INV/Mace


Finduilas

 

Posted

ok here is my build for my INV/Mace tank wanting to know what i can do to make him better.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Marcus Stronghold: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Impervium Armor - Resistance/Endurance/Recharge
  • (3) Impervium Armor - Psionic Resistance
  • (3) Impervium Armor - Resistance/Endurance
  • (5) Impervium Armor - Resistance/Recharge
Level 1: Bash
  • (A) Kinetic Combat - Knockdown Bonus
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance
Level 2: Temp Invulnerability
  • (A) Titanium Coating - Resistance/Endurance
  • (9) Titanium Coating - Resistance/Recharge
  • (9) Titanium Coating - Resistance/Endurance/Recharge
  • (11) Titanium Coating - Resistance
Level 4: Jawbreaker
  • (A) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Damage/Endurance
Level 6: Dull Pain
  • (A) Doctored Wounds - Recharge
  • (15) Doctored Wounds - Heal
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Endurance/Recharge
  • (19) Doctored Wounds - Heal/Endurance
Level 8: Resist Elements
  • (A) Aegis - Resistance
  • (46) Aegis - Psionic/Status Resistance
Level 10: Taunt
  • (A) Mocking Beratement - Taunt/Recharge/Range
  • (19) Mocking Beratement - Taunt/Range
  • (21) Mocking Beratement - Taunt/Recharge
Level 12: Boxing
  • (A) Empty
Level 14: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Resist Energies
  • (A) Impervium Armor - Psionic Resistance
Level 18: Tough
  • (A) Steadfast Protection - Resistance/Endurance
  • (25) Steadfast Protection - Resistance/+Def 3%
  • (25) Steadfast Protection - Knockback Protection
Level 20: Weave
  • (A) Serendipity - Defense/Endurance/Recharge
  • (27) Serendipity - Defense/Recharge
  • (27) Serendipity - Defense
  • (29) Serendipity - Defense/Endurance
Level 22: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Endurance/Recharge
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed
Level 24: Clobber
  • (A) Crushing Impact - Accuracy/Damage
  • (31) Crushing Impact - Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Endurance
  • (33) Crushing Impact - Damage/Endurance/Recharge
Level 26: Tough Hide
  • (A) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
Level 28: Whirling Mace
  • (A) Multi Strike - Accuracy/Damage
  • (36) Multi Strike - Damage/Endurance
  • (36) Multi Strike - Damage/Recharge
  • (36) Multi Strike - Accuracy/Endurance
  • (37) Multi Strike - Accuracy/Damage/Endurance
  • (37) Multi Strike - Damage/Endurance/Recharge
Level 30: Air Superiority
  • (A) Crushing Impact - Accuracy/Damage/Recharge
Level 32: Fly
  • (A) Freebird - FlySpeed
Level 35: Shatter
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 38: Crowd Control
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (40) Scirocco's Dervish - Damage/Endurance
  • (40) Scirocco's Dervish - Damage/Recharge
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (42) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: Conserve Power
  • (A) Recharge Reduction
  • (43) Recharge Reduction
  • (43) Recharge Reduction
Level 44: Focused Accuracy
  • (A) Recharge Reduction
Level 47: Physical Perfection
  • (A) Efficacy Adaptor - EndMod
  • (48) Efficacy Adaptor - EndMod/Endurance
  • (48) Performance Shifter - EndMod
  • (48) Performance Shifter - Chance for +End
Level 49: Energy Torrent
  • (A) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
  • (50) Positron's Blast - Damage/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Quickfoot - RunSpeed
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (43) Numina's Convalescence - +Regeneration/+Recovery
  • (45) Regenerative Tissue - +Regeneration
  • (45) Miracle - Heal
  • (45) Miracle - +Recovery
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (46) Efficacy Adaptor - EndMod/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 10.8% Defense(Smashing)
  • 10.8% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 8% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 8% Defense(AoE)
  • 4.05% Max End
  • 4% Enhancement(Heal)
  • 22.5% Enhancement(RechargeTime)
  • 46% Enhancement(Accuracy)
  • 5% FlySpeed
  • 210.8 HP (11.3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11.6%
  • MezResist(Sleep) 3.85%
  • MezResist(Stun) 6.05%
  • MezResist(Terrorized) 2.2%
  • 10.5% (0.18 End/sec) Recovery
  • 36% (2.81 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 10.3% Resistance(Psionic)
  • 10% RunSpeed

------------
Set Bonuses:
Impervium Armor
(Resist Physical Damage)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • 3% Resistance(Psionic)
Kinetic Combat
(Bash)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Titanium Coating
(Temp Invulnerability)
  • MezResist(Sleep) 2.2%
  • 28.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
Mako's Bite
(Jawbreaker)
  • MezResist(Immobilize) 3.3%
  • 28.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Aegis
(Resist Elements)
  • 5% RunSpeed
  • 3% Resistance(Psionic)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Impervium Armor
(Resist Energies)
  • 3% Resistance(Psionic)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 28.1 HP (1.5%) HitPoints
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Serendipity
(Weave)
  • 4% (0.31 HP/sec) Regeneration
  • 14.1 HP (0.75%) HitPoints
  • 3% Enhancement(Accuracy)
Luck of the Gambler
(Invincibility)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Clobber)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Red Fortune
(Tough Hide)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
Multi Strike
(Whirling Mace)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Obliteration
(Shatter)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Scirocco's Dervish
(Crowd Control)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Efficacy Adaptor
(Physical Perfection)
  • 21.1 HP (1.13%) HitPoints
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Positron's Blast
(Energy Torrent)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Efficacy Adaptor
(Stamina)
  • 21.1 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery




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Posted

Try this. Softcapped S/L/E/N with 1 foe in range of Invincibility.

