Alpha_A

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  1. It really depends. If it's for leveling, hasten is always nice. If you are a fan of combos, having them up faster if they miss is good as well. Also, with the changes to /Elec, I imagine that you'd want Energize up as much as possible. In the end, hasten is always nice, but never really "mandatory".

    What do you want out of the build? Any more information?

    -Alpha
  2. Oh Fire Kin Master, you are a crazy one! I've been following this thread closely and, honestly, it's one of the most entertaining parts of my day.

    And for all those who may be wondering, this isn't some epic troll. I recently had the honor of teaming with this legend on a farm and asked him this question while he was in the middle of fighting a mob with his BF ingame, BOObYMasTerR (or something close to that). They replied in unison that this was 1000% sincere and that he truly has the best build EVARRR. And, for the record, my non-purpled Arch/MM can keep up with his multi-billion inf build with ease. Anyways, since when is an "uber" farm build supposed to be about being able to handle extremely hard mobs. The whole point is speed and drops/inf/xp per min.

    Honestly, there's no hope for this kid. I'm not sure if he even reads this, 'cuz he sure is oblivious to what everyone's saying.......
  3. Alpha_A

    "Cheap" DM/SD

    Thanks for the build Forge. Just a quick heads-up, you're over the ranged and melee softcap by around 5%. You'd be better off dropping maneuvers and grabbing hasten for some added recharge.
    That will put you under the AoE softcap, but you can just do something simple to help with that. There are a few other things that need to be looked at as well but, for now, this should add a little more rech.


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  4. Alpha_A

    "Cheap" DM/SD

    Hey all. My DM/SD recently hit 50 and I'm looking for a good build. Now, I've done my homework, but most if not all of the AV soling builds I see use the PVP +def IO. I'm not willing to shell out over 2 bil for one little IO, so I was just wondering if any of you have a nice, fairly cheap build for AV soloing.
    The most I really want to spend is 1.2 bil, but I have a little wiggle room there.

    Thanks in advance!
    ~Alpha
  5. Hey Elric, here's my Arch/MM build. I've experimented with different builds, but this is your best bet, especially for solo farming. It's relatively cheap and very effective. Although Nemu's advice is good, Explosive Shot is really only good as an IO mule (IMO). Unless you have someone reliably rooting the baddies, ES is just going to scatter the mob. In teams this means people getting pissed and in farming it means a slower run, but YMMV.

    For obvious reasons, +Rech is very important as an Arch/MM. However, survivability can't be overlooked. I've had friends who've tried to build an arch/mm for pure recharge after seeing how good mine is in action but, most of the time, they just end up eating pavement. That's why I also build for the s/l softcap. You have no idea how useful it is until you try it.

    So, without further ado, here's the build:Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fallen: Level 50 Magic Blaster
    Primary Power Set: Archery
    Secondary Power Set: Mental Manipulation
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Aimed Shot -- Empty(A)
    Level 1: Subdual -- Enf'dOp-Acc/Immob(A), Enf'dOp-Immob/Rng(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/Rchg(5), Enf'dOp-Acc/Immob/Rchg(7)
    Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11)
    Level 4: Telekinetic Thrust -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Knock%(7), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
    Level 6: Combat Jumping -- DefBuff-I(A)
    Level 8: Blazing Arrow -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15), Decim-Acc/Dmg(15), Decim-Dmg/EndRdx(17)
    Level 10: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(17)
    Level 12: Fistful of Arrows -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(19), Posi-Dmg/EndRdx(19), Posi-Acc/Dmg(21), Posi-Acc/Dmg/EndRdx(21)
    Level 14: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(23), Posi-Dmg/EndRdx(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25)
    Level 16: Concentration -- RechRdx-I(A), RechRdx-I(50)
    Level 18: Super Jump -- ULeap-Stlth(A)
    Level 20: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(50)
    Level 24: Weave -- EndRdx-I(A), DefBuff-I(50)
    Level 26: Drain Psyche -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Rchg(27), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal/Rchg(31), Dct'dW-EndRdx/Rchg(34), Acc-I(36)
    Level 28: Stunning Shot -- RzDz-EndRdx/Stun(A), RzDz-Acc/Rchg(29), RzDz-Acc/EndRdx(29), RzDz-Acc/Stun/Rchg(31), RzDz-Immob%(31)
    Level 30: World of Confusion -- Mlais-Dam%(A), Mlais-Conf/Rng(37), Mlais-Acc/EndRdx(37), Mlais-EndRdx/Conf(37), Mlais-Acc/Rchg(39)
    Level 32: Rain of Arrows -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(33), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg(33), Posi-Dmg/Rchg(34), RechRdx-I(34)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Psychic Shockwave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Rchg(40), Sciroc-Dmg/Rchg(40)
    Level 41: Flash Freeze -- FtnHyp-Plct%(A), FtnHyp-Sleep(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/Rchg(43)
    Level 44: Frozen Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx(46)
    Level 47: Hoarfrost -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(48), RechRdx-I(48), RechRdx-I(48)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance



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  6. Alpha_A

    Bots/Dark

    Sorry for the delay Mylia, was buisy with RL. Here's a version of my build. It's fairly cheap because, to tell the truth, bots/dark functions just fine without a heap of shiny IOs.
    I'm sitting at the softcap to s/l (with the 12% buff from my prot. bots), although it is unnecessary considering all of the -to hit going on.

    **Just some extra information to help with understanding what is needed defense-wise when to-hit debuffs are involved, feel free to skip it.

