Forward Thinking: Staff Tanker
Dark Armor is probably a good choice as well. Staff has a form that lowers Endurance costs, which will help in the early game before you can get IO sets in to help with the End costs of Dark Armor.
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Was looking at staff on test and there are several interesting aspects that would help. It gets a 15% melee/lethal D buff power, the tier 9 adds 10% resist buff along with 75% regen and 50% recovery. Add to that the mind/body/soul thing, some -def in there and the stuns and it's kinda tricky to pick a primary to go with it.
It looks like Dark/ would be a very strong choice to go with the set to maximize all that it gives in bonuses. There's so many good things with the set that you almost can't go wrong though.
Was looking at staff on test and there are several interesting aspects that would help. It gets a 15% melee/lethal D buff power, the tier 9 adds 10% resist buff along with 75% regen and 50% recovery. Add to that the mind/body/soul thing, some -def in there and the stuns and it's kinda tricky to pick a primary to go with it.
It looks like Dark/ would be a very strong choice to go with the set to maximize all that it gives in bonuses. There's so many good things with the set that you almost can't go wrong though. |
I am back after a couple of years and am hopelessly rusty on how bonuses stack and all that
How well would it go with Invulnerability?
I am back after a couple of years and am hopelessly rusty on how bonuses stack and all that |
All the other facets would fit in quite nicely with invuln.
My point was attempting to leverage all of the things that staff does so that it improves your char would be a bit challenging, not that it can't be a very good combo for any set which I believe to be the case.
My tester in beta was SR/Staff. The defense buff cone works nicely with the defense there, and would work well with Resist sets you are building around positional defense (which has worked well for me on my melee characters that have Fire or Electric Armor).
Tough is a good power to add onto SR, so the ATO proc would help there to move up those resists. You should be able to cap SR easily enough via the positional defense to work on your psi defense as well (maybe Psi resists as well... haven't played enough in Mids with SR to see how well it would work).
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
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Grey Pilgrim: Fire/Fire Tanker (50), Victory
I assume Tankers get Staff Melee, haven't checked but I don't see why they wouldn't. In light of the coming Staff Melee and the fact that I happen to have come across a Tanker ATO proc, I'm looking to make a new Tanker in I22. What I'm not sure of is what primary will best be able to take advantage of the buffs from Staff and the +Resist from the proc. I am hoping to have the softcap and have capped resistance. A heal would be icing on the cake. I'm currently thinking Electric Armor would be a good choice, but I'm not 100% sure. What suggestions do the Tanker forumites have?
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