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Posts
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My general thoughts on that:
Quote:Honestly, that's what player notes and /ignore are for. If someone blames you for their death, add a player note and don't team with them again.Avoid the "you suck because I died and your heals suck" thing I fell into last time I had an emp.
Quote:Keep my team buffed and therefore less likely to NEED healing rather than chase people around and heal them.
Quote:Use my debuffs via my ice set to keep the enemies slowed and attack less.
Quote:Last time I had an emp I was playing it as a healer and took next to nothing from my Dark secondary. Took everything emp except absorb pain. So I see no difference skipping 3 powers in one set when I skipped all but 3 from another powerset the other time.
For example consider the Traps powerset. A Trapper who takes seven powers from Traps and skips Trip Mine and Time Bomb is moderately common while a Trapper who took seven powers but skipped Acid Mortar and Force Field Generator would be regarded as a bit odd.
When I look at power sets I tend to rate powers as "do not skip", "very useful", "personal preference" and "worthless".
If I were asked to select the three primary "do not skip" powers from Empathy I would probably list Healing Aura, Fortitude and Adrenalin Boost. Fortitude and AB are obvious, Fortitude is an Empath's primary damage mitigation and Adrenalin Boost is a VERY powerful buff. Healing Aura comes in the list simply because it is the primary AoE mitigation in the set (Regen Aura is more powerful but has limited uptime so can't be relied upon to be available at need). -
Well, I personally wouldn't ignore Healing Aura simply because it's your self heal.
As for the rest... you'll probably encounter some complaints occasionally but it'll drop off as you level up (and healing becomes less important).
Personally I'd take an Empathy who just buffs and blasts over one who just buffs and heals but I'd still prefer one who does all three. -
Quote:They are mostly responding to the naked aggression and hyperbole you exhibited in your first post.Maybe you could, I don't know, specify? Give me a name? Or are you just going to keep acting like a troll?
From a practical point of view I think Rajani Isa hit on the best solution. Looking up decent global channels on Freedom is probably a better solution that moving to a different server. While AE farming is very popular on Freedom it is far from the only teaming going on (in fact I doubt it's even making up half of the teaming going on). It is, however, the most visible teaming. Since AE farming takes place in a reasonably localized area it is primarily advertised in Broadcast/Local chat as opposed to global channels. Other forms of teaming are more likely to use Globals due to the wider reach.
Now if you want to move off of Freedom, that's your right. Pick any of the other servers, they all have reasonable populations and probably a slightly lower portion of AE Farming than Freedom.
However, unless you are willing to listen to advice on alternate methods of finding a team chances are you'll be back here complaining about how your new server is dead. -
Quote:Ummm.... that is a very random link.Slightly off-topic: Don't use Wikia. It has malware embedded in it, and for that matter isn't even entirely accurate or up-to-date. Stick to http://wiki.cohtitan.com or http://www.paragonwiki.com (the different URLs for the same wiki).
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Quote:I never said it did, most of what it did was copied from other games and then refined. However, before it came along you did get more variety in MMOs.Well, yes and no...The gorilla didn't innovate on anything in the MMO market except the scale of their success. Everything they've done had been done already or was being done. And like I said, it's not just MMOs that work this way, or even just gaming.
You have genres for a reason. -
Unfortunately that's how game design seems to work these days. Non-Generic Fantasy MMO came along and made millions of dollars so now the assumption is that the way to make an uber-popular MMO is to try to clone Non-Generic Fantasy MMO.
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However, the AVs damage resistances DO resist resistance debuffs so their effectiveness is reduced by that.
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Trick Arrow is, overall, probably the weakest of the buff/debuff sets. It isn't bad but it's not as good as, for example, Dark.
For the specific combo of Demon/TA it's probably going to be ok, but not great. Personally I'd prefer TA paired with a more ranged primary since that makes Glue Arrow more useful (keeping enemies out of melee rather than just being a recharge debuff). On the plus side the recharge debuff will stack with similar debuffs from the demon prince which should help and between Trick Arrow and the Demon Prince you've got a decent amount of control.
I expect it'll be a long, hard slog to get to 26 (and the demon prince) but should get better after that. You'll get a lot of damage (since TA is a pretty good damage booster) the issue is staying alive. I suspect you'll find the best routine is to hit a spawn with Poison Gas Arrow (sleeping and debuffing them) then send in the Demon Prince and a Glue Arrow to slow them down while you set about killing them. -
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Ok, here's a few things to check. First go to your salvage window (set the tab to either "All" or "Special") a verify that you have the following:
Azuria's Wand
Circle of Thorns Incantation
Grave Dirt
Sample of Lost Serum
Vial of Hero 1's Blood
Next go to a work bench and click on it to open up the crafting window. In the lower right corner is a drop down menu with two options on it, make sure both are unchecked. Now go to the "Invention" tab of the crafting window and you should see a recipe called "Craft Lost Cure" (or something like that). It should be highlighted white (meaning you can craft it), if it is instead a light grey then something is wrong.
I hope that helps. -
The problem there is that there are a lot of story and thematic based reasons for a group to have a limited number of damage types.
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I believe it is stance, not specific weapons. But it's still a brute force approach. Each stance has to have a separate brawl animation and there is special code to determine what animation to use. Adding similar setups for other powers is probably not something the devs want to do.
