/FA Looking for a brute primary


Amy_Amp

 

Posted

Ojective: My Elec/FA brute seems to underperform on the single target damage departement. My DM/SD Scrapper is too squishy against high end AV/GM.

My team is EarthKin Troller and ColdSonic Fender Bot (or EmpSonic non Bot).

I dont want a character to farm, tho /FA has actually only Psy as weakness, it generates good threat and Healing Flames are priceless. It also have enough AoE itself to go for a more consistent single target oriented primary.


Now we have:
Dual Blades, Battel Axe and War Mace - They look super cool but I have no idea how good they perform damage-wise. They also are S/L but without innate def debuff (where I could abuse Achile Heels, Axe is KD tho it can me a nice spot for many Force Feedback procs).

Dark Melee - Its great ST damage but it doesnt look cool and I dont really like the Soul Drain Mecanism. Its generally widely overkill on large spawns (my kin pretty much caps +dmg) and its pretty ridiculous against big single targets.

Claws - It looks cool'ish and has nice AoE, I also like the Follow Up mecanism. Tho most attacks seems to have horrid DPA, is it competitive in term of single target damage?

Kinetic Melee - Looks fool, knocks back and I hate the Power Siphon mecanism.

Fiery Melee - Its good on many sides. High ST dmg, heavy AoE options. Tho I m not a fan of the Fire/Fire concept.

Super Strengh - It doesnt look very cool. SS/FA seems to be super cookie cutter. I dont like rage crash tho, it costed my life many time on my other brute when fighting AVs. Footstomp is godly but do I need more AoE? Does SS have a super great ST attack chain?

Energy Melee - I used to love it on my Stalker back in the time when Energy Transfert was 1.5sec animation. I dont really know where it stands now.

Stone Melee - It has poo all over, therefore looks very cool. Seismic Smash looks pretty nice but I dont like the idea of knockbacks, AoE knockbacks even worste.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
Stone Melee - It has poo all over, therefore looks very cool. Seismic Smash looks pretty nice but I dont like the idea of knockbacks, AoE knockbacks even worste.
Stone Melee is purely Knockdown nowadays. Fault & Tremor have always been knockdown and now the hammers are all knockdown only too. Fault (Fissure? I always get them mixed up) is a great place for a Forced Feedback.

Stone/Fire is a great combo nowadays with the Stamina changes, Fire changes and Fury changes all benefiting it. It feels really hard hitting.

Downside is that Stone doesn't bring much to AV fights in terms of survivability (only Dark does really).


 

Posted

You can't go wrong with any of the primaries except Energy melee.

Avoid Energy melee, and you just need to pick a set that fits your playstyle.
Fire Armor will allow any primary combo to be a great all rounder, and decent to maximized farmer if you lean that way.


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Posted

Super Strength is the most common set to pair with Fiery Aura for Brutes. Rage crash isn't an issue if you keep it double-stacked, or reactivate Rage just before the crash. The best single-target chain for SS/FA is Gloom->Haymaker->KO Blow->Gloom->Haymaker->Burn.

Claws is actually not very good for DPS on a Brute. It is much better on Scrappers because they gain more out of the damage buff from Follow-Up.

Stone Melee does not have knockbacks. If the magnitude is less than 1, it will knock a critter down instead of back. This can be modified by level difference, so just be aware that fighting anything lower than you may cause your knockdowns to turn into knockbacks.

For your DM/SD character, it sounds like you need some help with your build. You shouldn't have trouble standing up to most AVs. The only AVs that might give you problems are Lord Recluse and incarnate AVs. Post your build on the Scrapper forums if you want help improving it.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
Now we have:
Dual Blades, Battel Axe and War Mace - They look super cool but I have no idea how good they perform damage-wise. They also are S/L but without innate def debuff (where I could abuse Achile Heels, Axe is KD tho it can me a nice spot for many Force Feedback procs).
Ummm...actually...Dual Blades has def debuff. It's in Alabating Strike. You only need 1 attack to have the proc, as the proc doesn't stack.

Also, Sweeping Strike can take the PvP -Resist Proc, so you can slot in two -resist procs that will stack with each other.


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Posted

Thanks for all the replies.


Quote:
Rage crash isn't an issue if you keep it double-stacked, or reactivate Rage just before the crash.
I dont get it, rage crash doesnt happend if rage refreshes before it crashes? Not even the -def debuff?

Quote:
Ummm...actually...Dual Blades has def debuff. It's in Alabating Strike. You only need 1 attack to have the proc, as the proc doesn't stack.

Also, Sweeping Strike can take the PvP -Resist Proc, so you can slot in two -resist procs that will stack with each other.
Im very interested by DB, because the combo system feels "new". Is DB Brute set as efficient as Scrapper one?

Quote:
For your DM/SD character, it sounds like you need some help with your build. You shouldn't have trouble standing up to most AVs. The only AVs that might give you problems are Lord Recluse and incarnate AVs. Post your build on the Scrapper forums if you want help improving it.
Oh I dont have problems on on AVs, I can solo most of them. I have problems on "some" AV. Bosses from Incarnate trials trashes me, some mobs groups also are problems at +3 lvl, like DEs or Nemesis. Very high psy damage AVs also mash me hardcore if they make it through def.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
I dont get it, rage crash doesnt happend if rage refreshes before it crashes? Not even the -def debuff?
The endurance and -damage part of the crash still happen, but the -def part does not.
Quote:
Im very interested by DB, because the combo system feels "new". Is DB Brute set as efficient as Scrapper one?
Scrappers benefit mildly more because the sustained damage buff from blinding feint affects them more strongly. Otherwise they should be the same.


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Posted

Sets with weapons are not the best choice to combine with Fiery Aura. As a Fiery Aura character, you will likely be using Burn about as often as it comes up. This causes your weapons to be put away, then you have to spend time on the re-draw. Avoid combining Dual Blades with any armor set that requires you to press buttons from your secondary set often.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
Thanks for all the replies.



I dont get it, rage crash doesnt happend if rage refreshes before it crashes? Not even the -def debuff?


Im very interested by DB, because the combo system feels "new". Is DB Brute set as efficient as Scrapper one?


Oh I dont have problems on on AVs, I can solo most of them. I have problems on "some" AV. Bosses from Incarnate trials trashes me, some mobs groups also are problems at +3 lvl, like DEs or Nemesis. Very high psy damage AVs also mash me hardcore if they make it through def.
This has all been pretty much answered. But something to consider...

No matter what primary you pick to pair with Fire Armor, you're good to go!

ELM/FA needs a bit more single target damage? Grab Soul Mastery and get Gloom!

Don't want Soul Mastery? Your ST output should still be decent with Fiery Embrace, Blazing Aura, and Burn thrown into the mix.

ELM may not be the best Single Target set, but you should still beable to pull off some decent ST DPS, and you're also mixing up the damage types which is always good.

The only problem you may find with Dual Blades, is if you're using Healing Flames to often. Using Healing Flames won't interfere with the combos, but it will cause redraw, which may or may not be a problem for you.

Only one power in Kinetic Melee does knockback, Repulsing Torrent, and most skip it. It's better on a Scrapper for sure, but it's still decent on a Brute, but if it looks foolish to you, then don't use it.

You say you hate knockback, but really very few attacks have knockback now. Also, Claw's Shockwave does Knockback.

Sounds like you'd like DB/FA though.

That will allow you to use the -resist proc or even both if you're willing to put in the effort via influence or hero merits to get it.

Blinding Feint - Attack Vitals Combo - Repeat, would be decent ST DPS (more so tacking on all the goodies from Fire Armor), and doesn't require that much +RCH to obtain, and can allow you to focus on +Defense bonuses if you wish to get IOed out.

In terms of damage, Fire Armor helps your single target and AOE damage, or enhances it. So my suggestion is to go by a concept, then turn that concept into a damage machine


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Posted

Quote:
Originally Posted by Syntax42 View Post
Sets with weapons are not the best choice to combine with Fiery Aura. As a Fiery Aura character, you will likely be using Burn about as often as it comes up. This causes your weapons to be put away, then you have to spend time on the re-draw. Avoid combining Dual Blades with any armor set that requires you to press buttons from your secondary set often.
Unless it's a super long animation, you can click on other powers and not interrupt the combos. I use Void Judgement mid combo all the time on my DB/WP and still finish the combo.

Redraw on the other hand could be an issue for people and it does lower DPS, but it sounds like you're talking about the combo being interrupted.


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Posted

Quote:
Originally Posted by Microcosm View Post
The endurance and -damage part of the crash still happen, but the -def part does not.
The defense (de)buff is set not to self-stack, so you can keep recasting it and thus putting the debuff off for another 2 minutes each time.

I've no idea why it's set up this way really. I assume so it doesn't completely screw defensive builds or something?


 

Posted

Quote:
Originally Posted by BrandX View Post
Unless it's a super long animation, you can click on other powers and not interrupt the combos. I use Void Judgement mid combo all the time on my DB/WP and still finish the combo.

Redraw on the other hand could be an issue for people and it does lower DPS, but it sounds like you're talking about the combo being interrupted.
I never mentioned combos in my post. I was referring to redraw lowering your DPS.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
I never mentioned combos in my post. I was referring to redraw lowering your DPS.
Yeah, but you'd get that with any weapon set, and look in the other threads, Claws/FA seems to be popular.


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Posted

I went for Stone... but ONLY because my SS/Granite had issues with rage crash (non double stacking because of bloody granite rchg debuff) but if you tell me you can actually skip rage's debuff defense, SS becomes the most freaking sexiest primary set on earth. Like, beside it looks dull.

I had BS/Regen scrapper back in the time, weapon unleash after using (formerly widely overpowered) air superiority was very painfull. If swords disapear after using Burn or Healing Flames I'm going to headbutt my screen.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
I went for Stone... but ONLY because my SS/Granite had issues with rage crash (non double stacking because of bloody granite rchg debuff) but if you tell me you can actually skip rage's debuff defense, SS becomes the most freaking sexiest primary set on earth. Like, beside it looks dull.

I had BS/Regen scrapper back in the time, weapon unleash after using (formerly widely overpowered) air superiority was very painfull. If swords disapear after using Burn or Healing Flames I'm going to headbutt my screen.
Any weapon set will cause you redraw. So, if that's a problem, avoid them when using Fire Armor.


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Posted

Just tested rage on another toon. It indeed somehow doesnt debuff your def if another rage if up when the first fades. Wierd. And awesome.

And there, another one jumps on the bandwagon...


 

Posted

Quote:
Originally Posted by BrandX View Post
Yeah, but you'd get that with any weapon set, and look in the other threads, Claws/FA seems to be popular.
The redraw on Claws is about as low as you can go in terms of time. It never really bothered me on my Claws/regen.