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Posts
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I'm currently re downloading the entire City of file manifest (full uninstall and reinstall) and as it'll take about 3 hours, give or take, to finish, anyone have any idea what might have caused this problem, and if a reinstall will even fix it? (as copying over the pigg files from test didn't work the first time around)
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Well, issue 17 hasn't panned out like I planned...
I click on my handy dandy CoH shortcut on my desktop this morning, it verifies the pre-download I had, and loads up into City. Of course, the servers are down, but I just wanted to see the pop-up for Ultra mode, as my video card can handle it.
So I exit out of the login screen, and browse the forums for a few hours, re download Mids, toy around, etc until about 10:30am MST (as that’s about the time the server should've been up, but that’s not my problem as I shortly find out)
I click on my handy dandy CoH shortcut on my desktop again, click past 'next' and "I agree" and it loads the blue 'loading screen' but doesn't turn the full blue (it looked rather dull actually) I didn't think anything of it, as I just went back to browsing the forums, waiting for the City Of Heroes window minimized at my start bar, to start flashing at me (I run window XP pro, service pack 3) like it always does just as its finished loading, and nothing. So I get curious, and click on the minimized window, and nothing. The fancy loading screen is still the same faded blue, and nothing else, no fancy statesmen and his crowd of hero picture, nada.
So knowing the bit of tech work I know, I instantly check task manager, as nothing else in my computer is lagging, (I have 4 gigs of ram, I know windows XP only see about 3.25 of it, but that’s again, not the issue) and I see the cityofheroes.exe file generating only about 80KB of space, and not increasing (like it normally does) so I just highlight it, and end task. Its not responding, which I already knew, and I force it to end.
Then I click on my now, not so handy-dandy CoH shortcut, and try again. This time I play a lot of attention to what it does, and its nothing. Not even the blue loading screen. It just does nothing. So again, I load up task manager, and it’s the same 80KB on the cityofheroes.exe file.
At the point, I'm thinking the worst. So I backup all my costumes, and logs, and basically anything I know won't survive a full delete and reinstall, and delete my pigg folder at first. As I have a working CoH test, I copy the pigg folder from my test directory to my live directory and try it that way (as downloading the entire thing again will just take a lot of time) So I try my CoH live shortcut, and I hit the verify files button, and try to load it back up. Again, nothing.
I try running the uninstaller, re download the file from the plaync.com website, and copy over the piggs from my test folder, re verify and let it do the file manifest thing. Still nothing.
So the TL/DR version:
I'm running Windows Professional, Service pack 3, with 3.25Gigs of ram, City of heroes was working just fine last night, and now today the shortcut isn't loading into the login screen at all, and its stalling out on task manager at about 80KB. Anyone have any ideas on what could be causing this? -
The way the proc works, is when you cast the 'pet' YOU get the ability to proc the BU as your using the pet power (with the proc slotted in it). now once your pets are summoned, their attacks also have the the BU 'ability' in them. as a controller it'll be hard to tell when the proc goes off, as you cant view their combat attributes, but its a known bug with that proc. Happens when i summon my assault bot as well, sometimes it'll proc the BU, and ill get a bonus to my damage and tohit for awhile.
Hope that clears it up. -
Oh the stories i can tell about my bots/traps. i get scrapperlock on her almost every time i play her. I used to run a ITF and a LGTF a day, tanking the whole thing (or rather, absorbing the alpha, and then everything dies) and one day, we got a stone tanker, and no kin.
the tanker refused to drop granite, and kept getting mad at me for tanking the mobs and taking point. He even tried the 'hang back and let us die' trick, which really didn't work very well for him. We cleared over half the map before he came back and i just typed in team 'Ya coming? we're almost done here.' When we got the hami, i actually tanked it (with a emp keeping me buffed, not healed) as the stoner tried, and got eaten. It was a fun night, and i think the guy put me on ignore afterwards for doing his job better then him. -
I'll throw my vote in the 'let us pick' pile. I don't mind the AoE upgrade at the beginning, when i first log on (as pets follow us now.. makes me happy) but when a pet dies, like my assault bot, my survivability drops massively, as i don't have his damage to counteract all the mobs i fight. and then i have to spend 90 endurance to resummon, and reequip, and reupgrade him.. for 1 pet. Which, even with end accolades, recovery sets, and end reducts in my upgrades, thats still about 3/4 of my usable end GONE for 1 pet.
So letting us pick, would be a good idea. -
I think thats because your using Corva's Icon pack, in additon to Vanden's... Corva changes the Mystic Fortune icons in his pack awhile ago, so you may have to uninstall his, and reinstall vandens to remove them.
