My final build for my SS/WP
<QR>
It's late and I'm tired, but nothing stands out to me as completely horrible. It actually looks like a fairly solid build. The only things that I notice as 'bad' are some of the power slottings. But it looks like they're just IO mules, so it doesn't matter.
The one thing I will say, though is that I've tried /Mu in the past on my SS/WP and didn't like it too much. The main thing is that Elec. Fences doesn't mesh well with Foot Stomp. The -Kb negates the damage mitigation, which is fairly helpful although not life-changing. Unless you're using it as a set mule, it's next to worthless (imo).
I would definitely recommend Soul as your PPP. Great damage in Gloom and Dark Oblit and some nice debuffs in DN (of you choose to take it).
But that's just me. As I said, I'm half-asleep, so you can take what I say with a grain of salt.
-Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
psst, elec fences is great for ss/wp, as your FS wont knock the mobs out of your RttC range. I am not sure if it will still knock them down, just know it won't knock em back.
but really, it's a preference thing, some people like it, some don't
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
I squeezed a bit more out of it. @8% more def, more regen, more max hp. If you are gonna take an immobilize, especially if you are slotting for def, 6 slot the sucker and get the full benefit. 6 slotted enfeebled op is almost like having an extra Weave.
personally, i would drop hasten and ss, slot a FF recharge proc in FS, and get maneuvers (lotg recharge and 2 HOs) and assault(1 or 2 endredux). with cj+hurdle, you have a mini travel power, so you aren't missing much in that regard. really wouldn't miss hasten, as that proc goes off regularly, and no end crash.
but, you aren't me, so I left your power picks alone.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Evil Ash Thunder: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), P'ngS'Fest-Dmg/Rchg:30(46), P'ngS'Fest-Acc/Dmg:30(46)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+:30(A), Numna-Heal/EndRdx:50(5), Numna-Heal:50(7), Numna-Heal/Rchg:50(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 4: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(13)
Level 6: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(15), Numna-Heal/Rchg:50(15), Heal-I:50(40)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)
Level 10: Indomitable Will -- LkGmblr-Def:50(A)
Level 12: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(23), P'ngS'Fest-Acc/Dmg:30(43), P'ngS'Fest-Dmg/Rchg:30(43)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(25), Numna-Heal/Rchg:50(25), Heal-I:50(27)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/EndRdx:50(31), GSFC-Build%:50(31)
Level 20: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(31), P'Shift-EndMod/Acc:50(42)
Level 22: Hurdle -- Jump-I:50(A)
Level 24: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(33), Numna-Heal:50(40)
Level 26: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(33), EndMod-I:50(43)
Level 28: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(42)
Level 30: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(34), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Dmg:50(37)
Level 35: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(37), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam:40(40)
Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Acc/Immob/Rchg:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Acc/Immob:50(45), Enf'dOp-EndRdx/Immob:50(46), Enf'dOp-Immob/Rng:50(50)
Level 47: Ball Lightning -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/EndRdx:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(21)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Here's what I'm using on live. Wishing I could fit Weave in somewhere but it's not that big a deal - nothing a small purple here or there can't fix.
EDIT: Just to clear up the Electrifying Fences vs Footstomp debate here, Footstomp does knockdown natively (0.67 mag). Slotting it with KB would change that to knockback, which is both counterproductive and a waste of acc/dam slotting. Using Electrifying Fences will prevent that KD from happening, which could be a problem if you rely on that KD for mitigation, but under most circumstances it's not a big deal.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
SS-WP Brute: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- ResDam-I(A), Numna-Heal(7), Numna-Heal/EndRdx(9), S'fstPrt-ResDam/Def+(19)
Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(9), TtmC'tng-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/EndRdx(11)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(17), RgnTis-Regen+(17)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(23), FrcFbk-Rchg/EndRdx(50)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(21), LkGmblr-Def(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 14: Super Speed -- Run-I(A), EndRdx-I(25)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/EndRdx/Rchg(27), Dct'dW-Heal/EndRdx(43)
Level 18: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(27), GSFC-ToHit/Rchg(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit(46)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(40)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(31), Heal-I(33)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(43)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(36)
Level 30: Combat Jumping -- Ksmt-ToHit+(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), FrcFbk-Rechg%(40)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 38: Strength of Will -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 41: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/EndRdx/Rchg(42), RctvArm-ResDam/EndRdx(42)
Level 44: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Resurgence -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
If you are gonna take an immobilize, especially if you are slotting for def, 6 slot the sucker and get the full benefit. 6 slotted enfeebled op is almost like having an extra Weave.
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personally, i would drop hasten and ss, slot a FF recharge proc in FS, and get maneuvers (lotg recharge and 2 HOs) and assault(1 or 2 endredux). with cj+hurdle, you have a mini travel power, so you aren't missing much in that regard. really wouldn't miss hasten, as that proc goes off regularly, and no end crash.
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Personally I wouldn't drop hasten, I don't find the FF proc to be enough. IMO, one of the great benefits of going /WP with SS is that you can handle all the crashes.
EDIT: Just to clear up the Electrifying Fences vs Footstomp debate here, Footstomp does knockdown natively (0.67 mag). Slotting it with KB would change that to knockback, which is both counterproductive and a waste of acc/dam slotting. Using Electrifying Fences will prevent that KD from happening, which could be a problem if you rely on that KD for mitigation, but under most circumstances it's not a big deal.
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I have both hasten & the FF proc on my SS/WP, I think I also have more global Rech than the OPs build.
Personally I wouldn't drop hasten, I don't find the FF proc to be enough. IMO, one of the great benefits of going /WP with SS is that you can handle all the crashes. |
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Great advice all! Mids is currently giving my problems at the moment, so I will have to wait to test out my new and improved build.
I do like the Manuevers and Assault addition. Not to mention the Force Feedback proc.
One question. With the FF proc (+recharge), which other five should i use? Obliteration?
Currently Playing:
A bunch of toons! (Freedom, Virtue, and a few on Infinity)
I would use the Obliterations
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Greetings all.
This is my projected final build for my brute (still piecing together sets). Please pick it apart and tell me what you think. Thanks!
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Evil Ash Thunder: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), P'ngS'Fest-Dmg/Rchg(46), P'ngS'Fest-Acc/Dmg(46)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Heal-I(5), Heal-I(7), Heal-I(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13)
Level 6: Fast Healing -- Heal-I(A), Heal-I(15), Heal-I(15)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(21)
Level 12: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/Rchg(43)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(25), Zephyr-ResKB(50)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(25), Heal-I(27)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(42)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33), Numna-Heal(40)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), EndMod-I(40)
Level 28: Boxing -- RechRdx-I(A)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(34), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(43)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Acc/Immob(45), Dmg-I(46)
Level 47: Ball Lightning -- Posi-Dam%(A), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(50)
Level 49: Combat Jumping -- DefBuff-I(A), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Currently Playing:
A bunch of toons! (Freedom, Virtue, and a few on Infinity)