SR/Ice/Ice ...
This looks like a pretty solid build, but I'm probably going to much it up with one suggestion: Get Taunt.
I'm usually a proponent of letting the Tanker decide if he needs it, and if he can hold aggro with just Gauntlet, that's fine. But SR/ has the weakest aggro aura of all Tanker sets, and /Ice doesn't get a true AoE until level 38, so if you're going to be Tanking for a team, Taunt will be invaluable.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
This looks like a pretty solid build, but I'm probably going to much it up with one suggestion: Get Taunt.
I'm usually a proponent of letting the Tanker decide if he needs it, and if he can hold aggro with just Gauntlet, that's fine. But SR/ has the weakest aggro aura of all Tanker sets, and /Ice doesn't get a true AoE until level 38, so if you're going to be Tanking for a team, Taunt will be invaluable. |
I know it sounds crazy, but I literally never team up. If I could make this any other archetype, I would. Until proliferation however, he's a Tanker.
This power set combination seems ludicrously flexible, almost too flexible? This is one of the reasons why I'm wondering if I'm not missing something.
If you're not an anti-social Tanker like me, Taunt is an easy substitution. Here's a more team oriented version of the build. It uses leaping and hasten instead of flight, and swaps out Weave for a 5 slotted Taunt. (Hasten is perma with enhancement boosters or a spiritual/agility alpha).
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Okay, if you're going solo, you'll be fine. I just wasn't sure from your initial post, so I wanted to warn you a bit.
I've also been thinking about making an SR/Ice, and it does seem pretty flexible. You won't have a self-heal, though, which can sometimes get you into trouble, but you shouldn't need it that often. And as an SR/Ice, with no damage aura, minions affected by Frozen Aura will actually get slept, which can help out a bit.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
You won't have a self-heal, though, which can sometimes get you into trouble, but you shouldn't need it that often. And as an SR/Ice, with no damage aura, minions affected by Frozen Aura will actually get slept, which can help out a bit.
|
I am curious to see how the heal proc performs in Frozen Aura. I know it's a tiny heal, but with around a 6 second recharge on the AoE it seems like it has potential. (I have my suspicions slotting for damage might be more effective, but it seemed worth a shot).
Depending on the situation, the proliferation of soft and hard secondary mitigation is pretty ridiculous. Movement and recharge debuffs from every attack, Ice Patch, Frozen Aura, Ice Storm, Shiver, plus stacking single target holds... it sounds pretty formidable on paper at least, and fun to play to boot.
I have a SR/Ice tanker that I made but I havent played him much yet. I keep hoping they will port ice melee to scrappers or brutes.
Anyway, if you are not power-leveling this guy, It will be a tough slog with so few attacks at low level. Looks rough. Bad rough. I myself like the ice swords, and hate frost, but took lt anyway because I needed another attack.
Good luck!
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
I keep hoping they will port ice melee to scrappers or brutes.
|
Anyway, if you are not power-leveling this guy, It will be a tough slog with so few attacks at low level. Looks rough. Bad rough. I myself like the ice swords, and hate frost, but took lt anyway because I needed another attack.
Good luck! Lewis |
I'm actually performing surprisingly well with the limited attack chain. Full boat SO's and 5 of the Tanker ATOs plus a range in Frost and I have a remarkable amount of offense. I'm also actually using boxing occasionally, which I never do, but for once it's animation and sound effect mesh really nicely with my staple attack (Frozen Fists). I'll be slotting it up a bit sooner rather than later methinks.
I normally shy away from melee cones, but for some reason Frost is really working on this toon. I think its a combination of the range slotting (which I've never tried before), and Ice Patch. I'm already realizing that Ice Patch is not going to be routinely needed for mitigation, but what it does very nicely is lock down nice tight clumps of goons for lining up Frost.
Fun times so far.
Cool deal. I need to get mine rolling ad well, tho I fear that I would delete and reroll if a proliferation was announced.
Btw, what is a Brute Bump?
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Cool deal. I need to get mine rolling ad well, tho I fear that I would delete and reroll if a proliferation was announced.
Btw, what is a Brute Bump? Lewis |
I guess I just coined that. That's the quick pass through AE teamed up with the SS/Fire on my wife's account to level up to SO level play.
Ah, I see. I guess thanks to the new sewer trial, one can self Sewer Bump fairly well too. Though the Brute Bump sounds a bit faster. Perhaps I will sewer-bump my SR/Ice tonight.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Unless my search-fu has utterly failed me; this appears to be a pretty unusual combination, at least on the forums. I found a grand total of one poster that even mentioned a SR/Ice Tanker, and no builds.
Nevertheless, I have a concept that intrigues me. Unfortunately, I have virtually no experience with Tankers, SR, or Ice Melee. That being the case, I would appreciate any feedback I can get on the viability of the SR/Ice/Ice Tanker combination.
I've enclosed the planned 50 build for this toon, in case I have any issues anyone is nice enough to point out. (note: I exclusively play solo, the cost of this build is not a concern, and I'm undecided on my alpha at this point).
The empty slots in Frost are reserved for 4 of the Tanker ATO, and some franken-slotting. Also, I can't stand the animations for the swords.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Glasshouse: Level 50 Mutation Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Ice Melee
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(5)
Level 1: Frozen Fists -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(9), Zinger-Dam%(9), C'ngImp-Acc/Dmg/EndRdx(11)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13), RedFtn-EndRdx(15)
Level 4: Frost -- Empty(A), Empty(15), Empty(17), Empty(17), Empty(19), Empty(19)
Level 6: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
Level 8: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 10: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25)
Level 12: Practiced Brawler -- EndRdx-I(A)
Level 14: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(29)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 18: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 20: Ice Patch -- EndRdx-I(A)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Fly -- Flight-I(A)
Level 26: Quickness -- Run-I(A)
Level 28: Freezing Touch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(36)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(50), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 35: Block of Ice -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(37), UbrkCons-Acc/Hold/Rchg(37), UbrkCons-Acc/Rchg(37), UbrkCons-EndRdx/Hold(39)
Level 38: Frozen Aura -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40), CSndmn-Heal%(40)
Level 41: Ice Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43), Dev'n-Hold%(43)
Level 44: Ice Storm -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46)
Level 47: Shiver -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(48), P'ngTtl-Rng/Slow(48), P'ngTtl-EndRdx/Rchg/Slow(48)
Level 49: Afterburner -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Numna-Heal/EndRdx(31), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(46)
Level 1: Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33)
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Set Bonus Totals: