Hakurr

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  1. ok i pulled the extra slot off of Stamina , Health , and Slash but i am trying to figure out where would be best to place them? any sugestions on where to put these three slots. i also put the other obliterate in Evis
  2. i am working on my build for Claws / Elec and i am not the greatest @ understanding what all Mids is telling me here is my build am i on the right track. i am looking for a n all around good build i will do some farming but i also want to be good for TF's and teaming for regular missions.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Claws
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Strike
    • (A) Recharge Reduction IO
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Slash
    • (A) Kinetic Combat - Knockdown Bonus
    • (9) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (31) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    Level 4: Conductive Shield
    • (A) Reactive Armor - Resistance
    • (5) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Recharge
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Spin
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (9) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (13) Scirocco's Dervish - Damage/Endurance
    • (29) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Recharge
    • (42) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 8: Kick
    • (A) Recharge Reduction IO
    Level 10: Static Shield
    • (A) Reactive Armor - Resistance
    • (11) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance/Recharge
    • (13) Reactive Armor - Resistance/Endurance/Recharge
    Level 12: Follow Up
    • (A) Kinetic Combat - Knockdown Bonus
    • (23) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (31) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (15) Steadfast Protection - Resistance/Endurance
    • (15) Steadfast Protection - Knockback Protection
    Level 16: Grounded
    • (A) Reactive Armor - Resistance
    • (17) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Recharge
    • (19) Reactive Armor - Resistance/Endurance/Recharge
    Level 18: Lightning Field
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 20: Weave
    • (A) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    • (21) Luck of the Gambler - Defense/Endurance/Recharge
    Level 22: Lightning Reflexes
    • (A) Run Speed IO
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    • (25) Luck of the Gambler - Defense/Endurance
    Level 26: Eviscerate
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (27) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (42) Trimuphant Insult - Taunt/Recharge
    Level 28: Energize
    • (A) Miracle - Heal
    • (33) Miracle - Heal/Endurance
    • (33) Miracle - Heal/Recharge
    • (37) Miracle - Endurance/Recharge
    • (39) Miracle - +Recovery
    Level 30: Super Jump
    • (A) Unbounded Leap - Jumping
    Level 32: Hasten
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 35: Power Sink
    • (A) Recharge Reduction IO
    Level 38: Power Surge
    • (A) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Recharge
    Level 41: Electrifying Fences
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Chance of Damage(Energy)
    Level 44: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 47: Summon Striker
    • (A) Expedient Reinforcement - Endurance/Damage/Recharge
    • (50) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 49: Hover
    • (A) Serendipity - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (39) Numina's Convalescence - Heal
    • (39) Numina's Convalescence - Heal/Endurance
    • (43) Numina's Convalescence - Heal/Recharge
    • (43) Numina's Convalescence - Heal/Endurance/Recharge
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (33) Efficacy Adaptor - EndMod
    • (34) Efficacy Adaptor - EndMod/Recharge
    • (34) Efficacy Adaptor - EndMod/Endurance
    • (34) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 17.4% Defense(Smashing)
    • 17.4% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 13% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 8% Defense(AoE)
    • 22.5% Enhancement(RechargeTime)
    • 11% Enhancement(Heal)
    • 45% Enhancement(Accuracy)
    • 10% FlySpeed
    • 174.3 HP (11.6%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 5.8%
    • MezResist(Immobilize) 13.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 2.5%
    • 10.5% (0.18 End/sec) Recovery
    • 52% (3.25 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 13.2% Resistance(Fire)
    • 13.2% Resistance(Cold)
    • 10% Resistance(Energy)
    • 13.1% Resistance(Negative)
    • 13.1% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 10% RunSpeed

    ------------
    Set Bonuses:
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Kinetic Combat
    (Slash)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
    Reactive Armor
    (Conductive Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Scirocco's Dervish
    (Spin)
    • 10% (0.62 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Reactive Armor
    (Static Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Kinetic Combat
    (Follow Up)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 22.5 HP (1.5%) HitPoints
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Reactive Armor
    (Grounded)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Obliteration
    (Lightning Field)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Weave)
    • 10% (0.62 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.62 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    Obliteration
    (Eviscerate)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Miracle
    (Energize)
    • 2.5% (0.04 End/sec) Recovery
    • 28.1 HP (1.88%) HitPoints
    • 5% Enhancement(Heal)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Reactive Armor
    (Power Surge)
    • MezResist(Immobilize) 1.1%
    Positron's Blast
    (Electrifying Fences)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Ball Lightning)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Expedient Reinforcement
    (Summon Striker)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 10% Resistance(All)
    Numina's Convalescence
    (Health)
    • 12% (0.75 HP/sec) Regeneration
    • 28.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    Efficacy Adaptor
    (Stamina)
    • 16.9 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.62 HP/sec) Regeneration
    • 2.5% DamageBuff(All)




