Willpower-Fire Build advice
I'm also leveling up a willpower/fire tanker, which i played alot over the DXP weekend, but we have different ideas in mind (i took combustion, and BU, hasten, and physical perfection as well as conserve power, and Strength of Will) But just working off your build alone, i think i found some improvements that may interest you.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Pyre Mastery
Hero Profile:
------------
Level 1: Mind Over Body Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), Aegis-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(15)
Level 1: Scorch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(34)
Level 2: Fire Sword KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(34)
Level 4: Fast Healing Numna-Heal(A), Numna-Heal/EndRdx(9), Heal-I(9)
Level 6: Air Superiority KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(37)
Level 8: Indomitable Will LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(43)
Level 10: Rise to the Challenge Numna-Heal(A), Numna-Heal/EndRdx(11), DampS-ToHitDeb(13), Heal-I(25), DampS-ToHitDeb/EndRdx(25)
Level 12: Quick Recovery Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13)
Level 14: Fly Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 16: Boxing Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 18: Heightened Senses LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(43)
Level 20: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(29), Mocking-Taunt/Rng(37), Mocking-Rchg(46)
Level 22: High Pain Tolerance Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Regen/Rcvry+(23), RgnTis-Regen+(43)
Level 24: Swift Run-I(A)
Level 26: Health Numna-Heal(A), Numna-Heal/EndRdx(27), Heal-I(27)
Level 28: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29)
Level 30: Fire Sword Circle Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 32: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(40)
Level 35: Incinerate KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37)
Level 38: Greater Fire Sword KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40)
Level 41: Char BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Hold%(46)
Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(50)
Level 49: Weave LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I moved some slots around, jumped your overall hps up a little, and cranked your defence higher. Let me know what you think. (oh, and tanker taunt is autohit in PvE, so no need to slot acc in it)
Thanks for the input
I was debating about the BotZ in Fly, I may drop them in favor of slotting up taunt.
You are also correct about buildup, that's a power I should work into the build.
Would lose defense in order to make that switch however.
Also thanks for the tip on Taunt, that is not something that I had ever heard, but am pretty new to tankers.
This is the highest level I have gotten one to date.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
If your gonna take BU, slot a full six gaussians in them. the six set bonus is more then worth it, plus the added damage from the BU proc, while random, is still nice to see (only lasts 5 seconds though, so make it count)
BotZ is a great set, especially for the ranged defense, but theres no reason to slot the KB proc on a willpower, due to the mez protection you already have, and the price tag on the IO itself. I would personally leave it at the two slots you have, unless you can make up the defense.
Going away from the current build can only lose defense it seems, but I see some interesting possibilities with your ideas. Hasten, Buildup and slotting a set into Taunt can give me more recharge, some global acc and a more attractive AoE chain.
All without losing any Regen. Gonna spend more time on MIDs I see
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
This is my build,for reference..
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Totally on Fire: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: High Pain Tolerance Aegis-ResDam(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx(3), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7)
Level 1: Scorch Mako-Acc/Dmg(A), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Fire Sword Mako-Acc/Dmg(A), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Combustion Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
Level 6: Indomitable Will RedFtn-Def(A), RedFtn-EndRdx(17), RedFtn-Def/EndRdx(19), RedFtn-Def/EndRdx/Rchg(19)
Level 8: Rise to the Challenge Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23), DarkWD-ToHitDeb/EndRdx(23), DarkWD-ToHitdeb/Rchg/EndRdx(25)
Level 10: Combat Jumping Ksmt-ToHit+(A)
Level 12: Quick Recovery P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 14: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 16: Mind Over Body RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29), RctvArm-EndRdx(31)
Level 18: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 20: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 22: Fast Healing Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/Rchg(36)
Level 24: Swift Run-I(A)
Level 26: Health Mrcl-Heal/EndRdx(A), Mrcl-Heal(37), Mrcl-Rcvry+(37)
Level 28: Fire Sword Circle Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 30: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 32: Strength of Will RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 35: Heightened Senses RedFtn-Def(A), RedFtn-EndRdx(42), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 38: Incinerate Mako-Acc/Dmg(A), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Greater Fire Sword C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 44: Hasten RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 47: Conserve Power RechRdx-I(A)
Level 49: Physical Perfection Numna-Regen/Rcvry+(A), Numna-Heal(50), P'Shift-End%(50), P'Shift-EndMod(50)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint QckFt-EndRdx/RunSpd(A)
Level 2: Rest RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run
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If your gonna take BU, slot a full six gaussians in them. the six set bonus is more then worth it, plus the added damage from the BU proc, while random, is still nice to see (only lasts 5 seconds though, so make it count).
|
BotZ is a great set, especially for the ranged defense, but theres no reason to slot the KB proc on a willpower, due to the mez protection you already have, and the price tag on the IO itself. I would personally leave it at the two slots you have, unless you can make up the defense. |
And yeah, the BotZ -KB IO is a huge waste of money for a WP tank.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Ok, I made some tweaks based on suggestions and thought I would ask for more ideas.
This build is definitely moving in the right direction. Defense is up, attack chains look better. And no sacrifices made to +hp or regen. Global ACC is still a tad low, and I am still a stone's throw from S/L softcap.
