Am i on the right track


Amy_Amp

 

Posted

i am working on my build for Claws / Elec and i am not the greatest @ understanding what all Mids is telling me here is my build am i on the right track. i am looking for a n all around good build i will do some farming but i also want to be good for TF's and teaming for regular missions.

Villain Plan by Mids' Villain Designer 1.942
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Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Strike

  • (A) Recharge Reduction IO
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Slash
  • (A) Kinetic Combat - Knockdown Bonus
  • (9) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Conductive Shield
  • (A) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Spin
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (9) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (13) Scirocco's Dervish - Damage/Endurance
  • (29) Scirocco's Dervish - Damage/Recharge
  • (36) Scirocco's Dervish - Accuracy/Recharge
  • (42) Scirocco's Dervish - Chance of Damage(Lethal)
Level 8: Kick
  • (A) Recharge Reduction IO
Level 10: Static Shield
  • (A) Reactive Armor - Resistance
  • (11) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Recharge
  • (13) Reactive Armor - Resistance/Endurance/Recharge
Level 12: Follow Up
  • (A) Kinetic Combat - Knockdown Bonus
  • (23) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (15) Steadfast Protection - Resistance/Endurance
  • (15) Steadfast Protection - Knockback Protection
Level 16: Grounded
  • (A) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Lightning Field
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 20: Weave
  • (A) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Lightning Reflexes
  • (A) Run Speed IO
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Endurance
Level 26: Eviscerate
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (42) Trimuphant Insult - Taunt/Recharge
Level 28: Energize
  • (A) Miracle - Heal
  • (33) Miracle - Heal/Endurance
  • (33) Miracle - Heal/Recharge
  • (37) Miracle - Endurance/Recharge
  • (39) Miracle - +Recovery
Level 30: Super Jump
  • (A) Unbounded Leap - Jumping
Level 32: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 35: Power Sink
  • (A) Recharge Reduction IO
Level 38: Power Surge
  • (A) Reactive Armor - Resistance
  • (48) Reactive Armor - Resistance/Recharge
Level 41: Electrifying Fences
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Chance of Damage(Energy)
Level 44: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 47: Summon Striker
  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 49: Hover
  • (A) Serendipity - Defense/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Numina's Convalescence - Heal
  • (39) Numina's Convalescence - Heal/Endurance
  • (43) Numina's Convalescence - Heal/Recharge
  • (43) Numina's Convalescence - Heal/Endurance/Recharge
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (33) Efficacy Adaptor - EndMod
  • (34) Efficacy Adaptor - EndMod/Recharge
  • (34) Efficacy Adaptor - EndMod/Endurance
  • (34) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 17.4% Defense(Smashing)
  • 17.4% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 13% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 8% Defense(AoE)
  • 22.5% Enhancement(RechargeTime)
  • 11% Enhancement(Heal)
  • 45% Enhancement(Accuracy)
  • 10% FlySpeed
  • 174.3 HP (11.6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 5.8%
  • MezResist(Immobilize) 13.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 10.5% (0.18 End/sec) Recovery
  • 52% (3.25 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 13.2% Resistance(Fire)
  • 13.2% Resistance(Cold)
  • 10% Resistance(Energy)
  • 13.1% Resistance(Negative)
  • 13.1% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 10% RunSpeed

------------
Set Bonuses:
Reactive Armor
(Charged Armor)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Slash)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Reactive Armor
(Conductive Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Scirocco's Dervish
(Spin)
  • 10% (0.62 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Reactive Armor
(Static Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Follow Up)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Reactive Armor
(Grounded)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration
(Lightning Field)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
Luck of the Gambler
(Combat Jumping)
  • 10% (0.62 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
Obliteration
(Eviscerate)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Miracle
(Energize)
  • 2.5% (0.04 End/sec) Recovery
  • 28.1 HP (1.88%) HitPoints
  • 5% Enhancement(Heal)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Reactive Armor
(Power Surge)
  • MezResist(Immobilize) 1.1%
Positron's Blast
(Electrifying Fences)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Ball Lightning)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Toxic)
Expedient Reinforcement
(Summon Striker)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 10% Resistance(All)
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
Efficacy Adaptor
(Stamina)
  • 16.9 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.62 HP/sec) Regeneration
  • 2.5% DamageBuff(All)




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Posted

I'm not too good with claws but you got a lot of slots in there that arent doing you any good. Health and stamina both have pretty bad slotting, 5 slotted kin combat, 6 posi, etc


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

The Triumphant Insult slotting in Evis. makes no since to me considering what you get by six slotting Obliteration. I understand the bonus for you slotting the Steadfast Protection: KB, but it does nothing for you. It just seems wasteful. Stamina, Health, and Slash could lose a slot, for better slotting elsewhere.


 

Posted

ok i pulled the extra slot off of Stamina , Health , and Slash but i am trying to figure out where would be best to place them? any sugestions on where to put these three slots. i also put the other obliterate in Evis


 

Posted

I'd maybe put them in strike, build up your s/l def with some kin combats.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro