all_hell

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  1. Quote:
    Originally Posted by SAUZER View Post
    in pve is the same, fury max % is 75.
    No, it's not. My brutes hit 100% all the time.

    Quote:
    Originally Posted by SAUZER View Post
    now tank do more damage than brute, expecially with bruiser!
    No they don't. Check your Mids'.

    05% Fury gets you past tankers
  2. Quote:
    Originally Posted by passerby View Post
    So I should get at least SOME defense, at least 20% for now? I'll consider soft-capping to be something I'll get to in the mid to long term.
    Get however much will fit w/o giving up your other essentials and w/o breaking your bank.
    For WP in particular, getting to within one small purple inspiration of softcap is very nice. 32.5% feels good and when necessary you can eat a purple and be @ 45%. Generally, 32.5 % is easier and cheaper to come by w/o making sacrifices.
    All def is good and to a point more is better. so 20% is fine. W/e you can get.


    Quote:
    Originally Posted by passerby View Post
    Since I'm using Battle Axe, which already has knockdown in many of the attacks, will the Kinetic Combat chance to knockdown send the foes flying away from me?
    If it activated at the same time and if the foe was vulnerable to it, then yes it could.
  3. Quote:
    Originally Posted by ShadowsBetween View Post
    Three heal IO would put you at the ED cap. If I remember correctly, the "two items slotted" bonus from Numina is a bonus to regen, and the unique proc IO is also a bonus to regen and endurance recovery. So by adding four slots, you get the ED cap on regen from the power, plus the set bonus, plus the proc bonus.

    I believe there's also a similar trick related to Stamina, but I don't know the precise slotting or IOs needed.
    prob'ly
    Perfoprmance shifter proc + perf shift EndMod + 2 EndMod IOs
  4. Quote:
    Originally Posted by _Pine_ View Post
    just a nit pick, but WP DOES have DDR. 17.3 (from Heightened Senses).
    trudat
  5. For many, if not most, situations, the def will help you more. However, since WP has no def debuff res, when the def doesn't help you more, you'll REALLY see it.

    I have run a WP slotted for regen and HP and one slotted for def. When the defense debuffs start landing, they bring more defense debuffs with them. When I see my def go into negative numbers, I wish for my regen build instead.
    Of course, there're mobs who can floor your regen as well.

    But, generally, the +def is more helpful in more situations--but not all.

    So get as much of each as you can muster.
    But remember that purple inspirations cost the same a green ones, but they last for 60sec and teh green ones are gone right away.
    That's how I ran my regen build--I kept a wakie, a break free, two oranges, two yellows and the rest purples. I ate purples like mad all the time. It worked well enough.
  6. No other forum I post on has this issue.
    I wish this forum didn't have this issue.
    I am for w/e fixes the problem.
  7. all_hell

    Mu or Fire?!

    Better choice for doing what?

    What criteria are we to use to make that judgment?
  8. I think I have done some transaction w/ fulmens before and all was well.
    Iirc, I moved infamy to influence back when we needed someone to help with that
  9. Quote:
    Originally Posted by Novella View Post
    I am speaking in general terms. Obviously WP shines against some groups and not against other, but on average I am asking if 70.71 hp/sec is a good number using only 1 enemy from RttC to buff you?

    Since I posted this question I took my SS/WP Brute on the Maria Jenkins arc and she shined better than I would have expected.
    w/ one enemy in range of RttC? Yes then--that's just dandy.
  10. Quote:
    Originally Posted by Leandro View Post
    Like it or not, there is a demand for RMT already.
    It's not at all clear that a 100mil cost for a NotW had anything to do with it.
  11. Quote:
    Originally Posted by Leandro View Post
    Sure, if they are freely tradable, they would be exchanged for influence, too. I expect then to hit the 2 billion influence cap in the market and stay there (and even if you could split them into four one-week salvage pieces, they would still hit the 2 billion influence cap and stay there). I don't see this being bad, necessarily: for one, the influence is not being created out of thin air, it already exists in the game; second, it would seriously undermine RMTers, and give that money to NCsoft instead;
    It could seriously skew the market in a dramatic way.

    Quote:
    Originally Posted by Leandro View Post
    third, the fees for selling those in the market would result in a lot of influence being drained. It would effectively be an influence sink, and give NCsoft more money to boot (because some people would be buying them just to trade for influence).
    I am not sure how it is an inf sink more than any other 2bil inf item. The inf isn't destroyed, (other than the market fee), it just gets transferred

    I think its helpfulness is dubious.
  12. Quote:
    Originally Posted by Novella View Post
    I was curious if any of you experienced SS/WP Brute users could let me know if 70.71 hp/sec is a good rate for a level 50 Brute?
    Could be. Under what circumstances?
  13. I am so glad.

