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Posts
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Quote:Get however much will fit w/o giving up your other essentials and w/o breaking your bank.So I should get at least SOME defense, at least 20% for now? I'll consider soft-capping to be something I'll get to in the mid to long term.
For WP in particular, getting to within one small purple inspiration of softcap is very nice. 32.5% feels good and when necessary you can eat a purple and be @ 45%. Generally, 32.5 % is easier and cheaper to come by w/o making sacrifices.
All def is good and to a point more is better. so 20% is fine. W/e you can get.
If it activated at the same time and if the foe was vulnerable to it, then yes it could. -
Quote:prob'lyThree heal IO would put you at the ED cap. If I remember correctly, the "two items slotted" bonus from Numina is a bonus to regen, and the unique proc IO is also a bonus to regen and endurance recovery. So by adding four slots, you get the ED cap on regen from the power, plus the set bonus, plus the proc bonus.
I believe there's also a similar trick related to Stamina, but I don't know the precise slotting or IOs needed.
Perfoprmance shifter proc + perf shift EndMod + 2 EndMod IOs -
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For many, if not most, situations, the def will help you more. However, since WP has no def debuff res, when the def doesn't help you more, you'll REALLY see it.
I have run a WP slotted for regen and HP and one slotted for def. When the defense debuffs start landing, they bring more defense debuffs with them. When I see my def go into negative numbers, I wish for my regen build instead.
Of course, there're mobs who can floor your regen as well.
But, generally, the +def is more helpful in more situations--but not all.
So get as much of each as you can muster.
But remember that purple inspirations cost the same a green ones, but they last for 60sec and teh green ones are gone right away.
That's how I ran my regen build--I kept a wakie, a break free, two oranges, two yellows and the rest purples. I ate purples like mad all the time. It worked well enough. -
No other forum I post on has this issue.
I wish this forum didn't have this issue.
I am for w/e fixes the problem. -
Better choice for doing what?
What criteria are we to use to make that judgment? -
I think I have done some transaction w/ fulmens before and all was well.
Iirc, I moved infamy to influence back when we needed someone to help with that -
Quote:w/ one enemy in range of RttC? Yes then--that's just dandy.I am speaking in general terms. Obviously WP shines against some groups and not against other, but on average I am asking if 70.71 hp/sec is a good number using only 1 enemy from RttC to buff you?
Since I posted this question I took my SS/WP Brute on the Maria Jenkins arc and she shined better than I would have expected. -
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Quote:It could seriously skew the market in a dramatic way.Sure, if they are freely tradable, they would be exchanged for influence, too. I expect then to hit the 2 billion influence cap in the market and stay there (and even if you could split them into four one-week salvage pieces, they would still hit the 2 billion influence cap and stay there). I don't see this being bad, necessarily: for one, the influence is not being created out of thin air, it already exists in the game; second, it would seriously undermine RMTers, and give that money to NCsoft instead;
Quote:third, the fees for selling those in the market would result in a lot of influence being drained. It would effectively be an influence sink, and give NCsoft more money to boot (because some people would be buying them just to trade for influence).
I think its helpfulness is dubious. -
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I am so glad.
My WP brutes were not getting anywhere on theirs.
Maybe now... -
I am looking to branch out from melee toons and finally take a tour of blue side.
For someone who has never played blue side, never played any of those sets nor ATs could you more specifically describe what the issue is? What are your toons lacking? Are you guys blaming Trick Arrow? -
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Quote:True, but it doesn't have an effect on MY real game. No toons I create can come to live. No rewards I earn can be brought to live. It's kind of a dead end black hole as far as my personal 'real game' goes.I feel the Beta has a very big impact "on the real game", that's one of the reasons for being in there. To look for things that are broken, things that are inconsistent, you know... bugs. So that they don't make it into the live version.
I am glad people want to do it and thankful that they do. But, to me, the experience is work w/o pay. -
Quote:This is my impression about Beta testing as well.I share your sentiment, but for a different reason.
I dislike beta because it feels like a waste of time. Nothing you get or do there has any effect on the "real" game, so other than popping in there (and wasting time you could spend doing other things by having to update for the patch) and testing huge/obvious changes, I see no reason to stay more than 5 minutes.
I am pleased and honored to be chosen, but I don't want to spend my play time doing Beta when I could spend my play time doing something that will have more of a long term benefit--laying my toons on the live server.
Thank you to everyone who actively participates in betas. I appreciatchya -
So everyone with more than one pair of shoes is greedy? Perhaps it's a matter of definition.
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Quote:The main difference would be that we would have eliminated human greed from the equation. Prices would be set based on our lust for power instead of on our greed.But how would that really change anything? Items would still have their perceived worth and anyone aware of that wouldn't sell it to a merchant for under that price, or buy it for much more than that.
People would just safekeep items until it was worth selling them making the vendor pretty much the same as our current market.
I'm not sure if it would be worth the effort to create a vendor like that. -
No, I am just quoting someone. I want just the opposite. I think that prices should be determined by demand and supply, like in Soviet Russia.
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Quote:The main difference is that prices would be set by supply and demand instead of the system we have now which is based instead on how much people are willing to pay for things and how available they are. See belowAsking this just out of curiosity (concerning the store idea): because market prices chosen by players isn't good, it would logically follow that devs set the prices of a store like this. How would it differ from the current A-merit and R-merit stores?
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Quote:How much inf is 'insanely long' time worth?
- trying to get a single purple set (6 items) with amerits through just missions would take over half a year of real world time. The time to outfit a toon with just amerits, even without purples is insanely long in a game.
Time is still the ultimate commodity. This is the amount of time the Devs have decided that ultra rares are worth. If it's too much time in a player's opinion, the player is free to do something else with their time and/or choose another enhancement.
Secondly, Playing the game for six months isn't exactly a horrible thing. I have been playing for years myself.
I think that these things are taken into account when people decide how mush they are willing to pay for various items.