Hardcore Weekend


Alvan

 

Posted

We've had the Double Rewards and they do seem to be a big draw, but there are some amongst us who appreciate things a bit tougher.

So how about this as an idea (I don't know how doable it is so don't shoot me for the mechanics )

Hardcore Weekend: Half XP, Half Prestige, Half Inf, Double Debt

At the end of it, you get a very nice Accolade called "Hard Man/Woman" or similar, giving you a +5% end bonus or similar.

To achieve the accolade, you need to bring your toon through 5 tough missions and get the badge for each one and maybe some new plaques etc, maybe including stuff like MoST, or LGTF etc and maybe an Ouroboros mission or two that are specially crafted for the occasion.

(Which also means you can't just log your toon and loaf for the weekend.)

I guess it would be possible to make this optional if poss, so that only those who sign in for the Tough Weekender get the rewards and those who decline don't get it.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

[ QUOTE ]
We've had the Double Rewards and they do seem to be a big draw, but there are some amongst us who appreciate things a bit tougher.

So how about this as an idea (I don't know how doable it is so don't shoot me for the mechanics )

Hardcore Weekend: Half XP, Half Prestige, Half Inf, Double Debt

At the end of it, you get a very nice Accolade called "Hard Man/Woman" or similar, giving you a +5% end bonus or similar.

To achieve the accolade, you need to bring your toon through 5 tough missions and get the badge for each one and maybe some new plaques etc, maybe including stuff like MoST, or LGTF etc and maybe an Ouroboros mission or two that are specially crafted for the occasion.

(Which also means you can't just log your toon and loaf for the weekend.)

I guess it would be possible to make this optional if poss, so that only those who sign in for the Tough Weekender get the rewards and those who decline don't get it.

[/ QUOTE ]

Highlighted the most important bit.

while never being one to turn an accolade down, and one who hates DXP, I do like this idea...but I can only see it as being the emptiest weekend ever (it would make peak time Vigilance look busy). Who wants to log in and play, knowing that everything they do gives them half the reward of a normal day (effectively making you 'waste' double the time trying to get anywhere)


 

Posted

I ageee, I'm not going to log in if I get half of everything.

But the optional bit would save us all. But put it this way - I'm not sure many would, er, enjoy it - so what's the point of putting it in? Sure the 48 monthers+ can get their teeth stuck into it, but how many people are really going to use it? I think it'll be /unsigned for me, even with optional.


 

Posted

i my do this if we get 1/10000000 (at least) chance in getting a cave mish TFs excluded


Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
N.B. If you are going to do smt, please do it or GTFO and STFU nab

 

Posted

i know something a lot better, one hit kill weekend.
makes my blaster go sky rocking ^_^


 

Posted

[ QUOTE ]
What about ultra hardcore wekend? All enemies have their stats doubled

[/ QUOTE ]

This I'd prefer.


 

Posted

[ QUOTE ]
What about ultra hardcore wekend? All enemies have their stats doubled

[/ QUOTE ]

Or a total hardcore weekend - hospitals won't work for the weekend and all resurrection powers have recharge time of 72 hours for the duration of the weekend.

I know I would be able to play like 20 minutes before I ran out of characters...


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

I would rather have the hardcore weekend with your rep on invincible (or another rep), That's though enough for me! It certainly would have to be optional!


 

Posted

Prefer to see a hard mode added, similar to the GW hard mode. When you have achieved a certain set of awards, completed a certain set of missions you can select Hard Mode in your options. Once you do all of the above is activated... or 1/2 XP/Inf 2x Prestige & normal drop rates. Mobs are three times as hard: they have much more health/end, hit harder and have a greater resistance to damage. (same defense) plus whatever weaknesses they have are greater so it would be important to have teams that had a spread of damage type. All missions are activate through Orubous and special zone contacts (for missions set in each zone). People who hadn't unlocked hard mode couldn't team with those who had.


 

Posted

@lostninja:

could be almost like Justice Not Law, the Champions (sorry!) expansion for vigilante, non-super heroes. You make everything tougher in comparison to the player to simulate the characters lower power level. Wouldnt work if they played alongside other heroes playing normal difficulty.

actually, I'd love to see a lesser powered game , City of Vigilantes. main enemies are skulls and hellions (maybe clockwork), running alongside CoH and CoV. (CoV would have streets gangs in paragon city while CoH would have vigilantes in the rogue isles).


 

Posted

[ QUOTE ]
I ageee, I'm not going to log in if I get half of everything.

[/ QUOTE ]

But if you don't log in, you won't get anything at all.

I like the sound of this a lot. Perhaps it could be started with a contact that only appears during the event and flags your character as 'hardcore' meaning you could only join teams of other 'hardcore' players. Bigger spawns, really big.

It'd be nice to have an event where i could actually play without having to suffer massive lag everywhere.


 

Posted

Why not Diablo-style hardcore mode? If you die on a hardcore week-end, your character is erased...
(Just joking, for those who wonder... )


 

Posted

Lightweights. Clearly the ONLY power available should be brawl and sprint, and all enemies should spawn as EBs.

I like the OP's original suggestion, but don't we already have this in the form of Ouroborus additional mish parameters?


 

Posted

[ QUOTE ]
[ QUOTE ]
I ageee, I'm not going to log in if I get half of everything.

[/ QUOTE ]

But if you don't log in, you won't get anything at all.


[/ QUOTE ]

Just like any other day, difference being that if I wait and play on a 'normal day', I will only have to do a mission once, for the xp needed to advance, not 2. It all adds up. Like i said in my post, I do like the idea, but playing devil's avocate can reveal how drastically unpopular this would be


 

Posted

I like that idea(Lost Ninja's), maybe go to the Fateweaver/Hero Corps Field Analysis agent to change the diffi to that? =DI don't like the idea of half the rewards, even if it is for an accolade *Tries to hold back temptation*


 

Posted

[ QUOTE ]
I ageee, I'm not going to log in if I get half of everything.

But the optional bit would save us all. But put it this way - I'm not sure many would, er, enjoy it - so what's the point of putting it in? Sure the 48 monthers+ can get their teeth stuck into it, but how many people are really going to use it? I think it'll be /unsigned for me, even with optional.

[/ QUOTE ]

Well it'd certainly seperate the men from the boys

I bet you'd change your mind if you got a guaranteed valuable recipe or similar at the end of it too



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

[ QUOTE ]
[ QUOTE ]
I ageee, I'm not going to log in if I get half of everything.

But the optional bit would save us all. But put it this way - I'm not sure many would, er, enjoy it - so what's the point of putting it in? Sure the 48 monthers+ can get their teeth stuck into it, but how many people are really going to use it? I think it'll be /unsigned for me, even with optional.

[/ QUOTE ]

Well it'd certainly seperate the men from the boys

I bet you'd change your mind if you got a guaranteed valuable recipe or similar at the end of it too

[/ QUOTE ]

Judging by the real values of the "Rare" Recipes we get at the end of TFs these days, I don't expect it to be anything special...


 

Posted

[ QUOTE ]
Well it'd certainly seperate the men from the boys

[/ QUOTE ]
Not really - you're not talking about making things tougher, just take longer. It always annoys me when other MMO's devs equate difficulty with extra time instead of extra challenge - let's not encourage that as players here, please.

A better idea might be to have a double spawns weekend, where every spawn size in the game is doubled in size, so a solo-size spawn on Ruthless/Unyielding might have 2 lieuts and 8 minions, or 2 bosses and 4 minions - and imagine how big 8-player size spawns on Ruthless/Unyielding would be! - now that would encourage teaming for a weekend! And AE-heavy teams would be even more glorious!


 

Posted

[ QUOTE ]
[ QUOTE ]
Well it'd certainly seperate the men from the boys

[/ QUOTE ]
Not really - you're not talking about making things tougher, just take longer. It always annoys me when other MMO's devs equate difficulty with extra time instead of extra challenge - let's not encourage that as players here, please.

A better idea might be to have a double spawns weekend, where every spawn size in the game is doubled in size, so a solo-size spawn on Ruthless/Unyielding might have 2 lieuts and 8 minions, or 2 bosses and 4 minions - and imagine how big 8-player size spawns on Ruthless/Unyielding would be! - now that would encourage teaming for a weekend! And AE-heavy teams would be even more glorious!

[/ QUOTE ]

I say yes to that, if they change all the maps in that weekend to the small cave maps


The M.A.D. Files - Me talking about games, films, games, life, games, internet and games

I'm not good at giving advice, can I interest you in a sarcastic comment?

@Lyrik

 

Posted

[ QUOTE ]
I like that idea(Lost Ninja's), maybe go to the Fateweaver/Hero Corps Field Analysis agent to change the diffi to that? =DI don't like the idea of half the rewards, even if it is for an accolade *Tries to hold back temptation*

[/ QUOTE ]

Essentially the idea behind the rewards in my idea was that if you had a way to spawn much harder mobs, at the moment that would be a dream come true for farmers, we'd just find a mob type we could defeat easily and farm...

Bringing the potential rewards down to a level where it isn't cost/time effective to farm a mob is IMO a better idea than reducing the mob to too easy (see Family Farms) which does reduce the level of reward but also the difficulty. Bump prestige up so that there is still a tangible bonus even if it can't be traded off.


 

Posted

All chat channels would translate the text into a mix of leet and capitals, otherwise the weekend wouldn't be H4RDK0R - to show how extreme it is, you have to shout, and the leet spelling shows how only the elite can cope with the hardcore-ness of the event.


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
All chat channels would translate the text into a mix of leet and capitals, otherwise the weekend wouldn't be H4RDK0R - to show how extreme it is, you have to shout, and the leet spelling shows how only the elite can cope with the hardcore-ness of the event.

[/ QUOTE ]
Providing I get a Tank Freak EAT I'm totally in support of your idea!


 

Posted

Here's my suggestion:

XP and Inf as normal. triple debt, no inspiration drops, all missions are shifted two degrees of dificulty up, all enemies count as if they were two levels higher than they are, prestigue and salvage drops are increased by half.

Another thing I'd like to see would be "double XP in [zone]" weekends -- particularly for the Rikti War zone -- and "double XP for Task and Strike forces" weekends.