Aett_Thorn

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  1. Quote:
    Originally Posted by gameboy1234 View Post
    Super Packs cost 80 points ($1) for one and 1440 points ($18) for 24. That's hardly "never spend a dime."



    While true, considering they just did spend $1 or more, requiring another $2 to make that first expenditure fully useful seems poor customer relations. Personally, I don't think the addition $2 should be necessary.

    And frankly, I could do without the ROFMAO!, as that comes across as mocking the poster, and their opinions. Let's not throw any more gas on the fire, eh?
    If you spent any money on the game, you're no longer a F2Per, you're a Premium player. And even if you somehow got GIFTED a pack, you could still use most of what you get.
  2. Quote:
    Originally Posted by Forbin_Project View Post
    We don't? What happened to Electric Control? Cuz it sure looks like an electric themed support set to me.

    Electric Fence 1 Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Fly, -Knockback

    Tesla Cage 1 Ranged, Moderate DMG(Energy), Foe Hold, -End

    Chain Fences 2 Ranged AoE, Minor DMG(Energy), Foe Immobilize, -End, -Fly

    Jolting Chain 6 Ranged Chain AoE, Minor DMG(Energy), Foe Knockdown, -End

    Conductive Aura 8 Toggle: PBAoE, Foe -End, Self +Rec, +Regen

    Static Field 12 Target (Location AoE), Foe Sleep, -End

    Paralyzing Blast 18 Ranged AoE, Foe Hold, -End

    Synaptic Overload 26 Ranged Chain AoE, Foe Confuse, -End

    Gremlins 32 Summon Gremlins: Melee Minor DMG(Energy)
    That would be a CONTROL set. The OP is talking about an electric-based buff/debuff set. You know, the sets that are used to show an AT's "Support" ability in the AT's description area.
  3. Aett_Thorn

    Weapon Redraw

    Quote:
    Originally Posted by Hopeling View Post
    It was my impression that the most realistic approach to fix redraw is not to allow you to use powers with your weapon out, but rather to actually address the redraw issue - that is, to remove the redraw delay. That's what BAB's fix was going to do, anyway, before he ran into problems and it got sidetracked. That's still nowhere near a trivial change, especially since he appeared to want the redraw animation to still show as long as you weren't fighting, which means the game has to contextually figure out whether the animation should or should not play, but it's (presumably?) easier than making 200+ new power sets.
    Well, last time BABs tried to do that, it didn't work out for whatever reason. I do agree with you that it would be easier to do it that way, especially given the newer tech they've got for things like Titan Weapons, but seeing as how that broke other things, the other way to do it is as I put forth. Is there an easier way to do it? Likely. But that way needs to be discovered first.
  4. Aett_Thorn

    Weapon Redraw

    Also, most sets with redraw get some sort of benefit as a balance point, so these sets aren't truly out of balance. Most of them get extra accuracy as a tradeoff.

    But, let's do the math here again (I really should put this in a word doc somewhere so that I have it for later).

    Let's take a single weapon powerset, say, Broadsword. For each secondary powerset that you can pair with it, you need to create six new animations to make it not redraw as it is currently (flying and grounded each for male, female, and huge models). We've got 11 powersets that you can pair with it. Let's assume that there are 8 powers in each secondary that will need a new animation (accounting for some sets that have auto-powers).

    11 * 6 * 8 = 528 animations just to get the secondaries not to put the weapon away.


    For pool powers, we've got 9 pool powers, and we'll assume 4 powers in each need some new animations.

    9 * 6 * 4 = 216 animations to get pool powers to work.


    For ancillary/patron pools, we've got probably 10 pools across the various ATs that share this powerset, with 5 powers in each.

    10 * 6 * 5 = 300 animations to get ancillaries to work.


    So, to get JUST BROADSWORD to not redraw, that's 1,044 new animations that need to be done.


    If we assume an equal amount of work for each weapon (some would need more, some less, but let's just assume), and we've got about 11 weapon sets (including Staff fighting), that's 11,484 animations that need to be done.


    Let's think about that in context. A brand new set takes 9 powers and 6 animations per power, for 54 animations for a new set. So, making redraw go away without finding some new way to do it, would take about the same amount of time as creating 212 brand new sets.
  5. Hero-1 would be a good choice, I think, but that's almost too close to the current leader.

    If Positron is taking over leadership roles, which it looks like he is, then it's time for some fresh blood. I do agree with Dumpleberry and crew who say that it should be more about the players' characters, but I know that is tough to do when you have billions of characters out there. How do you write a universe where the Phalanx is important, but takes a back seat to every other character made?

    While I think that the story of the Freedom Phalanx is a decent on needing to be told, I think that the more pressing stories (at least for the players) is how the various enemy groups are going to try to take advantage of this situation. I am sure that some of the enemy groups have been holding back a little in fear of Statesman and crew, but with the Phalanx in chaos right now, and still possibly losing members, I'm sure that the villain groups will be coming out of the woodwork attempting their plots.


    This would open up a lot of stories for villains characters, who should be able to make some decent headway into Paragon City (maybe even taking over a whole zone, like Boomtown from which to launch more nefarious plots). Or at least have them be able to take advantage of the chaos to break into places to steal their stuff.

    "Oh, Manticore is heartbroken and distraught? You don't say. Well, it was probably good of me to break into his place and steal all of his toys that remind him of his lost love. Now, where to place all of these exploding arrowheads. That hospital looks all nice and peaceful."


    For Heroes, it should be about the player character becoming a bigger part of the world, or at least having it appear that way to that character. Have the world turn to us for a bit while the Phalanx sorts itself out. Make it appear almost overwhelming to the character, as he/she takes on the tasks usually performed by the whole of the Phalanx.


    And this would be a great place to introduce some Vigilante/Rogue content, as I think that those types of characters would benefit most from the situation.
  6. Only Footstomp is PBAoE, though. The others are either RANGED AoE (meaning targeted on someone) or TARGETED AoE, meaning placed below their target. Just FYI.

    And none of those attacks has a -End component to it.



    I still think you did a fantastic job, but you do mention some things that aren't backed up.
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    That was my first thought.

    The second thought was, "I am going make a character tonight that looks exactly like that." Fire/Dark Cor probably.
    I was looking for an outfit idea for a Staff/Dark Scrapper...that might be it.
  8. Before we get away from the important, here...just who is THAT in the lower left panel?
  9. Congrats, Khonsu! Well done!

    (and yeah, don't listen to Johnny...someone must have pissed in his cornflakes this morning)
  10. Quote:
    Originally Posted by ShadowMoka View Post
    The Battalion need some scarier looking armor then. The helmet and mask are perfect but an invasion of sophisticated gentlemen in tuxedos seems a bit anticlimatic for something built up for this long. Maybe I'm just thinking about a certain 50,000 year old race looking as intimidating as I hoped.
    Oh, sorry. I'm not saying that the Battalion wear the Elemental Order outfits, just that they were the "post-50 enemy group." Basically, I was saying that the Elemental Order are more likely not the post-50 group, because that group is going to be the Battalion.
  11. Quote:
    Originally Posted by Wicked_Wendy View Post
    I'd pick Swan .. come on boys she wears pratically nothing and what she does is almost see through [tramp]

    I agree with War Witch always did like her look

    and my third would be Sister Solaris .. then again that may just be because I WANT that outfit so bad!
    Ooooo...Sister Solaris is my choice. But that could be in part due to my fondness for redheads.
  12. Quote:
    Originally Posted by Lothic View Post
    I think a few years ago back when the Devs were first starting to talk about some kind of "post-50" content they came up a new faction type that was supposed to be specifically meant for it. It was going to drop special kinds of drops that would be geared for post-50 players.

    I think that nugget of an idea evolved into the Incarnate content we have today. But perhaps they still want to give us some kind of special faction that only applies to Incarnates - this Elemental Order thing could turn out to be that.
    Isn't that the Battalion? I think they're still scheduled for deployment soon.
  13. Aett_Thorn

    SR/Ice/Ice ...

    Okay, if you're going solo, you'll be fine. I just wasn't sure from your initial post, so I wanted to warn you a bit.

    I've also been thinking about making an SR/Ice, and it does seem pretty flexible. You won't have a self-heal, though, which can sometimes get you into trouble, but you shouldn't need it that often. And as an SR/Ice, with no damage aura, minions affected by Frozen Aura will actually get slept, which can help out a bit.
  14. Aett_Thorn

    SR/Ice/Ice ...

    This looks like a pretty solid build, but I'm probably going to much it up with one suggestion: Get Taunt.

    I'm usually a proponent of letting the Tanker decide if he needs it, and if he can hold aggro with just Gauntlet, that's fine. But SR/ has the weakest aggro aura of all Tanker sets, and /Ice doesn't get a true AoE until level 38, so if you're going to be Tanking for a team, Taunt will be invaluable.
  15. Quote:
    Originally Posted by Infernus_Hades View Post
    Frozen Aura has one HUGE issue in my book - accuracy of the power.

    For some reason I can pop aim+buildup and hit Frozen Aura and miss 50% of the spawn - my sonic sleep does not miss anywhere near as much. You would think using the sonic sleep + frozen aura would get everyone but it doesn't!
    Frozen Aura has standard accuracy (75% base). However, from a looooong time using this on my Tanker before it did damage, I had this same thought until I looked into it some more. Basically, if you break the sleep immediately after the power goes off, but before the effect applies, then it looks like it missed completely. And there are so many ways to break it that it can APPEAR to miss a large portion of the spawn, but it really doesn't.


    If you are noticing it have lower accuracy that it should have (75% base), then bug it, but I'm betting that it's working as intended.
  16. Does the Tanker ATO get hit with the AoE penalty? I would think so, and therefore it would be better placed in a single-target power (at least once they get single-target powers to not get the AoE penalty thanks to gauntlet).
  17. If you are challenging an even-level AV, with no Defense nor ToHit Debuffs, then you'd need the same level of Accuracy + ToHit as you would for an even-level minion in order to cap your final ToHit chances. If you're fighting a +4 level AV, you're going to need more.

    You Base ToHit against enemies of various levels:

    -1: 80%
    +0: 75%
    +1: 65%
    +2: 56%
    +3: 48%
    +4: 39%


    As such, to hit a level 54 AV, with no Defense nor ToHit debuffs, you want to get that final ToHit to 95%. To do so, you will need to raise either your ToHit values or Accuracy.

    Let's take a look at some common slotting (if you're going to be fighting a level 54 AV solo, I'd assume some IO slotting, if not necessarily some sets bonuses). So, let's take a power that has 66% Accuracy slotting.

    Final ToHit = [[Base ToHit (39%)+0-0-0]*(1.66)] = 64.74% Final ToHit

    So, we're roughly 30% away from where we want to be. How do we get there?


    Final ToHit = [[Base ToHit (39% + 20 - 0 - 0]*(1.66)] = 97.94% Final ToHit


    So you need around 20% (it's actually between 18 and 19%) in order to hit that level 54 AV with that kind of slotting. Any more +ToHit would be "wasted" against this AV. But might be useful if you're fighting a level 54 minion who has some Defense, or a Lieut with some -ToHit debuffs.
  18. Basically, Final ToHit is derived from the following formula:

    Final ToHit = [[Base ToHit + ToHit Buffs - ToHit Debuffs - Target Defense]*(Accuracy + Accuracy Buffs - Accuracy Debuffs)]

    Where the brackets [] represent places where the minimums and maximums are enforced.

    Basically, there are two checks for minimum (5% chance to hit) and maximum (5% chance to miss). As such, the ToHit section of that floors at 5% and caps at 95%. Then once you apply the accuracy modifiers, there's another floor at 5% and cap at 95%.


    So yes, you can easily reach the point where the only limit on you hitting an enemy is the 95% Final ToHit cap. Against an even-conning mob, with no defense and no ToHit debuffs, this can be done with a single Acc SO for most powers.
  19. I believe that free and lower-rank premium players can't create supergroups, so if you've just started the game and aren't paying for a subscription, you won't be able to make one.
  20. Aett_Thorn

    Tanking as SR

    Something to keep in mind: currently, SR/ for Tanks has a ridiculously low Taunt aura value - lower than WPs, which is considered to be bad. If you're going to be tanking for a team, keep this in mind, and you may want to pick up Taunt and remember to keep changing targets on your attacks.
  21. Hi, Hit Streak!

    Maybe now we have someone that can make it out to our east coast meet and greets!
  22. Dark Armor is probably a good choice as well. Staff has a form that lowers Endurance costs, which will help in the early game before you can get IO sets in to help with the End costs of Dark Armor.
  23. Also, Paralytic Poison might be a great spot for the Controller's set.
  24. Quote:
    Originally Posted by ClawsandEffect View Post
    Best mileage use: Put the Superior version in a low damage mez power like Freeze Ray or Screech.

    If its base recharge is over 12 seconds it will fire every time you use the power, turning an otherwise situational power into a viable damage power.
    I was actually wondering about that, as I looked at things like Stunning Shot. All of a sudden, it would do 70/100 damage in addition to its effect.
  25. Aett_Thorn

    Ice/Ice Brutes?

    Quote:
    Originally Posted by Morgleric View Post
    I think they haven't proliferated it yet to brutes so we have an excuse to roll a tanker XD, I mean, anything a tank can do a brute can do but with more damage!

    Also Ice armor is a clunky mess, it gives both res and def in weird ways, sometimes gives defense and other powers give resistance, it makes it really hard to slot for an efficient set.
    It gives Smashing/Lethal/Energy/Negative Energy Defense, and Cold/Fire Resistance. That doesn't seem too odd to me, especially when Shield/, Energy Armor/, and Stone/ do similar things.

    And since you'll cap Cold resistance, you just need to slot the Def powers for Defense. Not that hard to efficiently slot.