    Lvl 50 AVs have 85% to-hit debuff resistance, lvl 52s have 86%
    So:
    A Lvl 50 AV - DN + Fluffy should give a 7.05% to-hit debuff
    A Lvl 52 AV - DN + Fluffy should give a 6.58% to-hit debuff**


    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Dark Miasma
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Presence
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Battle Drones -- SvgnRt-Acc/Dmg(A), BldM'dt-Acc/Dmg(3), BriL'shp-Acc/Dmg(3), EdctM'r-Acc/Dmg(5), BldM'dt-Acc(5), BldM'dt-Dmg(34)
    Level 1: Twilight Grasp -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(31), Theft-+End%(43)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(40)
    Level 4: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(9), DarkWD-ToHitDeb/EndRdx(11), DarkWD-ToHitDeb(11), EndRdx-I(13)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(39)
    Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), SvgnRt-Acc/Dmg(13), BriL'shp-Acc/Dmg(15), EdctM'r-Acc/Dmg(15), DefBuff-I(17), DefBuff-I(17)
    Level 14: Health -- Numna-Regen/Rcvry+(A)
    Level 16: Shadow Fall -- RedFtn-Def(A), RedFtn-EndRdx(19), RedFtn-Def/EndRdx(19), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(45)
    Level 18: Combat Jumping -- DefBuff-I(A), DefBuff-I(45)
    Level 20: Super Jump -- Jump-I(A)
    Level 22: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(37), Mocking-Rchg(37), Mocking-Taunt/Rng(37)
    Level 24: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-EndRdx(25), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(46)
    Level 26: Assault -- EndRdx-I(A), EndRdx-I(27), EndRdx-I(27)
    Level 28: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(34), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(46), EndRdx-I(46)
    Level 30: Assault Bot -- BldM'dt-Acc(A), BldM'dt-Dmg(31), BldM'dt-Acc/Dmg(31), SvgnRt-Acc(33), SvgnRt-Acc/Dmg(33), S'bndAl-Dmg(33)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(45)
    Level 38: Dark Servant -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(40), Acc-I(40), Immob-I(43)
    Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-EndRdx(42), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(43)
    Level 44: Power Boost -- RechRdx-I(A)
    Level 47: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-Fear/Rng(48), Abys-EndRdx/Fear(48), Abys-Dam%(48), Abys-Acc/EndRdx(50)
    Level 49: Acrobatics -- EndRdx-I(A), EndRdx-I(50), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 2.5% Defense(Smashing)
    • 2.5% Defense(Lethal)
    • 6.88% Defense(Fire)
    • 6.88% Defense(Cold)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 1.25% Defense(Melee)
    • 6.25% Defense(Ranged)
    • 3.44% Defense(AoE)
    • 1.8% Max End
    • 2.75% Enhancement(Terrorized)
    • 46.3% Enhancement(RechargeTime)
    • 9% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 10% FlySpeed
    • 57.2 HP (7.13%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 6.6%
    • MezResist(Sleep) 2.75%
    • MezResist(Terrorized) 2.2%
    • 12.5% (0.21 End/sec) Recovery
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 10% RunSpeed



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    Let me know if you have any questions, want adjustments made, or whatever!

    -Alpha
  7. Alpha_A

    Bots/Dark

    Just from taking a quick look, the build seems fairly solid. There are only a few problems that stick out to me.

    The biggest one is how do you plan on keeping the GM/AV's aggro on you? There's really no point in having softcap'd defense if the AV's smacking your bots around and ignoring you. Since you're not trying to cap for ranged only, hover is pretty much useless. I would take it out and replace it with a taunt from the presence pool.

    Second would be that you'd get way more mileage out of Assault than Vengance as an AV soloer. Just swap them out if you can afford the end usage.

    Tactics looks way over slotted to me. I know that you did that for the set bonuses, but there are many easier and cheaper ways to do it.

    My Bots/Dark is an AV soloer as well with softcap'd s/l defense. I can't seem to find my build at the moment, but I'll throw it together later when I get home.

    -Alpha
  8. Quick question, anyone know whether the defense in the builds above was when 1 ally was in range of Phalanx Fighting? If so, then I'm going to have to rework all of these builds
  9. Quote:
    I also have a DM/SD. I have some questions though.

    Any particular reason why you guys chose to go with Against all Odds so late? I think I got it as soon as it was available or something. And I took the fighting pool early on as well.

    Also, why all the doctored wounds in true grit? Is there a particular reason you didnt slot the three resistance slots there? or did you make up for it elsewhere? Or was it that you sacrificed resistance for something else?

    I'm just trying to get a different perspective on how I might build my DM/SD. he's only 36 now.

    Oh also, i went with the flight pool rather than super jump because I can get air superiority and then flight. I have another attack and then the travel power. This attack replaces the shadow punch I might've taken for the attack chain. I four slotted it with Kinetic combat. The target I attack can barely stay on their feet if they aren't too high lvled and a boss or something. I can even knock bosses down though.
    Yup, Prey pretty much summed it up for ya. The one thing I will say, though, is that you'd get much more use out of hover than Air Sup. I personally prefer leaping to flight, so that's why I took CJ, but the extra defense is just enough to push you to the softcap.
    Also, grabbing Air Sup to slot Kinetic Combat isn't all that helpful on a /SD toon....but that's just my 2 inf.

