Jet Pack usage in Lambda?
Last few Lambda's I was on, I was able to use my Jet Pack. I believe it was the temp power one you get from the NPC in Grandville for 10,000 inf.
I thought that this problem was fixed in a recent patch.
Interesting... the one I tried was crafted from a Jet pack recipe. I guess this means there are different Jet packs?
This was from 5/24 I haven't personally tried it but it should be fixed.
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If you found a temporary travel power, costume change power, or Microtransaction Power (ie, from a Booster Pack) that doesn't work during the Trials, that is a bug, and you should report it using the in-game /bug command.
Travel Temps, Costume Powers and MTX Powers are restored for use in Incarnate Trials. |
@Roderick
Yep. The 10K inf one (Grandville for villains, first shard zone via Peregine Island for Heroes, marked on map) lasts for... 2 hours? For one thing. It is identical to the Atlas Park safeguard / mayhem mission reward.
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On a related (sort of) note: I was on an ITF the other day and someone wanted to make it a Master run, so we did. Imagine my surprise that my Raptor Pack worked just fine. Apparently, temporary travel powers count as 'travel' and not 'temporary'.
* Corrected power disabling flags in Incarnate Trials, Ouroboros, and PVP zones. * Travel Temps, Costume Powers and MTX Powers are restored for use in Incarnate Trials. |
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The purchasable jet pack powers have worked 100% reliably for me during every Lambda run I've done on all tops since the 5/24 patch.
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They used to count as Temporary. My guess is that the fix to Trials ended up changing them in regular play.
Has anyone seen/heard anything about the Devs allowing access to the Jet Pack during the outside stage of the Lambda trial? I have a toon with only SuperSpeed as the travel power, and would craft a Jet pack for Lambda's, but ATM, they don't seem to work there. How's a Speeder supposed to participate in the turret clearing stage?