Anyone have some suggestions ?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(15), S'fstPrt-ResDam/Def+:30(46)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(17), C'ngImp-Acc/Dmg:50(34)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(17), C'ngImp-Acc/Dmg:50(34)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Heal-I:50(9)
Level 6: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(19), C'ngImp-Acc/Dmg:50(37)
Level 8: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(43)
Level 10: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(11), Heal-I:50(25), ToHitDeb-I:50(25)
Level 12: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(13), EndMod-I:50(13)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(40)
Level 16: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(40)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(43)
Level 20: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(37), Mocking-Taunt/Rchg/Rng:50(46), Mocking-Acc/Rchg:50(46)
Level 22: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(23), Numna-Regen/Rcvry+:50(23), RgnTis-Regen+:30(43)
Level 24: Swift -- Run-I:50(A)
Level 26: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(27), Heal-I:40(27)
Level 28: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), EndMod-I:50(29)
Level 30: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(34)
Level 32: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(33), RechRdx-I:50(33)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), C'ngImp-Acc/Dmg/EndRdx:50(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), C'ngImp-Acc/Dmg:50(40)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42), BasGaze-EndRdx/Rchg/Hold:30(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dam%:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I'm still trying to wrap my head around
In general, AoEs are more effective if you can stack several of them into a chain. Even an iffy one will increase the effectiveness of other AoEs, and reducing or eliminating the "downtime" when I am unable to use another AoE is how I would normally define of an AoE "machine" -- one that keeps relentlessly cranking out the damage!
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Thanks Sailboat,
My current build has Combustion and FSC and the original plan was to take both of these and then Fireball once I get there. Combustion and FSC work very well for AoE, my only thoughts about dropping combustion are its slow animation and the fact that with enough recharge FSC would be plenty of AoE with a much faster animation.
Is that significantly weaker ?
The proposed build took both Incinerate AND GreaterFS to cap the 3.75% bonus from Kinetic combat. If I were to drop one of these to get combustion back, which should I keep; Incinerate or GreaterFS ?
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
What I did on my WP/Fire was capped HP on the team build and high recharge on the solo build, although I ended up with some +rech bonuses on the +HP build anyway.
My team build does not have Buildup, since I am not worried about massive damage output as that is the team's job while mine is to make sure they don't get their heads beaten in.
I also took the Fighting pool, which makes a BIG difference in survivability as the +Def stacks with the already high non-S/L defenses to make it hard for such attacks to hit, and the S/L res makes critters such as Cimerorans with their high attack rate and massive -def stacking a lot easier to deal with.
I don't have Hasten on my team build since it does nothing for my defensive set and I'm not worried about how quickly I can attack as the 4 AoEs are up often enough as it is.
I skipped the Fitness pool to fit in Fighting, but I do have a number of +recovery bonuses as well as the uniques so I don't really miss it. I do not recommend doing so without said uniques though, since Fire's AoEs and Fireball can eat a lot of END.
Thanks Sailboat,
My current build has Combustion and FSC and the original plan was to take both of these and then Fireball once I get there. Combustion and FSC work very well for AoE, my only thoughts about dropping combustion are its slow animation and the fact that with enough recharge FSC would be plenty of AoE with a much faster animation. Is that significantly weaker ? The proposed build took both Incinerate AND GreaterFS to cap the 3.75% bonus from Kinetic combat. If I were to drop one of these to get combustion back, which should I keep; Incinerate or GreaterFS ? |
You at 60 months yet? You could drop Air Superiority and keep Fly, if so. :P
You would lose one set bonus worth of S/L defense though. I'll have to look again later, almost time to leave here. But I want to add -- go ahead and six-slot Taunt with Mocking Beratement, those last set bonuses are nice. Steal one slot for that from Rise to the Challenege (to-hit debuff is largely wasted in it) and maybe the other from Fire Blast or Char (not sure what those are giving you for set bonuses).
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
What I did on my WP/Fire was capped HP on the team build and high recharge on the solo build, although I ended up with some +rech bonuses on the +HP build anyway.
My team build does not have Buildup, since I am not worried about massive damage output as that is the team's job while mine is to make sure they don't get their heads beaten in. I also took the Fighting pool, which makes a BIG difference in survivability as the +Def stacks with the already high non-S/L defenses to make it hard for such attacks to hit, and the S/L res makes critters such as Cimerorans with their high attack rate and massive -def stacking a lot easier to deal with. I don't have Hasten on my team build since it does nothing for my defensive set and I'm not worried about how quickly I can attack as the 4 AoEs are up often enough as it is. I skipped the Fitness pool to fit in Fighting, but I do have a number of +recovery bonuses as well as the uniques so I don't really miss it. I do not recommend doing so without said uniques though, since Fire's AoEs and Fireball can eat a lot of END. |
I was actually messing around with an alternate build that drops Fitness and picks up Fighting. I was able to hit the S/L softcap in addition to boosting E/N/F/C defense a bit. Not sure how much different regen of 60+/sec is than 80+/sec, but I think the common wisdom is that the passive regen diminishes drastically at some point.
