Weapon Redraw


Aett_Thorn

 

Posted

I'm sure this has been brought up time and time again but I was wondering if they had any plans at all to change up how powersets with weapons redraw constantly whenever you use a power that isn't from that weapon?

It drives me nutty and actully has put me off a bunch of powerset combos cause I feel that little lag between changing powers. I really started to feel it on my corr beam/pain at higher levels so much swapping >_<

I can't really suggest how to fix it I don't know how the mechanics of it work actully. Something about dps? I don't know but I'd love to not have to put the weapon away every other second and not have that delay when I bring it back out and try to attack with it.


 

Posted

A hundred times this.

The idea that several powersets have a very real game mechanical penalty built into them just because of their concept is completely absurd to me.

I stay away from redraw sets as much as i can, from time to time I will come up with an awesome concept for a character and play one anyway but I always drop it thinking... why do I have to deal with this penalty when other powersets can freely switch between their primary and secondary with no delay?

If you ever want to feel how real this penalty this, try a empathy/dual pistols defender, i dare you.


 

Posted

Quote:
Originally Posted by Broken_Wings View Post
A hundred times this.


If you ever want to feel how real this penalty this, try a empathy/dual pistols defender, i dare you.
I know right!! Sometimes I couldnt get the healing abilities to heal teammates in time cause I had the gun out on and off and that slight delay meant "oops" for them lol. I love that character so much too T_T the beam/pain. But it's really one or the other when it comes to playing him, I definatly cant be using the gun as often cause of that reason.


 

Posted

It is because each drawn weapon set uses a specific combat stance that all of the animations from that set are built upon.

If you use a power that does not use the same combat stance, you will have to redraw your weapon.

Back Alley Brawler, before he left, almost figured out a way to get rid of it, but apparently something to do with Shield Defense broke things horribly and he had to scrap it.

Combat stances are so thoroughly baked into how the powers themselves actually work that it is going to be HIGHLY difficult to change. At this point, they'd have to pretty much rebuild the entire powers framework from scratch to get rid of redraw.

Complaining about it repeatedly on the forums does nothing to change how difficult it is going to be to change.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Complaining about it repeatedly on the forums does nothing to change how difficult it is going to be to change.
I honestly don't see that as a reason to just stay silent. If anything this is an important time to bring this to light because they keep giving us more and more powersets with the redraw penalty without even giving people a warning about it.

If they can't fix it they should at least put warnings in those powerset descriptions

EDIT: And if this sounds like whining, they yes, i am indeed whining! But I think this is a valid thing to whine about


 

Posted

Quote:
Originally Posted by twistedlogic77 View Post
I know right!! Sometimes I couldnt get the healing abilities to heal teammates in time cause I had the gun out on and off and that slight delay meant "oops" for them lol. I love that character so much too T_T the beam/pain. But it's really one or the other when it comes to playing him, I definatly cant be using the gun as often cause of that reason.
Er... redraw creates a delay when taking out the weapon, not putting it away. So healing a teammate will mean you have a delay before your next attack, but it will not delay the heal.


 

Posted

Also, most sets with redraw get some sort of benefit as a balance point, so these sets aren't truly out of balance. Most of them get extra accuracy as a tradeoff.

But, let's do the math here again (I really should put this in a word doc somewhere so that I have it for later).

Let's take a single weapon powerset, say, Broadsword. For each secondary powerset that you can pair with it, you need to create six new animations to make it not redraw as it is currently (flying and grounded each for male, female, and huge models). We've got 11 powersets that you can pair with it. Let's assume that there are 8 powers in each secondary that will need a new animation (accounting for some sets that have auto-powers).

11 * 6 * 8 = 528 animations just to get the secondaries not to put the weapon away.


For pool powers, we've got 9 pool powers, and we'll assume 4 powers in each need some new animations.

9 * 6 * 4 = 216 animations to get pool powers to work.


For ancillary/patron pools, we've got probably 10 pools across the various ATs that share this powerset, with 5 powers in each.

10 * 6 * 5 = 300 animations to get ancillaries to work.


So, to get JUST BROADSWORD to not redraw, that's 1,044 new animations that need to be done.


If we assume an equal amount of work for each weapon (some would need more, some less, but let's just assume), and we've got about 11 weapon sets (including Staff fighting), that's 11,484 animations that need to be done.


Let's think about that in context. A brand new set takes 9 powers and 6 animations per power, for 54 animations for a new set. So, making redraw go away without finding some new way to do it, would take about the same amount of time as creating 212 brand new sets.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
<snip>
It was my impression that the most realistic approach to fix redraw is not to allow you to use powers with your weapon out, but rather to actually address the redraw issue - that is, to remove the redraw delay. That's what BAB's fix was going to do, anyway, before he ran into problems and it got sidetracked. That's still nowhere near a trivial change, especially since he appeared to want the redraw animation to still show as long as you weren't fighting, which means the game has to contextually figure out whether the animation should or should not play, but it's (presumably?) easier than making 200+ new power sets.


 

Posted

Quote:
Originally Posted by Hopeling View Post
It was my impression that the most realistic approach to fix redraw is not to allow you to use powers with your weapon out, but rather to actually address the redraw issue - that is, to remove the redraw delay. That's what BAB's fix was going to do, anyway, before he ran into problems and it got sidetracked. That's still nowhere near a trivial change, especially since he appeared to want the redraw animation to still show as long as you weren't fighting, which means the game has to contextually figure out whether the animation should or should not play, but it's (presumably?) easier than making 200+ new power sets.
Well, last time BABs tried to do that, it didn't work out for whatever reason. I do agree with you that it would be easier to do it that way, especially given the newer tech they've got for things like Titan Weapons, but seeing as how that broke other things, the other way to do it is as I put forth. Is there an easier way to do it? Likely. But that way needs to be discovered first.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus