Lingering Radiation Bugged?
So there I was, happily levelling my Fire/Rad corr when with gleeful... glee, when I thought wouldn't it be awesome if I slotted LR for maximum slow debuff, thereby trapping my enemies in a hellstorm of fire much like my fancypants Fire/Dark cousins.
...Except the enemies weren't brought all the way down to the -speed cap, in fact they weren't being slowed down at all. I ended up using the Analyzer temp power to check the enemies' stats and sure enough, LR was dropping their flight and jump speed, but not run speed despite indicating that it should do so in its info tab. What gives? :/ |
i never noticed because Lingering Rad is so freaking awesome any slow effects are so minor i never paid attention.
lingering radiation = solo supervillians
if the only thing you're looking for is a slow effect then you're using it wrong.
i never noticed because Lingering Rad is so freaking awesome any slow effects are so minor i never paid attention.
lingering radiation = solo supervillians if the only thing you're looking for is a slow effect then you're using it wrong. |
Regardless of how you think it should be used if it isn't affecting Run Speed then it's certainly a bug. There are several reasons I can think of to slot it for -Slow from the top of my head. Keeping groups within Ice Storm or close to Hot Feet for example.
If you're just using it when AVs show up you're also using it wrong IMO. It's good for a number of things and chances are you're going to use it to slow groups to a crawl more than you are to floor an AVs regen.
Tangler, what sort enemies were you using LR on in your OP? Or was it multiple different types of enemies? There are some that resist or altogether ignore -run speed debuffs (wolves, for one)
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Ah was gonna respond to Sprite, but Carnifax summed it up perfectly.
Tangler, what sort enemies were you using LR on in your OP? Or was it multiple different types of enemies? There are some that resist or altogether ignore -run speed debuffs (wolves, for one)
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Tried it against lvl 19 Luddites outside the Cap BM (8 levels below me, not sure if this is a factor) and LR was applying the debuff properly.
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Submit a /bug on that in-game. Also PM a redname; Castle is probably your best bet. (I'd recommend Arbiter Kim, but he's been silent on the forums for a long time and as a result, I am not sure he's still active - his PM box might be a black hole).
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If this is a bug, I'm gonna be annoyed. I love my Fire/rad and by extension, I love me some LR. The slow effect is what I use to keep suckers in my RoF, and I also have LR slotted for slow
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So there I was, happily levelling my Fire/Rad corr when with gleeful... glee, when I thought wouldn't it be awesome if I slotted LR for maximum slow debuff, thereby trapping my enemies in a hellstorm of fire much like my fancypants Fire/Dark cousins.
...Except the enemies weren't brought all the way down to the -speed cap, in fact they weren't being slowed down at all. I ended up using the Analyzer temp power to check the enemies' stats and sure enough, LR was dropping their flight and jump speed, but not run speed despite indicating that it should do so in its info tab. What gives? :/ |
My very old rad/rad has LR 6 slotted with 2 ACC, 3 Rechred, and One slow. That was always sufficient. And I could keep LR perma on AVs and GMs for the other debuffs that it includes, which arent enhanceable anyway, which are the real reason to take and use LR. But like I say, it has to land, or else its wasted endurance.
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Also check your target for slow resistance. LR won't slow down warwolves, for instance.
Having the same problem on my 50 fire/rad cor. I 've ran a couple of dozen missions over the last week and LR slows nothing (yes I know LR is resisted by wolves etc). Slotted 3acc 3rch there is no run speed difference between the mobs hit and the ones missed.
LR's slow effect works great on my 2 rad trollers. After getting my cor over to the blue side LR would still not slow for my cor, however the rad troller I was teamed with had no trouble slowing mobs with LR. The bug seems to be a cor thing.
Bug report filed. Hope its fixed soon.
Still broken after todays patch.
This still seems to be broken. And, incidentally, for the people who weren't sure if it was a bug or just people not realizing they'd missed with the power, I ran some tests today with my trusty Power Analyzer Mk III. Below are before and after pictures of Family goons with Lingering Radiation. The interesting part is that everything else from LR, including the fly and jump speed reductions, is applying. Only the run speed reduction is failing to do anything.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
My Rad/Sonic Defender's slow is still applying with Lingering Radiation. Are all of you having issues Corruptors?
Hmm, a couple of nights ago I was playing my Ill/Rad and tossed LR onto a group of Longbow and it worked as always greatly slowing their movement speed among other things. I'll admit I don't use it all the time, and that time was actually a case of hitting the wrong button (I was intending to hit EMP) but it most definitely DID slow down their run speed.
This was one of the level 50 hero tip missions.
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Sounds like the Corruptor version is missing the -runspeed component. The powers display in the character creator does list a 60% runspeed debuff so I'd assume it's an error in the database. Does anyone remember Corruptor Lingering Radiation ever having a runspeed debuff? Maybe when the power was ported over they skipped that line... the other effects are so good I could see no one ever noticing.
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I know I would notice if my Rad/Son Def's wasn't working properly. I love the slow that LR gives. I haven't played her in a while, though, so I couldn't say if it's working one way or the other for Defenders.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Hmm, a couple of nights ago I was playing my Ill/Rad and tossed LR onto a group of Longbow and it worked as always greatly slowing their movement speed among other things. I'll admit I don't use it all the time, and that time was actually a case of hitting the wrong button (I was intending to hit EMP) but it most definitely DID slow down their run speed.
This was one of the level 50 hero tip missions. |
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
out of curiosity i logged on my sonic/rad corr and tested out lingering radiation on several different enemy groups, it did not seem to be applying a -spd debuff but just outright lowering the max run speed
the base run speed is around 14 mph, with lingering radiation applied to a lvl 25 mob from lvl 50 toon, it was dropping run speed max to 1.4 mph
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So there I was, happily levelling my Fire/Rad corr when with gleeful... glee, when I thought wouldn't it be awesome if I slotted LR for maximum slow debuff, thereby trapping my enemies in a hellstorm of fire much like my fancypants Fire/Dark cousins.
...Except the enemies weren't brought all the way down to the -speed cap, in fact they weren't being slowed down at all. I ended up using the Analyzer temp power to check the enemies' stats and sure enough, LR was dropping their flight and jump speed, but not run speed despite indicating that it should do so in its info tab.
What gives? :/
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