Plant/storm build, do I have enough recovery?
Here's a build I am currently using. Ageless negates all endurance concerns and will be a must for just about any Plant/Storm. This one is built for Incarnate Trials and Ambush Farms. (54x8) I chose to skip Hurricane because it serves no purpose to my Troller's goals. You, however, may want to try and fit it in still.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Severe Weather: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Gale -- Acc-I(A)
Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(11), TotHntr-Dam%(11)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Seeds of Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf(13), CoPers-Acc/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Conf/Rchg(17), CoPers-Conf%(19)
Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(27), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(31), LkGmblr-Rchg+(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(27)
Level 16: Super Jump -- Zephyr-Travel/EndRdx(A)
Level 18: Vines -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Acc/Rchg(21), UbrkCons-EndRdx/Hold(23), UbrkCons-Dam%(23)
Level 20: Freezing Rain -- RechRdx-I(A), LdyGrey-%Dam(34), ShldBrk-%Dam(36), Achilles-ResDeb%(42)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25), S'fstPrt-ResDam/EndRdx(31)
Level 26: Carrion Creepers -- TotHntr-Dam%(A), Posi-Acc/Dmg(33), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
Level 28: Thunder Clap -- Acc-I(A)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(36)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 35: Tornado -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(37), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(39), Achilles-ResDeb%(39)
Level 38: Lightning Storm -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(40), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(40), Apoc-Dam%(42)
Level 41: Spirit Tree -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(43), RgnTis-Heal/Rchg(43), RgnTis-Heal/EndRdx/Rchg(43), RgnTis-Regen+(45)
Level 44: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(48), FrcFbk-Rechg%(50)
Level 47: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Earth's Embrace -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-End%(42), P'Shift-EndMod/Acc(46)
Level 1: Containment
Level 4: Ninja Run
To the original poster: I could not read your orignal link, but maybe this might give you a few ideas.
Here is what I am shooting for with my Plant/Storm. She will have softcap of 45% S/L, almost softcap of 44.2% E, decent endurance spent/recovery ratio, and perma-Hasten with Spirit Alpha. I haven't gotten to any Incarnates past Alpha yet.
I'm also pretty happy with my power selections and their slotting. Take care.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Madre Nature: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Strangler -- Dmg-I(A), Dmg-I(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-Acc/Hold(5), BasGaze-Acc/Rchg(7)
Level 1: Gale -- Acc-I(A)
Level 2: Roots -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(7), Posi-Acc/Dmg(9), Posi-Dmg/EndRdx(9), Posi-Dam%(11), TotHntr-Dam%(11)
Level 4: Entangle -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Acc/Dmg/EndRdx(45)
Level 6: Snow Storm -- HO:Micro(A)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(19), Range-I(21), Acc-I(43), Range-I(46)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), HO:Enzym(13), Ksmt-ToHit+(15), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(17), HO:Enzym(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(29), ULeap-Stlth(29)
Level 16: Freezing Rain -- LdyGrey-Rchg/EndRdx(A), Achilles-ResDeb%(21)
Level 18: Vines -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(23), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25)
Level 20: Hurricane -- HO:Lyso(A), HO:Enzym(27)
Level 22: Spirit Tree -- Heal-I(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(33), HO:Enzym(46)
Level 26: Carrion Creepers -- HO:Nucle(A), HO:Nucle(31), HO:Nucle(31), Posi-Dam%(31), ImpSwft-Dam%(33), TmpRdns-EndRdx/Rchg/Slow(33)
Level 28: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(50), HO:Cyto(50)
Level 30: O2 Boost -- HO:Golgi(A)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-Acc/Rchg(34), ExRmnt-Acc/Dmg/Rchg(34), HO:Nucle(36), LdyGrey-%Dam(36)
Level 35: Tornado -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-Acc/Dmg(37)
Level 38: Lightning Storm -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(39), Thundr-Dmg/EndRdx/Rchg(39), Dev'n-Hold%(42), ExStrk-Dam%(40), EnManip-Stun%(43)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), HO:Enzym(42), HO:Enzym(42), HO:Enzym(46), HO:Enzym(43)
Level 44: Poisonous Ray -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45)
Level 47: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48), S'bndAl-Acc/Dmg/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/EndRdx(37)
Level 1: Containment
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(39)
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General slotting advice welcome, basically going for sufficient recovery while still keeping
my 49.9% s/l softcap (i know its not quite softcapped) to keep this character moving
pre-incarnate without much blue bar woes.
Not completely satisfied with tornado slotting.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Strangler -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-EndRdx/Hold(3), G'Wdw-Acc/EndRdx(3), G'Wdw-Acc/Rchg(5), NrncSD-Dam%(5), G'Wdw-Dam%(7)
Level 1: Gale -- Acc-I(A)
Level 2: Roots -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(7), Posi-Dam%(9), TotHntr-Dam%(9), Posi-Dmg/Rchg(11), Posi-Acc/Dmg(11)
Level 4: O2 Boost -- Heal-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Seeds of Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf%(13), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(17)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(17), GftotA-Def(19), GftotA-Def/EndRdx/Rchg(19), GftotA-EndRdx/Rchg(21)
Level 12: Super Speed -- EndRdx-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(43)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), UndDef-Rchg(21), UndDef-Rchg/EndRdx(23), UndDef-DefDeb/Rchg/EndRdx(23), LdyGrey-%Dam(25), UndDef-DefDeb/EndRdx(43)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(25), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27)
Level 20: Hurricane -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(33), DisWord-ToHitDeb/Rchg/EndRdx(33), EndRdx-I(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29)
Level 26: Carrion Creepers -- Posi-Dam%(A), Posi-Dmg/Rchg(29), HO:Nucle(31), RechRdx-I(31), HO:Nucle(31), EndRdx-I(33)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(36)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(40)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-Dmg/EndRdx(37), ExRmnt-EndRdx/Dmg/Rchg(39)
Level 35: Tornado -- C'Arms-Dmg/EndRdx(A), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(36), C'Arms-Acc/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 38: Lightning Storm -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg(43), EndRdx-I(46)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frost Breath -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg(46), EndRdx-I(46)
Level 47: Ice Storm -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A), HO:Enzym(50), HO:Enzym(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Total Radial Revamp
Level 50: Ageless Core Epiphany
Level 50: Reactive Partial Radial Conversion
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(39), EndMod-I(40)
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Set Bonus Totals:
This build is general purpose btw. Teaming/soloing, TFs, Trials, ect.