    Looking back at the build, I just noticed something. Is mids showing the defense from Phalanx Fighting with one teammate in range? If so, then that would mean that I'm under the softcap and will have to redo this build again

    -Alpha
  10. Call me crazy, but it looks as if you re-posted my exact build Santo. I'm guessing that wasn't your intention, but thanks anyways.

    Anyone else have some feedback?

    -Alpha
  11. Hey all. First off, let me apologize in advance if this was posted recently. The boards lag my computer to no end (for reasons unknown to me) and search freezes it almost entirely.

    Now onto my build. I made it in order to (hopefully) solo some AVs blueside, so that would be the main goal of my build. My budget is around 1 bil, so no purples, at least until the prices drop. So, without further ado, here's my build. Let me know what you think.


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DM: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Red Fortune - Endurance/Recharge
    • (13) Red Fortune - Defense
    • (13) Red Fortune - Defense/Endurance
    • (15) Red Fortune - Endurance
    • (19) Red Fortune - Defense/Recharge
    • (34) Red Fortune - Defense/Endurance/Recharge
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense
    • (9) Luck of the Gambler - Defense/Recharge
    • (9) Luck of the Gambler - Recharge Speed
    Level 4: True Grit
    • (A) Doctored Wounds - Heal
    • (11) Doctored Wounds - Heal/Endurance
    • (15) Doctored Wounds - Heal/Recharge
    • (17) Doctored Wounds - Heal/Endurance/Recharge
    • (33) Doctored Wounds - Endurance/Recharge
    Level 6: Boxing
    • (A) Damage Increase IO
    Level 8: Siphon Life
    • (A) Touch of the Nictus - Healing
    • (11) Touch of the Nictus - Accuracy/Healing
    • (21) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (23) Mako's Bite - Accuracy/Damage
    • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (25) Mako's Bite - Damage/Recharge
    Level 10: Active Defense
    • (A) HamiO:Membrane Exposure
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (39) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 20: Swift
    • (A) Run Speed IO
    Level 22: Health
    • (A) Miracle - +Recovery
    • (27) Miracle - Heal
    Level 24: Stamina
    • (A) Performance Shifter - EndMod/Accuracy
    • (29) Performance Shifter - EndMod
    • (31) Performance Shifter - Chance for +End
    • (34) Performance Shifter - EndMod/Recharge
    Level 26: Soul Drain
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 28: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Tough
    • (A) Impervium Armor - Resistance
    • (31) Impervium Armor - Resistance/Endurance
    • (36) Impervium Armor - Resistance/Endurance/Recharge
    • (36) Impervium Armor - Endurance/Recharge
    • (37) Steadfast Protection - Resistance/+Def 3%
    Level 32: Midnight Grasp
    • (A) Crushing Impact - Accuracy/Damage
    • (40) Mako's Bite - Damage/Endurance
    • (40) Mako's Bite - Accuracy/Damage
    • (40) Mako's Bite - Damage/Recharge
    • (42) Crushing Impact - Damage/Recharge
    • (50) Crushing Impact - Damage/Endurance/Recharge
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    Level 38: Dark Consumption
    • (A) Performance Shifter - EndMod/Accuracy
    • (42) Performance Shifter - EndMod
    • (43) Performance Shifter - EndMod/Accuracy/Recharge
    • (43) Performance Shifter - Accuracy/Recharge
    • (45) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - Chance for +End
    Level 41: Touch of Fear
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (43) Glimpse of the Abyss - Accuracy/Endurance
    • (45) Glimpse of the Abyss - Fear/Range
    • (46) Glimpse of the Abyss - Endurance/Fear
    • (46) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 44: Weave
    • (A) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Defense
    • (46) Red Fortune - Defense/Endurance
    • (48) Red Fortune - Defense/Endurance/Recharge
    • (48) Red Fortune - Endurance
    • (48) Red Fortune - Endurance/Recharge
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    Level 49: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 8.63% Defense(Smashing)
    • 8.63% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 8.63% Defense(Energy)
    • 8.63% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 14.3% Defense(Melee)
    • 14.3% Defense(Ranged)
    • 12.4% Defense(AoE)
    • 2.25% Max End
    • 4% Enhancement(Heal)
    • 45% Enhancement(Accuracy)
    • 61.3% Enhancement(RechargeTime)
    • 2.75% Enhancement(Terrorized)
    • 10% FlySpeed
    • 190.8 HP (14.2%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 16%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 10% (0.17 End/sec) Recovery
    • 20% (1.12 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 10% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |2|
    |-------------------------------------------------------------------|

    -Alpha
  12. Hey all. After a recent respec of my Rad/Sonic, I was wondering how the build would look to all of the veteran defenders out there.

    With my past build, I was able to take down both Battle Maiden and Bobcat solo in a fairly easy (albeit slow) fight. I found myself being hit much more often than I expected, but I thought that the RNG might just be hating on me that day.

    My main concern for the build is hitting the softcap for ranged defense. Now, being that I'm no number-cruncher, I just guessed that something around 40% would be good enough considering RI's 47.5% to-hit debuff. Now, I know all about the purple patch, and that's why I'm coming here to ask if anyone has a concrete number for hitting the softcap.