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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Infini, your build isn't bad, but some slotting makes no sense to me. Why add additional accuracy slots to the KC sets when you could add a sixth slot that gives you a bonus? Better yet, why not get the Kismet +Acc and skip the extra accuracy all together?

Why underslot Tough Hide so ridiculously--it has the same def value as Weave after all--and then get Maneuvers to cover the hole? As a rule, I wouldn't recommend Maneuvers to an Invul tank at all unless they were going to skip Weave altogther. That's a power slot that can be better used for something else.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Hakurr, Infini's build shows a lot of the slotting you should be using; you want to look for sets that give typed defense bonuses like Kinetic Combat, Smashing Haymaker, Reactive Armor, Aegis, Eradication, Mocking Beratement, etc. I see that you've got one set of KC slotted, which is good, but it needs another slot for sufficient accuracy and damage.

For your defense powers Luck of the Gambler and Gift of the Ancients give the best bonuses, so try to stay with those. In the LotG set you have slotted, you've gone way overboard on the end reduction; drop the End/Rchg for a Defense IO.

Invul definitely does not need additional KB protection--UY takes care of that--so drop the KB IO in Tough.

The resistance passives can be--and should be, IMO--moved later in your build so you can take UY, Invinc and Clobber as soon as they're available.

If you want Fly as a travel power, fine, but I would slot up Air Sup, it's a good attack and a good place to get set bonuses. I'd also recommend Combat Jumping if you can fit it in because it gives a nice defense boost.

I do NOT recommend Focused Accuracy, it's a huge end hog and you can replicate most of it's benefits by slotting the Kismet +Acc and the Rectified Reticle +Percep at no end cost whatsever. Instead of FA and Energy Torrent, I'd suggest getting CJ and Laser Beam Eyes instead. Oh, and it doesn't make sense to slot Physical Perfection more heavily than Stamina, it has half the base recovery value.

Here's your build with the changes I recommended; it's soft-capped to S/L/E/NE, within a small purple of soft-capping for F/C, and a fair amount of recharge given that you don't have Hasten. I used a couple of different slotting configurations for the attacks using PBAoE sets so you could see what the options are.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Marcus Stronghold: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 1: Bash -- KntkC'bat-Knock%:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(19)
Level 2: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(3), Dct'dW-Heal/EndRdx:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-EndRdx/Rchg:50(17)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 6: Air Superiority -- S'ngH'mkr-Dmg/EndRdx:35(A), S'ngH'mkr-Acc/Dmg:35(17), S'ngH'mkr-Dmg/Rchg:35(23), S'ngH'mkr-Dmg/EndRdx/Rchg:35(37), Mako-Acc/Dmg/EndRdx/Rchg:50(48)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(11), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 10: Taunt -- Mocking-Taunt/Rchg/Rng:50(A), Mocking-Taunt/Rng:50(19), Mocking-Taunt/Rchg:50(21), Mocking-Acc/Rchg:50(40), Mocking-Rchg:50(42), Mocking-Taunt:50(46)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:40(43)
Level 14: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:40(21)
Level 16: Fly -- Flight-I:50(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def:50(29), Rec'dRet-Pcptn:20(31)
Level 20: Clobber -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:40(27), C'ngImp-Dmg/EndRdx/Rchg:40(29), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(33)
Level 22: Boxing -- Acc-I:40(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(34)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(34)
Level 28: Whirling Mace -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(36), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), M'Strk-Acc/Dmg/EndRdx:50(37)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(33)
Level 32: Resist Energies -- ResDam-I:50(A)
Level 35: Shatter -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(39), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg/EndRdx:50(39)
Level 38: Crowd Control -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(40), Erad-Acc/Dmg/Rchg:30(40), Sciroc-Acc/Rchg:50(42), Sciroc-Acc/Dmg/EndRdx:50(42)
Level 41: Resist Elements -- ResDam-I:50(A)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(48), P'Shift-End%:50(48)
Level 49: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50), Thundr-Acc/Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- QckFt-RunSpd:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(43), RgnTis-Regen+:30(45), Mrcl-Heal:40(45), Mrcl-Rcvry+:40(45)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(46), P'Shift-End%:50(46)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 18.6% Defense(Smashing)
  • 18.6% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 18.6% Defense(Energy)
  • 18.6% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.8% Defense(Melee)
  • 10.8% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 7.2% Max End
  • 23% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 274.1 HP (14.6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 13.2%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 4.5% (0.08 End/sec) Recovery
  • 62% (4.84 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 10% RunSpeed

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Infini, your build isn't bad, but some slotting makes no sense to me. Why add additional accuracy slots to the KC sets when you could add a sixth slot that gives you a bonus? Better yet, why not get the Kismet +Acc and skip the extra accuracy all together?

Why underslot Tough Hide so ridiculously--it has the same def value as Weave after all--and then get Maneuvers to cover the hole? As a rule, I wouldn't recommend Maneuvers to an Invul tank at all unless they were going to skip Weave altogther. That's a power slot that can be better used for something else.
You're absolutely right. I understand the concepts behind slotting Invulnerability, but in practice, well, I need more practice. Thanks for picking up on that. Eventually I'll get the hang of all the sets lol


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)