Jet Pack usage in Lambda?


Adeon Hawkwood

 

Posted

Has anyone seen/heard anything about the Devs allowing access to the Jet Pack during the outside stage of the Lambda trial? I have a toon with only SuperSpeed as the travel power, and would craft a Jet pack for Lambda's, but ATM, they don't seem to work there. How's a Speeder supposed to participate in the turret clearing stage?


 

Posted

Last few Lambda's I was on, I was able to use my Jet Pack. I believe it was the temp power one you get from the NPC in Grandville for 10,000 inf.

I thought that this problem was fixed in a recent patch.


 

Posted

Interesting... the one I tried was crafted from a Jet pack recipe. I guess this means there are different Jet packs?


 

Posted

Quote:
Originally Posted by Avatea View Post
Patch notes for build 2010.201105131851.1.0
Incarnate Trials
  • Corrected power disabling flags in Incarnate Trials, Ouroboros, and PVP zones.
    • Travel Temps, Costume Powers and MTX Powers are restored for use in Incarnate Trials.
This was from 5/24 I haven't personally tried it but it should be fixed.


 

Posted

May 24, 2011 Patch Notes

Quote:
Travel Temps, Costume Powers and MTX Powers are restored for use in Incarnate Trials.
If you found a temporary travel power, costume change power, or Microtransaction Power (ie, from a Booster Pack) that doesn't work during the Trials, that is a bug, and you should report it using the in-game /bug command.


@Roderick

 

Posted

Quote:
Originally Posted by SteelMountain View Post
Interesting... the one I tried was crafted from a Jet pack recipe. I guess this means there are different Jet packs?
Yep. The 10K inf one (Grandville for villains, first shard zone via Peregine Island for Heroes, marked on map) lasts for... 2 hours? For one thing. It is identical to the Atlas Park safeguard / mayhem mission reward.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
* Corrected power disabling flags in Incarnate Trials, Ouroboros, and PVP zones.
* Travel Temps, Costume Powers and MTX Powers are restored for use in Incarnate Trials.
On a related (sort of) note: I was on an ITF the other day and someone wanted to make it a Master run, so we did. Imagine my surprise that my Raptor Pack worked just fine. Apparently, temporary travel powers count as 'travel' and not 'temporary'.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
On a related (sort of) note: I was on an ITF the other day and someone wanted to make it a Master run, so we did. Imagine my surprise that my Raptor Pack worked just fine. Apparently, temporary travel powers count as 'travel' and not 'temporary'.
They used to count as Temporary. My guess is that the fix to Trials ended up changing them in regular play.