Lift and Levitate KB?
Levitate, and I assume Lift, are Knockup powers that will take both Common Knockback IOs and Knockback sets. Both will affect the magnitude (distance) of the Knockup effect, at least according to the info on effects when I hover the IO over the power in the enhancement screen.
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Speaking of Levitate...
I'm running a Mind/Elec Dominator right now and so far I just haven't seen the need for Levitate. I've tried the power, I know what it does. Does anybody have strong feelings about it? There's already so many single target controls a Mind Dominator can throw down on a boss, I don't really see much about Levitate that really compels me.
Speaking of Levitate...
I'm running a Mind/Elec Dominator right now and so far I just haven't seen the need for Levitate. I've tried the power, I know what it does. Does anybody have strong feelings about it? There's already so many single target controls a Mind Dominator can throw down on a boss, I don't really see much about Levitate that really compels me. |
This skill also has very good DPA (the actual animation for Levitate is equal to Lift at 1.03 seconds). Levitate does smashing damage but is typed as psi only, with no ranged component, which grants a wider variety of damage types to your Mind/Elec and helps against robots. Because most robots lack psi defense, it cuts through their armor like butter while often doing bonus damage.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Speaking of Levitate...
I'm running a Mind/Elec Dominator right now and so far I just haven't seen the need for Levitate. I've tried the power, I know what it does. Does anybody have strong feelings about it? There's already so many single target controls a Mind Dominator can throw down on a boss, I don't really see much about Levitate that really compels me. |
@MuonNeutrino
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Speaking of Levitate...
I'm running a Mind/Elec Dominator right now and so far I just haven't seen the need for Levitate. I've tried the power, I know what it does. Does anybody have strong feelings about it? There's already so many single target controls a Mind Dominator can throw down on a boss, I don't really see much about Levitate that really compels me. |
I usually slot 4 kinetic crash for the kb protection and then frankenslot the last two to improve the damage. The 7.5% recharge is tempting, but I like maxing my damage.
Gosh, I remember the days when Power Boost affected Knock. I took a partially-slotted-for-KU Lift on my Grav/Ice dom, zoom as far out as possible and fling grey NPCs in Cap near the skyscrappers to 'measure' just how high they went. Some of the heights I saw would result in fall damage if I jumped from the peak of their Lift.
Not sure if you'd take extra fall damage from Lift or not. Anyone know?
I thought Levitate activates longer....
Lift is one of the better Damage Per Activation range attacks for Dominator. The only downside is damage comes 2s later. Other than that, it is a very respectable range attack. I don't find the knockup distance matters that much. It is a good place for both knockback protection and 7.5 Recharge.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Gosh, I remember the days when Power Boost affected Knock. I took a partially-slotted-for-KU Lift on my Grav/Ice dom, zoom as far out as possible and fling grey NPCs in Cap near the skyscrappers to 'measure' just how high they went. Some of the heights I saw would result in fall damage if I jumped from the peak of their Lift.
Not sure if you'd take extra fall damage from Lift or not. Anyone know? |
I'm also not convinced that enhancing the knockback adds much mitigation. I've had Lift maxed out ED-wise on Knockup and most of the time, the mobs stand straight up while still up in the air. They will often fire back before they hit the ground. On the other hand, I've used Air Superiority with Vanguard Medal and they clearly take more time to recover. It's consistent, whatever is going on there.
@Gilia1
I play heroes on Champion.
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I'm also not convinced that enhancing the knockback adds much mitigation. I've had Lift maxed out ED-wise on Knockup and most of the time, the mobs stand straight up while still up in the air. They will often fire back before they hit the ground. On the other hand, I've used Air Superiority with Vanguard Medal and they clearly take more time to recover. It's consistent, whatever is going on there.
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I agree though that there isn't that much mitigation gained by increasing the knock up.
I know that lift and Levitate powers are KnockDown/Up etc... but can anyone tell me if they accept Knockback IO's? On mids you can place Common lvl 50 KB IO's but sets like Kinetic Crash don't effect the Mag as the Common ones do...
I'm after the correct info on the powers please.
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