    Code:
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  3. thanks that saves me a slot for something else
  4. ok i been messing with mid's working on my Fire/Claws Brute trying to figure out how much knockback protection is needed. do i need to take acrobatics or can i get plenty of protection with steadfast enhancement?
  5. hey there still learning how to design these builds so plz any help would be welcome.


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Body Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(23)
    Level 1: High Pain Tolerance -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(9), Numna-Heal(17), Numna-Heal/EndRdx(25)
    Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(3), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(9), Aegis-ResDam/EndRdx/Rchg(13)
    Level 6: Fast Healing -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(7), H'zdH-Heal/Rchg(11), H'zdH-Heal/EndRdx/Rchg(13), H'zdH-Heal(15), H'zdH-EndRdx(15)
    Level 8: Power Siphon -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-ToHit/Rchg(17)
    Level 10: Indomitable Will -- LkGmblr-Def(A)
    Level 12: Kick -- Empty(A)
    Level 14: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(27)
    Level 16: Rise to the Challenge -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Mrcl-Heal/EndRdx(29), DampS-ToHitDeb(29)
    Level 18: Burst -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg(33)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34)
    Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
    Level 26: Focused Burst -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(37), Apoc-Acc/Dmg/Rchg(37), Apoc-Dmg/Rchg(39), Apoc-Acc/Rchg(39)
    Level 28: Heightened Senses -- LkGmblr-Def/Rchg(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
    Level 30: Air Superiority -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx/Rchg(46), S'ngH'mkr-Dmg/EndRdx(50), S'ngH'mkr-Dmg/Rchg(50)
    Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(42), RechRdx-I(50)
    Level 35: Resurgence -- RechRdx-I(A)
    Level 38: Strength of Will -- ImpArm-ResDam(A)
    Level 41: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43)
    Level 44: Shadow Meld -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(46), LkGmblr-Rchg+(46)
    Level 47: Summon Widow -- BldM'dt-Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/Dmg(48), BldM'dt-Acc/Dmg/EndRdx(48)
    Level 49: Fly -- Srng-Fly(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Dct'dW-Heal(A), Mrcl-Heal(43), H'zdH-Heal(43)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), Efficacy-EndMod(45), EnManip-EndMod(45)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 8.63% Defense(Smashing)
    • 8.63% Defense(Lethal)
    • 12.1% Defense(Fire)
    • 12.1% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.81% Defense(Melee)
    • 3% Defense(Ranged)
    • 13.6% Defense(AoE)
    • 3% Enhancement(Heal)
    • 27.5% Enhancement(RechargeTime)
    • 41% Enhancement(Accuracy)
    • 10% FlySpeed
    • 225.9 HP (16.9%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 1.65%
    • MezResist(Immobilize) 9.35%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 3.85%
    • 11.5% (0.19 End/sec) Recovery
    • 68% (3.79 HP/sec) Regeneration
    • 1.26% Resistance(Energy)
    • 4.39% Resistance(Negative)
    • 1.88% Resistance(Toxic)
    • 15% RunSpeed
    • 2.5% XPDebtProtection

