Zandock

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  1. Seigyoku and Lunar Lass are married:


  2. I know I would notice if my Rad/Son Def's wasn't working properly. I love the slow that LR gives. I haven't played her in a while, though, so I couldn't say if it's working one way or the other for Defenders.
  3. I'll just add in that going for typed defense can be a lot easier when you're working from a base of pretty much nothing. Softcapped S/L defense is going to protect you from a lot more attacks than softcapped melee defense.
  4. I'm just surprised you called Stone Spears not the worst Assault T1 power.
  5. Quote:
    Originally Posted by Talos_Maltalomar View Post
    a fire/psi Dom is great for PVE content 1 of the best farm builds on villain side.
    Considering that "villain side" is open to all ATs, I don't really think that's the case. Even just considering the basic Villain ATs, Fire/Psi can't really compete with the top tier Brute farmers after the Psi Assault changes.

    Edit: That's not to say that a Fire/Psy isn't still a great choice for general PvE use.
  6. Yes, it negatively effects fury generation. Is it enough to really worry about, especially if you have a lot of incoming attacks? Debatable.
  7. "Nuke 'em til they glow, then shoot 'em in the dark" And of course it had an image of Iraq. I just felt sorry for the guy.
  8. Quote:
    Originally Posted by Fulmens View Post
    If you want to be the most effective support character in the game, pure healing isn't the way to go. (Force Fields isn't the way to go either, but that's a slightly more complex discussion. )
    Just go Traps/Sonic.
  9. Zandock

    Power Siphon

    Power Siphon is amazing. I picked it up on my KM/SR as soon as it was available, and I have yet to regret it having just dinged 25.

    As far as the stacking goes: Each KM attack has a tertiary effect which adds a short damage bonus. These bonuses only activate while you have the Siphon Power active, and you can have up to five of these bonuses stacked at one time. The T9 attack for KM, Concentrated Strike, has zero chance to critical. Instead it has a chance to instantly recharge Siphon Power. Note that Brutes and Tanks don't get this instant recharge chance.
  10. I wonder how long this can stay civil.
  11. The Pocket D has a vault, as well.
  12. Quote:
    Originally Posted by Santorican View Post
    I would probably wait till I19 before you made this build. I19 brings inherent fitness that will drastically change your build.
    My OP might have been a little unclear. I'm trying to plan a build that I'll implement in i19.
  13. In preparing for i19 I'm trying to take my favorite character up a notch and cap out her DDR. From what I've gathered, this entails slotting three membranes in Active Defense and being able to constantly keep it double stacked. I just can't seem to make a build that manages to keep myself softcapped and has enough recharge to keep Active Defense running as much as I need it to. Would any of you gurus out there be able to provide any tips or examples for getting this rolling?

    Just to give an idea of what I'm working with, I've got about 2.5 bil on hand and the current build looks like this:

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    CeremonyFinal: Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection -- HO:Enzym(A), LkGmblr-Rchg+(7), S'fstPrt-ResDam/Def+(9)
    Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(11)
    Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(13), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx(42)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(9), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17), FrcFbk-Rechg%(19)
    Level 10: Active Defense -- HO:Membr(A)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
    Level 16: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(23), Mrcl-Heal(40)
    Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dam%(19), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(29), P'Shift-End%(31), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Build Up -- GSFC-ToHit(A), GSFC-Build%(27), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(45)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(40)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43)
    Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dam%(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  14. Lunar Lass:



    Verdadera Destreza:
  15. Quote:
    Originally Posted by High_Jinks View Post
    Chris Jenkins. Attorney at Law.

    Disagree. I dare you.
    This is one I can agree with, if only because he played a pivotal part in my first character's story.
  16. I had a Fire/Rad bug type character before. With some careful coloring, Fire Control powers can be made to look like some very convincing swarms.
  17. Zandock

    The art of DSNG

    If you want to be looking up any of the game's lore, this is a good place to start:
    http://paragonwiki.com/w/index.php/Main_Page

    Welcome to the game, now is a great time to be starting.
  18. Quote:
    Originally Posted by Obsidius View Post
    Technically yes, but Citadel had to be rebuilt after the Rikti War, but he's still called Citadel.
    ...what about Bastion? >_>
  19. Quote:
    Originally Posted by Redlynne View Post
    I've got Kinetic Crash slotted on my Mind Controller and Gravity Controller. Works great. Increases the "hang time" which in turn allows you to "juggle" more safely.
    Not to mention, Kinetic Crash has some very impressive set bonuses for such an inexpensive set. You do lose out on some damage enhancement if you want that 7.5% rech, though.
  20. SS/Shield Brute might only have two PBAOEs, but it's going to be getting the among the most effective AoE damage. KO Blow and Gloom give you nice ST damage, too.
  21. Quote:
    Originally Posted by Ossuary View Post
    My Archery/Dev Blaster has Cloaking Device and the jump stealth IO in Hurdle. Since the only time I do not have Hurdle toggled on is when I am Super Jumping, I spend most of my time with complete invisibility.
    I'm going to clarify here that you're probably talking about Combat Jumping. Hurdle is not a toggle, and can not take any set IOs.
  22. Just putting some research into this as I round out one of my characters who's been neglected for a while Wondering what the rech requirements for this chain are. Tried searching around a bit but only found numbers for the mega billion extreme rech chains and one BF-Sweep chain.
  23. Quote:
    Originally Posted by BrokenPrey View Post
    Here is what you need

    Incinerate(+204% recharge,3.3 seconds)
    Cremate (+134%,3.432 seconds)
    Fire Sword (+69%, 3.56 seconds)
    Hm... looks like with my current build that even if I switch over to Hecatombs in Incinerate I'm only able to get it to about 184% rech in it. Guess I'm sticking with Incinerate-Scorch-Cremate-Scorch for now.
  24. So, what kind of rech do you need to run Cremate>FireSword>Incinerate?