-
Posts
2316 -
Joined
-
-
Get it to 50 and then get a T3 Cardiac in your alpha slot. This means your end issues would be cut down by a lot and you act as a level 51 character. Fighting level 50s just got a whole lot easier.
-
Quote:Sometimes my attack chain is clicking on inspirs. No amount of DPS on paper calculations can give the equivalent to actual game play. You just have to figure out what's "close enough," or the so called ideal situation.I must be doing something wrong, I only have time to click inspirations then hit something like FU-spin-burn but mostly I am just clicking inspirations even with macro I spend the majority of my time eating skittles, I notice a lot of emphasis on a good attack chain but do you guys really get to spam an attack chain more than once because I certainly can't not with a mouthful of skittles. I have to be doing it wrong, also I am glad that we don't get a sugar crash from the skittles that would suck.
Quote:I think I must be missing something. Why would using the inspirations before you enter the map help? Wouldn't you lose active time through loading and running up to the first spawn?
Quickness adds to that recharge so when I was thinking about the testing being 300%, it seemed likely beyond an ideal number to hit for a lot of the player base. Case in point, your Claws/sr has 317% recharge, but you have spent a decent number of billions on the build. IIRC, I could double the influ/infamy on my guys and still not have enough to be willing to drop it on my Claws/sr to match yours. It might be interesting to see what some of the numbers are for the lower recharges. -
Quote:I think the level range is a cheesy way to give red side more TFs, but I think it should be more of a 30-40 range TF.I was on one of these with 2 controllers and my Trick Arrow/Ice defender (with 2 ST holds and 1 AoE hold) and we couldn't take him down either. I've been on both sides of this - when it's a good team, it's super easy, but on certain teams it's downright impossible. Which I agree is bad form for a level 20 TF allowed to start with 4 members.
-
Quote:Of my Sutter runs, one of them lasted 2 hours. Everything else lasted just over 1 hour. And yes, I grab as many high level characters as I can and fill in a couple lower levels as well. Grabbing a team full of level 20s characters to do content that's designed for up to level 40 is just asking for it. I would personally aim for doing it after my character is on the higher side unless it's the WTF and I know I can load up on level 50s being on the team.Don't get me wrong, its a really good but extremely long TF that's very draining.
Level 20+ is a good time to kick out the lower TFs since you have additional slots and then hit up a Sister Psyche and Moonfire TF. Moonfire being a great way to help with the Atlas Accolade.
If a Sutter TF is extremely long TF, I suggest you never do the Shard TFs. I did one that took 10 hours and the pace we did it at felt brisk. -
To be honest, it might be good to just level up a build to 50 using SOs, and common IOs so they can get their feet wet that way. Use learning about IOs as a side project until they feel more comfortable with it and it gives them a better chance earn the infamy/influ to IO out a build.
-
Known issue where MMs seem to be getting screwed in terms of trial rewards are handed out. i20.5 patch is giving MMs some help though.
-
SB is becoming an AoE buff. You can get mezz protection via Incarnates.
-
Which is a resource hog itself. Until FF4, FF3 by itself could lock up my PC. Since FF4 they seem to handle resource management far better. I honestly wouldn't play CoH with FF in the background for a number of hours.
-
I paid just over $500 for mine last year and I'm ok with it. Yes, the video card is integrated, but I can get a better one later on and likely pop in a better power supply as well. I got mine from newegg and it's a Cyberpower PC. If anything on it has been annoying, the keyboard is rather cheap. I need to switch back to my old one.
Settings, aren't maxed, but my old PC ran near minimum so anything is vastly better. I get decent water effects as well.
-
Interesting because I was wondering how useful it is with Fury and popping reds so much if it was really adding value. I still did three runs on my level 12 and ended up at 18.5. I did one at x3, x5, and then x8. Next goal is to get to level 22, upgrade enhancements, and start upping the diff level wise.
-
Just note you can take it and still get stunned by Tsoo. It takes a number of them to do it, but it can be done. As you level, IIRC, your resistance to stuns goes up.
