Accuracy, To Hit, and a cap?
obligitory link. this should explain everything you need to know. http://boards.cityofheroes.com/showthread.php?t=121258
Mighty Lornac lvl 50 Fire/fire/Flame Blaster
jarlxaz Lvl 50 Claws/regen Scrapper
Beware the Bowtie lvl 50 Dual blades/willpower brute
Static Guardian lvl 50 FF/Elec Defender
and a few others
Basically, Final ToHit is derived from the following formula:
Final ToHit = [[Base ToHit + ToHit Buffs - ToHit Debuffs - Target Defense]*(Accuracy + Accuracy Buffs - Accuracy Debuffs)]
Where the brackets [] represent places where the minimums and maximums are enforced.
Basically, there are two checks for minimum (5% chance to hit) and maximum (5% chance to miss). As such, the ToHit section of that floors at 5% and caps at 95%. Then once you apply the accuracy modifiers, there's another floor at 5% and cap at 95%.
So yes, you can easily reach the point where the only limit on you hitting an enemy is the 95% Final ToHit cap. Against an even-conning mob, with no defense and no ToHit debuffs, this can be done with a single Acc SO for most powers.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Thankyou.
*sweeps brain up from floor where it's melted and sails away on shiny chrome plated rainbowponies*
Thelonious Monk
Basically, Final ToHit is derived from the following formula:
Final ToHit = [[Base ToHit + ToHit Buffs - ToHit Debuffs - Target Defense]*(Accuracy + Accuracy Buffs - Accuracy Debuffs)] Where the brackets [] represent places where the minimums and maximums are enforced. Basically, there are two checks for minimum (5% chance to hit) and maximum (5% chance to miss). As such, the ToHit section of that floors at 5% and caps at 95%. Then once you apply the accuracy modifiers, there's another floor at 5% and cap at 95%. So yes, you can easily reach the point where the only limit on you hitting an enemy is the 95% Final ToHit cap. Against an even-conning mob, with no defense and no ToHit debuffs, this can be done with a single Acc SO for most powers. |
Excellent that helps but also prompts a further question then... if I like to challenge AVs and tougher mobs, do I need to aim for an area of to hit or should I just make it as high as can be?
Thelonious Monk
If you are challenging an even-level AV, with no Defense nor ToHit Debuffs, then you'd need the same level of Accuracy + ToHit as you would for an even-level minion in order to cap your final ToHit chances. If you're fighting a +4 level AV, you're going to need more.
You Base ToHit against enemies of various levels:
-1: 80%
+0: 75%
+1: 65%
+2: 56%
+3: 48%
+4: 39%
As such, to hit a level 54 AV, with no Defense nor ToHit debuffs, you want to get that final ToHit to 95%. To do so, you will need to raise either your ToHit values or Accuracy.
Let's take a look at some common slotting (if you're going to be fighting a level 54 AV solo, I'd assume some IO slotting, if not necessarily some sets bonuses). So, let's take a power that has 66% Accuracy slotting.
Final ToHit = [[Base ToHit (39%)+0-0-0]*(1.66)] = 64.74% Final ToHit
So, we're roughly 30% away from where we want to be. How do we get there?
Final ToHit = [[Base ToHit (39% + 20 - 0 - 0]*(1.66)] = 97.94% Final ToHit
So you need around 20% (it's actually between 18 and 19%) in order to hit that level 54 AV with that kind of slotting. Any more +ToHit would be "wasted" against this AV. But might be useful if you're fighting a level 54 minion who has some Defense, or a Lieut with some -ToHit debuffs.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Excellent that helps a lot. Thanks
Thelonious Monk
A suggestion for building in Mids:
Go to Options -> Configuration -> Exemping & Base Values and change your base ToHit to 48.
Then, whenever you mouse over a power that rolls a hit check, at the bottom-left hand side in the Info block, where it says Accuracy: X%, it will base your %chance to hit around fighting +3s instead of +0s. All you have to do once you're at this point if you want to hit 95% of the time is aim to make sure each of your powers in Mids is >= 95% on that Accuracy line.
The reason I suggest building around 48% base ToHit is that, with the Alpha Slot level shift, it becomes very rare to actually fight +4s, since before 50 you probably weren't doing that consistently anyway, and it doesn't take long at all to get to t3 Alpha once you hit 50.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Ok I'm very happy to admit I don't really understand the difference between how to Hit and Acc work, it's something that's a bit confusing and I've not taken time to really get into the nuts and bolts of it.
However playing wtih Mids the other day I noticed that I'd got a massive To Hit percentage (over 110%) and about +35% Acc - and I noticed there's a mouseover popup explaining those two numbers are combined - that gives quite a big number (3850 or thereabouts)
That said, it's big in comparison to what? I don't know how it works so it's mostly meaningless to me. But, it could be relatively normal, a bit low or it could be over a cap for to hit bonuses.
If I understand things properly, there's always a 5% chance to not hit something (is that the same as missing it?) but your chance to hit something can be debuffed so even if you're guaranteed to hit something 317% of the time, you can be debuffed so as not to hit it more than the normal 1:20 chance to miss.
I imagine a high to hit would be good against CoT and dark-based powers - but how much attention should I reasonably pay to this? Is there a max chance to hit above which I am simply wasting time or can I increase it to such a level the only mitigation is the 1:20 chance to fail (am I right in thinking that 5% chance is pre-determined?)
Thanks for clearing up some confusion for me
Thelonious Monk