Am i on the right track
I'm not too good with claws but you got a lot of slots in there that arent doing you any good. Health and stamina both have pretty bad slotting, 5 slotted kin combat, 6 posi, etc
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
The Triumphant Insult slotting in Evis. makes no since to me considering what you get by six slotting Obliteration. I understand the bonus for you slotting the Steadfast Protection: KB, but it does nothing for you. It just seems wasteful. Stamina, Health, and Slash could lose a slot, for better slotting elsewhere.
ok i pulled the extra slot off of Stamina , Health , and Slash but i am trying to figure out where would be best to place them? any sugestions on where to put these three slots. i also put the other obliterate in Evis
I'd maybe put them in strike, build up your s/l def with some kin combats.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
i am working on my build for Claws / Elec and i am not the greatest @ understanding what all Mids is telling me here is my build am i on the right track. i am looking for a n all around good build i will do some farming but i also want to be good for TF's and teaming for regular missions.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Strike
- (A) Recharge Reduction IO
Level 1: Charged Armor- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Slash- (A) Kinetic Combat - Knockdown Bonus
- (9) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Conductive Shield- (A) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (7) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Spin- (A) Scirocco's Dervish - Accuracy/Damage
- (9) Scirocco's Dervish - Accuracy/Damage/Endurance
- (13) Scirocco's Dervish - Damage/Endurance
- (29) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Recharge
- (42) Scirocco's Dervish - Chance of Damage(Lethal)
Level 8: Kick- (A) Recharge Reduction IO
Level 10: Static Shield- (A) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance/Recharge
- (13) Reactive Armor - Resistance/Endurance/Recharge
Level 12: Follow Up- (A) Kinetic Combat - Knockdown Bonus
- (23) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
Level 14: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (15) Steadfast Protection - Resistance/Endurance
- (15) Steadfast Protection - Knockback Protection
Level 16: Grounded- (A) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (19) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Lightning Field- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
Level 20: Weave- (A) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Lightning Reflexes- (A) Run Speed IO
Level 24: Combat Jumping- (A) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (25) Luck of the Gambler - Defense/Endurance
Level 26: Eviscerate- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (42) Trimuphant Insult - Taunt/Recharge
Level 28: Energize- (A) Miracle - Heal
- (33) Miracle - Heal/Endurance
- (33) Miracle - Heal/Recharge
- (37) Miracle - Endurance/Recharge
- (39) Miracle - +Recovery
Level 30: Super Jump- (A) Unbounded Leap - Jumping
Level 32: Hasten- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 35: Power Sink- (A) Recharge Reduction IO
Level 38: Power Surge- (A) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Recharge
Level 41: Electrifying Fences- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Chance of Damage(Energy)
Level 44: Ball Lightning- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (45) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Chance of Damage(Energy)
Level 47: Summon Striker- (A) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Resist Bonus Aura for Pets
- (50) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 49: Hover- (A) Serendipity - Defense/Endurance
------------Level 1: Brawl
- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Heal/Endurance
- (43) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Efficacy Adaptor - EndMod/Accuracy
- (33) Efficacy Adaptor - EndMod
- (34) Efficacy Adaptor - EndMod/Recharge
- (34) Efficacy Adaptor - EndMod/Endurance
- (34) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 4: Ninja Run------------
Set Bonus Totals:
------------
Set Bonuses:
Reactive Armor
(Charged Armor)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat(Slash)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Reactive Armor(Conductive Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Scirocco's Dervish(Spin)
- 10% (0.62 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
Reactive Armor(Static Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat(Follow Up)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Steadfast Protection(Tough)
- 1.5% (0.03 End/sec) Recovery
- 22.5 HP (1.5%) HitPoints
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
Reactive Armor(Grounded)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration(Lightning Field)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Weave)
- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
Luck of the Gambler(Combat Jumping)
- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
Obliteration(Eviscerate)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Miracle(Energize)
- 2.5% (0.04 End/sec) Recovery
- 28.1 HP (1.88%) HitPoints
- 5% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Reactive Armor(Power Surge)
- MezResist(Immobilize) 1.1%
Positron's Blast(Electrifying Fences)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Ball Lightning)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
Expedient Reinforcement(Summon Striker)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 10% Resistance(All)
Numina's Convalescence(Health)
- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
Efficacy Adaptor(Stamina)