Techbot Alpha

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  1. Quote:
    Originally Posted by Golden Girl View Post
    Never mind EATs, VEATs and PEATs - what about the new graphics on misison maps?
    A tentative guess would be 'Yes'.
    I dont see how they could apply the new Ultra to ONLY the outside. Just from a graphics running PoV. It would take MORE coding, at a guess, for it to NOT work inside but work inside, than it would for Ultra to affect everything.

    Don't quote me on that though.
  2. Quote:
    Originally Posted by Darkelven_Vixxin View Post
    Loveing the walking and I like the powers being greyd out, only ONE sugestion relaly... find a way to get jump back in liek a small hop, .. theres alot of objects you can't step up on like some chaires and stuff so you can turn and sit on them, but other than that I'm really happy with Walk

    please don't change it or drop it liek they whiners made the devs do to the flight Banking animation.. I stil miss that animiation

    now we can maybe get sprint turned back into a clicky like it started out as, that'd be nice
    Click-sit for chairs. Interactable objects. That is all.

    No more 'Pocket D shuffle' would be nice. Y'know, twitching around like theres the devils comb in your pants or something trying to get the sit just right...
  3. Techbot Alpha

    Linked teams

    It would be nice to have some way of keeping track of team leaders.
    Trying to organise the Ship raid tonight was slightly chaotic, but always has been, because you dont know who team leaders are to refer invitees to, or who should be shouting 'Bomb planted!'

    Not helped by someone who was trying to dictate team builds, and adding a pocket kin to teams...
    You mash the pylons, you board the ship, you beat the living snot out of the scumbag alien invaders! You get technical with their demise, not trying to sort the teams!

    Jeese...
    /mini-rant
  4. Quote:
    Originally Posted by Ashcraft View Post
    Does this help?


    Power: 87.56
    Degree: 17.88
    Hit ENTER to fire
    Tanks: Inferior
    Worms: Superior!
  5. You're telling this to the guy who stopped going to bed, booted up the test server, and was little spasming with purest glee in his chair, over a simple character walk animation.

    Yes. This game is good. I plan to enjoy it as long as it is still running.
    Ladies, gentleman, primates;
    To City of Heroes and Villains!
  6. DDooooooooooooooooooooooooooooooooooo0000000000000 00000000000OOOOOOOOOOOOOOOOooooooooooooooooooooooo m!!!!1

    /e breath in
    Sorry, just to get that outta the system.

    People need to watch The Dark Knight more. It's a great example of 'Life, and excrement, happens.'

    CoX might fail. It might not. It might, one day in the distant future, stand triumphant over the broken corpses of CO, DCUO and, hey, WoW.
    It could happen. Doesn't mean it WILL. It might flop. Doesn't mean it WILL.

    Play the game. Enjoy it. Leave the worrying to someone else. Have a little faith in the Devs, eh? =]

    Oh, I nearly forgot!
    Why...So...SERIOUS?!

    Keheheheheahahaha!!
  7. Quote:
    Originally Posted by Miss Chief View Post
    Far from the most recent but it'll run Coh without breaking a sweat and run Ultra mode with no trouble at all. Only thing is I'm worried about the 'fanless' bit. I hope you have good ventilation and good airflow through your case otherwise it's going to get very hot in there!
    Ah, thats what counts. And yeah, got two fans going into this thing. Friend knows what he's doing =] thanks for the intel.
  8. Quote:
    Originally Posted by Dispari View Post
    Clear Mind: 3.1s cast
    Enforced Morale: 3.1s cast
    O2 Boost: 2.27s cast
    Increase Density: 2.07s cast
    Antidote: 1.53s cast
    Clarity: 1.5s cast

    It IS agonizingly long, for no real reason. But there's no uniformity between these powers as you can see.
    I stand corrected with solid numbers. /e tips hat
    Meh, given I tend to keep my team so buffed to the gills with my empath I tend not to notice it and this is while attacking too.
  9. Quote:
    Originally Posted by Forbin_Project View Post
    The day I cancel my account will be the day they pry it from my cold dead fingers.
    I am Techbot Alpha.
    And I approve of this post! ^^
  10. Quote:
    Originally Posted by Golden Girl View Post
    I wish they'd made that a pop up info window when I logged then, then I would have known not to enjoy them.
    /e clipboard

    GG, you just crossed your Normal/Cutting snark post line. We need to see an increase in smilies to rectifiy that!

