Redraw?
a quickie if you will... If i take laser beam eyes on my claws Brute, will it cause redraw of my claws?
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Works the same with every drawn weapon set. If you use a power that is not one of the 9 powers in that set it will cause you to put your weapon away and redraw it.
Apparently, before he left, Back Alley Brawler figured out a way to get rid of redraw, but it broke Shield Defense in bad ways when he did it, so they couldn't use it. Maybe someone else will figure it out someday.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
My understanding is that Brawl does it by brute force -- new animations drawn for each weapon set. In other words, there's a plain Brawl, a Claws Brawl, a Broadsword Brawl, an Archery Brawl, and so on.
To make versions of every separate combination of weapon and non-weapon attacks that might follow each other seems...daunting. A Claws Laser Beam Eyes, a Katana Laser Beam Eyes, a War Mace Laser Beam Eyes, a Claws Boxing, a Battle Axe Boxing, and on and on....
If I am indeed remembering that right, seems like the labor/reward ratio indicates that the Brawl method will not be used, if this is ever done at all.
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I thought it did it based on stance - if "drawn weapon", then "use kick animation". If you're correct, that explains why it doesn't work for eye beams, but I really didn't think that was true.
In order for the other attacks to get the Brawl no-redraw treatment:
1. The Devs would have to decide to invest the programmer and animation artist time into making this happen;
2. Such work would have to be prioritized and scheduled... certainly, the publishing of new Issues shouldn't be delayed for this; which means that...
3. It will be done in about two years from now if #1 comes about.
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Yes, like everyone else said, any power that's not part of the actual weapon set will cause your character to put the weapon away and have to redraw it. Although I've also heard that on a redraw the actual attack animation will be faster than normal to compensate for the time spent drawing the weapon. Whether or not this is true was the subject of many a debate in the earlier days of the game, and I don't remember if it was ever definitively confirmed or busted.
Either way, my first and main character is a Broadsword/Dark Armor/Darkness Mastery Scrapper, so I'm used to dealing with redraw, to the point where I'm actually crazy enough to have Jump Kick to deal with Lethal-resistant foes like robots (which are often weak against Smashing). But my usual method for minimizing the effects of redraw is to queue up my first Broadsword attack before I engage the enemy. For example, I'll queue up Head Splitter as I'm running into melee after my initial ranged volley of Tenebrous Tentacles/Night Fall/Dark Blast. This way, I draw my weapon as I'm approaching the enemy instead of when I'm right in front of them and within their melee range.
And one other interesting tidbit about redraw. I also have a Spines/Regen Scrapper, a shapeshifter named Amorphous Man. A while after Power Customization came out, I thought it would be cool to have his different spine attacks use different sets of spines (Bone spines for one attack, Metal for another, Plates for a third, etc.) But when I actually tried it out, I found out that doing that resulted in a redraw after every single attack. Needless to say, I switched back to a single set of spines after that failed experiment.
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Originally, any power which might cause redraw actually had a pause built in that would be taken up by the redraw.
So redraw or no, each power took the same length of time.
BAB ended up removing that, however, so less redraw does speed up the attack chain a little. IIRC, of course.
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a quickie if you will... If i take laser beam eyes on my claws Brute, will it cause redraw of my claws?
thanks in advance