Vampire and more vampire builds!


Amy_Amp

 

Posted

Hey guys!

I plan to make my first build that is dedicated to Vampire theme (more about leech health). The new improvement on Life Drain in Dark Blast really makes it possible but I can't decide what builds I want to go for. I'll throw out some ideas I have gathered and let me know if you've tried or if you have an even better one.

Restrictions: It will be only Blaster or Corruptor. I will not make a Defender because I don't want to wait until 35 for Life Drain. Second, I will not make a Dark/Dark Corr. It is too common. :P I've had Dark/Dark before and I want something a bit different.


Blaster

1. Dark/Energy: This is probably the highest candidate for me. Power Boost can increase Life Drain healing to about 300ish and Boost Range can increase TT's cone. I am not too thrilled about increasing the AoE Knockback size as the knock back in that power is very strong. I didn't know Blaster's Power Boost only recharges in 60s and not 120s like others!


2. Dark/Mental: This is actually my first idea because I don't like AoE knock back but I also want one more aoe attack. /Mental has Scream and Drained Psyche can offer more +regeneration/end to compliment my life leeching. Down side is it has more pbaoe.

3. Dark/Ice: This is probably unlikely but /Ice has a quick hold which stacks with Dark Blast's hold. And /Ice is pretty good at keeping foes away with Ice Patch and Shiver? I don't plan on blapping much.

(I don't like Dark/Dark M Blaster. I would have chosen that if /Dark M has Siphon Life. I'll have double health leeching powers!)


Corruptor


1. Dark/Storm: Dark is all about cones and /Storm is the best at keeping foes away from you. I see the synergies in two stun powers (dark pit and thunder clap) and Hurrican pushing foes that I haven't immbed. What do you think? Down side is tornado and thunder storm may scatter the mobs too much since TT doesn't have -kb.


2. Dark/Pain: If the theme is get Health Leeching and healing, I figure it may be fun to have Life Drain and Soothing Aura (healing once 4s) and one more aoe heal if I need it. The problem is /Pain isn't as solo friendly as /Storm and I've tried /Pain too many times.

3. Dark/Trap: I consider /Trap only because I enjoy having solid mez protection in FFG but it kind of counters Dark Blast's cone because I may need to jump in to set traps (which takes time away from me leeching health!).

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Some pointers. Do you find Entropic useful? The numbers don't look too good. Only 10% chance for 5% health? I need to sacrifice one slot for the proc. I could have put chance for negative or full set of Thunder Strike for range defense. What's your thoughts on this? Has anyone tried Entropic proc in all 3 range attacks? Good? Bad?


There is a thread about the Sleep proc for healing. Corruptor does have access to Mass Hypnosis which may make the build interesting?


So far, I am leaning towards Blaster only because Dark Blast is new and I plan to use mostly dark blast powers.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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I know you're looking more for ranged attacks, but might I suggest a Dark Melee stalker? I believe they still get access to Siphon Life, like the Brute/Scrapper version.

Ranged attacks, even the Dark Blast variety dont really scream vampire to me. If only we could get the developers to allow Controllers access to Dark Miasma. A Mind/Dark controller would be pretty effective as a "traditional" vampire.


 

Posted

Mmmm, maybe Vampire is the wrong choice of word.

If you were to maximize Dark Blast and Life Drain, which secondary would you choose?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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I really like the idea of a Dark/Mental/Soul build. Lots of AoE Stun to stack means easy to get in for Drain Psyche.


 

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I don't see PBAoE as really being an issue if you are hover blasting and since you are a vampire then Hover/Fly seems like a no brainer travel power. In my picking out other sets that go with Dark and /dark I'm amazed I skipped the idea of Dark/mm. I do think Dark and Ice in either order will be really strong, but fail at your vampire idea. To me Dark and Psy need to be in there. Dark went more ST based being ported to blasters so I think /mm works will with it. Drain Psyche is a perfect vampire power as well. It used with Drain Life will be rather good.


 

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Have you thought about Dark/Kin? That way you can leech not just health, but also endurance, damage, and speed. Once you get used to moving from close range to cone range and back, there's not much stopping this build.

P.S. Don't skip Dark Pit.


 

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I made my Dark/Kinetics Corruptor with a Vampire/Leech theme to him. Not only is Siphon Life up very regularly, with a Kin, I can siphon speed, health, endurance and damage.