    I'll also post my build in case anyone has any feedback for me.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Infectious Smile: Level 50 Natural Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Sonic Attack
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(34)
    Level 1: Shriek -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
    Level 2: Radiation Infection -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(37), DarkWD-ToHitDeb(37), DarkWD-ToHitdeb/Rchg/EndRdx(39), EndRdx-I(40)
    Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40), EndMod-I(43), EndMod-I(46), EndMod-I(50)
    Level 6: Enervating Field -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(37)
    Level 8: Mutation -- RechRdx-I(A)
    Level 10: Scream -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg(11), Thundr-Dmg/Rchg(23), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg/Rchg(27)
    Level 12: Howl -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(13), Posi-Dmg/EndRdx(13), Posi-Acc/Dmg(19), Posi-Acc/Dmg/EndRdx(21)
    Level 14: Lingering Radiation -- TmpRdns-Acc/Dmg/Slow(A), TmpRdns-Acc/EndRdx(15), TmpRdns-Rng/Slow(15), TmpRdns-Dmg/Slow(17), TmpRdns-Acc/Slow(17), TmpRdns-EndRdx/Rchg/Slow(19)
    Level 16: Swift -- Flight-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21)
    Level 22: Amplify -- RechRdx-I(A)
    Level 24: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(25), Zephyr-Travel(25)
    Level 26: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(27)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 30: Maneuvers -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx(33), RedFtn-Def(34)
    Level 32: Assault -- EndRdx-I(A), EndRdx-I(33), EndRdx-I(33)
    Level 35: EM Pulse -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36)
    Level 38: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(39), Clrty-Stlth(39)
    Level 41: Dominate -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-Acc/Hold(42), Lock-Acc/Rchg(42), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43)
    Level 44: World of Confusion -- Mlais-Conf/Rng(A), Mlais-Acc/EndRdx(45), Mlais-Dam%(45), Mlais-Acc/Conf/Rchg(45), Mlais-EndRdx/Conf(46), Mlais-Acc/Rchg(46)
    Level 47: Mass Hypnosis -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Plct%(48), FtnHyp-Sleep(48), FtnHyp-Sleep/Rchg(48), FtnHyp-Acc/Sleep/Rchg(50)
    Level 49: Mind Over Body -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 23.3% Defense(Energy)
    • 23.3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 32.4% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 0.9% Max End
    • 2.5% Enhancement(Held)
    • 4% Enhancement(Heal)
    • 1.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(Confused)
    • 56.3% Enhancement(RechargeTime)
    • 1.5% Enhancement(FlySpeed)
    • 1.5% Enhancement(JumpSpeed)
    • 38% Enhancement(Accuracy)
    • 1.5% Enhancement(JumpHeight)
    • 13% FlySpeed
    • 15.3 HP (1.5%) HitPoints
    • 13% JumpHeight
    • 13% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.2%
    • MezResist(Immobilize) 2.2%
    • MezResist(Terrorized) 2.2%
    • 20.5% (0.34 End/sec) Recovery
    • 6.62% Resistance(Fire)
    • 6.62% Resistance(Cold)
    • 13% RunSpeed



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    My main goal is to be able to solo AVs as well as some GMs, but I also want to take him on some TFs.

    Thanks

    -Alpha
  13. I'm not a real PvPer, so I can't comment, but here is your build to make it easier for others to look at.
    Good luck.

    -Alpha
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Vizion Ourel: Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fitness
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Hack
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Endurance
    • (3) Crushing Impact - Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    • (7) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Fast Healing
    • (A) Empty
    Level 2: Reconstruction
    • (A) Healing IO
    • (7) Healing IO
    • (9) Healing IO
    • (9) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 4: Slice
    • (A) Obliteration - Damage
    • (11) Obliteration - Accuracy/Recharge
    • (11) Obliteration - Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (15) Obliteration - Chance for Smashing Damage
    Level 6: Quick Recovery
    • (A) Endurance Modification IO
    • (15) Endurance Modification IO
    • (17) Endurance Modification IO
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 10: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (19) Adjusted Targeting - To Hit Buff
    • (21) Adjusted Targeting - Recharge
    • (21) Adjusted Targeting - Endurance/Recharge
    Level 12: Combat Jumping
    • (A) Empty
    Level 14: Super Speed
    • (A) Empty
    Level 16: Parry
    • (A) Defense Buff IO
    • (23) Defense Buff IO
    • (23) Defense Buff IO
    • (25) Accuracy IO
    Level 18: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (25) Doctored Wounds - Endurance/Recharge
    • (27) Doctored Wounds - Heal/Recharge
    • (27) Doctored Wounds - Heal/Endurance/Recharge
    • (29) Doctored Wounds - Heal
    • (29) Doctored Wounds - Recharge
    Level 20: Integration
    • (A) Healing IO
    • (31) Healing IO
    • (31) Healing IO
    • (31) Endurance Reduction IO
    Level 22: Resilience
    • (A) Resist Damage IO
    • (33) Resist Damage IO
    • (33) Resist Damage IO
    Level 24: Whirling Sword
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    Level 26: Disembowel
    • (A) Crushing Impact - Accuracy/Damage
    • (36) Crushing Impact - Damage/Endurance
    • (36) Crushing Impact - Damage/Recharge
    • (37) Crushing Impact - Accuracy/Damage/Recharge
    • (37) Crushing Impact - Accuracy/Damage/Endurance
    • (37) Crushing Impact - Damage/Endurance/Recharge
    Level 28: Instant Healing
    • (A) Numina's Convalescence - Heal/Endurance
    • (39) Numina's Convalescence - Endurance/Recharge
    • (39) Numina's Convalescence - Heal/Recharge
    • (39) Numina's Convalescence - Heal/Endurance/Recharge
    • (40) Numina's Convalescence - Heal
    • (40) Numina's Convalescence - +Regeneration/+Recovery
    Level 30: Super Jump
    • (A) Empty
    Level 32: Head Splitter
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 35: Air Superiority
    • (A) Damage Increase IO
    • (43) Damage Increase IO
    • (43) Damage Increase IO
    • (45) Recharge Reduction IO
    • (45) Accuracy IO
    • (45) Accuracy IO
    Level 38: Hurdle
    • (A) Empty
    Level 41: Health
    • (A) Empty
    Level 44: Stamina
    • (A) Endurance Modification IO
    • (46) Endurance Modification IO
    • (46) Endurance Modification IO
    Level 47: Web Grenade
    • (A) Immobilisation Duration IO
    • (48) Immobilisation Duration IO
    • (48) Slow IO
    • (48) Recharge Reduction IO
    • (50) Accuracy IO
    Level 49: Targeting Drone
    • (A) Adjusted Targeting - To Hit Buff
    • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (50) Adjusted Targeting - To Hit Buff/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 5.63% Defense(Smashing)
    • 5.63% Defense(Lethal)
    • 1.88% Defense(Energy)
    • 1.88% Defense(Negative)
    • 11.3% Defense(Melee)
    • 3.75% Defense(Ranged)
    • 50% Enhancement(Accuracy)
    • 25% Enhancement(RechargeTime)
    • 10% Enhancement(Heal)
    • 55.2 HP (4.12%) HitPoints
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 4.4%
    • MezResist(Stun) 6.6%
    • MezResist(Terrorized) 2.2%
    • 12% (0.67 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 2.52% Resistance(Energy)
    • 2.52% Resistance(Negative)
    • 1.26% Resistance(Toxic)
    • 6.26% Resistance(Psionic)



    Code:
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  14. <QR>

    It's late and I'm tired, but nothing stands out to me as completely horrible. It actually looks like a fairly solid build. The only things that I notice as 'bad' are some of the power slottings. But it looks like they're just IO mules, so it doesn't matter.

    The one thing I will say, though is that I've tried /Mu in the past on my SS/WP and didn't like it too much. The main thing is that Elec. Fences doesn't mesh well with Foot Stomp. The -Kb negates the damage mitigation, which is fairly helpful although not life-changing. Unless you're using it as a set mule, it's next to worthless (imo).

    I would definitely recommend Soul as your PPP. Great damage in Gloom and Dark Oblit and some nice debuffs in DN (of you choose to take it).

    But that's just me. As I said, I'm half-asleep, so you can take what I say with a grain of salt.

    -Alpha
  15. Ok, so here's the build that you requested. It's a much cheaper version of the one that I was running with you, but still very effective. It has soft capped smashing/lethal defense and good recharge once you get some Siphon Speeds stacked up.
    Let me know if you have any questions
    -Alpha

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char
    • (A) Entropic Chaos - Accuracy/Damage
    • (15) Entropic Chaos - Damage/Recharge
    • (15) Entropic Chaos - Damage/Endurance
    • (27) Entropic Chaos - Damage/Endurance/Recharge
    • (27) Entropic Chaos - Chance of Heal Self
    Level 1: Transfusion
    • (A) Doctored Wounds - Heal
    • (3) Doctored Wounds - Recharge
    • (3) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Endurance/Recharge
    • (5) Doctored Wounds - Heal/Recharge
    • (29) Accuracy IO
    Level 2: Fire Cages
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (7) Enfeebled Operation - Accuracy/Endurance
    • (7) Enfeebled Operation - Endurance/Immobilize
    • (9) Enfeebled Operation - Immobilize/Range
    • (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
    Level 4: Ring of Fire
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (11) Enfeebled Operation - Endurance/Immobilize
    • (11) Enfeebled Operation - Accuracy/Endurance
    • (13) Enfeebled Operation - Immobilize/Range
    Level 6: Combat Jumping
    • (A) Defense Buff IO
    Level 8: Hot Feet
    • (A) Multi Strike - Accuracy/Damage
    • (13) Multi Strike - Damage/Endurance
    • (17) Multi Strike - Damage/Recharge
    • (17) Multi Strike - Damage/Endurance/Recharge
    • (29) Endurance Reduction IO
    Level 10: Siphon Speed
    • (A) Recharge Reduction IO
    • (25) Accuracy IO
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Health
    • (A) Healing IO
    Level 16: Flashfire
    • (A) Stupefy - Endurance/Stun
    • (25) Stupefy - Accuracy/Stun/Recharge
    • (34) Stupefy - Accuracy/Endurance
    • (34) Stupefy - Stun/Range
    • (34) Stupefy - Accuracy/Recharge
    Level 18: Cinders
    • (A) Basilisk's Gaze - Recharge/Hold
    • (19) Basilisk's Gaze - Accuracy/Hold
    • (19) Basilisk's Gaze - Accuracy/Recharge
    • (21) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 24: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 26: Boxing
    • (A) Kinetic Combat - Damage/Endurance
    • (31) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    Level 28: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (43) Titanium Coating - Resistance
    • (46) Titanium Coating - Endurance
    Level 30: Weave
    • (A) Red Fortune - Defense/Endurance/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Defense/Endurance
    • (37) Red Fortune - Endurance
    • (37) Red Fortune - Defense
    Level 32: Fire Imps
    • (A) Blood Mandate - Damage
    • (33) Blood Mandate - Accuracy/Damage
    • (33) Blood Mandate - Accuracy/Endurance
    • (33) Blood Mandate - Accuracy/Damage/Endurance
    Level 35: Transference
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (37) Efficacy Adaptor - EndMod
    • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (40) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Endurance
    • (43) Efficacy Adaptor - EndMod/Accuracy
    Level 38: Fulcrum Shift
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Accuracy IO
    • (39) Accuracy IO
    Level 41: Fissure
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 44: Rock Armor
    • (A) Red Fortune - Defense
    • (45) Red Fortune - Endurance
    • (45) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Defense/Endurance
    • (46) Defense Buff IO
    • (46) Defense Buff IO
    Level 47: Seismic Smash
    • (A) Damage Increase IO
    • (48) Damage Increase IO
    • (48) Recharge Reduction IO
    • (48) Accuracy IO
    Level 49: Earth's Embrace
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Healing IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 6.5% DamageBuff(Smashing)
    • 6.5% DamageBuff(Lethal)
    • 6.5% DamageBuff(Fire)
    • 6.5% DamageBuff(Cold)
    • 6.5% DamageBuff(Energy)
    • 6.5% DamageBuff(Negative)
    • 6.5% DamageBuff(Toxic)
    • 6.5% DamageBuff(Psionic)
    • 11.8% Defense(Smashing)
    • 11.8% Defense(Lethal)
    • 4.88% Defense(Fire)
    • 4.88% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 7.38% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 3.94% Defense(AoE)
    • 2.25% Max End
    • 4% Enhancement(Heal)
    • 45% Enhancement(RechargeTime)
    • 9% Enhancement(Accuracy)
    • 3% Enhancement(Stun)
    • 6% Enhancement(Immobilize)
    • 45.8 HP (4.5%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.75%
    • MezResist(Immobilize) 7.15%
    • MezResist(Sleep) 3.85%
    • MezResist(Stun) 3.3%
    • MezResist(Terrorized) 2.2%
    • 10% (0.17 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 3.75% Resistance(Negative)
  16. Quote:
    I didn't actually have hover... I took fly because I had Air Superiority as a major part of my attack chain, so it seemed silly to take another travel pool.
    Wow, sorry 'bout that. I just remembered seeing the flight pool when I was making that build.