    ------------
    Set Bonuses:
    Crushing Impact
    (Body Blow)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Titanium Coating
    (High Pain Tolerance)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    Numina's Convalescence
    (High Pain Tolerance)
    • 12% (0.67 HP/sec) Regeneration
    Kinetic Combat
    (Smashing Blow)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
    Aegis
    (Mind Over Body)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    Harmonized Healing
    (Fast Healing)
    • 1.5% (0.03 End/sec) Recovery
    • MezResist(Confused) 1.65%
    • 3% Enhancement(Heal)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Resistance(Toxic)
    Adjusted Targeting
    (Power Siphon)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 20.1 HP (1.5%) HitPoints
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Miracle
    (Rise to the Challenge)
    • 2.5% (0.04 End/sec) Recovery
    • 25.1 HP (1.87%) HitPoints
    Scirocco's Dervish
    (Burst)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    Apocalypse
    (Focused Burst)
    • 16% (0.89 HP/sec) Regeneration
    • 40.2 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Heightened Senses)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    Smashing Haymaker
    (Air Superiority)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Crushing Impact
    (Concentrated Strike)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Thunderstrike
    (Dark Blast)
    • 2% (0.03 End/sec) Recovery
    Luck of the Gambler
    (Shadow Meld)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Blood Mandate
    (Summon Widow)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%




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  6. lol crud forgot that today is thursday
  7. i was creating a new toon and got booted tried logging back in and it wont connect coh.com says servers are up but i can't log in
  8. Hakurr

    INV/Mace

    ok here is my build for my INV/Mace tank wanting to know what i can do to make him better.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Marcus Stronghold: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: War Mace
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage
    • (A) Impervium Armor - Resistance/Endurance/Recharge
    • (3) Impervium Armor - Psionic Resistance
    • (3) Impervium Armor - Resistance/Endurance
    • (5) Impervium Armor - Resistance/Recharge
    Level 1: Bash
    • (A) Kinetic Combat - Knockdown Bonus
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance
    Level 2: Temp Invulnerability
    • (A) Titanium Coating - Resistance/Endurance
    • (9) Titanium Coating - Resistance/Recharge
    • (9) Titanium Coating - Resistance/Endurance/Recharge
    • (11) Titanium Coating - Resistance
    Level 4: Jawbreaker
    • (A) Mako's Bite - Accuracy/Endurance/Recharge
    • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (13) Mako's Bite - Accuracy/Damage
    • (13) Mako's Bite - Damage/Endurance
    Level 6: Dull Pain
    • (A) Doctored Wounds - Recharge
    • (15) Doctored Wounds - Heal
    • (15) Doctored Wounds - Heal/Endurance/Recharge
    • (17) Doctored Wounds - Heal/Recharge
    • (17) Doctored Wounds - Endurance/Recharge
    • (19) Doctored Wounds - Heal/Endurance
    Level 8: Resist Elements
    • (A) Aegis - Resistance
    • (46) Aegis - Psionic/Status Resistance
    Level 10: Taunt
    • (A) Mocking Beratement - Taunt/Recharge/Range
    • (19) Mocking Beratement - Taunt/Range
    • (21) Mocking Beratement - Taunt/Recharge
    Level 12: Boxing
    • (A) Empty
    Level 14: Unyielding
    • (A) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance
    • (23) Reactive Armor - Resistance/Recharge
    • (23) Reactive Armor - Resistance/Endurance/Recharge
    Level 16: Resist Energies
    • (A) Impervium Armor - Psionic Resistance
    Level 18: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (25) Steadfast Protection - Resistance/+Def 3%
    • (25) Steadfast Protection - Knockback Protection
    Level 20: Weave
    • (A) Serendipity - Defense/Endurance/Recharge
    • (27) Serendipity - Defense/Recharge
    • (27) Serendipity - Defense
    • (29) Serendipity - Defense/Endurance
    Level 22: Invincibility
    • (A) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Endurance/Recharge
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    • (31) Luck of the Gambler - Recharge Speed
    Level 24: Clobber
    • (A) Crushing Impact - Accuracy/Damage
    • (31) Crushing Impact - Damage/Recharge
    • (33) Crushing Impact - Accuracy/Damage/Recharge
    • (33) Crushing Impact - Accuracy/Damage/Endurance
    • (33) Crushing Impact - Damage/Endurance/Recharge
    Level 26: Tough Hide
    • (A) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense/Recharge
    • (34) Red Fortune - Endurance/Recharge
    • (34) Red Fortune - Defense/Endurance/Recharge
    Level 28: Whirling Mace
    • (A) Multi Strike - Accuracy/Damage
    • (36) Multi Strike - Damage/Endurance
    • (36) Multi Strike - Damage/Recharge
    • (36) Multi Strike - Accuracy/Endurance
    • (37) Multi Strike - Accuracy/Damage/Endurance
    • (37) Multi Strike - Damage/Endurance/Recharge
    Level 30: Air Superiority
    • (A) Crushing Impact - Accuracy/Damage/Recharge
    Level 32: Fly
    • (A) Freebird - FlySpeed
    Level 35: Shatter
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 38: Crowd Control
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (40) Scirocco's Dervish - Damage/Endurance
    • (40) Scirocco's Dervish - Damage/Recharge
    • (42) Scirocco's Dervish - Accuracy/Recharge
    • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (42) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 41: Conserve Power
    • (A) Recharge Reduction
    • (43) Recharge Reduction
    • (43) Recharge Reduction
    Level 44: Focused Accuracy
    • (A) Recharge Reduction
    Level 47: Physical Perfection
    • (A) Efficacy Adaptor - EndMod
    • (48) Efficacy Adaptor - EndMod/Endurance
    • (48) Performance Shifter - EndMod
    • (48) Performance Shifter - Chance for +End
    Level 49: Energy Torrent
    • (A) Positron's Blast - Damage/Endurance
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    • (50) Positron's Blast - Damage/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Quickfoot - RunSpeed
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (43) Numina's Convalescence - +Regeneration/+Recovery
    • (45) Regenerative Tissue - +Regeneration
    • (45) Miracle - Heal
    • (45) Miracle - +Recovery
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (46) Efficacy Adaptor - EndMod/Recharge
    • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 1: Gauntlet
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 10.8% Defense(Smashing)
    • 10.8% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 8% Defense(Psionic)
    • 11.1% Defense(Melee)
    • 3.63% Defense(Ranged)
    • 8% Defense(AoE)
    • 4.05% Max End
    • 4% Enhancement(Heal)
    • 22.5% Enhancement(RechargeTime)
    • 46% Enhancement(Accuracy)
    • 5% FlySpeed
    • 210.8 HP (11.3%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 11.6%
    • MezResist(Sleep) 3.85%
    • MezResist(Stun) 6.05%
    • MezResist(Terrorized) 2.2%
    • 10.5% (0.18 End/sec) Recovery
    • 36% (2.81 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 1.26% Resistance(Toxic)
    • 10.3% Resistance(Psionic)
    • 10% RunSpeed

