Cheap WS Build


Alpha_A

 

Posted

Hey all. With my WS getting closer to 50, I'm starting to look around for some builds. I'm focusing on maximizing his damage output and survivability as much as possible. I'm still fairly new to WS's, but from what I've seen this is best accomplished by building for +rech to get eclipse and AoE attacks up as much as possible. I'd like a tri-former, just for utility, but I'll gladly change that if there's a better option for what I want. My budget is only around 200-300m, so I know I won't be able to slot any purples. Any build advice would be appreciated!
Thanks,
Alpha



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within
"

 

Posted

Whoops, I completely forgot to post my current build yesterday. Here it is, any feedback is welcome!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment

Hero Profile:
Level 1: Ebon Eye

  • (A) Damage Increase IO
Level 1: Absorption
  • (A) Steadfast Protection - Knockback Protection
Level 2: Gravimetric Snare
  • (A) Accuracy IO
Level 4: Gravity Shield
  • (A) Impervious Skin - Resistance/Endurance
  • (5) Impervious Skin - Endurance/Recharge
  • (5) Impervious Skin - Resistance/Recharge
  • (7) Impervious Skin - Resistance/Endurance/Recharge
  • (7) Impervious Skin - Status Resistance
Level 6: Dark Nova
  • (A) Endurance Modification IO
Level 8: Starless Step
  • (A) Accuracy IO
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Sunless Mire
  • (A) Obliteration - Damage
  • (13) Obliteration - Accuracy/Recharge
  • (13) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Recharge
  • (15) Recharge Reduction IO
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 14: Shadow Cloak
  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Endurance
  • (33) Red Fortune - Defense
Level 16: Super Speed
  • (A) Run Speed IO
Level 18: Gravity Well
  • (A) Crushing Impact - Accuracy/Damage
  • (19) Crushing Impact - Damage/Endurance
  • (19) Crushing Impact - Damage/Recharge
  • (29) Crushing Impact - Accuracy/Damage/Recharge
  • (29) Crushing Impact - Accuracy/Damage/Endurance
  • (31) Crushing Impact - Damage/Endurance/Recharge
Level 20: Black Dwarf
  • (A) Resist Damage IO
  • (21) Resist Damage IO
  • (21) Resist Damage IO
  • (27) Endurance Modification IO
  • (27) Endurance Modification IO
Level 22: Stygian Circle
  • (A) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy/Recharge
  • (23) Performance Shifter - Accuracy/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
  • (25) Healing IO
Level 24: Nebulous Form
  • (A) Recharge Reduction IO
Level 26: Gravitic Emanation
  • (A) Disorient Duration IO
Level 28: Unchain Essence
  • (A) Damage Increase IO
Level 30: Inky Aspect
  • (A) Disorient Duration IO
Level 32: Dark Extraction
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Recharge Reduction IO
Level 35: Hurdle
  • (A) Jumping IO
Level 38: Eclipse
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Resist Damage IO
  • (40) Resist Damage IO
  • (40) Accuracy IO
Level 41: Quasar
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 44: Health
  • (A) Healing IO
Level 47: Stamina
  • (A) Endurance Modification IO
  • (48) Performance Shifter - EndMod
Level 49: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Dark Sustenance
Level 1: Shadow Step
  • (A) Endurance Reduction IO
Level 10: Shadow Recall
  • (A) Interrupt Reduction IO
------------
Level 6: Dark Nova Bolt
  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Recharge
  • (3) Decimation - Damage/Endurance
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (9) Decimation - Accuracy/Damage/Recharge
Level 6: Dark Nova Blast
  • (A) Decimation - Accuracy/Damage
  • (36) Decimation - Accuracy/Damage/Recharge
  • (36) Decimation - Damage/Endurance
  • (36) Decimation - Damage/Recharge
  • (37) Decimation - Accuracy/Endurance/Recharge
Level 6: Dark Nova Emanation
  • (A) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Dark Nova Detonation
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Accuracy/Damage/Endurance
Level 20: Black Dwarf Strike
  • (A) Damage Increase IO
  • (48) Accuracy IO
  • (50) Recharge Reduction IO
Level 20: Black Dwarf Smite
  • (A) Damage Increase IO
  • (50) Accuracy IO
  • (50) Recharge Reduction IO
Level 20: Black Dwarf Mire
  • (A) Obliteration - Damage
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
Level 20: Black Dwarf Drain
  • (A) Accuracy IO
Level 20: Black Dwarf Step
  • (A) Endurance Reduction IO
Level 20: Black Dwarf Antagonize
  • (A) Recharge Reduction IO
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 4.5% Max End
  • 52% Enhancement(Accuracy)
  • 63.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 72.3 HP (6.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 10%
  • MezResist(Held) 10%
  • MezResist(Immobilize) 19.9%
  • MezResist(Sleep) 12.2%
  • MezResist(Stun) 16.6%
  • MezResist(Terrorized) 10%
  • 7.5% (0.13 End/sec) Recovery
  • 10% (0.45 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 2.5% Resistance(Psionic)
  • 5% RunSpeed
  • 2% XPDebtProtection



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I know that some of the slotting is odd, but I felt kind of stretched to place enhancement slots.