    (Seriously, the snark is funnier than the smily posts, moar plz ^^ )
  11. .....Argh
    You lot all owe me a new Cerebral Core!
    I think this one is scrap....ow.

    Fact: We Don't know
    Speculation: Baseless
  12. Quote:
    Originally Posted by Santorican View Post
    I live to serve Emperor Cole. I cannot wait till GR so I can oppress the weak!
    Hunt the liars. Kill the traitors. Nowhere to run, nowhere to hide. Not how, not ever.
    For the Emperor, and Praetoria.
  13. Quote:
    Originally Posted by SuggestorK View Post
    OK, but all i said that it was it was changed sometime back and we nvr did get a clearification about that this buffs should do that.

    My solution was is and will be that i wont take this power anymore on any char i create, i can see the rooting for healing aura/heal other it roots me for maybe 1 sec or 2 sec i can live with that, but the cast/animation time for Clear mind is just annoying long (i think about 5 seconds).

    Well thx for the answer at least we know now that it should do that and that it isnt a bug.

    Greetings
    Pffttt...sorry, what?

    Clear mind takes about 1.2 secs or somethign to animate. If you're not taking that on an empath, especially a Defender you are, quite frankly, playing it wrong.
    This is from a guy who has an empath/psi fender. I can heal, buff and STILL have time for attacks. Nothing wrong with CM at all.
  14. Quote:
    Originally Posted by Scarlet Shocker View Post
    Well said.

    The Rikti invade constantly and Zombies abound.

    We go to Praetoria and Nemesis, Malta and who knows who else move in in our wake. Bet they get to take over the Isles too.
    Over my disfunctional, metallic corpse.

    Nemesis, Malta, Arachnos...We rise, they fall.
  15. Aurgh, for the love of Pete, NOT MORE CO-OP!
    Sorry, that is one bug-bear I have. RWZ makes *sense*. Its a warzone. Its them going down, or us.
    Cimerora...ok, given that would rip the fabric of time as we know it apart, ok, fair enough. Although I still know some villains who would side with 'Them'.

    DA? Most magical villains would join in the chaos, plunder the goods, or generally use it to their advantage. Co-op on smaller stuff doesn't make sense.
    Maybe make Eden or something a co-op warzone, fix up the Hamidon raids and make the DE wage their own war (Devour the City! Consume civilisation! Cast down the fleshlings!)

    That I could believe. Co-op DA? Just revamp it, make it have a range of missions like the Hollows and make it fun to play.
  16. Techbot Alpha

    Killing pigs

    Quote:
    Originally Posted by Scarlet Shocker View Post
    Put simply:

    The marketing people behind the game are not a patch [sic] on the developers.

    Great product but nobody out there knows about it.
    Sadly true.

    The people in marketing should be taken out and SHOT, because they don't DO anything.
    Either that, or there IS no Marketing department, which would make more sense.

    No google ads, no ads of any sort, only very, VERY old copies of the game on the shelves (this is in the UK, no idea of elsewhere).
    Even the other blooming game has google ads! And charges £30 on the shelves!

    Come ON, marketting, stop being a self glorified censorship department and DO something.
    Either that or it will be the players going out and making posters and advertising.
  17. Quote:
    Originally Posted by Ultimo_ View Post
    There's so many things I'd do, but I'll just add this idea since MM Pets have been mentioned.

    It would be very nice to be able to substitute MM Pets for existing villain groups. For example, I have a MM that's supposedly an Ex-Nazi, and he uses Mercs. It would be thematic and not too much of a stretch to see him using 5th Columnists, or Council. As long as the general effect of the powers was similar, I see no reason not to do this (that is, they would still be mercs, but Council models would be used - you would be able to sub in other groups as appropriate...)
    /signed

    Although we need an A.I fix, and soon...my protector bot and one of my drones have taken it that they are somehow scrappers...and are running up and honest to god punching enemies...I mean, the Arsonist is bad enough, but now my bots? Eesh.
  18. /signed
    ANYTHING to make it more usable. I can honestly say that every build I have ever thought of has avoided Time Bomb like the plague.
    I don't even have detonator on my MMs, simply because it costs a minion to use as an opening move, and its a bit more situational.

    That said, given how damn suicidal one of my drones and the other Protector bot have become at the moment...I might as well have it...
    Damn A.I...
  19. Hmm...Just ordered the Nvidia 9800 GT. I think, friend is the tech-head not me ^^;

    GV-N98TSL-1GI Fanless 9800GT 1GB. Nvidia card, think it's one of the most recent?
    Either way, it'll be better than playing on minimum settings...-_-
  20. Quote:
    Originally Posted by Carnifax View Post
    Faultline surely? Those arcs are pretty fun.

    Personally I'd kill for more 25-45 content Blueside and a new zone for the same range red side.

    Giving Dark Astoria an epic Magical Apocolypse style series of storylines, ones which could also explain the randomness that it the Halloween events and making it co-op is something I'd love to see happen (I know some people hate co-op zones although with GR basically being "Everything becomes co-operable" it seems the way to go to me).
    True, Faultline is just such a horror to get to. Seriously, tram line? Please?
    I think I just find the contact layout Redside much easier to get my head around. I end up losing track of which zones go and do what blueside. Its al over the place. If we could get the other contacts having the yellow box pop ups like newer contacts (Darren Wade, Sister Airla, Ashley McKnight, etc.) then it might be easier.
  21. OMG u c4nt d1ss [Walk] power lololol1!!1 U is teh suXX0r, ima g4nK u 2 d347h nUb lololol-

    *Crunch*

    That was the sound an Alpha makes when he breaks himself using too much 1337 speak. Now...someone go fetch me a new cerebral core...ow
  22. Quote:
    Originally Posted by Carnifax View Post
    Transparent GIFs are the work of the devil! (for this very reason). Even IE supports transparent PNGs nowadays.

    I've blocked the hideous things now, but give us back our old smiles! Otherwise how will I know if GG is serious or not in her posts?
    That..IS a rhetorical question, right? =P
  23. I thought it was just me...
    Eww. Not cool =[
  24. Quote:
    Originally Posted by Silver Gale View Post
    Paragon Studios' motto is "we'd rather give you entirely new zones than revamp the old zones". This is an approach that's focused on pleasing existing customers at the expense of incoming new customers, and it shows with GR.

    Something that a lot of older MMOs have been doing is "revamping the new user experience". LotRO has done work on the early level zones to streamline the quest lines and make it more obvious where a character needs to go at which level. WoW is gearing up to wipe the entire world clean and start again. Even Fallen Earth, in the first month after launching, has made changes to the early level zones to account for player feedback.

    Most players agree that the 1-20 game in CoH is somewhat stale and lacking. Since the game launched, there's been some updates to the first three zones (Atlas, Galaxy and King's Row) as well as a small makeover for the Hollows. However, the contact progression is still in the same state it was at the game's launch - a whole bunch of interchangable non-characters who send you on endless street-sweeping missions and to doors in distant zones (before you've gotten a travel power, and there is nothing to indicate that there is a way of getting a jetpack to make travel faster).

    Paragon Studios' answer? Make an entirely new early game that requires an additional purchase, and leave the existing early game exactly as it is.

    New subscribers are not going to compare the best of your content to the competition. They are not going to buy the game, and then buy the expansion, in order to see the better starting experience. They are going to start playing the game to see if they like it, and they are going to wind up in the Steel Canyon and Skyway content, and in the Mercy Island/Port Oakes mess redside. And they are going to compare *that* to other games.

    (Granted, those areas still compare favorably to the Champions early game, but that's no reason to get complacent.)

    I love what I'm hearing of Going Rogue so far. I'm looking forward to playing my Praetorian characters in the all-new early game together with all my long-time-playing SGmates. But I realize that while making new early game is fun for me, remaking the *existing* early game is important for the health of the game. I'm willing to accept not getting as many all-new zones if that's what it takes.
    Was going to snip some of that, but it's kinda all relevant to my reply.

    I think, judging from Posi speeches (although don't quote me on any of this...) I *think* we might be looking at the lower levels getting an across the board revamp with GR/I17. Maybe.

    That said, I do agree that it is needed. That is the one and only major fault I can trump up with how the Devs work atm, and thats refusing to revamp some of the earlier content. This is so especially true Blueside, where the low level content is, frankly, Horrible. With a capital H. I ended the Hollows on my latest scrapper at lvl 15, looked around and thought "Great...now what?"
    Redside is a bit better, although I am so sick to death of the Mercy content (dont talk to me about running!) At least Oakes has a few really good contacts, some of which I still haven't played yet.

    But yeah...1-20 could really, really use a revampe. And not just layout wise. Endurance use, anyone? Especially 14-20, it gets really bad. Certainly not balanced when you run out of end every/every other fight.
    YMMV.