    ------------
    Set Bonuses:
    Impervium Armor
    (Resist Physical Damage)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Kinetic Combat
    (Bash)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Titanium Coating
    (Temp Invulnerability)
    • MezResist(Sleep) 2.2%
    • 28.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    Mako's Bite
    (Jawbreaker)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Aegis
    (Resist Elements)
    • 5% RunSpeed
    • 3% Resistance(Psionic)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    Reactive Armor
    (Unyielding)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Impervium Armor
    (Resist Energies)
    • 3% Resistance(Psionic)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 28.1 HP (1.5%) HitPoints
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Serendipity
    (Weave)
    • 4% (0.31 HP/sec) Regeneration
    • 14.1 HP (0.75%) HitPoints
    • 3% Enhancement(Accuracy)
    Luck of the Gambler
    (Invincibility)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Crushing Impact
    (Clobber)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Red Fortune
    (Tough Hide)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    Multi Strike
    (Whirling Mace)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Obliteration
    (Shatter)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Scirocco's Dervish
    (Crowd Control)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Efficacy Adaptor
    (Physical Perfection)
    • 21.1 HP (1.13%) HitPoints
    Performance Shifter
    (Physical Perfection)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Positron's Blast
    (Energy Torrent)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Efficacy Adaptor
    (Stamina)
    • 21.1 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery




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  9. Hakurr

    electric melee

    Thank you.

    I guess i was not spacific enough in my quetion but that is what i wanted to know if hand clap was worth takieing or not and i have heard alot of debate on jacobs ladder. Also what os your thoughts on the damage boost from build up sence it lasts such a short time and shield has a good damage boost of up to 65% i belive
  10. Hakurr

    electric melee

    I have started a shield electric tank and was trying to find out more about the differen attacks that are available and witch ones to take and witch ones to skip anyone know where i can get this onfo?i
  11. Hakurr

    My Build

    I am very new to this slotting thing with the sets i am looking to use this toon for grouping and doing tf's and stuff i want to be an all around brute fighting machine i have another toon for farming. I have been back in game for a few weeks and have found that So's are not top end anymore lol this toon is 46 right now and i want him to be a monster
  12. Hakurr

    My Build

    ok i am posting it with different colors i would like some in put this is the first build i have attempted i want to be able to do more than just farm.