-
Quote:The problem for me is when we go through a stretch of basically level 45-50 TFs for a month and I want to level guys who are below that. Add in trials and I am often forced to lead a regular team even on the bigger pop servers. Some days I want to log on and get on a team and just kind of kick back, but the state of the game goes against that.Not sure I agree with that, Desmodos. Even back in the day running TFs was lucrative but now with the WTF they could hardly make generating pool Ds any easier. They practically hang a big bullseye over one TF a week, so far selected for variety and avoiding the terrible ones, and yell "Hey, fastest players on the server! Here's something you're probably going to want to do at least half a dozen times this week because the reward for time invested is insane!" In my experience this usually results in pick up teams with at least a few lowbies on em and they typically level at least once from the colossal bonus at the end, while also earning a minimum of iirc 40 merits so far.
Farming, for me, is the thing to do when nobody else is on and tips don't sound exciting and there's no clerical work to take care of in the form of working on an accolade power. In spite of that, every character I complete lately seems to be about two billion more expensive than the last because what else is there to do with all the money you get? -
My guess is if you haven't used ST before and then you do use it, you will see no real need for Intimidate. It's basically perma out of the box. The amount of use Intimidate brings to an Ill is near non-existent and that's not factoring in wasting two powers to get one. This says nothing of how good Intimidate is as a power. It merely fears minions as where ST does Lts. as well.
-
I still have a pre-i19 build so I don't have Snow Storm, but Plant needs things to be on the ground and Snow Storm helps with that. If you have room for the power, just one slot it with an end reduc. I tend to use Spirit Tree over O2 Boost although it has it's uses.
-
There was an issue that was to be so filled with base love that the devs joked about calling the issue "All your bases belong are us" only to find out what they were doing ended up being an utter and complete mess so they pulled it. That was the only real attempt by them to makes bases be worth a damn. Even if how you design bases is limited and bugged filled, I still don't get why certain things haven't been added like a trainer, a tailor, market access, AE access, and finding ways to use the mission computer to where people would actually use it. Even giving upgraded versions of things labeled as basic would be nice, ie teleporters. A lack of these kind of additions that would affect a larger number of the player base is more frustrating then fixing the bugs with the actual base building which in turn affects a smaller player base. The fact that travel has been boosted in a number of ways, but not touched via bases is also rather frustrating.
-
Guides have essentially died due to the complexity of building around IOs and people just find it easier to post a build and have it critiqued.
-
Finally got on a BAF and that was one of the more humbling experiences I have had in game and likely on the level of dealing with some issues on my namesake way back in the day. It was interesting to see how little of my build actually worked on the escapees. No IOs, or anything in terms of alpha so I was going to struggle anyway, but it felt like at times if I even looked at combat I got killed. We failed the trial and that's a first for me so maybe it wasn't in the cards, but I'm getting an idea why I see so few controllers do the trials. Hard is one thing, powers being useless is another.
-
Metacritic is better since it averages out the score. Still, it's at a 72.
-
-
Quote:I'm pretty sure Posi did ages ago in regards to when something got changed and it was being exploited.The developers policy is that they do not talk about such changes or modifications to the game.
Also: please do not use the term nerf when addressing a rebalance, the fixing of an exploit, or the elimination of a bug.
Considering what happened to /regen, I think that qualifies as a nerf. When a set has been so adjusted it's the least appealing for high end builds and it's the only set that doesn't have resistance to debuffs for what it does, yeah, that's a nerf. Actually, a nerf done repeatedly. Like nerfing for the sheer sake of nerfing until you have nerfed it so much there simply isn't anything left to nerf. If you did nerf it anymore then you would feel bad about nerfing it so much that you would have to stop nerfing it and you wouldn't want to nerf it that bad because then you would have to buff it when you could have not done so much nerfing in the first place. -
You are also better slotted when doing Flashbacks. I'm almost tempted to make a character then solo them via the flashback system and level them that way. Something for just doing the arcs just to do them, Ill/rad does wonders. Stealth to where you need to, complete it, and then move on. PA at 13 means you will have very little issue plowing through any content. Anything lower than that a more fully slotted out Ill/rad can still easily handle.
-
It also makes most builds more end heavy, which in part forces players to dig into IOs and Incarnates. There are many times I wish I could level up a build based on picking Fitness and then respec out of it and making it inherit later on.
-