DM/SD Build Critique
I take hurdle instead of swift, and if you have the cash to spare, put an HO in either one.
The more people I meet, the more I'm beginning to root for the zombies.
I moved some powers around and improved your slotting in Siphon Life. You don't need recharge in it to run MG>Smite>SL>MG.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Saint October: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- RedFtn-EndRdx/Rchg(A), RedFtn-Def(13), RedFtn-Def/EndRdx(13), RedFtn-EndRdx(15), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(34)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Def/Rchg(9), LkGmblr-Rchg+(9)
Level 4: True Grit -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-EndRdx/Rchg(33)
Level 6: Boxing -- Dmg-I(A)
Level 8: Siphon Life -- Nictus-Heal(A), Nictus-Acc/Heal(11), Nictus-Heal/HP/Regen/Rchg(21), Mako-Acc/Dmg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dmg/Rchg(25)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17), Zephyr-Travel(19), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
Level 16: Swift -- Run-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(50)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 24: Dark Consumption -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(29), P'Shift-End%(31), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(50)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-EndRdx/Rchg(36), S'fstPrt-ResDam/Def+(37)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Acc/Dmg(40), Mako-Dmg/Rchg(40), C'ngImp-Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(42)
Level 38: Against All Odds -- EndRdx-I(A)
Level 41: Touch of Fear -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(43), Abys-Fear/Rng(45), Abys-EndRdx/Fear(46), Abys-Acc/Fear/Rchg(46)
Level 44: Weave -- RedFtn-Def/Rchg(A), RedFtn-Def(45), RedFtn-Def/EndRdx(46), RedFtn-Def/EndRdx/Rchg(48), RedFtn-EndRdx(48), RedFtn-EndRdx/Rchg(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Virtue: @Santorican
Dark/Shield Build Thread
Call me crazy, but it looks as if you re-posted my exact build Santo. I'm guessing that wasn't your intention, but thanks anyways.
Anyone else have some feedback?
-Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
Call me crazy, but it looks as if you re-posted my exact build Santo. I'm guessing that wasn't your intention, but thanks anyways.
Anyone else have some feedback? -Alpha |
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Saint October: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- RedFtn-EndRdx/Rchg(A), RedFtn-Def(13), RedFtn-Def/EndRdx(13), RedFtn-EndRdx(15), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(34)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Def/Rchg(9), LkGmblr-Rchg+(9)
Level 4: True Grit -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-EndRdx/Rchg(33)
Level 6: Boxing -- Dmg-I(A)
Level 8: Siphon Life -- HO:Golgi(A), HO:Golgi(11), HO:Golgi(21), HO:Nucle(23), HO:Nucle(23), HO:Nucle(25)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17), Zephyr-Travel(19), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
Level 16: Swift -- Run-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(50)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 24: Dark Consumption -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(29), P'Shift-End%(31), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(50)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-EndRdx/Rchg(36), S'fstPrt-ResDam/Def+(37)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Acc/Dmg(40), Mako-Dmg/Rchg(40), C'ngImp-Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(42)
Level 38: Against All Odds -- EndRdx-I(A)
Level 41: Touch of Fear -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(43), Abys-Fear/Rng(45), Abys-EndRdx/Fear(46), Abys-Acc/Fear/Rchg(46)
Level 44: Weave -- RedFtn-Def/Rchg(A), RedFtn-Def(45), RedFtn-Def/EndRdx(46), RedFtn-Def/EndRdx/Rchg(48), RedFtn-EndRdx(48), RedFtn-EndRdx/Rchg(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Virtue: @Santorican
Dark/Shield Build Thread
Nope you're not crazy I did do that lol oops! Sorry about that |
I also have a DM/SD. I have some questions though.
Any particular reason why you guys chose to go with Against all Odds so late? I think I got it as soon as it was available or something. And I took the fighting pool early on as well.
Also, why all the doctored wounds in true grit? Is there a particular reason you didnt slot the three resistance slots there? or did you make up for it elsewhere? Or was it that you sacrificed resistance for something else?
I'm just trying to get a different perspective on how I might build my DM/SD. he's only 36 now.
Oh also, i went with the flight pool rather than super jump because I can get air superiority and then flight. I have another attack and then the travel power. This attack replaces the shadow punch I might've taken for the attack chain. I four slotted it with Kinetic combat. The target I attack can barely stay on their feet if they aren't too high lvled and a boss or something. I can even knock bosses down though.
Any particular reason why you guys chose to go with Against all Odds so late? I think I got it as soon as it was available or something. And I took the fighting pool early on as well. |
Also, why all the doctored wounds in true grit? |
Is there a particular reason you didnt slot the three resistance slots there? |
Edit: just looked at the numbers in mids it goes from 11.3% resis to 17.8% resis with 3 resis IOs in. so that would be 6.5% more so I was close
Good point on the true grit. Looks like I have some reslotting to do. i could use the recharge for powers like shield charge, soul drain, etc. And I could also use the extra hit points. Thanks!
I think six slotting True Grit with Numina's is the best option ; 12% regeneration, 1.87% HP, an awesome 3.75% ranged defense, and it's an ideal power to slot the unique into.
I don't know about you guys, but it seems these days Doctored Wounds sets fits my budget more than the numina's sets. Man, it's hard and expensive these days to complete a set of numina's unless you constantly task force. I've been trying. LOL!
