesting idea than most other people who simply suggest an AoE-instant-full-upgrade power for MM PPPs or something silly like that.

[/ QUOTE ]

*clutches chest* You got me pardner! *Dramatic stumble and death rattle*


 

Posted

Erm, thats a level 41 minimum! brute with pet...
Plus you'll see I only offered 3 pets at in that PPP.
3 pets equivalent to Illusions 3 Decoy's.

Also notice that I didn't offer any upgrade option for non MM's and if you consider that the other PPP's have at least 1 pet (Depending on your AT.) the MM patron one I offered as an alt, only has 2 additional pets.


Nuff Said...
Coolio Wolfus leader of Coolio�s Crusaders on Union.
Tekna Logik leader of Tekna�s Tormentors on Defiant.
AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.

 

Posted

Yes but, you give them MM control, which no other non-MM pets have. Also only the squishy AT's get pets, a non squishy with pets is a little overpowered if you ask my opinion.


 

Posted

[ QUOTE ]
Yes but, you give them MM control, which no other non-MM pets have. Also only the squishy AT's get pets, a non squishy with pets is a little overpowered if you ask my opinion.

[/ QUOTE ]
All the villains get an epic pet apart from the MM anyway... Giving them three pets that do a third of the damage or less than the pet they have now wouldn't be overpowered. Not sure about giving them control though.


 

Posted

IMHO, "MM control" should be kept as a MM exclusivity. Start "proliferating" it, and most "pet ATs" (see most controlers and some defenders) will start asking for it. ;p

As for the "MM weakness", it's more of an hindrance than a real "weakness".
Solo, you just have to wait before being fully operationnal. It doesn't bother anyone except yourself. It isn't very dangerous (except in those oh so rare missions that start with an ambush), mostly boring.
In teams, team members either wait for you (bothering the whole team), start with you (but you're not as useful as you should be) or without you (you're useless for a few minutes).

I've never understood that. :\ I agree you should NOT be able to instantly summon pets at any time (mainly after they get wiped). But zoning should not be so bothersome. High level teams in particular can sometimes clean a mission before the MM has a chance to be of any use. I agree that could fit the MM concept (making his "friends" do his work), but that's not very fun for yourself or the team.
So either persist the pets after a zone change, or make an "instant summon" or "summon upgraded pets" power available a few seconds after zone changes.


 

Posted

You just expressed my feelings on the issue Glowworm, great post!


 

Posted

[ QUOTE ]
So either persist the pets after a zone change

[/ QUOTE ]

That's what they always wanted to happen, but it proved impossible, so the pets where buffed to compensate.

[ QUOTE ]
or make an "instant summon" or "summon upgraded pets" power available a few seconds after zone changes.


[/ QUOTE ]

Ok, so now I just pull the AV to the mission door and duck in and out every time my pets get defeated.


Or, you could just learn to be patient, or not insist on summoning and fully buffing all your pets before moving.


I really should do something about this signature.

 

Posted

That's a pretty good idea, but it may be annoying if you both try to equip the same henchmen at the same time. It also might not work thematically; I wouldn't imagine an Oni carries ninjitsu equipment around with him.

I always thought the simpler suggestion would be the ability to store pets away once upgraded. This removes the zoning penalty and doesn't benefit combat at all. You can run with your team in a mission to the first group, drop your pets in besides you, and start Masterminding. Then, should one of them die, your only choice is to re-summon and re-equip, with all the delay that entails.


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Posted

[ QUOTE ]
That's a pretty good idea, but it may be annoying if you both try to equip the same henchmen at the same time. It also might not work thematically; I wouldn't imagine an Oni carries ninjitsu equipment around with him.

I always thought the simpler suggestion would be the ability to store pets away once upgraded. This removes the zoning penalty and doesn't benefit combat at all. You can run with your team in a mission to the first group, drop your pets in besides you, and start Masterminding. Then, should one of them die, your only choice is to re-summon and re-equip, with all the delay that entails.

[/ QUOTE ]

That's a good suggestion, that way MM's still get their long set up time to appease everybody else, but they do it less often, which appeases the MM. Win Win!


 

Posted

Pet persistance ot pet storing, either is fine with me even if the later seems more bothersome to me.

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
So either persist the pets after a zone change

[/ QUOTE ]
That's what they always wanted to happen, but it proved impossible, so the pets where buffed to compensate.

[/ QUOTE ]That kind of "impossibility" sometimes make me wish I could have a look at the code. :?
And buffing is not an answer, not even a workaround. The issue here is not about being underpowered but about being... late!

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
or make an "instant summon" or "summon upgraded pets" power available a few seconds after zone changes.


[/ QUOTE ]

Ok, so now I just pull the AV to the mission door and duck in and out every time my pets get defeated.

[/ QUOTE ]Ok, my bad, that's too much of an obvious exploit, isn't it?
Except that, as many "raw ideas", there's place for refining. I don't know the game code enough to give a perfect answer here. With a few guesses, I could come up with some ways to limit that "instant summon" power, but that's irrelevant as long as there's a "dev veto" on any such idea.

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
Or, you could just learn to be patient, or not insist on summoning and fully buffing all your pets before moving.

[/ QUOTE ]I am patient, else I wouldn't have build a lvl 50 MM and continued playing it since. And I already answered that: there is no satisfying solution up to this day. I can start the mission without a full summoned and buffed minion set. But I'm less useful then than any other AT that be "instantly" ready. I can use some secondaries and a few (mostly unbuffed) pets, but that still means I'm running at much less than 100% of my abilities for a while. Hopefully, my friends understand my problem and don't discard me as an hindrance... or worse.


 

Posted

If your team has plowed through the first 5 spawns before you can summon and buff all your pets, does it really matter if you are not at 100%? It would appear that you are not needed at all really.

Save the fully buffed pets for the tough fights.


I really should do something about this signature.

 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
It would appear that you are not needed at all really.

[/ QUOTE ]
Glad you told that yourself... That's the whole point of the thread. Not that we're underpowered and useless. But the game is not that difficult that you can't run through it with one team member doing next to nothing. The higher the level, the more you feel it. So, the more pets you have, the more you're late being ready, and the more you feel useless in teams. And soloing is not that much fun in a MMO.

Elsewise, you don't need to teach me how to play MM. I learned a few things myself. But I still feel half useless in "normal" missions. The ITF changed it some: in missions half full of EB, I have time and reasons to summon and buff my pets. But that's quite an exception.


 

Posted

[ QUOTE ]
That's a pretty good idea, but it may be annoying if you both try to equip the same henchmen at the same time. It also might not work thematically; I wouldn't imagine an Oni carries ninjitsu equipment around with him.


[/ QUOTE ]

Well, if we look at it realistic, then why does lets say a Mercenary MM walk around with a Rocket laucher (for Commando) without using it?

or a thug MM around with uzi's without using thoes?


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Posted

[ QUOTE ]
why does lets say a Mercenary MM walk around with a Rocket laucher (for Commando) without using it?

[/ QUOTE ]They don't. Ever seen the actual upgrade animation?
[ QUOTE ]
or a thug MM around with uzi's without using thoes?

[/ QUOTE ]Okay, this one makes less sense. Other than shooting someone in the face with a bigass Magnum revolver gangsta-style looking far more stylish than spraying 9mm Uzi rounds all over the place.
Actually, you CAN use Uzis on a Thugs MM for a weapon model, if you want. (LOL MM ATTACKS) You're still stuck using the Pistol attacks though; Empty Clips might look good enough though.