Not so hot solo but quite powerful on a team. My other vampire is Dark Melee/WP but you said you were only after Blasters and Corrs for now.

EDIT: Dammit! Ninja-ed!


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

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Quote:
Originally Posted by Jibikao View Post
2. Dark/Pain: If the theme is get Health Leeching and healing, I figure it may be fun to have Life Drain and Soothing Aura (healing once 4s) and one more aoe heal if I need it. The problem is /Pain isn't as solo friendly as /Storm and I've tried /Pain too many times.
It's true that /Pain isn't that solo friendly but you can count on Dark's controls to make it easier (I also play a Sonic/Sonic defender and a Radiation/Thermal corr': even if Sonic/ almost doesn't help me at all when soloing, Siren's Song is all I need; with my corr, I heavily use the snipe and the stun in Cosmic Burst to handle the most dangerous foes).

With Dark/ TT is great to keep foes at bay while debuffing their tohit. Soothing aura helps me to heal the wounds I could get without having to stop attacking to use Nullify Pain (and looks pretty). Dark Pit has such a terrible base accuracy you need to heavily slot it to make it useful, but I like to have it.
Dark's main drawback is that it seems to take a little eternity to defeat a single foe, but if you take Dark Mastery, Soul drain will boost - at last! - your damage (not to mention Oppressive gloom which will nicely stack with Dark Pit). And I my build I know I would have to choose either Life Drain or Soothing aura :/

I'm not sure if it's the best combo for your concept, but soloing such a character isn't the nightmare it seems to be. By the way I like the idea of a Dark/Mental blaster Two cones, immobs that can stack, foes weakened by both the leeches of Life Drain and Drain Psyche as if somebody sucked their blood...

Speaking of my Sonic/Sonic defender, I tried to fit the Sandman's Chance to heal self proc in Siren's Song and... seriously, 10% chance to heal yourself by 5% is quite worthless. By the way Psychic Mastery's Mass Hypnosis recharges in 90 seconds whereas the Mind Control's version takes only 45 seconds to recharge (20 seconds for Siren's Song). Such a tiny heal for such a long recharge isn't worth the proc imo.


 

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Quote:
Originally Posted by Ispahan View Post
Dark Pit has such a terrible base accuracy you need to heavily slot it to make it useful, but I like to have it.
It's unfair that Dark Pit* so often gets an asterisk on these forums while other AoE hard mezzes usually don't.

*All AoE hard mezzes have bad accuracy, duration, and recharge -- until SOs.

Other than that, I absolutely agree. You don't have to take Dark Pit the instant it's available, but do take it and slot it up sometime before 50.


 

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I must admit I didn't think of it that way... But maybe that's because I initially hoped Dark Pit - which is available very early - would help to make up for Dark's low damage despite its mag 2, then I noticed the poor accuracy & duration and the long recharge. I was used to controllers/dominators' mezzes that had the same drawbacks but a mag 3 and appeared among other reliable mezzes (now that I look at it, Seeds of confusion as good accuracy/duration/recharge for an AoE mez... Beginning with a Plant/ 'troller spoiled me rotten, I knew it :P).


 

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Quote:
Originally Posted by Ispahan View Post
I must admit I didn't think of it that way... But maybe that's because I initially hoped Dark Pit - which is available very early - would help to make up for Dark's low damage despite its mag 2, then I noticed the poor accuracy & duration and the long recharge. I was used to controllers/dominators' mezzes that had the same drawbacks but a mag 3 and appeared among other reliable mezzes (now that I look at it, Seeds of confusion as good accuracy/duration/recharge for an AoE mez... Beginning with a Plant/ 'troller spoiled me rotten, I knew it :P).
AoE mezzes on things not doms, or controllers won't be nearly as good. This is why other ATs sometimes try to find a way to stack the mezzes to make them more useful, ie Storm/dark.


 

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And this is why I stack it with Oppressive Gloom But being used to powers like Siren's Song, Cosmic Burst or Freeze Ray to save my life solo, the first levels I was like "ok, low damage over time: check; unreliable mez: check; me jumping everywhere like a madman to kite everything I can: check... WTF ?!" With levels, SO and then IO I was finally able to make it all come together and love this character, but at the beginning I really wondered what took me when I created it.

Not trying to say corruptors' mezzes should be as powerful as controllers' or dominators' ones (that wouldn't be logical) or that Dark Pit completely sucks compared to other hard mezzes, just explaining what you can feel when you try to play a Dark/ corr with a secondary that doesn't help you that much solo.