    My WP brutes were not getting anywhere on theirs.
    Maybe now...
  14. I am looking to branch out from melee toons and finally take a tour of blue side.
    For someone who has never played blue side, never played any of those sets nor ATs could you more specifically describe what the issue is? What are your toons lacking? Are you guys blaming Trick Arrow?
  15. Quote:
    Originally Posted by Daemodand View Post
    I'd get a new SG if I were you. Leader sounds like a micromanaging doosh.
    Seems so from the little bit of info we were given. But who knows?
  16. Quote:
    Originally Posted by Red Valkyrja View Post
    I feel the Beta has a very big impact "on the real game", that's one of the reasons for being in there. To look for things that are broken, things that are inconsistent, you know... bugs. So that they don't make it into the live version.
    True, but it doesn't have an effect on MY real game. No toons I create can come to live. No rewards I earn can be brought to live. It's kind of a dead end black hole as far as my personal 'real game' goes.

    I am glad people want to do it and thankful that they do. But, to me, the experience is work w/o pay.
  17. Quote:
    Originally Posted by Stone Daemon View Post
    I share your sentiment, but for a different reason.

    I dislike beta because it feels like a waste of time. Nothing you get or do there has any effect on the "real" game, so other than popping in there (and wasting time you could spend doing other things by having to update for the patch) and testing huge/obvious changes, I see no reason to stay more than 5 minutes.
    This is my impression about Beta testing as well.
    I am pleased and honored to be chosen, but I don't want to spend my play time doing Beta when I could spend my play time doing something that will have more of a long term benefit--laying my toons on the live server.

    Thank you to everyone who actively participates in betas. I appreciatchya
  18. Quote:
    Originally Posted by eryq2 View Post
    @ All_Hell, Theres nothing greedy in trying to buy something. If i go to get me some new nikes and i buy the last pair to use, that's not greedy. If i buy all 4 of the last pairs to let 3 sit in my closet, that's greedy.
    So everyone with more than one pair of shoes is greedy? Perhaps it's a matter of definition.
  19. Quote:
    Originally Posted by Nethergoat View Post
    I'm not seeing any meaningful differentiation there.
    Perhaps you are looking too hard.
  20. Quote:
    Originally Posted by DSorrow View Post
    But how would that really change anything? Items would still have their perceived worth and anyone aware of that wouldn't sell it to a merchant for under that price, or buy it for much more than that.

    People would just safekeep items until it was worth selling them making the vendor pretty much the same as our current market.

    I'm not sure if it would be worth the effort to create a vendor like that.
    The main difference would be that we would have eliminated human greed from the equation. Prices would be set based on our lust for power instead of on our greed.
  21. Quote:
    Originally Posted by Nethergoat View Post
    So, let me get this straight- you'd prefer prices be determined by supply and demand, rather than by supply and demand?
    An interesting distinction!
    No, I am just quoting someone. I want just the opposite. I think that prices should be determined by demand and supply, like in Soviet Russia.
  22. Quote:
    Originally Posted by DSorrow View Post
    Asking this just out of curiosity (concerning the store idea): because market prices chosen by players isn't good, it would logically follow that devs set the prices of a store like this. How would it differ from the current A-merit and R-merit stores?
    The main difference is that prices would be set by supply and demand instead of the system we have now which is based instead on how much people are willing to pay for things and how available they are. See below
    Quote:
    Originally Posted by kinaki View Post
    And, based on how much gets sold to these vendors, therein lies the price for which you buy/sell.
    <snip>
    It's the best solution to take out the human greed factor and replace it with supply/demand standards.
  23. Quote:
    Originally Posted by eryq2 View Post
    Thats by letting us buy it thru a store type and not based on other peoples values of what they think its valued.
    Like the Merit vendors the Devs have already given us?
  24. Quote:
    Originally Posted by eryq2 View Post
    What i don't like is WW is the only fast way to get IOs and that is based on other peoples moral values, which is very low it seems.
    Morality? Really? You're playing that card? Do you pull that card out when you play Monopoly too?
  25. Quote:
    Originally Posted by Djeannie View Post
    1. trying to get a single purple set (6 items) with amerits through just missions would take over half a year of real world time. The time to outfit a toon with just amerits, even without purples is insanely long in a game.
    How much inf is 'insanely long' time worth?
    Time is still the ultimate commodity. This is the amount of time the Devs have decided that ultra rares are worth. If it's too much time in a player's opinion, the player is free to do something else with their time and/or choose another enhancement.

    Secondly, Playing the game for six months isn't exactly a horrible thing. I have been playing for years myself.

    Quote:
    Originally Posted by Djeannie View Post
    These things need to be taken into account when talking about the market. It's not as simple as "I'll just go spend 400 merits" or whatever.
    I think that these things are taken into account when people decide how mush they are willing to pay for various items.