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within
"

 

Posted

Just a pre-post to let you know that I will have a look at this when I get to work tomorrow!


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

My quick look and opinion is as follows.

*The shield is over slotted. alot. Eclipse is your friend please give it a hug.

*I do like to take stamina but more than a slot with a well slotted Stygian Circle seems overkill.

*Dwarf form attacks are way under slotted especialy the heal.

*lack of Quasar and a very poorly slotted Unchain Essence kills alot of your ability to insta-kill groups of mobs.

*I personaly HATE Gravimetric Snare, I find it to be the second worst WS power to take second only to Orbiting Debt.(This is a personal dislike not really a "fault" in your build)

*You do have alot of Global Acc but slotting an acc in Inky and Gravimetric to capitalize on their aoe hits would do better than adding a couple seconds of stun to the ones you do hit.

*Find more slots to put into dwarf unless your ignoring it as anything but a breakfree.

*Use more sets even cheap ones will give you more milage on powers with 1-2 slots in it than your common IO's (Again this is opinion not fact).

*Ignore the human blasts using the Kheldian respec ability to slot form powers before you actually get the powers, and ignore human powers duplicated by the forms. (Aside from Mire. [This is again my personal build preferance and not a hard fast rule of making Kheldians] and other 1 slot wonders used to use up power picks and leave more slots for the powers you actually need).

Thats all I have for now.

{The opinions expressed in this forum are not necessarily the veiws of the Kheldian Empire nor any affiliated Galactic empires, caution is advised, this poster could be crazy}


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

Thanks for the feedback Obsidian.
I just threw some slots into the shield to make it effective since I don't know the rech required for perma-eclipse, mind telling me what that is?
I knew from the start of this build that I would be tight on slots, but I don't know what to give up (besides the shield and stamina) to put into the dwarf attacks and unchain.
Also, I really didn't like grav. snare while I was leveling either...but I just couldn't think of anything else to grab.



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within
"

 

Posted

I agree with Obsidian in a lot of ways on this:

Gravity Shield is way overslotted, going for the recharge is a good plan, but usually only when the slots are put to good use at the same time, and the Impervious Skin set is not cheap.

I would say the same above about Shadow Cloak too, its a great power but not really worth 5 slots.

The Crushing Impact: Acc/Dam in Gravity Well can be replaced with Mako's Bite: Acc/End/Rech for better numbers and you only lose 2.5% psi resist, but Eclipse takes care of that so its no loss really.

Dwarf form is either overslotted, or the powers in it are underslotted. If you plan on using the form just to stay alive or as a breakfree you don't need the endmod, but if you plan on fighting in that form the attacks (Particularly the heal!) need more slots.

I also don't like Obliteration in the Black Dwarf Mire because it is a very endurance heavy power if you spam it a lot, and spamming it is good In fact in general I found Black Dwarf a very endurance heavy form, so some endurance reduction in all the attacks is recommended.

Nova and the attacks are about as well slotted as you can get short of using purple sets - assuming you use Nova a lot, which is good!

Eclipse benefits from frankenslotting, 4 Res/Rech IO's from the various sets and one accuracy would save you a slot, at the cost of more inf of course so thats a budget decision. That kind of thinking goes for any power not using an IO set actually, and works on every AT not just Warshades.

If you just took Grant Invisibility for the LoTG +rech then you might be better off putting that IO into Shadow Cloak and getting Stygian Return or similar instead of Grant Invis.

Unchain Essence either needs more slots (4 minimum I find) or you might as well drop it. I have never been a fan of the power but I know enough people who are so will leave it there.

Gravatic Emination is a wonderful power which I would give more slots too, if not then I would have an accuracy in it rather than the stun duration. Same IO advice for Inky Aspect really.