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You make a pretty good Patron too. Welcome aboard!
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Once 10.4 drivers hit, and issue 17 hits, is there any chance of getting the 'recommended' settings fine tuned to account for Ultra mode?
I'm running a Radeon 4870 HD with 10.3 currently, and I keep getting issues with the GPU not responding while zoning/loading certain things. its pretty random, and I've jacked up ultra mode as much as possible (everythings so pretty!) but I don't want to cause any permanent damage to my video card. Any recommendations? -
except you cant phase after hibernate, due to the nophase power.
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Ya know, they have the tech to show 'smashed up' already, granted, its limited to cars, and vaults, but they could just reskin one of those swat vans *about as big as a those mini tanks in RWZ* throw on either one of the turrets we already have (dual/quad turrets, or a variety of missile packs) or just for fun, slap on an actual 'tank' turret on it, and give it an extended range, higher damage 'fireball' like attack, cuz from what I've seen of tanks going at it, its not a single target kinda volley. Those shells explode and its not pretty whats left over.
Heck, that could be the big 'bang' power, a high damage fireball (say, scale 3.0 fire and 2.7 smashing damage or something crazy) then multiple machine gun like attacks. And for variety, you can always hand wave different types of turret shells, giving it quicker (but less damaging) AoE attacks. Which is entirely possible, giving the scope of Malta, longbow, heck, i could even see freakshow trying to mesh with tanks, just to give themselves the turret (imagine, a freakshow tank, with a TANK turret strapped to its back)
Plus, the bot/traps MM in me just loves blowing stuff up, that mission from black scorpion where you blow up the longbow chasers just makes me happy everytime. -
Its buried in the dev digest, but Castle himself started the thread on it. heres the link
http://boards.cityofheroes.com/showt...43#post2724743 -
ill throw my money in for apr 19th... just cuz.
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I really like the design your making on these, really adds another layer of 'shiny' to everything. combined with Ultra Mode, i think your power icons are a great addition. i like the changes your doing with the vet rewards and booster pack powers (that blue for the self destruct is just pretty)
Thank you alot for the time invested. -
I'm aiming for thermal, cuz really, flaming demons just sounds so cool.
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Pocket D leads to founders too... so scratch that one.
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This is what my bot/traps is currently runnings. Its high priced, but there is nothing it can not do PvE wise (outside of AE missions, cuz some of those are just evil) I've solo'ed every single AV the V side content can throw at me, and even taken down a few GMs on my downtime (scrapyard took about 8 mins.. four rotations of acid mortar, and thats with him running around all crazy like when i forgot to taunt)
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Arbegla 2.0: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- HO:Nucle(A), HO:Nucle(43), HO:Nucle(43), EdctM'r-PetDef(46), SvgnRt-PetResDam(46)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(40)
Level 2: Pulse Rifle Burst -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
Level 4: Triage Beacon -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(5), Panac-Heal/Rchg(5), Panac-Heal/EndRedux/Rchg(7), Panac-Heal(7)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Swift -- Run-I(A)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(13), HO:Enzym(39), HO:Enzym(40), HO:Enzym(40)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(19), Mrcl-Rcvry+(19), Panac-Heal/+End(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 22: Poison Trap -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(23), UbrkCons-Acc/Rchg(23), UbrkCons-EndRdx/Hold(37), UbrkCons-Dam%(37)
Level 24: Acid Mortar -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb/Rchg/EndRdx(25), LdyGrey-Rchg/EndRdx(25), Achilles-ResDeb%(36)
Level 26: Assault Bot -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(27), S'bndAl-Acc/Rchg(27), S'bndAl-Build%(34)
Level 28: Seeker Drones -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(29), DarkWD-ToHitDeb/EndRdx(29), DarkWD-Slow%(33), Amaze-Acc/Rchg(34), Amaze-ToHitDeb%(34)
Level 30: Caltrops -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(33)
Level 32: Upgrade Robot -- EndRdx-I(A), RechRdx-I(33)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), SW-ResDam/Re TP(36)
Level 38: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(39)
Level 41: Charged Armor -- GA-Res/Rech/End(A), GA-End/Res(42), GA-ResDam(42), GA-3defTpProc(42), S'fstPrt-ResDam/Def+(43)
Level 44: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(45), GravAnch-Hold%(46)
Level 47: Electric Shackles -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Provoke -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(50), Zinger-Taunt/Rchg(50), Zinger-Dam%(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 0: Ninja Run
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Edited to add data chunk.. -
This is my build,for reference..
