please critque my build
I would suggest creating a build for typed defense, smashing, lethal, energy, etc... That is what benefits will power the most.
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Virtue: @Santorican

Dark/Shield Build Thread
When you post a request for help with a build, please try to post goals for your build or character so we can steer you in the direction you want. Some people want to be soft-capped on their Scrappers. Others just want to do as much damage as possible. Your budget can also have an impact on what you use and what goals are actually attainable.
on a willpower you want to build for typed defenses, and hp, while squeezing some extra regen in there if you can (but don't make it a priority). WP starts with a gaping s/l defense hole that needs a lot of help filling. make sure you get 5 kinetic combat sets in there to close the distance.
Don't worry about getting to soft-cap everything. 32-32.5 f/c/e/n should definitely be enough. If you can get to 45% s/l, however, that's golden.
If you want a clicky to help mitigation, you can pick up shadow meld from soul mastery. This is a *very* useful tool for toons like this. The tradeoff is basically... do you want another AoE (ball lightning)? or do you want more mitigation?
WP doesn't benefit from recharge at all, but there are 2 main methods for playing kin melee. Either the recharge heavier route (taking QS, skipping FB) or the light recharge route (the opposite, skipping QS, taking FB). Your attacks will feel much faster if you do the higher recharge route, but depending on your building style, you could do either one.
On my km/inv (which builds pretty much the same way as a km/wp) I went with the recharge intensive route, just because of how much faster it felt (I really don't care for FB, as well).
The benefit from a high-recharge build, however, is that PS will be up more often, thus meaning more ramping, meaning more damage output. Also, the faster attacks means you'll ramp up a little faster, which helps in teaming where it's more difficult to keep up a fueled PS.
KM attack chains are all pretty close to each other in terms of DPA, and this one can run BB-> SB -> BB -> QS ->SB ->CS
(so your 5th PS ramp fuels that CS. It makes for an amazing *chunk*)
Anyway, here's the build I did.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(25), HO:Nucle(25)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31), Numna-Heal(33), Numna-Heal/Rchg(33), Numna-Heal/EndRdx(33)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Dmg/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(31)
Level 4: Smashing Blow -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(15)
Level 6: Power Siphon -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(7), RechRdx-I(7), RechRdx-I(11)
Level 8: Fast Healing -- Numna-Heal/Rchg(A), Numna-Heal(9), Numna-Heal/EndRdx(9)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(34)
Level 18: Burst -- Oblit-Dmg/Rchg(A), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(50)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-EndMod/Acc(40)
Level 22: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx/Rchg(45)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(50)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(43)
Level 32: Concentrated Strike -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), HO:Nucle(42)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 38: Repulsing Torrent -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(39), Ragnrk-Dmg(40)
Level 41: Dark Blast -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg/EndRdx(46), DisWord-ToHitDeb/Rchg(46)
Level 44: Shadow Meld -- HO:Membr(A), HO:Membr(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(46)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
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Should be pretty hard to kill, and should have a good time killing everything else in the process.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
hey there still learning how to design these builds so plz any help would be welcome.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Body Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(23)
Level 1: High Pain Tolerance -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(9), Numna-Heal(17), Numna-Heal/EndRdx(25)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(3), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(9), Aegis-ResDam/EndRdx/Rchg(13)
Level 6: Fast Healing -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(7), H'zdH-Heal/Rchg(11), H'zdH-Heal/EndRdx/Rchg(13), H'zdH-Heal(15), H'zdH-EndRdx(15)
Level 8: Power Siphon -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-ToHit/Rchg(17)
Level 10: Indomitable Will -- LkGmblr-Def(A)
Level 12: Kick -- Empty(A)
Level 14: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(27)
Level 16: Rise to the Challenge -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Mrcl-Heal/EndRdx(29), DampS-ToHitDeb(29)
Level 18: Burst -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg(33)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 26: Focused Burst -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(37), Apoc-Acc/Dmg/Rchg(37), Apoc-Dmg/Rchg(39), Apoc-Acc/Rchg(39)
Level 28: Heightened Senses -- LkGmblr-Def/Rchg(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 30: Air Superiority -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx/Rchg(46), S'ngH'mkr-Dmg/EndRdx(50), S'ngH'mkr-Dmg/Rchg(50)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(42), RechRdx-I(50)
Level 35: Resurgence -- RechRdx-I(A)
Level 38: Strength of Will -- ImpArm-ResDam(A)
Level 41: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43)
Level 44: Shadow Meld -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(46), LkGmblr-Rchg+(46)
Level 47: Summon Widow -- BldM'dt-Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/Dmg(48), BldM'dt-Acc/Dmg/EndRdx(48)
Level 49: Fly -- Srng-Fly(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Dct'dW-Heal(A), Mrcl-Heal(43), H'zdH-Heal(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), Efficacy-EndMod(45), EnManip-EndMod(45)
Level 4: Ninja Run
------------
Set Bonus Totals:
------------
Set Bonuses:
Crushing Impact
(Body Blow)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Titanium Coating(High Pain Tolerance)
- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
Numina's Convalescence(High Pain Tolerance)
- 12% (0.67 HP/sec) Regeneration
Kinetic Combat(Smashing Blow)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Aegis(Mind Over Body)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
Harmonized Healing(Fast Healing)
- 1.5% (0.03 End/sec) Recovery
- MezResist(Confused) 1.65%
- 3% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Resistance(Toxic)
Adjusted Targeting(Power Siphon)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
Steadfast Protection(Tough)
- 1.5% (0.03 End/sec) Recovery
- 20.1 HP (1.5%) HitPoints
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
Miracle(Rise to the Challenge)
- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
Scirocco's Dervish(Burst)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Performance Shifter(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
Apocalypse(Focused Burst)
- 16% (0.89 HP/sec) Regeneration
- 40.2 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Luck of the Gambler(Heightened Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
Smashing Haymaker(Air Superiority)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Crushing Impact(Concentrated Strike)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Thunderstrike(Dark Blast)
- 2% (0.03 End/sec) Recovery
Luck of the Gambler(Shadow Meld)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Blood Mandate(Summon Widow)