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Posts
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Joined
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I'm not saying I like it being targeted AoE, just that it's not horrible -- there doesn't have to be a great deal of wasted enhancement.
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Looking at the Targeted AoE sets ... there's not really a lot of range in them. E.g., there's only one part of Positron's Blast that's range. Only slotting five slots, or subbing a Recharge Common in the last slot would work pretty well.
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How would this work?
Would buying a base item let you put in one SG base? All your SG bases?
What would happen to bases that had your purchased item in them if you left the SG? -
I was on a super-team of petless masterminds once, we didn't get very far, but it was great fun. Pick the secondaries well and you'll get plenty of synergy.
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Quote:Welcome to the game!well i changed the graphic options to the lowest possible and it works fine,load screens are going little bit long but that's not a problem since i can play with 30 fps.Ty for helping,and anybody knows when the servers will be up again? cuz i've done 3 missions in atlas park and they switch servers off
I hope you're enjoying your time so far. One of the often overlooked settings that can improve your framerate if it's too slow at times is "3D Resolution Scaling". You can move the slider a bit to the left and usually get better performance without too much loss of graphics quality.
Also, there are option under the General tab to disable showing names of players' toons unless you mouse-over them; this can improve performance a bit too. City of Heroes is pretty flexible, and you should be able to get a good experience with some tweaking.
The game's going through an unusual amount of maintenance lately, we're all hopeful that this is temporary while they sort through the remaining bugs and issues with the major game and server upgrades they've made recently. -
Quote:Concur.I agree with this statement.
I gave up on the help channel long ago, once I realized people were putting on the helper tag and then treating the help channel as if it was just any other global channel for their entertainment. Discussions about sports, movies, game stuff, AE arguments, abound. But there's very little help. And heaven forbid anyone actually ask for help - they get demolished by know-it-all helpers who can't pass up the opportunity to deride a "noob".
I can't help but wonder how many legitimate new players may be driven away by the "help" they get in the help channel.
The helper and help-me titles are mainly chosen by veterans for the colors, not because they either wish to help people or need help. In that, they're worse than useless. The times I tried to help people with "help-me" I got put off by their replies. And I expect that if someone who used the "helper" title just for the color got a lot of questions from people who wanted help on that basis, their patience might wear thin fast.
I'm not sure why the help channel gets the off-topic spam, but it's a problem too. There should be some other channel, server-wide and accessible to everyone, for general "chatter", and some way to dissuade people from using the help channel for spam and such. Can, or should, we report blatant non-help use of the help channel as spam? -
Quote:Yes, you keep the bonuses. The level of the enhancement isn't changed; it's not a level 32 IO, it's a level 27/+5 IO. It has higher enhancement values on it, but the set bonuses are unaffected.Can I take a set @ level 27, jack it up +5 w/ boosters and still get my set bonuses @ lvl 24?
One of the possible strategies for using boosters to to be able to keep more of your set bonuses at lower levels, and still have high enhancement values. IIRC, you could use level 30 sets, and have enhancement values from them similar to level 50 sets, and still keep the set bonuses down to level 25, instead of 45. -
Quote:I can confirm that salvage slots, enhancement trays, auction slots, and costume slots are all global to your account; buy them once, get them on every character on every server. And the same for extra recipe and vault storage.... enhancement boosters, extra salvage slots, enhancement trays, auction hall spots and costume slots ...
Enhancement boosters are local to the single character you claim them to after purchase. -
Quote:You can find HeroStats here: http://www.herostats.org/No i do not. Its not a bad idea though could you please post me a link i think ill try to keep track
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I also think the disabling of existing IOs is a bit harsh for a returning veteran on premium. It might be better to disable -slotting- IOs instead. A premium would be able to use existing IOs already in their powers, but not be able to slot new ones overtop the existing ones, or slot IOs in new characters. I see this discussed in game a lot too, and it really is putting off some returning vets.
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The concert was very nice; low key and pleasant. It's was very creative and the musical selections were spot-on. The conductor of the orchestra was entertaining, clever use of emotes! I hope you do more events in your base, including more concerts.
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This was one of the better parties I've been to. Plenty of people, but not too crowded; everyone was well behaved; a variety of things to participate in; and good organization. The base was fantastic, too.
Great job! -
Do you use HeroStats to track your drops, or keep any other logs?
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I'm going to try to come too, though I haven't decided on which character. I may bring a date, and either way, I'd like stage level seating.
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This sounds fun. Now to decide whether to bring a date, or plan to bid for one.
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"THE CUSTOMER IS ALWAYS RIGHT"
Have to agree here; this isn't a law of nature, it's just a commonly used slogan with a non-literal meaning. it's supposed to be easy for employees to remember, repeat, and act on -- act in a way that doesn't lose customers when they're upset over something. Paragon Studios could do worse than to exercise that slogan's original intent here, but we can't make them; and angry, strident demands for compensation may actually be counterproductive. -
It's not zero benefit at all -- think of it as if they don't do these infrastructure upgrades, then they won't be able to support the mass of free players who enter, enjoy the play experience, and switch into paying premiums and VIPs. And if they can't support these new paying customers, they'll lose the business case for maintaining the servers and game for anyone at all. We current VIP's get a huge benefit -- the game doesn't close shop and shut down.
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The red-side one let me start as a level 17, should it have refused me as being too low of level?
Whether that's working correctly or not, finding that these are structured as multi-part task/strike force arcs has me fairly disappointed. I don't like being locked into TF mode. I like working several story arcs at a time, and being able to join pick-up groups between missions when I want as well.
I have to admit not following the details on these; but weren't they advertised as story -arcs- not story task-forces? -
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I had the problem since the middle of Tuesday's maint, but this fixed it instantly.
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Well, we draw comparisons to physical reality, how about deriving good and evil, right and wrong, or such, from physical principles? I have a suspicion that, were it even remotely possible, would end up proving sacrificing one to save two is, yeah, greater good. Everything short of this is just someone imposing their own arbitrary values system and applying it, imperfectly, to make judgments.
Like it or not, there are no absolutes in life, only these subjective human values, judgments, and resulting labels. You can come up with your carefully defined rights and wrongs, and at the end of the day, it comes down to nothing more than who, and how many, you can convince to agree with you. All this is no better than a house of cards; words that are defined in terms of each other, nothing fundamental, nothing absolute, nothing outside of the human experience. To me, the only alternative beyond that is appeal outside the human experience to a supreme being.
We have a fairly widely accepted and fairly self-consistent set of Western definitions of Right and Wrong, and even Good and Evil. They found much of our legal systems, but not all of them. They find acceptance outside of the West, but not everywhere there, nor even consistently inside the West. I'll happily accept that Cole is a Bad Guy in those terms. But those terms don't make him Evil in some absolute sense; I find it easy to conceive of a self-consistent set of definitions of Right and Wrong where he's the Hero of the story, and his supporters are heroic too, and his opponents and detractors are at best deluded fools. I don't like that vision, but my experiences and values are derived from our cultural and historical experience, not Primal Earth's, and certainly not Praetoria's. I don't like that vision, but I'm not advocating it for the real world when I explore it through imagination and storytelling in-game.
I feel trying to create or impose the absolutist frames of reference on everything halts too much of the storytelling potential of the setting. For some of the participants, I wonder what motivates them to argue it so strongly; sure, some people just love to argue. I wonder if others feel their own grasp on real-life right and wrong is threatened by it, and have to respond on that basis.
This is why I find these discussions so nearly pointless; hardly any of us are changing our minds, because the logic that could persuade us is not compelling from any side. Because it's not a matter of logic. We all have our personal experiences and interpretations of our cultural and historical heritages, and are limited by the amount of imagination we happen to have, and end up disagreeing on matters many of us feel ought to be self-evident universal truths. Newsflash! Humans are imperfect, story at 11. I'd much rather discuss the other, more interesting, parts of the game story that's evolving here. -
I thought these morality issues were all discussed long enough in the many, many pages of the several Going Rogue forum threads.
What about the announcement? Do we expect a follow-up with dates, times, zones and servers? How bad will the lag be? Are there any ways to minimize that? Will the Customer Relations staff be doing all this "by hand" or do you think there'll be some scripted parts to it? How long will it last? Will there be any special rewards for participating? Should there be any?
Will you decide your character knows about this in advance? How will it affect your character in the long term, if at all? Do you expect this to be a "one-off" type of event, and if not, how should it relate to past and future parts of this evolving Praetorian War storyline? Will the story wrap up neatly with Cole getting a donut to go with his coffee from the last event, or will/should it work into the bigger picture? Does it relate to the "Galaxageddo"n coming in i21? How about the Underground iTrial? -
Quote:While I'm in favor of any scheme that gets rid of inf, I can see why prices wouldn't be responsive even to trillions of inf being burned. It's not just the quantity of inf, it's the state this inf was already in. The huge fortunes that many players have can be completely inactive -- inf that's just sitting there and isn't part of the supply/demand system of the markets. It's comatose inf, or such. There's generally very little intent to spend behind much of it, and thus it doesn't show up in the markets on the demand side to put upward pressure on prices. I suspect much of this Inf that's available to be burned into prestige represents inf that's already been removed from the market through marketeering with the express purpose of creating a huge mass of wealth -- that's an influence sink of sorts in itself. Burning this Inf prevents it from showing up in the markets again later on down the road, but it was already absent, so there won't be any direct price effect to be seen.The more I think about this the more I think it's near-unfixable.
There is by my estimation one to five billion inf for every person in the game. (figure 60K players, 60-300 trillion inf.) Between the five major prestige-buying SGs that I know of, we've destroyed something like a trillion inf in the last three months and prices didn't blink. -
Hmm... why would I want to "balance" the market? Well, if I did, I'd go after the information side of things.
Currently, one can see the last five "sold at" prices and the date they sold at. I'd add the offered prices they had, as well, and their original posting dates. Then, to compound it, I'd show up to five of the current lowest offers and their posting dates. "Six X's posted four days ago for sale at 100 were sold yesterday at 112." Yes, you could pick one of those prices and just buy it if you wanted. Then, I'd show up five of the current highest bids and their posting dates, too. Yes, if you wanted to sell your stuff immediately, you could offer for sale at or below those to get an instant sale.
This would make a market that was much more efficient at trading items for inf. These aren't huge changes to imagine, so why wasn't the market put together like this in the beginning? Because our current market is more fun. It has surprises; it offers prizes for being clever; it lets you compete with other players in a number of ways; and it rewards study and patience, without demanding one become a day-trader.
I think the unbalanced market we have is better, because imbalance is fun.
Serious suggestions? The two billion inf cap needs to go. I recognize that would not be easy or even something the devs would consider -- too little payoff for the number of bugs throughout the game it would create. It would be better if we could trade things in larger stacks, it's hard to reach the market equilibrium price on rice when you're required to trade ten rice grains per transaction.