Rad/Sonic Build and the Def Softcap


Alpha_A

 

Posted

Hey all. After a recent respec of my Rad/Sonic, I was wondering how the build would look to all of the veteran defenders out there.

With my past build, I was able to take down both Battle Maiden and Bobcat solo in a fairly easy (albeit slow) fight. I found myself being hit much more often than I expected, but I thought that the RNG might just be hating on me that day.

My main concern for the build is hitting the softcap for ranged defense. Now, being that I'm no number-cruncher, I just guessed that something around 40% would be good enough considering RI's 47.5% to-hit debuff. Now, I know all about the purple patch, and that's why I'm coming here to ask if anyone has a concrete number for hitting the softcap.

I'll also post my build in case anyone has any feedback for me.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Infectious Smile: Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(34)
Level 1: Shriek -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
Level 2: Radiation Infection -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(37), DarkWD-ToHitDeb(37), DarkWD-ToHitdeb/Rchg/EndRdx(39), EndRdx-I(40)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40), EndMod-I(43), EndMod-I(46), EndMod-I(50)
Level 6: Enervating Field -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(37)
Level 8: Mutation -- RechRdx-I(A)
Level 10: Scream -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg(11), Thundr-Dmg/Rchg(23), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg/Rchg(27)
Level 12: Howl -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(13), Posi-Dmg/EndRdx(13), Posi-Acc/Dmg(19), Posi-Acc/Dmg/EndRdx(21)
Level 14: Lingering Radiation -- TmpRdns-Acc/Dmg/Slow(A), TmpRdns-Acc/EndRdx(15), TmpRdns-Rng/Slow(15), TmpRdns-Dmg/Slow(17), TmpRdns-Acc/Slow(17), TmpRdns-EndRdx/Rchg/Slow(19)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21)
Level 22: Amplify -- RechRdx-I(A)
Level 24: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(25), Zephyr-Travel(25)
Level 26: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(27)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Maneuvers -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx(33), RedFtn-Def(34)
Level 32: Assault -- EndRdx-I(A), EndRdx-I(33), EndRdx-I(33)
Level 35: EM Pulse -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 38: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(39), Clrty-Stlth(39)
Level 41: Dominate -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(42), Lock-Acc/Hold(42), Lock-Acc/Rchg(42), Lock-Rchg/Hold(43), Lock-EndRdx/Rchg/Hold(43)
Level 44: World of Confusion -- Mlais-Conf/Rng(A), Mlais-Acc/EndRdx(45), Mlais-Dam%(45), Mlais-Acc/Conf/Rchg(45), Mlais-EndRdx/Conf(46), Mlais-Acc/Rchg(46)
Level 47: Mass Hypnosis -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Plct%(48), FtnHyp-Sleep(48), FtnHyp-Sleep/Rchg(48), FtnHyp-Acc/Sleep/Rchg(50)
Level 49: Mind Over Body -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 23.3% Defense(Energy)
  • 23.3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 32.4% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 0.9% Max End
  • 2.5% Enhancement(Held)
  • 4% Enhancement(Heal)
  • 1.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(Confused)
  • 56.3% Enhancement(RechargeTime)
  • 1.5% Enhancement(FlySpeed)
  • 1.5% Enhancement(JumpSpeed)
  • 38% Enhancement(Accuracy)
  • 1.5% Enhancement(JumpHeight)
  • 13% FlySpeed
  • 15.3 HP (1.5%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.2%
  • MezResist(Immobilize) 2.2%
  • MezResist(Terrorized) 2.2%
  • 20.5% (0.34 End/sec) Recovery
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)
  • 13% RunSpeed



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My main goal is to be able to solo AVs as well as some GMs, but I also want to take him on some TFs.

Thanks

-Alpha



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within
"

 

Posted

lvl 50 AVs have 85% to-hit debuff resistance, lvl 52s have 86%

lvl 50 AV - RI reduced to 7.125% to-hit debuff
lvl 52 AV - RI reduced to 6.65% to-hit debuff

At 40% defense you should be over the softcap. I noticed that you have hover in your build, but if you got hit with a melee attack or 2 that could explain why you seemed to get hit more often then expected. Bobcat has slash; Battle Maiden has hack, slash, slice, whirling sword, disembowl, and headsplitter. All those attacks have defense debuffs.

Beyond that, all softcapped toons are slaves of the random number generator. Sometimes she's forgiving, other times just plain old mean. I recommend making a separate chat tab for hit rolls can help you keep track of your chance to be hit.