    Quote:
    Mu I took for concept reasons, despite the fact I know it's sub-optimal compared to Soul... I can see him tossing lightning bolts Captain Marvel style, but dark powers kind of don't fit him (He's flashy).
    Oh, okay, I didn't think about that. I've never built a toon around a specific concept before, so I'm just used to maximizing performance

    As for the build that you posted, it looks good. I only have 2 suggestions:
    One is to slot Air Sup with Kinetic Combat instead to get a little extra defense (since that Crushing Impact wasn't really doing anything.)
    The other is to get rid of Elec Fences since it looks like you won't use it anyway. I would put hover in as an IO mule instead, just drop a LoTG rech+ in there and you have a little extra recharge to help just in case you get debuffed.
    It'll look like this
    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(43)
    Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(3), Heal-I(3), S'fstPrt-ResDam/Def+(5), Heal-I(50)
    Level 2: Haymaker -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(15), Hectmb-Dmg(15)
    Level 4: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(43), Aegis-ResDam/Rchg(46), Aegis-EndRdx/Rchg(46)
    Level 6: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(11)
    Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(13), LkGmblr-Rchg+(50)
    Level 12: Swift -- Run-I(A)
    Level 14: Health -- RgnTis-Regen+(A)
    Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39)
    Level 18: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(21), AdjTgt-ToHit(23)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21)
    Level 22: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(23)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25), RechRdx-I(27), RechRdx-I(27), RechRdx-I(46)
    Level 26: Boxing -- Dmg-I(A)
    Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-EndRdx/Rchg(29), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(37)
    Level 30: Weave -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(31), Ksmt-EndRdx/Rchg(31), Ksmt-Def/EndRdx/Rchg(31), Ksmt-ToHit+(34), LkGmblr-Rchg+(39)
    Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), FrcFbk-Rechg%(50)
    Level 35: Heightened Senses -- RedFtn-Def(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(37)
    Level 38: Fast Healing -- Heal-I(A)
    Level 41: Mu Lightning -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Acc/Rchg(43)
    Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(48)
    Level 47: Hover -- LkGmblr-Rchg+(A)
    Level 49: Fly -- Frbd-Stlth(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 12.4% Defense(Fire)
    • 12.4% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.88% Defense(Melee)
    • 3% Defense(Ranged)
    • 12.4% Defense(AoE)
    • 4% Enhancement(Heal)
    • 98.8% Enhancement(RechargeTime)
    • 68% Enhancement(Accuracy)
    • 5% FlySpeed
    • 118.1 HP (7.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 1.65%
    • MezResist(Immobilize) 9.35%
    • MezResist(Terrorized) 2.2%
    • 13.5% (0.23 End/sec) Recovery
    • 16% (1 HP/sec) Regeneration
    • 10.1% Resistance(Fire)
    • 10.1% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 15% RunSpeed
    • 6.5% XPDebtProtection

    My only question is how much do you really use Air Sup? I liked using it as a filler while I was leveling, but once I hit 50 and got slotted, my chain was complete. Especially with all of this recharge, you'll never be left without an attack
  17. Okay, so here's the build. I've gotten hasten down to 117.4 seconds, so you are going to be a foot-stomping machine.
    I kept the powers that it seemed like you wanted, such as hover and fly.
    I've tried Mu in the past, but I didn't like the fact that it stops Foot Stomp's knockdown. That's why I put in Soul. Great damage and some good debuffs in DN. You really don't notice the end cost after a while, but it does boost your survivability.
    Now this build will be VERY expensive but, once you have it, you will be amazing.