 

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Dark/Kin/Soul Corruptor. All the draining/transferring goodness you could ever want.


 

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Quote:
Originally Posted by IamLink View Post
I really like the idea of a Dark/Mental/Soul build. Lots of AoE Stun to stack means easy to get in for Drain Psyche.
Your Signature made me crazy! I thought some bugs were flying in front of my screen!!! lol My thought my eyes were messed up.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Mmmmm,

You know what, I've never tried high level /Kin. Dark/Kin may be good. I heard that /Kin is a very busy set?


I haven't read much about /Time, but I also heard that /Time is a busy set?


I recently found out that Corruptor's Stun Modifier is extremely low (hence the reason why the -Special debuff in Weaken is even lower than Mastermind's version because -special debuff uses Stun modifier). This is one reason why Corr's Dark Pit doesn't seem to last as long? I've taken it before but I dropped eventually. I don't mind taking it again with set bonuses though.



What's the synergies between Dark Blast and Time?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Ispahan View Post
It's true that /Pain isn't that solo friendly but you can count on Dark's controls to make it easier (I also play a Sonic/Sonic defender and a Radiation/Thermal corr': even if Sonic/ almost doesn't help me at all when soloing, Siren's Song is all I need; with my corr, I heavily use the snipe and the stun in Cosmic Burst to handle the most dangerous foes).

With Dark/ TT is great to keep foes at bay while debuffing their tohit. Soothing aura helps me to heal the wounds I could get without having to stop attacking to use Nullify Pain (and looks pretty). Dark Pit has such a terrible base accuracy you need to heavily slot it to make it useful, but I like to have it.
Dark's main drawback is that it seems to take a little eternity to defeat a single foe, but if you take Dark Mastery, Soul drain will boost - at last! - your damage (not to mention Oppressive gloom which will nicely stack with Dark Pit). And I my build I know I would have to choose either Life Drain or Soothing aura :/

I'm not sure if it's the best combo for your concept, but soloing such a character isn't the nightmare it seems to be. By the way I like the idea of a Dark/Mental blaster Two cones, immobs that can stack, foes weakened by both the leeches of Life Drain and Drain Psyche as if somebody sucked their blood...

Speaking of my Sonic/Sonic defender, I tried to fit the Sandman's Chance to heal self proc in Siren's Song and... seriously, 10% chance to heal yourself by 5% is quite worthless. By the way Psychic Mastery's Mass Hypnosis recharges in 90 seconds whereas the Mind Control's version takes only 45 seconds to recharge (20 seconds for Siren's Song). Such a tiny heal for such a long recharge isn't worth the proc imo.
I have a 50 Necro/Pain that uses Oppressive Gloom. It is a thing of beauty when I run it with my friend's Necro/Pain. Both of us can stun most things but we have to stand in the middle for it. /Pain has enough self healing to reduce the damage-self portion.

So Sandman proc isn't that good eh? I guess Entropic is even worse then. 10% for 5% heal. I might as well get a full set of Thunder Strike for more defense. Bummer. I wanted to try out by putting at least two Entropic procs.



Yeah right now, I am leaning towards more Blaster than Corruptor and I have a hard time deciding between Dark/Mental or Dark/Energy. Dark/Mental seems to be more Vampire-like. I am a huge fan of True Blood and I am inspired by the Vampire charming skills. They can control your mind (mental abilities?). I guess Dark/Mental is the best theme for now?

If there is a corner, I can aoe push them to the wall and then hit Drained Psyche. I have tried several /Psionic dominator before.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by BrandX View Post
Dark/Time Corr! It'll simulate you moving faster than others.
I for one would never make a vampire as a ranged AT... but I think the Dark/Time has a lot of potential in it that could work nicely in matching to vampire lore.


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Posted

Quote:
Originally Posted by Jibikao View Post
Mmmmm,

You know what, I've never tried high level /Kin. Dark/Kin may be good. I heard that /Kin is a very busy set?
Kin varies, depending on circumstances and playstyle. The new buff system was great for Kins, because they don't have to buff each teammate individually every 60s (Increased Density) or 120s (Speed Boost). Most of the time, you'll run into the fight, pop Fulcrum Shift and attack away - popping buffs between fights. You have a lot of utility powers for when you need more HP, recharge, damage or recovery, but they're on an "as needed" basis.