    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Godrik: Level 50 Mutation Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Endurance
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Fire Shield
    • (A) Titanium Coating - Resistance/Endurance/Recharge
    • (3) Impervium Armor - Resistance/Recharge
    • (3) Impervium Armor - Psionic Resistance
    • (13) Impervium Armor - Resistance/Endurance/Recharge
    • (50) Impervium Armor - Resistance/Endurance
    Level 2: Blazing Aura
    • (A) Scirocco's Dervish - Chance of Damage(Lethal)
    • (5) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (5) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (15) Obliteration - Accuracy/Damage/Recharge
    • (15) Eradication - Accuracy/Damage/Endurance/Recharge
    • (17) Eradication - Accuracy/Damage/Recharge
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Heal/Recharge
    • (9) Numina's Convalescence - Heal/Endurance/Recharge
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Miracle - Heal/Endurance
    • (19) Miracle - Heal/Endurance/Recharge
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 8: Thunder Strike
    • (A) Obliteration - Chance for Smashing Damage
    • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Eradication - Accuracy/Damage/Recharge
    • (11) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (21) Scirocco's Dervish - Accuracy/Recharge
    • (23) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 10: Temperature Protection
    • (A) Titanium Coating - Resistance/Endurance/Recharge
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Steadfast Protection - Knockback Protection
    • (23) Steadfast Protection - Resistance/+Def 3%
    • (25) Steadfast Protection - Resistance/Endurance
    • (25) Aegis - Psionic/Status Resistance
    Level 16: Plasma Shield
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (27) Gladiator's Armor - Resistance/Rech/End
    • (36) Steadfast Protection - Knockback Protection
    • (46) Gladiator's Armor - Recharge/Resist
    • (46) Gladiator's Armor - End/Resist
    Level 18: Chain Induction
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (29) Crushing Impact - Accuracy/Damage/Recharge
    • (29) Crushing Impact - Accuracy/Damage/Endurance
    • (31) Crushing Impact - Damage/Endurance/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    Level 20: Consume
    • (A) Performance Shifter - EndMod/Accuracy
    • (45) Performance Shifter - EndMod/Accuracy/Recharge
    Level 22: Weave
    • (A) Red Fortune - Defense/Endurance/Recharge
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance/Recharge
    Level 26: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 28: Burn
    • (A) Obliteration - Chance for Smashing Damage
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (33) Scirocco's Dervish - Damage/Recharge
    • (33) Eradication - Accuracy/Damage/Endurance/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    Level 30: Acrobatics
    • (A) Endurance Reduction
    Level 32: Lightning Rod
    • (A) Eradication - Chance for Energy Damage
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Damage/Recharge
    Level 35: Fiery Embrace
    • (A) Endurance Reduction
    Level 38: Hasten
    • (A) Recharge Reduction
    • (42) Recharge Reduction
    • (42) Recharge Reduction
    Level 41: Mu Lightning
    • (A) Range
    Level 44: Electrifying Fences
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Damage/Endurance
    Level 47: Ball Lightning
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Damage/Endurance
    • (48) Javelin Volley - Accuracy/Damage/End/Rech
    • (50) Javelin Volley - Damage/Endurance/Recharge
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction
    • (50) Recharge Reduction
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - Heal/Endurance/Recharge
    • (39) Miracle - Endurance/Recharge
    • (40) Numina's Convalescence - Heal/Endurance/Recharge
    • (40) Doctored Wounds - Heal/Endurance/Recharge
    • (40) Doctored Wounds - Heal/Recharge
    • (42) Doctored Wounds - Heal/Endurance
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Recharge
    • (37) Performance Shifter - EndMod/Accuracy
    • (39) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - EndMod/Recharge



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  13. Hakurr

    My Build

    ok here is my build see what you think my first attempt at this so let me know how to improve it.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Godrik: Level 50 Mutation Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Endurance
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Fire Shield
    • (A) Titanium Coating - Resistance/Endurance/Recharge
    • (3) Impervium Armor - Resistance/Recharge
    • (3) Impervium Armor - Psionic Resistance
    • (13) Impervium Armor - Resistance/Endurance/Recharge
    • (50) Impervium Armor - Resistance/Endurance
    Level 2: Blazing Aura
    • (A) Scirocco's Dervish - Chance of Damage(Lethal)
    • (5) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (5) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (15) Obliteration - Accuracy/Damage/Recharge
    • (15) Eradication - Accuracy/Damage/Endurance/Recharge
    • (17) Eradication - Accuracy/Damage/Recharge
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Heal/Recharge
    • (9) Numina's Convalescence - Heal/Endurance/Recharge
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Miracle - Heal/Endurance
    • (19) Miracle - Heal/Endurance/Recharge
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 8: Thunder Strike
    • (A) Obliteration - Chance for Smashing Damage
    • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Eradication - Accuracy/Damage/Recharge
    • (11) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (21) Scirocco's Dervish - Accuracy/Recharge
    • (23) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 10: Temperature Protection
    • (A) Titanium Coating - Resistance/Endurance/Recharge
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Steadfast Protection - Knockback Protection
    • (23) Steadfast Protection - Resistance/+Def 3%
    • (25) Steadfast Protection - Resistance/Endurance
    • (25) Aegis - Psionic/Status Resistance
    Level 16: Plasma Shield
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (27) Gladiator's Armor - Resistance/Rech/End
    • (36) Steadfast Protection - Knockback Protection
    • (46) Gladiator's Armor - Recharge/Resist
    • (46) Gladiator's Armor - End/Resist
    Level 18: Chain Induction
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (29) Crushing Impact - Accuracy/Damage/Recharge
    • (29) Crushing Impact - Accuracy/Damage/Endurance
    • (31) Crushing Impact - Damage/Endurance/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    Level 20: Consume
    • (A) Performance Shifter - EndMod/Accuracy
    • (45) Performance Shifter - EndMod/Accuracy/Recharge
    Level 22: Weave
    • (A) Red Fortune - Defense/Endurance/Recharge
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance/Recharge
    Level 26: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 28: Burn
    • (A) Obliteration - Chance for Smashing Damage
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (33) Scirocco's Dervish - Damage/Recharge
    • (33) Eradication - Accuracy/Damage/Endurance/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    Level 30: Acrobatics
    • (A) Endurance Reduction
    Level 32: Lightning Rod
    • (A) Eradication - Chance for Energy Damage
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Damage/Recharge
    Level 35: Fiery Embrace
    • (A) Endurance Reduction
    Level 38: Hasten
    • (A) Recharge Reduction
    • (42) Recharge Reduction
    • (42) Recharge Reduction
    Level 41: Mu Lightning
    • (A) Range
    Level 44: Electrifying Fences
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Damage/Endurance
    Level 47: Ball Lightning
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Damage/Endurance
    • (48) Javelin Volley - Accuracy/Damage/End/Rech
    • (50) Javelin Volley - Damage/Endurance/Recharge
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction
    • (50) Recharge Reduction
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - Heal/Endurance/Recharge
    • (39) Miracle - Endurance/Recharge
    • (40) Numina's Convalescence - Heal/Endurance/Recharge
    • (40) Doctored Wounds - Heal/Endurance/Recharge
    • (40) Doctored Wounds - Heal/Recharge
    • (42) Doctored Wounds - Heal/Endurance
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Recharge
    • (37) Performance Shifter - EndMod/Accuracy
    • (39) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - EndMod/Recharge



    http://www.cohplanner.com/mids/downl...66FC05DD3AE98C
  14. Hakurr

    xxx/sr?

    Think i will try the claws/sr and see how it does!
  15. Try arc 500676 i think that is the one i am on my mobil anb don't have my list in front of me.
  16. Hakurr

    mid's

    Is there a way to copy and paste your in game build to Mid's and if there is how do you do it. Plz keep in mind i am not super good with this kind of stuff so if there is a way.to do it can you domb down the instructions.
  17. Hakurr

    xxx/sr?

    Thank you everyone after listening to everyone i may go back to the drawing board and pick another defence i want to be a brute and it sounds like the SR is made more for a scrapper
  18. Hakurr

    xxx/sr?

    Ok i like the idea of SR as a defence thought i may try it out any ideas what would be a good offence to go with it?