    Just let me know if you wanted anything else in the build or if you want some things moved around.

    -Alpha

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(43)
    Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(3), Heal-I(3), Heal-I(5), S'fstPrt-ResDam/Def+(5)
    Level 2: Haymaker -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(15), Hectmb-Dmg(15)
    Level 4: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(43), Aegis-ResDam/Rchg(46), Aegis-EndRdx/Rchg(46), Aegis-ResDam/EndRdx/Rchg(46)
    Level 6: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7)
    Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(11)
    Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(13), LkGmblr-Rchg+(50)
    Level 12: Swift -- Run-I(A)
    Level 14: Health -- RgnTis-Regen+(A)
    Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39)
    Level 18: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(21), AdjTgt-ToHit(23)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21)
    Level 22: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(23)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25), RechRdx-I(27), RechRdx-I(27), RechRdx-I(50)
    Level 26: Boxing -- Dmg-I(A)
    Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-EndRdx/Rchg(29), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(37)
    Level 30: Weave -- RedFtn-Def(A), RedFtn-EndRdx(31), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), LkGmblr-Rchg+(39)
    Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34)
    Level 35: Heightened Senses -- RedFtn-Def(A), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(37)
    Level 38: Hover -- LkGmblr-Rchg+(A)
    Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Acc/Rchg(43)
    Level 44: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45), DarkWD-ToHitDeb(45)
    Level 47: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
    Level 49: Fly -- Frbd-Stlth(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 12.4% Defense(Fire)
    • 12.4% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 12.4% Defense(AoE)
    • 68% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 95% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 118.1 HP (7.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 8.8%
    • MezResist(Terrorized) 2.2%
    • 14.5% (0.24 End/sec) Recovery
    • 16% (1 HP/sec) Regeneration
    • 11.3% Resistance(Fire)
    • 11.3% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 15% RunSpeed
    • 5% XPDebtProtection



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  18. Hey Paladin, this is just a quick post to let you know that I'll post a build tomorrow. It's way too late here and I have to get up at 5 AM tomorrow.

    -Alpha
  19. Hmm... I'm not really sure what it is that you're going for in this. You seem to be trying to slot for ranged defense, but /WP gives none to work off of. One huge no-no for me is slotting that numi unique in anything but a passive. The first thing that I would do is take that out of there and put it in fast healing or health.
    Right off the bat I see that HPT is under slotted. I like around 2 health and 2 resistance IOs in there, but that's personal taste.
    Strength of Will definitely does not deserve more than one slot, let alone 6.

    If you could give me more of an idea as to what you're going for in this build I could help you more, but right now, I don't really see it. With all of your set bonuses, you only end up getting 17.5 ranged def and 14 s/l.

    -Alpha
  20. Quote:
    Slot Earth's Embrace for heal and rech, not resistance. I recommend 5 slotting Doctored Wounds.

    Find a place to put the steadfast +3 def unique.

    Slot Granite armor for resistance as well as defense. Sorta like this:

    Level 38: Granite Armor

    * (A) Defense Buff IO
    * (39) Luck of the Gambler - Recharge Speed
    * (40) Gift of the Ancients - Run Speed +7.5%
    * (42) Aegis - Resistance/Endurance
    * (46) Aegis - Resistance
    * (46) HamiO:Ribosome Exposure
    ^ This.
    Also, health seems a little over-slotted to me. I'm guessing that you just want some more set bonuses, though, so it's not that big of a deal.

    I'd take the Rgn Tissue unique out of rooted and put in into health (Just take out a Numi enhance instead). Also, switch the enhances in rooted to Doctored Wounds, you'll get much more mileage out of that.
  21. Alpha_A

    Brute? MEH!

    Well, /WP is always a reliable secondary to play. It's a well balanced set that, imo, makes it much less painful to level.
    As for a primary, I'm not really sure what you want. DM is great, and I'm sure you know that by now. If you want some screen shaking "KAPOW", "BAM", "SMASH" action, then Stone Melee is a great choice and provides some good mitigation.
    If I counted right, you've only played 2 brutes up into their 30s. That's not too telling about how they'll perform later. If you want an AT that is soloing a mish full of +2 carnies at in their 20s, then It'll be hard to find. Just pick one brute, give it some time, and odds are it will be a beast once you ding 50.

    Good Luck
    -Alpha
  22. I personally think that an Arch/MM blaster fits the theme perfectly. On top of that, you're not gimping yourself by choosing powers for a theme. It's a very powerful and fun combo endgame as well.

    -Alpha
  23. Hey Charlie,
    I personally dislike handclap in any build, but especially in willpower and invuln builds. It'll be knocking those mobs out of your RTTC, which means less regen. If it's really part of your concept or you just really want it in case of too much aggro then by all means , grab it. You should definitely slot it for stun, though. That's really the only way to get something out of that power.

    On to hurl. Again, pretty much a 'meh' power for me. The animation it painfully long for not doing that much compared to your heavy hitters in SS. Like Deth said, if you want a ranged attack, look no further than Gloom. It can easily become part of your attack chain. The rest of the Soul powers are good as well, so there's no loss there.

    I've always taken stamina. Even with QR, it's just too good to pass up. It really helps with things like rage and hasten crashes, but also allows you to turn on things like Darkest Night and not worry about it for a little bit.

