Brute regen rates


all_hell

 

Posted

I was curious if any of you experienced SS/WP Brute users could let me know if 70.71 hp/sec is a good rate for a level 50 Brute?

I have Willpower Scrappers and Regen Scrappers, but since they have lower hp caps I can't really use them as a comparison to the Brute.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
I was curious if any of you experienced SS/WP Brute users could let me know if 70.71 hp/sec is a good rate for a level 50 Brute?
Could be. Under what circumstances?


 

Posted

I would say with half RttC you would want to be at 80 hp/sec or so. But def is more important to /WP, surprisingly.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
I would say with half RttC you would want to be at 80 hp/sec or so. But def is more important to /WP, surprisingly.
What are you referring to when you say "half RttC?"


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by all_hell View Post
Could be. Under what circumstances?
I am speaking in general terms. Obviously WP shines against some groups and not against other, but on average I am asking if 70.71 hp/sec is a good number using only 1 enemy from RttC to buff you?

Since I posted this question I took my SS/WP Brute on the Maria Jenkins arc and she shined better than I would have expected.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Yea 70 is good. Im at just under 81 and have pourd billions into my build. If I did not get all the HP accolades then I would be around 71 something with 1 enemy in range. I would suggest build HP and Def. The regen set bonuses normally have HP bonuses in there as well so no need to build just for regen, that part kinda just shows up on its own.


 

Posted

Quote:
Originally Posted by Novella View Post
I am speaking in general terms. Obviously WP shines against some groups and not against other, but on average I am asking if 70.71 hp/sec is a good number using only 1 enemy from RttC to buff you?

Since I posted this question I took my SS/WP Brute on the Maria Jenkins arc and she shined better than I would have expected.
w/ one enemy in range of RttC? Yes then--that's just dandy.


 

Posted

/agreed on the defense priority. I'm at 85, largely as a result of basically being at the HP cap. But the difference between 70 and 85 is much less important than capping def. WP relies on layered protection, IMO.


 

Posted

Quote:
Originally Posted by Novella View Post
What are you referring to when you say "half RttC?"
Oh, sorry. When I said "half RttC" i ment with 5 enemies within range. ie half of what RttC can do.

But if 70 hp/sec is your regen with just one enemy in range that it pretty good, mine only has 61 hp/sec


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by HelinCarnate View Post
Yea 70 is good. Im at just under 81 and have pourd billions into my build. If I did not get all the HP accolades then I would be around 71 something with 1 enemy in range. I would suggest build HP and Def. The regen set bonuses normally have HP bonuses in there as well so no need to build just for regen, that part kinda just shows up on its own.
I'm not anywhere near spending billions on her, I built her for regeneration, recharge and health. I know people tend to do defense with Willpower, but I figure the more I can keep Foot Stomp that will more than make up for lower defense since an enemy laying on its back can't attack anyway.

Quote:
Originally Posted by all_hell View Post
w/ one enemy in range of RttC? Yes then--that's just dandy.
Excellent. Yes with one enemy in range its 70.71 hp/sec and I hope to have that up to 75-80 once I start getting he the accolades.

Quote:
Originally Posted by ultrawatt View Post
Oh, sorry. When I said "half RttC" i ment with 5 enemies within range. ie half of what RttC can do.

But if 70 hp/sec is your regen with just one enemy in range that it pretty good, mine only has 61 hp/sec
I assumed that is what you meant, but I didn't want to be set on that. Thanks for clarifying.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

I'm all purpled out with all the accolades and consider my WP Brute to be pretty top of the line. He gets 50.77 HP per second with no enemies in range. 81 with one enemy in range. 168 with max enemies in range.

I think 71 with one enemy in range is very solid for a build that isn't spending billions.

To echo what some others have said, defense is still very important. I run Heightened Senses, Weave, Combat Jumping, and have a Steadfast unique 3% defense IO on all my WP characters.

Good luck!


 

Posted

Defense is important for the following reason:

It does not matter if you are regenerating 70 HP per second or 700 if you get 3 shotted by something. And there ARE things in the game that can 3 shot a brute. Dr. Aeon is one, and several of the Freedom Phalanx can as well.

The more hits you take the more prone you are to being killed before your regeneration can even hope to heal it back.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

My Spines/Willpower Scrapper is built for regen and defense, but I decided to go health and regen for this Brute mainly because there are other mitigating powers that can make up for a lack of capped defense. I plan on using Foot Stomp to keep enemies on the ground and also Hand Clap. A lot of people find Hand Clap useless, but I like it for a mitigation power since it can basically floor minions which only leaves Lt's and Bosses to attack and they can't really overcome my regen at the moment.

I have seen some of the billion influence builds and they are exceptional, but I refuse to spend that much on any character. This is an expensive build but still in the hundreds of millions (before inflation hit the game). Based on the current prices this build would be in the billions, but she has been around for a good minute and I had basically all of the IOs and recipes already.

Once she hits level 50 her HP will be 2540 which is still short of the cap by a lot, but I can't imagine how people are getting 3212.7 on a Brute.

I will see what I can change around to see what I can eek out in terms of more defense, but unless I completely redo the build I will be lacking on defense. I typically carry an entire tray of lucks since I never need greens or blues.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Hand clap will also toss mobs across the rooom meaning 0 extra regen from RttC.


 

Posted

2770 Total Hitpoints, 96 hp/s with one in rttc, 5 sec footstomp, and a ~small purple from softcap for ranged and meele....but i spent billions (I can't wait for my Very Rare Spiritual, more recharge and healing FTW!)


 

Posted

Quote:
Originally Posted by HelinCarnate View Post
Hand clap will also toss mobs across the rooom meaning 0 extra regen from RttC.
True it does spread them out and that takes away from the regen, but Hand Clap is basically a mitigation power that would only be used in the event that I was being overcome.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by MajorTractor View Post
2770 Total Hitpoints, 96 hp/s with one in rttc, 5 sec footstomp, and a ~small purple from softcap for ranged and meele....but i spent billions (I can't wait for my Very Rare Spiritual, more recharge and healing FTW!)
That is impressive.

I reworked my build and have her up to 78.61 hp/sec with one in range of RttC and 2564 HP with the accolades and IOs factored in. Good thing is that I still don't have to spend anything since I already have all of the IO's I reworked into the build. I was able to get the smashing, lethal, fire, cold and melee defense to 20.1% and 23.2% respectively so that is much better than what it was and I only lost 2% regen from my previous build.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

That sounds pretty good for brute #s i dont personally have a wp brute but you should push for more def since more def= less attacks getting through which in turn = more hp/sec cuz you take less dps.


 

Posted

With my SS/WP I managed to get 80 regen with one in range of RttC, 2652 HP (with all the HP accolades), S/L at 38%, E/NE at 36% and F/C at 34%. Pop a purple inspire and I'm close to, at, or above the soft cap on all def minus psi.

I usually run at 2/8 but have to drop it down to something workable for Arachnos, LB and w/e else has -def attacks. Haven't yet got my Alpha, but when I do, things will be even better. Going for Spiritual which should help with FS coming up a bit faster. But I also have the Force Feedback proc in FS and Punch. In a /8 setting, the proc comes up quite often when I use FS. Might be switching out the one in Punch for another % dmg proc since it doesn't come up that often that I've been aware of.

I'm glad this was posted. I'd been meaning to ask some similar questions about SS/WP. With the game being down atm, I'll go ahead and post that question now. Good luck with the build.


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