I have already mentioned dropping Unchain Essence but you have the following powers I would advise thinking about: Starless Step, Nebulous Form, and Superspeed. If you find that you don't use these powers I am a huge fan of taking the medicine pool purely for the rez (Also aid self gives you stun protection so you can Mire and Quasar with less risk), because it is much better to waste 2 power picks and get one good power than pick 3 powers you hardly ever use. But that depends how often you use the powers so is maybe for a future evolution.
___________________________________________

So overall I would drop the slots from the overslotted powers, and put them into the Black Dwarf powers. A doctored wounds set in the heal also gives 5% recharge and is more use than overslotting a shield, and the 4 slots saved from Shadow Cloak can make both the attacks 5 slotted, allowing for Crushing Impacts, though at that point you may need to see how many 5% recharge bonus' you have in case you have too many.

Quote:
Originally Posted by Alpha_A
I don't know the rech required for perma-eclipse, mind telling me what that is?
I am not sure the exact recharge (The maths escapes me at the moment), but when hasten is up on your build you are only .1 of a second away, so if you get 5-10% more global recharge I would guess you are there.

Hope all that helps.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Oddly enough with hasten I just found out by actually reading my mids build that my eclipse has 18 seconds of overlap time, thats with a global recharge of 73.8%+70% from hasten.

I assume my thinking mine wasn't perma is because i'm lazy about getting into human for consistant hasten buffs.

If I were to hazard a guess I would say another 5% global recharge would do you fine. Probably give you 3-6 seconds overlap on eclipses.

I am truely against the medicine pool (no secret there) as I can easily get the rezz from the day job accolade, but as was pointed out by my Kheldian Arch-Nemesis after 40 filler powers are actually good as it saves slots for actually usefull powers, so I will no longer dispute the use of medicine pool in a post 40 level choice.

In an attempt to begin giving out actual hard numbers I reccomend a global recharge on mid level build WS's of 40-50% and high end builds to have at least 65-70% to attain the kind of performance that will make WS's contenders.

If my fellow Kheldian number crunchers find fault in the estimates I have given I expect them to be along shortly to not only correct me but substantiate their reasons why.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

What server are you on? Because if you're on Virtue or a server that raids, HOs are your friend. The lack of accuracy in Ebon Eye, Gravitic and Inky make me a sad squid. Mire is great and all but why be shackled to it. If you really can't spare a second slot, a nucleolus (acc/dmg) and a pair of endoplasms (acc/mez) will serve you well.

Absorption is a good place for a Steadfast unique in addition to the -kb and will net you a +recovery bonus.

I agree that Shadow Cloak is overslotted. --> Danger Will Robinson: That 5% recharge from Red Fortune is doing nothing because according to Mids you're over the cap. You'd be better served by reducing it to two slots and redistributing the bounty to any one of the powers you currently have one-slotted. Put that LotG unique into one of those two slots instead of afterthoughting it at 49. If the only reason you took Grant Invis was to park that LotG, you can take something else now.

Unchain Essence needs love badly.

Stygian doesn't need the heal. You can harvest another one or two slots there. Remember it doesn't require a tohit check so all that accuracy is wasted. Consider frankenslotting for endmod/rech.

Unlike Tanker taunt, Dwarf taunt does require a tohit check. (Or it did. My info might be outdated.)

Yes, Grav Snare is sort of useless. I really think you'd benefit more from Orbiting Death, as controversial a power as it is. OB plus Inky is pretty nice. It's a pricey toggle however and will need four or five slots from somewhere. Grav Shield is a good candidate. With Eclipse you don't need to slot up a S/L shield.

Steal a slot from Gravity Well. The 6-bonus is 2.5% psi resist. You have Eclipse which makes the bonus redundant.

Do some juggling and post the results!


"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age

Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
lof.guildportal.com

 

Posted

Quote:
Originally Posted by Rainbow_Avenger
I agree that Shadow Cloak is overslotted. --> Danger Will Robinson: That 5% recharge from Red Fortune is doing nothing because according to Mids you're over the cap.
I never actually checked to see about that when I looked! Good spot!

To clarrify what Rainbow_Avenger means by cap, just in case you don't know: You can only have a specific type of global bonus (In this case the 5% global recharge bonus) up to 5 times, so the 6th time you see that 5% bonus it actually goes to waste.

You can replace it with say a 10% bonus and it will stack with the 5% bonus', but again you can only have the 10% bonus 5 times as well.

There is an actual cap for the amount of recharge you can get in total, but that is 400% and you won't reach it.

This means that my advice for what to slot in Dwarf is also wrong since all the bonus' I was saying to get from Dwarf were also 5%, and will be wasted too. But the general 'get some slots into dwarf' is still true.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Not to quibble but I would like to ask your honest opinion on why Orbiting Debt is a good power.

By my reckoning I can just chain one aoe squid attack and surpass O.D.'s damage by miles and miles.

Not trying to be insulting, I am just honestly wondering what it is about that power you like.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

Quote:
Originally Posted by Obsidian_Force2 View Post
Not to quibble but I would like to ask your honest opinion on why Orbiting Debt is a good power.

