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Posts
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Joined
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I am still in favor of gambling houses with pvp games and pve games. They work irl to suck lots of cash from folks. Why not in game too?
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Quote:nice oneThe build is not bad, but on the expensive side with a couple sets of purple and a pvp +def IO. Hopefully, your friend is ready for it.
I made some changes to your build. For the power choice, I would drop resurgence and take dark obliteration. I think energy melee needs another AoE attack.
Nice choice with dark obliteration as well -
This is one I am considering.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Stone Fist- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (13) Kinetic Combat - Damage/Endurance: Level 35
- (13) Kinetic Combat - Damage/Recharge: Level 35
- (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (46) Perfect Zinger - Accuracy/Recharge: Level 50
- (A) Healing IO: Level 50
- (3) Healing IO: Level 50
- (3) Healing IO: Level 50
- (42) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (17) Reactive Armor - Resistance/Recharge: Level 40
- (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (19) Reactive Armor - Resistance: Level 40
- (21) Reactive Armor - Endurance: Level 40
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (5) Numina's Convalescence - Heal: Level 50
- (5) Miracle - +Recovery: Level 40
- (7) Miracle - Heal: Level 40
- (7) Regenerative Tissue - +Regeneration: Level 30
- (11) Healing IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (23) Kinetic Combat - Damage/Endurance: Level 35
- (23) Kinetic Combat - Damage/Recharge: Level 35
- (25) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (43) Perfect Zinger - Accuracy/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (11) Kismet - Accuracy +6%: Level 30
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Winter's Gift - Slow Resistance (20%): Level 50
- (A) HamiO:Golgi Exposure
- (33) HamiO:Golgi Exposure
- (33) HamiO:Golgi Exposure
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (34) Kinetic Combat - Damage/Endurance: Level 35
- (34) Kinetic Combat - Damage/Recharge: Level 35
- (34) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (46) Perfect Zinger - Accuracy/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (36) Performance Shifter - EndMod: Level 50
- (37) Endurance Modification IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (27) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (36) Kinetic Combat - Knockdown Bonus: Level 35
- (42) Kinetic Combat - Damage/Recharge: Level 35
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (37) Reactive Armor - Resistance/Recharge: Level 40
- (39) Reactive Armor - Resistance: Level 40
- (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (39) Reactive Armor - Endurance: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (29) HamiO:Enzyme Exposure
- (29) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (43) HamiO:Enzyme Exposure
- (A) Force Feedback - Chance for +Recharge: Level 50
- (36) Armageddon - Chance for Fire Damage: Level 50
- (37) Armageddon - Damage/Endurance: Level 50
- (40) Armageddon - Accuracy/Recharge: Level 50
- (40) Armageddon - Accuracy/Damage/Recharge: Level 50
- (42) Armageddon - Damage/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (40) HamiO:Enzyme Exposure
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Rectified Reticle - To Hit Buff: Level 20
- (45) Rectified Reticle - Increased Perception: Level 20
- (46) HamiO:Cytoskeleton Exposure
- (A) HamiO:Membrane Exposure
- (A) Absolute Amazement - Endurance/Stun: Level 50
- (48) Absolute Amazement - Stun: Level 50
- (48) Absolute Amazement - Stun/Recharge: Level 50
- (50) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (50) Absolute Amazement - Accuracy/Recharge: Level 50
- (50) Force Feedback - Chance for +Recharge: Level 50
- (A) Perfect Zinger - Taunt/Recharge/Range: Level 50
Level 1: Brawl- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (17) Kinetic Combat - Knockdown Bonus: Level 35
- (43) Kinetic Combat - Damage/Recharge: Level 35
- (48) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Celerity - +Stealth: Level 50
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Healing IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (45) Performance Shifter - EndMod: Level 50
- (45) Performance Shifter - EndMod/Recharge: Level 50
Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 30.38% Defense(Smashing)
- 30.38% Defense(Lethal)
- 8.5% Defense(Fire)
- 8.5% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 6% Defense(Psionic)
- 20.06% Defense(Melee)
- 9.75% Defense(Ranged)
- 11% Defense(AoE)
- 57.5% Enhancement(RechargeTime)
- 30% Enhancement(Accuracy)
- 15% FlySpeed
- 168.67 HP (11.25%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 15.95%
- 20% Perception
- 13% (0.217 End/sec) Recovery
- 12% (0.751 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 15% RunSpeed
Set Bonuses:
Kinetic Combat
(Stone Fist)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(High Pain Tolerance)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Mind Over Body)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
- 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
(Fast Healing)- 12% (0.751 HP/sec) Regeneration
(Fast Healing)- 2.5% (0.042 End/sec) Recovery
(Heavy Mallet)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Indomitable Will)- 7.5% Enhancement(RechargeTime)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Super Speed)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Seismic Smash)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Quick Recovery)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Boxing)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
- 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
(Heightened Senses)- 7.5% Enhancement(RechargeTime)
(Weave)- 7.5% Enhancement(RechargeTime)
(Tremor)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Strength of Will)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Tactics)- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
- 20% Perception
(Fault)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Brawl)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
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LotG bonuses are different than other 7.5% bonuses
rule of five still applies -
w/ the PVPIOs the lvl is irrelevant when it comes to the special IOs. Even though it may be a global, it is not limited by its level like regular globals.
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I use them to keep track of my favorite players. Sometimes they have a lot of alts.
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What does your friend intend to do with this brute? How will it be played?
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How is it done?