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Totally on Fire: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
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Level 1: High Pain Tolerance Aegis-ResDam(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx(3), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7)
Level 1: Scorch Mako-Acc/Dmg(A), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Fire Sword Mako-Acc/Dmg(A), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Combustion Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
Level 6: Indomitable Will RedFtn-Def(A), RedFtn-EndRdx(17), RedFtn-Def/EndRdx(19), RedFtn-Def/EndRdx/Rchg(19)
Level 8: Rise to the Challenge Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23), DarkWD-ToHitDeb/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(25)
Level 10: Combat Jumping Ksmt-ToHit+(A)
Level 12: Quick Recovery P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 14: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 16: Mind Over Body RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29), RctvArm-EndRdx(31)
Level 18: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 20: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 22: Fast Healing Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/Rchg(36)
Level 24: Swift Run-I(A)
Level 26: Health Mrcl-Heal/EndRdx(A), Mrcl-Heal(37), Mrcl-Rcvry+(37)
Level 28: Fire Sword Circle Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 30: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 32: Strength of Will RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 35: Heightened Senses RedFtn-Def(A), RedFtn-EndRdx(42), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 38: Incinerate Mako-Acc/Dmg(A), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Greater Fire Sword C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 44: Hasten RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 47: Conserve Power RechRdx-I(A)
Level 49: Physical Perfection Numna-Regen/Rcvry+(A), Numna-Heal(50), P'Shift-End%(50), P'Shift-EndMod(50)
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Level 1: Brawl Acc-I(A)
Level 1: Sprint QckFt-EndRdx/RunSpd(A)
Level 2: Rest RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run
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If your gonna take BU, slot a full six gaussians in them. the six set bonus is more then worth it, plus the added damage from the BU proc, while random, is still nice to see (only lasts 5 seconds though, so make it count)
BotZ is a great set, especially for the ranged defense, but theres no reason to slot the KB proc on a willpower, due to the mez protection you already have, and the price tag on the IO itself. I would personally leave it at the two slots you have, unless you can make up the defense. -
I'm also leveling up a willpower/fire tanker, which i played alot over the DXP weekend, but we have different ideas in mind (i took combustion, and BU, hasten, and physical perfection as well as conserve power, and Strength of Will) But just working off your build alone, i think i found some improvements that may interest you.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Pyre Mastery
Hero Profile:
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Level 1: Mind Over Body Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), Aegis-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(15)
Level 1: Scorch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(34)
Level 2: Fire Sword KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(34)
Level 4: Fast Healing Numna-Heal(A), Numna-Heal/EndRdx(9), Heal-I(9)
Level 6: Air Superiority KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(37)
Level 8: Indomitable Will LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(43)
Level 10: Rise to the Challenge Numna-Heal(A), Numna-Heal/EndRdx(11), DampS-ToHitDeb(13), Heal-I(25), DampS-ToHitDeb/EndRdx(25)
Level 12: Quick Recovery Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13)
Level 14: Fly Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 16: Boxing Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 18: Heightened Senses LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(43)
Level 20: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(29), Mocking-Taunt/Rng(37), Mocking-Rchg(46)
Level 22: High Pain Tolerance Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Regen/Rcvry+(23), RgnTis-Regen+(43)
Level 24: Swift Run-I(A)
Level 26: Health Numna-Heal(A), Numna-Heal/EndRdx(27), Heal-I(27)
Level 28: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29)
Level 30: Fire Sword Circle Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 32: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(40)
Level 35: Incinerate KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37)
Level 38: Greater Fire Sword KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40)
Level 41: Char BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Hold%(46)
Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(50)
Level 49: Weave LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
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I moved some slots around, jumped your overall hps up a little, and cranked your defence higher. Let me know what you think. (oh, and tanker taunt is autohit in PvE, so no need to slot acc in it) -
I'll bid Horus. You can have Horus, and I'll take the IO.
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Well, that pretty much backs up what I thought about things, and why my build is set up the way it is. The posted build they gave me slammed too much into too little and it seemed like they were going for broke to try to soft cap a willpower, while disregarding the other factors that help with their protection. The last build I posted, with the taunt replacing the self rez, how does that look in regards to being able to follow the playstyle I'm looking for, which is being able to solo (hence the high number of attacks) being able to survive without taking the fighting pool (defense, resistance, regeneration numbers plus recharge on attacks killing things before they kill me) and being able to tank for a high end team in the event I do team with him. (SoW, defense, resistance, regeneration)?