By my reckoning I can just chain one aoe squid attack and surpass O.D.'s damage by miles and miles.

Not trying to be insulting, I am just honestly wondering what it is about that power you like.
Honest question. In terms of raw DPS you're quite right. It boils down to playstyle. I play in human form about 90% of the time and reserve buffed Nova mainly for AV fights where it does superior damage. I'll also use Nova if the team is really low on DPS or has a lot of lockdown and doesn't need the soft control.

Any other fight goes like this: Toggle Grav Shield, Shadow Cloak, OD and Inky. Port in behind the Tank, Mire, Eclipse, Unchain Essence the first corpse, grab a fresh pet if it's up.

Sure I'm not doing as much damage as I would if I mired, eclipsed and hit Nova, but I've sown mayhem. Everything is staggering around stunned. Mobs with interruptable attacks are shut down by the DoTs. The squishies are picking off targets with impunity. I'm off-tanking with capped resists if the Tank needs backup and blapping if he doesn't. By the time Grav Well recharges the second time everything is usually arrested. Plus the meleers never moan about knockback.


"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age

Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
lof.guildportal.com

 

Posted

Honest question, honest answer. Thank you.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

So here's round two of trying to cram set bonuses and enhances into my build with no slots to spare. I was going to try out Orbiting, but just couldn't find the slots. I've never actually used it ingame, but I've heard about and seen the massive end drain and aggro magnet that it is.
Thanks again for all of the replies all. And also thanks for pointing out the 6 overlapping set bonuses Rainbow, it saved me many slots.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Umbral.: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine

Hero Profile:
Level 1: Ebon Eye -- Acc-I(A)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Gravity Shield -- EndRdx-I(A)
Level 4: Orbiting Death -- EndRdx-I(A)
Level 6: Dark Nova -- EndMod-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Hurdle -- Jump-I(A)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17)
Level 16: Health -- Heal-I(A)
Level 18: Gravity Well -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(36)
Level 20: Black Dwarf -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(23), ImpSkn-EndRdx/Rchg(23), ImpSkn-ResDam/EndRdx/Rchg(25), ImpSkn-Status(25)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(27), Adrenal-EndMod/Rchg(27), EnManip-EndMod/Rchg(29)
Level 24: Stamina -- EndMod-I(A)
Level 26: Unchain Essence -- Dmg-I(A), Dmg-I(42), Acc-I(42), RechRdx-I(43)
Level 28: Gravitic Emanation -- Dsrnt-I(A), Acc-I(40)
Level 30: Inky Aspect -- Acc-I(A), Dsrnt-I(43)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(34), RechRdx-I(34)
Level 35: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(39), ImpArm-ResDam/Rchg(39), RctvArm-ResDam/Rchg(39), Acc-I(40), RechRdx-I(42)
Level 41: Stygian Return -- Dct'dW-Heal/Rchg(A)
Level 44: Stimulant -- IntRdx-I(A)
Level 47: Aid Self -- IntRdx-I(A)
Level 49: Resuscitate -- IntRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx-I(A)
Level 10: Shadow Recall -- IntRdx-I(A)
------------
Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 6: Dark Nova Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 20: Black Dwarf Strike -- Acc-I(A), Dmg-I(43), Dmg-I(45), RechRdx-I(45)
Level 20: Black Dwarf Smite -- Acc-I(A), Dmg-I(45), Dmg-I(46), RechRdx-I(46), EndRdx-I(50)
Level 20: Black Dwarf Mire -- EndRdx-I(A), RechRdx-I(50), Acc-I(50)
Level 20: Black Dwarf Drain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(46), Dct'dW-Heal(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-EndRdx/Rchg(48)
Level 20: Black Dwarf Step -- EndRdx-I(A)
Level 20: Black Dwarf Antagonize -- Acc-I(A)
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 4.5% Max End
  • 43% Enhancement(Accuracy)
  • 63.8% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 52.2 HP (4.87%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 10%
  • MezResist(Held) 10%
  • MezResist(Immobilize) 17.7%
  • MezResist(Sleep) 12.2%
  • MezResist(Stun) 14.4%
  • MezResist(Terrorized) 12.2%
  • 5% (0.08 End/sec) Recovery
  • 20% (0.89 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 2% XPDebtProtection



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within
"

 

Posted

Looks solid a few things I might do differently but that fine tuning for play style.

My only worry is not having any acc on the dwarf heal. I couldnt do it.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

I agree with Obsidian on both counts. Aside the lack of accuracy in Dwarf Drain this looks pretty solid.


"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age

Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
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