Is there a formula or something more elegant than trial and error? -
lol
I had problem with a site's security certificate which led me to find the error.
I was making plans and had accidentally changed the date on my computer.
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It shows my currently logged on character as having been offline for 67 and 68 days. It switches while I watch it.
It seems to have added 68 days to all toons offline time.
In an abundance of caution, I have left my toon logged on in a mish so that VG leadership doesn't transfer accidentally. -
Quote:I could be wrong. I don't think I am, but it has happened before.I don't know either. I have to admit it does seem redundant. I just don't want my stalker to disappoint teammates. If you've played them and never noted a really good reason to take additional stealth powers, then I'll just skip it.
I'm really glad I asked about this.
The only use I can think of in PVE is if you want to have something to cover the time it takes for hide to restart once it has been broken--8 sec iirc (or maybe 10).
I don't think many stalkers bother with this though. -
Quote:As far as benefiting the market, I am sure that sellers of temporal tracers were happy about it.Hi all, I've been on many threads concerning the expense of certain salvage and recipes.
Now I gave 3 days of my time seeing what effect I could have on certain piece of salvage (Temporal Tracers) and how much profit I could make out of it.
This is how it went:-
Day 1 saw 1053 pieces for sale, 35 bidders and the current price for these was 1k. I then proceeded to buy up these with 10 alts and relist them for 250k.
Day 2 saw 675 pieces, 186 bidders with current selling price of 300k. I still had 4 alts worth left of salvage.
Day 3 saw 800 pieces for sale, 345 bidders with a current selling price 300k-500k 0 salvage left.
Final accumlation saw that I had pocketed over 2bn in 3 days, and that I had risen that salvage from a comfortable 1k to anywhere from 300k-500k.
Now I am heavily in pocket (yay me) but I failed to see how I benefited the market.
Is this the way to work the market or did I do a no-no?
To be fair, he didn't say that he didn't take any losses.
He didn't tell us his buying cost--the price that anyone could be getting it for while he was experimenting.
And he didn't tell us what his investment was. How much money was spent acquiring these things.
So we really don't have a P&L statement or any knowledge of how long each day he didn't have bids out. -
Quote:Or you could just get a stealth IO.I'm kind of new to this AT. Just got my stalker to level 10. Is one of these better than the other as a supplement to your natural stealth? I always hear people complain about teaming with Stalkers who don't take an additional power.
I notice that super speed drops your threat level instead of only adding to your stealth radius, but concealment uses less end so you could have it going all the time.
http://wiki.cohtitan.com/wiki/Celerity:_Stealth
http://wiki.cohtitan.com/wiki/Unbounded_Leap:_Stealth
But outside of PVP I don't know what you need the extra sneakiness for. Can you explain?
In PVP, there'r varying levels of perception amongst the players so it can be really useful to stack stealths like hide + stealth + stealth IO.
Iirc, the PVE enemies that can see through hide can see through hide plus whatever. -
Quote:That's a huge selling point for me. It's by far the best use of most of my salvage afaict.Even if you are perma already having a little bit of cushion in exchange for some junk salvage you were going to toss onto WW or vendor anyway is never a bad thing.
I just craft til I run out of powers to get. There are some I really like, but I take w/e I can get. It's faster and often more useful than vendoring the crap. -
Quote:I am familiar with the explanation. What it doesn't take into account is opportunity costs.There are no diminishing returns on defense. In fact, every point of defense becomes more valuable than the last, until you hit the soft cap. Here's why:
At a certain point the benefit to your toon's over all playability is less from another drop of defense than a drop of recharge, or damage or acc or hold or whatever. Where that point is is highly variable. But at some point enough is enough.
I have seen toons that have gimped their attack chains or whatnot just to reach the magical soft cap.
Also, depending on your playstyle, you may not notice the difference between 35% and 36% or 43% and 45%. If you're not pushing the top end of what you take on, then you have a lot of def 'sitting idle' so to speak. You could survive just as much with less def. If, in the course of your normal play, the damage that makes it through is entirely survivable, does it matter if your def is 1% or 25% or 45%?
If you're not pushing the limits of your toon, you will probably not notice that much difference in survivability in actual play when it comes to 1 or 2 percentage points despite what the numbers say in theory.
IOW, being able to survive twice as much incoming potential damage only really matters if you're actually going to face twice as much incoming potential damage.
Also, some combinations of res and def below the soft cap can be as strong as or even stronger than def soft cap alone when it comes to survivability.
Def is very nice, but one or two more points of def isn't always the best choice for a toon. Whether that amount of def is worth the opportunity cost is for each player to say for each particular toon. There's not a pat blanket answer. -
Accuracy and tohit are different.
http://wiki.cohtitan.com/wiki/Attack_Mechanics
In general, 1 Acc SO is sufficient accuracy.
If you fight over your level, you may want more. Usually no more that 2 Acc SOs.
from here, http://wiki.cohtitan.com/wiki/Attack...cs#Data_Tables you can see that 2 lvl 50 Acc IOs will get you to above 'regular' levels with +4 critters
In addition to Acc, you can get the Kismet enhancement that gives you +tohit.
Any +tohit is 'enough.'
Perhaps your friend lacks sufficient accuracy or is fighting critters with -tohit? -
Quote:If you haven't slotted your greens to max, then it will help. The weaker your green (heal) slotting is, the more it will help.Anyone have any experience with that?
I'm trying out Musculature on my BS/Regen scrapper, but was curious to know if the healing component of the SRB would be a worthwhile alternative.
If you're maxed already, it won't help too much. -