    Yeah, rage is really that good. A perma double-stacking buff that makes you hit harder AND more accurately? Sign me up! Once you get yourself slotted up, you really don't notice it anymore. At the low levels the crash is very frustrating, but once you get to 50 you hardly notice it. You can just time attacks around it and use a vet reward power (if you have it) to still dish out damage while you're debuffed. You can live without it, I guess, but it really is great once you get used to it.

    Finally, Air Sup. I really like this power, but I just couldn't fit it in on my final build. It's a good filler at the lower levels when you struggle for an attack chain, but once you hit 50, it's complete. You can definitely still use it if you have room, though.

    All thats left to say is that you are going to dish out a lot of damage and can take your share of it too, but under normal (normal being non-expensive builds) circumstances, you're not really great at soaking up alpha. To fill that small gap, you can take tough, weave, and go for s/l defense set bonuses. And as always, go for recharge in your build to maximize the ss/wp powerhouse.

    Good Luck!

    -Alpha

    *edit* Were you looking for a build as well, or just answers to make your own?? *edit*
  24. Hey Enoch. After looking at some of your builds I have a small suggestion.
    I have an arch/mm blaster as well and, like you, I went for ranged defense at first. I found it nice to have, but not as helpful as it is on my other toons that use it. The main reasons are this: Psychic Shockwave and Drain Psyche.

    I found that trying to improve s/l defense was the way to go as you need to get into melee range to pull those two powers off. S/l provides coverage over many of the powers that you'll come across in game, being that they are the most common types of damage ingame. A lot of powers combine smashing/lethal with other types, (Bone Smasher's energy/smashing being an example) but you still have coverage.

    Now, depending on your playstyle, my advice may not be necessary. However, I think that you will get a lot more mileage out of s/l defense, even if you're not in melee range to land a drain psyche. (YMMV)

    *Edit for clarity*
    I didn't mean to completely let go of the ranged defense, but I was just suggesting this as some additional padding. It would be very hard to softcap to s/l in this build, but even getting around 30% defense helps a lot.
    I got very tired of faceplanting when going in for Drain Psyche around tough baddies, so I went to my old go-to defense bonus s/l and have had great results.

    -Alpha
  25. Alpha_A

    Cheap WS Build

    So here's round two of trying to cram set bonuses and enhances into my build with no slots to spare. I was going to try out Orbiting, but just couldn't find the slots. I've never actually used it ingame, but I've heard about and seen the massive end drain and aggro magnet that it is.
    Thanks again for all of the replies all. And also thanks for pointing out the 6 overlapping set bonuses Rainbow, it saved me many slots.
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Umbral.: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Medicine

    Hero Profile:
    Level 1: Ebon Eye -- Acc-I(A)
    Level 1: Absorption -- S'fstPrt-ResKB(A)
    Level 2: Gravity Shield -- EndRdx-I(A)
    Level 4: Orbiting Death -- EndRdx-I(A)
    Level 6: Dark Nova -- EndMod-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15)
    Level 14: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17)
    Level 16: Health -- Heal-I(A)
    Level 18: Gravity Well -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(36)
    Level 20: Black Dwarf -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(23), ImpSkn-EndRdx/Rchg(23), ImpSkn-ResDam/EndRdx/Rchg(25), ImpSkn-Status(25)
    Level 22: Stygian Circle -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(27), Adrenal-EndMod/Rchg(27), EnManip-EndMod/Rchg(29)
    Level 24: Stamina -- EndMod-I(A)
    Level 26: Unchain Essence -- Dmg-I(A), Dmg-I(42), Acc-I(42), RechRdx-I(43)
    Level 28: Gravitic Emanation -- Dsrnt-I(A), Acc-I(40)
    Level 30: Inky Aspect -- Acc-I(A), Dsrnt-I(43)
    Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(34), RechRdx-I(34)
    Level 35: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40)
    Level 38: Eclipse -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(39), ImpArm-ResDam/Rchg(39), RctvArm-ResDam/Rchg(39), Acc-I(40), RechRdx-I(42)
    Level 41: Stygian Return -- Dct'dW-Heal/Rchg(A)
    Level 44: Stimulant -- IntRdx-I(A)
    Level 47: Aid Self -- IntRdx-I(A)
    Level 49: Resuscitate -- IntRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Shadow Step -- EndRdx-I(A)
    Level 10: Shadow Recall -- IntRdx-I(A)
    ------------
    Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 6: Dark Nova Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11)
    Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
    Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
    Level 20: Black Dwarf Strike -- Acc-I(A), Dmg-I(43), Dmg-I(45), RechRdx-I(45)
    Level 20: Black Dwarf Smite -- Acc-I(A), Dmg-I(45), Dmg-I(46), RechRdx-I(46), EndRdx-I(50)
    Level 20: Black Dwarf Mire -- EndRdx-I(A), RechRdx-I(50), Acc-I(50)
    Level 20: Black Dwarf Drain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(46), Dct'dW-Heal(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-EndRdx/Rchg(48)
    Level 20: Black Dwarf Step -- EndRdx-I(A)
    Level 20: Black Dwarf Antagonize -- Acc-I(A)
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 4.5% Max End
    • 43% Enhancement(Accuracy)
    • 63.8% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 52.2 HP (4.87%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 10%
    • MezResist(Held) 10%
    • MezResist(Immobilize) 17.7%
    • MezResist(Sleep) 12.2%
    • MezResist(Stun) 14.4%
    • MezResist(Terrorized) 12.2%
    • 5% (0.08 End/sec) Recovery
    • 20% (0.89 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 2% XPDebtProtection