But I like speeding up my attack chain too because at the moment the smite>siphon>smite>MG isn't working because of recharge times. but I still tear up baddies.
It can be but it wasn't on my build I 5 slotted doctored wounds for the +rechrage because I needed it for the my attack chain and in the last slot I put the +3 PVP IO in. so there was no need for the +3.75% ranged defesne because the +3 PvP IO put me up over the soft cap for all three which was better for my build.
|
I also have a DM/SD. I have some questions though. Any particular reason why you guys chose to go with Against all Odds so late? I think I got it as soon as it was available or something. And I took the fighting pool early on as well. Also, why all the doctored wounds in true grit? Is there a particular reason you didnt slot the three resistance slots there? or did you make up for it elsewhere? Or was it that you sacrificed resistance for something else? I'm just trying to get a different perspective on how I might build my DM/SD. he's only 36 now. Oh also, i went with the flight pool rather than super jump because I can get air superiority and then flight. I have another attack and then the travel power. This attack replaces the shadow punch I might've taken for the attack chain. I four slotted it with Kinetic combat. The target I attack can barely stay on their feet if they aren't too high lvled and a boss or something. I can even knock bosses down though. |
Also, grabbing Air Sup to slot Kinetic Combat isn't all that helpful on a /SD toon....but that's just my 2 inf.
Looking back at the build, I just noticed something. Is mids showing the defense from Phalanx Fighting with one teammate in range? If so, then that would mean that I'm under the softcap and will have to redo this build again
-Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
Virtue: @Santorican
Dark/Shield Build Thread
Virtue: @Santorican
Dark/Shield Build Thread
Quick question, anyone know whether the defense in the builds above was when 1 ally was in range of Phalanx Fighting? If so, then I'm going to have to rework all of these builds
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
Hey all. First off, let me apologize in advance if this was posted recently. The boards lag my computer to no end (for reasons unknown to me) and search freezes it almost entirely.
Now onto my build. I made it in order to (hopefully) solo some AVs blueside, so that would be the main goal of my build. My budget is around 1 bil, so no purples, at least until the prices drop. So, without further ado, here's my build. Let me know what you think.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
DM: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
Level 1: Deflection- (A) Red Fortune - Endurance/Recharge
- (13) Red Fortune - Defense
- (13) Red Fortune - Defense/Endurance
- (15) Red Fortune - Endurance
- (19) Red Fortune - Defense/Recharge
- (34) Red Fortune - Defense/Endurance/Recharge
Level 2: Battle Agility- (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Recharge
- (9) Luck of the Gambler - Recharge Speed
Level 4: True Grit- (A) Doctored Wounds - Heal
- (11) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (33) Doctored Wounds - Endurance/Recharge
Level 6: Boxing- (A) Damage Increase IO
Level 8: Siphon Life- (A) Touch of the Nictus - Healing
- (11) Touch of the Nictus - Accuracy/Healing
- (21) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (23) Mako's Bite - Accuracy/Damage
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (25) Mako's Bite - Damage/Recharge
Level 10: Active Defense- (A) HamiO:Membrane Exposure
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (39) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Against All Odds- (A) Endurance Reduction IO
Level 18: Hasten- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 20: Swift- (A) Run Speed IO
Level 22: Health- (A) Miracle - +Recovery
- (27) Miracle - Heal
Level 24: Stamina- (A) Performance Shifter - EndMod/Accuracy
- (29) Performance Shifter - EndMod
- (31) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod/Recharge
Level 26: Soul Drain- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 28: Grant Cover- (A) Luck of the Gambler - Recharge Speed
Level 30: Tough- (A) Impervium Armor - Resistance
- (31) Impervium Armor - Resistance/Endurance
- (36) Impervium Armor - Resistance/Endurance/Recharge
- (36) Impervium Armor - Endurance/Recharge
- (37) Steadfast Protection - Resistance/+Def 3%
Level 32: Midnight Grasp- (A) Crushing Impact - Accuracy/Damage
- (40) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Accuracy/Damage
- (40) Mako's Bite - Damage/Recharge
- (42) Crushing Impact - Damage/Recharge
- (50) Crushing Impact - Damage/Endurance/Recharge
Level 35: Shield Charge- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
Level 38: Dark Consumption- (A) Performance Shifter - EndMod/Accuracy
- (42) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Accuracy/Recharge
- (43) Performance Shifter - Accuracy/Recharge
- (45) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - Chance for +End
Level 41: Touch of Fear- (A) Glimpse of the Abyss - Accuracy/Recharge
- (43) Glimpse of the Abyss - Accuracy/Endurance
- (45) Glimpse of the Abyss - Fear/Range
- (46) Glimpse of the Abyss - Endurance/Fear
- (46) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 44: Weave- (A) Red Fortune - Defense/Recharge
- (45) Red Fortune - Defense
- (46) Red Fortune - Defense/Endurance
- (48) Red Fortune - Defense/Endurance/Recharge
- (48) Red Fortune - Endurance
- (48) Red Fortune - Endurance/Recharge
Level 47: Conserve Power- (A) Recharge Reduction IO
Level 49: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical Hit------------
Set Bonus Totals:
-Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"