Also how are the placements of the powers? Are any of the powers 'Need Naos' like in other builds, or can heightened Senses be put off until later like I placed it? -
Quote:You had SoW enabled, which gave you the high KB protection numbers, its the way SoW is. and I don't think I'll be needing the added regeneration as much as I would need other things (taunt, Build Up, Mind over Body, etc) more. RttC adds enough regen at the lower levels to make up for not having fast healing and health until later. I want to try to have taunt, and Build Up within the Posi TF level range (level 20) and then just working up from there.
First off why did you wait till lvl 26 to take health? You should taken it like at lvl 16, and then stanima at lvl 20. I will see what I can come up with for you that might be better., and 110 KB protection?, at most you need is 10.
But any advice you can give me would be great. I wasn't very happy with my Willpower/Energy Melee, but I think it was due to Energy Melee and the problems is has (long animations, lack of AoE, etc) -
Quote:After taking your advice, I swapped out the self rez, added in the taunt, and put in the Mocking Beratement IO set in it. I gained a little more recovery, but lost some HP/regen in the process. I also moved my powers around a little bit, as my highest willpower I every had was 35 (Willpower/Energy Melee tanker) and I deleted him to make this toon I'm working on now. Would you say the powers are ok, or would it more advisable to get Heightened Senses earlier? (like swapping out an attack or so) I know some attacks that have a smashing or lethal defence tag, usually have multiple tags as well (pretty much all energy melee for example have Melee, Smashing, Energy defence tags) and defence works off the highest value, so having the higher Energy/Neg/Fire/Cold defence numbers would off set attacks that also have lethal/smashing tags.
s/l def is useful against alot more than pure s/l attacks. Many attacks have smashing or lethal components but deal mostly another type of damage ( ice attacks, energy melee / blasts etc). This makes s/l def very valuable. Putting some effort into +def will help you alot more than +regen or +hp. +HP is great too, but +def isn't any thing to gloss over either.
What do you think?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Totally on Fire: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx(3), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7)
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
Level 6: Indomitable Will -- RedFtn-Def(A), RedFtn-EndRdx(17), RedFtn-Def/EndRdx(19), RedFtn-Def/EndRdx/Rchg(19)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23), DarkWD-ToHitDeb/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(25)
Level 10: Combat Jumping -- Ksmt-ToHit+(A)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 16: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29), RctvArm-EndRdx(31)
Level 18: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 22: Fast Healing -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/Rchg(36)
Level 24: Swift -- Run-I(A)
Level 26: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(37), Mrcl-Rcvry+(37)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 30: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 32: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 35: Heightened Senses -- RedFtn-Def(A), RedFtn-EndRdx(42), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 38: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(50), P'Shift-End%(50), P'Shift-EndMod(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
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Quote:Thats what I was asking, in regards to the self rez vs the taunt. Everything else I'm happy with, as the attacks allow me to be more solo friendly, and SoW allows me to tank pretty much anything out there, with my PBAoEs allowing me to fuel RttC. And due to the high damage numbers of fire melee (even on a tanker) things will die before SoW drops, and before RttC runs outta fuel and starts failing me.
No taunt?, plus your build is short on def. You can raise your S/L def, take out some of your attacks, and add in taunt.
I don't want to build for S/L defence as my lethal/smash resistance with SoW is over 80%, and SoW is naturally up over half the time, with next to zero crash, so relying on that to save me is a pretty viable option IMO. and over 25% defence to the Energy/Neg/fire/cold plus my tidbits of resistance, and regen from RttC pretty much means over half the attacks aimed at me are going to miss, of which I'm taking 10 - 30% less damage from (due to natural resistance and depending on if SoW is up) and then I'm regenerating over 80hp/second with one person in my face. I'm not seeing raising my defence as adding much more to my multi layered protection plan.
I'm asking if the self rez, which will be used in the event I do fall as a means to come back with a vengence (the massive bonuses seems pretty nice from it) is worth not having the actual taunt power, as I have both the PBAoE attacks, and Combustion has the same range as Taunt. With punchvoke included, and even accounting for missing which with my slotting, i'll be able to peg +3s 95% of the time without Build Up active it should be more then enough taunting. Also the set in have in Resurgance gives me more hit points (21.1 actually, which isn't that much) where the taunt sets don't offer any hit point bonuses at all.
Would my idea of a durable, solo friendly tanker work best with a taunt, or the self rez power, as I would like to also use this character to be able to play the 'main tank' in the event I do team.