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Quote:This is my dream if CoH2 ever comes out. I'd like to see a system where all characters have relatively similar solo capability but all characters provide force multiplication.If someone were planning to make a new City of Heroes (or redesign ATs and powersets in a way that tossed the cottage rule completely out the window), it'd probably be wise to take a long, hard look at the whole concept of some ATs getting to be force multipliers at the cost of being more or less selfless while some ATs (theoretically) rely on those force multipliers to effectively handle level-appropriate opposition.
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Actually, there is some dialog in game that implies most heroes do have corporate sponsorship. I know it's related to the new costume slots but I don't think it's from the tailors themselves, I think that it's from the trainers when you train level 20/30/40. Or maybe I'm insane and misremembering.
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IMHO Alignment Merits are the easiest way. Run tip missions and you can get one alignment merit every two days. A LotG +7.5% costs two alignment merits so that's about 3 weeks to get 5 (or less if you run TFs and convert regular merits or use multiple characters).
When I20.5 comes out Trials will also be an easy way to get them (assuming you enjoy running trials anyway). They are (IIRC) 32 Astral Merits each so on average that's less than 8 trials.
As for level, personally I get the level 25 ones so I keep the bonus if I exemp down. The level 50s do give a little more defense enhancement but generally not enough to make a difference. -
Quote:I don't blame you. I have in the past refused to play any of the shield sets for precisely that reason. When news of I20.5 was released I celebrated by starting a Demon/Thermal MM. I'm only level 24 and already I'm getting sick of shielding them. I20.5 needs to hurry up and get hereYou may like Ninja/ff. Mine is stuck at lvl 47 because I am just tired of bubbling each one.
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If you right click on one of the pet in the pet window you can view their combat attributes. -
Yeah, I occasionally amuse myself reflecting on this. I know for a fact that I take more stuff out of the market than I put in and as such am contributing to any inflation on the market.
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Honestly, this sounds like a lot of effort for minimal real benefit.
From an RP point of view it's easy enough to write corporate sponsorship into a character's bio (for example Adeon Hawkwood is sponsored by Portal Corp) so I'm not really seeing how this would really enhance the game play experience.
I think a better option would be to just add logos for various in-game corporations to the costume editor so that people who want to show corporate sponsorship on their costume can. -
They used to count as Temporary. My guess is that the fix to Trials ended up changing them in regular play.
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Well, Standard Code Rant applies, it's not something any of us can really know for sure. However, my feeling is that it's almost certainly something that is not easy to implement. Add in the fact that it's an option that only a relatively small portion of the player base would use anyway and I just don't see it being something the devs could justify working on.
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Quote:In some ways this is more a power level issue than anything else. A highly skilled marksman will be more effective if he's carrying a Callahan full-bore auto-lock with a customized trigger, and double cartridge thorough gauge than if he's carrying a basic over the counter weapon. Conversely it doesn't matter how good the gun is if the guy wielding it cannot hit the broad side of a barn.So what do you call it when it's both? Let's say I have some extraordinary skill with a sword, head of my class and whatnot. Now, that's not good enough because a regular sword doesn't just cut through robots. So I get a cool glowing sword that's either magic or tech enhanced to be extra sharp, or give me extra strength or whatever.
I think most of our weapon wielding characters fit in that category. We're really cool, but we've also got really cool weapons.
Personally my view on this situation (and similar cases where a character has multiple possible origins) is which one is more important to the character's power level as a whole. If the character is an expert weapon user who happens to use an excellent sword then he's probably whatever origin gave him his awesome skill (generally natural). If he's a decent weapon user who happens to have a really, really cool weapon then his origin is his weapon's origin (generally magic or tech).
I think there is a lot of grey area between the different origins so in many cases I feel it simply comes down to picking the origin that the character themselves would pick if asked. Do they consider their skill or their gear to be more important? -
I've only recently started Incarnating my Crab but here are my plans:
Alpha: Musculature
Judgement: Ion (colored red to match the Arachnos blasts)
Interface: I'm leaning towards Paralytic but honestly I haven't really decided yet.
Lore: Arachnos (duh!)
Destiny: Probably Radial Rebirth, maybe Barrier. -
Useful trick here, if you slot 3 pieces of Soulbound Allegiance (Dam/Rech, Acc/Rech, Dam/Rech/Acc) and a Dam/Acc HO you can get about 90% to each stat and still have two slots for the RIP IOs.
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I always liked the idea of adding a "camera" temp power that you have to use on her to get the badge.
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Quote:http://wiki.cohtitan.com/wiki/Edict_..._Defense_BonusWhich two IO's are that? I'm at level 22 now and it's a bit of an issue.
http://wiki.cohtitan.com/wiki/Sovere...sistance_Bonus
Additionally, if you have a power that takes Recharge Intensive Pet IOs (so Demons, Thugs, Necro and Storm) you can double the bonus by taking these two:
http://wiki.cohtitan.com/wiki/Call_t..._Aura_for_Pets
http://wiki.cohtitan.com/wiki/Expedi..._Aura_for_Pets
I will warn you, getting low level versions of them on the market can take forever (they don't drop much and aren't popular enough to get supplied through direct buys) so if you want to slot them at low levels you'll probably end up spending Alignment Merits on them.
Also, the text on the IO is bugged, it says the aura has a range of 20 feet, but it's actually 40 feet.