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Posts
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Joined
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No, you are the one to actually not understand. Like /ice having AoEs with blaster damage. The only way I slot any secondary effect stuff in /dark is for the damage procs. Night Fall takes 2. T.T. takes three.
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Quote:Half.com has textbooks.You know, if I hadn't just spent $500 on two textbooks I'd be doing the exact same thing.
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Episode I is the only one that should get a mention, and there are worse movies out there. It's just that it was Star Wars after all these years and the hope for it was so huge. Get rid of the albatross that was the kid actor and Jar Jar and it's actually a decent film.
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Soft cap is 45%. Only the trials raise the soft cap to 59%. Even my Kat/sr who is only at around 45% and I'm still not sure if getting the other two level shifts wouldn't cut down what little dying I do to levels were I don't see being capped at 59% to be all that useful. All the more when I can simplely use a purple as needed.
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Now take the training wheels off and up the diff.
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Flash Freeze is way skippable. Snow Storm I can see skipping on with all of the -speed/-recharge the build gets. AA is a cornerstone though. 3 slot end and confuse, and it's highly effective. /cold gets Heatloss, late mid you, so that will help offset some of the end cost.
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Ishtar feels like it should get mentioned here.
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Just think if you slotted for the secondary effect instead. Man, I bet teams would love a /en def if they slotted for KB instead of damage.
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I got my WM/shield, Strong and Bashy, on beta up to 8. So far I like it. Clobber hits like a truck, but it did finally let me know my end bar exist. I fear using the level up to get a level 50, going to Incarnate it asap, slotting Cardiac, and then having a level one on live. I think I'll use the level bump for other stuff and use this one for leveling.
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Quote:Odd that would be the justification of it.Dom's are actually more squishy than blasters if you look at max HP.
Quote:So is there a change to the mechanics on the test server that will let stalkers take out pylons in less than a minute? Because I really would be surprised to see that. Pleased also, but surprised.
Last I saw, the top was a VEAT. With scrappers and brutes both way above stalkers, and Iggy's SS/FA brute at 300+ DPS without lore pets way above anyone else's brute. Need to go catch up on the pylon thread in more detail since I've only been back online for a bit. -
Quote:A corruptor gets to do scourge....but because they are a coorruptor their blast damage is reduced....and since they are not a defender their buffs and debuffs and defenses are lower.Quote:ahh thats easy to do.
Just log onto your game and go into the character creation menu and make some characters....like a dominator or blaster or whatever.
Then choose show detail in the one pain....you will see you not only have a level slider....but also can actual see the base damage average the power is supposed to give and its effects.
Dark Blast Def: 36.15
Bitter Ice Blast Corr: 95.09
Bitter Ice Blast Def: 82.41
Power Burst Corr: 88.42
Power Burst Def: 76.63
It's like the devs gave defenders a .65 damage modifier and corrs a .75. Oh right, they did. Another thing, defender damage cap is 400%. Corrs go to 500%. Again, show me numbers that back your claims up. -
Quote:AoE mezzes on things not doms, or controllers won't be nearly as good. This is why other ATs sometimes try to find a way to stack the mezzes to make them more useful, ie Storm/dark.I must admit I didn't think of it that way... But maybe that's because I initially hoped Dark Pit - which is available very early - would help to make up for Dark's low damage despite its mag 2, then I noticed the poor accuracy & duration and the long recharge. I was used to controllers/dominators' mezzes that had the same drawbacks but a mag 3 and appeared among other reliable mezzes (now that I look at it, Seeds of confusion as good accuracy/duration/recharge for an AoE mez... Beginning with a Plant/ 'troller spoiled me rotten, I knew it :P).
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Pet peeve. I never really liked CCs just because the quality of the look was vastly in part related to how much a vet the player was. A 1 month player most likely isn't going to have the equal skill of a 5 year player. I thought doing CCs based on vet status was much better.
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The Triumphant Insult slotting in Evis. makes no since to me considering what you get by six slotting Obliteration. I understand the bonus for you slotting the Steadfast Protection: KB, but it does nothing for you. It just seems wasteful. Stamina, Health, and Slash could lose a slot, for better slotting elsewhere.
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I don't see PBAoE as really being an issue if you are hover blasting and since you are a vampire then Hover/Fly seems like a no brainer travel power. In my picking out other sets that go with Dark and /dark I'm amazed I skipped the idea of Dark/mm. I do think Dark and Ice in either order will be really strong, but fail at your vampire idea. To me Dark and Psy need to be in there. Dark went more ST based being ported to blasters so I think /mm works will with it. Drain Psyche is a perfect vampire power as well. It used with Drain Life will be rather good.
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It probably depends on the secondary as well. On a Kat/sr, you can soft cap def so you can skip DA. I can honestly do an attack chain of FS, TLD, and GD on my my Kat/sr so I don't think it's that bad of AoE for a set not known for it.
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Captain Kirk looks like Wil Wheaton.
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They are the kings of melee damage according to the rating system being used in beta. Mind you, the same system says doms are more squishy then blasters, so YMMV.
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Jack was a huge history buff so he added a lot of that kind of stuff in.
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It's gone, but stuff still runs. This issue goes beyond Burn. My brutes can see runners, but with the taunt aura and attacking they usually come right back. On scrappers, those guys just run.
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I sent a PM to Synapse with the data since they are one of the Powers people.
Quote:The problem with this is Trip Mine is a pet and to my knowledge pets get the attributes/damage across all ATs, see Tornado.This is just a guess and all speculation, but I am pretty sure it is just that when traps first came out the devs were too lazy to make a new pet so just included the old blaster trip mine verbatim.
Then when defenders got traps they realized that it does a whole lot of aoe damage and so reigned it in and gave defenders the archetype appropriate one. They probably also wanted to change the mm and cor versions at that point, but they had been out too many years for that to do anything but create a huge outcry (and traps had recently suffered the poison trap nerf as well so more would not have been viewed favorably.) -
Defender damage is .65 of blaster damage. Now why corrs and MMs got blaster damage is unknown.
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I actually was playing my tank with an unslotted Tough and the end drain didn't seem that bad and I wasn't using Energize, nor am I high enough for PS. I simply four slot the main resist toggles with 1 end, 3 resist. If they get more than that via IOs, that's what a repsec, or alternate build is for.