As far as Hasten versus no Hasten, on your solo build, do you feel the AoEs cycle fast enough without it? Thats mainly the only reason I would want it.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Slow animation isn't much penalty if you'd be killing time waiting for AoEs to recharge anyway. Using the smaller melee attacks as fillers is close to just "killing time" if you're in a dense crowd, anyway.
You at 60 months yet? You could drop Air Superiority and keep Fly, if so. :P You would lose one set bonus worth of S/L defense though. I'll have to look again later, almost time to leave here. But I want to add -- go ahead and six-slot Taunt with Mocking Beratement, those last set bonuses are nice. Steal one slot for that from Rise to the Challenege (to-hit debuff is largely wasted in it) and maybe the other from Fire Blast or Char (not sure what those are giving you for set bonuses). |
Thanks Sailboat,
I am not at the 60-month Vet yet. Hehe, even if I had not lost my original account (computer blew up), If you add the time on my second account to the first, its just shy of 40 months. Anyway.. Air Superiority fits nicely into the ST chain at lower levels, so I will keep it for now. My only other choice would be to take Hover, but I dont know how awkward it would be to play a Hover-melee-er. Only ever done that with Ranged characters.
I will look at some alternate slotting as well, and thanks for your input.
Char and Fire Blast both give Energy/Neg Defense and Basilisk's gives a 7.5% recharge global. I am pretty happy with their slotting, but willing to try anything.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Thanks for the Input General_Masters
I was actually messing around with an alternate build that drops Fitness and picks up Fighting. I was able to hit the S/L softcap in addition to boosting E/N/F/C defense a bit. Not sure how much different regen of 60+/sec is than 80+/sec, but I think the common wisdom is that the passive regen diminishes drastically at some point. As far as Hasten versus no Hasten, on your solo build, do you feel the AoEs cycle fast enough without it? Thats mainly the only reason I would want it. |
I did not attempt to softcap any of the +Def types, although I am curently tweaking the team build a bit to do so for S/L/E/NE as said Tank is often used for STF runs.
60 regen/sec vs 80 is not something you will actually notice in practice unless something is bypassing your high +def, in which case you're probably in trouble regardless. Either way, no need to worry about having a lower number when your +Def is softcapped. Mine exceeds 100/sec with saturated RttC, however I have some +regen bounses and the Numina unqiue so that's not a typical number.
Well, my solo build has 5 purple sets in it and some Crushing Impacts so I have a lot of passive +recharge in it wich allows the AoEs to cycle fast enough that they are up again after 2 ST attacks on the boss(es) in a spawn. For constant AoE-spamming you pretty much need Hasten, however that will be a massive END drain so you'll want +recovery too (the purples helped here as well).
I did not attempt to softcap any of the +Def types, although I am curently tweaking the team build a bit to do so for S/L/E/NE as said Tank is often used for STF runs. 60 regen/sec vs 80 is not something you will actually notice in practice unless something is bypassing your high +def, in which case you're probably in trouble regardless. Either way, no need to worry about having a lower number when your +Def is softcapped. Mine exceeds 100/sec with saturated RttC, however I have some +regen bounses and the Numina unqiue so that's not a typical number. |
It is greatly appreciated.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Hello Tankers,
Been working my Tanker up over the 2XP weekend, and getting ready to start IO-ing him.
Below is a projected build that is my current blueprint, but I am hoping for some advice on improving the build. His main focus is Regen, +HP and "typed" defense. All of these look OK to me, but I am not happy with the globals, like ACC, Recharge and Attack Chains.
His purpose is to be an AoE Machine, who can still plug into any group at any level and Tank. For concept purposes, Flying is a must as well.
Any help is greatly appreciated
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Mind Over Body -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(11), ImpArm-ResDam/EndRdx/Rchg:40(15), S'fstPrt-ResDam/Def+:30(15)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(17), C'ngImp-Acc/Dmg:50(34)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(17), C'ngImp-Acc/Dmg:50(34)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Heal-I:50(9)
Level 6: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(19), C'ngImp-Acc/Dmg:50(37)
Level 8: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(43)
Level 10: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(11), Heal-I:50(25), DampS-ToHitDeb:50(25), DampS-ToHitDeb/EndRdx:50(37)
Level 12: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(13), EndMod-I:50(13)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(40), Zephyr-ResKB:50(46)
Level 16: Boxing -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(21)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(43)
Level 20: Taunt -- Acc-I:50(A)
Level 22: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(23), Numna-Regen/Rcvry+:50(23), RgnTis-Regen+:30(43)
Level 24: Swift -- Run-I:50(A)
Level 26: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(27), Heal-I:40(27)
Level 28: Stamina -- EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(29)
Level 30: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(34)
Level 32: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), C'ngImp-Acc/Dmg/EndRdx:50(37)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), C'ngImp-Acc/Dmg:50(40)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42), BasGaze-EndRdx/Rchg/Hold:30(42)
Level 44: Fire Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(45), Dev'n-Dmg/Rchg:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46), Dev'n-Hold%:50(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dam%:50(50)
Level 49: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(50), LkGmblr-Def/EndRdx:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF