Adeon Hawkwood

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  1. Quote:
    Originally Posted by Arctic Man View Post
    Another I can think of is "Some missions have a reward choice table at the end. Make sure you read all the options carefully before deciding."

    To my knowledge all of those have been replaced with merits instead, with one exception (Baby New Year mission). I could be wrong though.
    Outside of seaonal even missions there are four that I know of:
    Stop Lord Recluse!
    Defeat Statesman and Freedom Phalanx
    Save Terra Volta reactor (3 versions)
    Attack the Thorn Tree and steal its power (3 versions)
  2. Quote:
    Originally Posted by Dr_Mechano View Post
    OOh quick question while I have peoples attention, how much global recharge is needed to Perma hasten, I currently have 120% with hasten up and 50% without, how much more would I need?
    You need a total of 275% for perma-hasten. 70% of that comes from hasten itself and slotting 3 level 50 common IOs in it gives you 99% meaning you need 106% global recharge (you'll need slightly more if you slot SOs instead of common IOs in hasten).
  3. Quote:
    Originally Posted by je_saist View Post
    Now, as far as market caps go, I'm both in favor, and not in favor of them.

    From one point of view, I don't like the developers stepping in and saying you can only sell this product for this particular cost.

    However, the developers pretty much have already tied a specific cost to most of the other recipes. A Miracle Recovery proc is worth 240 merits. A Positron Task Force is worth... what? 66 merits? Well, an average Positron takes around 3 to 4 hours to complete. So a single Miracle Recovery proc is worth about 3.5~3.7 Positron Task Forces.

    In this aspect, since price / time caps have pretty much been set, although in a oblique way, perhaps setting a hard price cap on the Auction House would be a tolerable change.
    Cat is correct, price caps would increase the actual cost of most rare recipes rather than decreasing them.
    http://en.wikipedia.org/wiki/Price_ceiling

    There are two ways to decrease the market cost of Purples: decrease demand or increase supply. Increasing supply is obviously pretty easy, the devs could up the drop rate or introduce some other method of obtaining them. From comments the devs have made I don't think that they intend to do either, they seem pretty happy with the current scarcity. Decreasing demand is a lot harder, the easy solution is to introduce new enhancements that are superior to purples, easier to obtain and lock you out from using purples in some manner basically making purples obsolete. The second way would be to introduce new sets that are identical to the purple sets except that they have standard level enhancement values and set bonuses, obviously this wouldn't be as effective as the former but it would slightly lower demand since people have a set that's almost as good as a purple set. As an example, Positron's Blast almost does this for Ragnarok, the differences are in the proc and the fact that Positron has a slightly different combination of enhancement values (in particular it's short on Recharge).
  4. Quote:
    Originally Posted by EnD_Reitanna View Post
    You wanna tell me that 1,2 years every day playing is normal for aquiring "rare" set? Besides i am not even crying that i don't have money on this thread (i actually have enough to slot few toons), it is just the fact that
    1. if you want to pvp you have to IO your toon, no matter what devs say SOed toon simply won't do it

    2. if you want to slot IOs in your toon nowdays you have to farm..a lot...i hate farming, i also don't feel like spending my play time on marketing when i actualy could play with friends or pvp; if i wanted to play mmo for farming i wouldn't sub for coh but for Farmer John Online. Heck if farmers like to farm, good for them, i farmed myself a lot (and still farm/marketing) but honestly i hate it and i hated the time i spent doing it.

    3. What do you want to say to people who don't have time to spend 24/7 on game just to slot 1 toon? GET WRECKED by people who have no life and spend 24/7 in mommy's basement playing coh? Considering devs nerf something every issue you have to remake every 4-5 months.

    Ya the problem is though when i quit coh prices for jav proc were 400 mil i put 400 bid and left game..month later i come back guess what...proc costs 800-1000 mil and i didn't buy any. I don't complain about not having money, in fact i do have them and have bunch of toons purpled/IOed out however paying 1-2 bills for 1 IO is just ridicilous and i doubt most players even have this money.
    I disagree with your assessment that you NEED IOs for anything. But even given that you want to IO your toons, there are plenty of ways to do it without using Purples or PvPIOs. In fact in many cases Purples are not the best choice. My Blaster currently has two purple sets on him (Ragnarok and Apocalypse). At some point I'm planning to respec and replace the Apocalypse set with a Thunderstrike set since an extra 3.75% defense is more useful to me than 10% recharge. Even the Ragnarok I could replace with a 5-slot Positron + common recharge without losing a lot of power, I probably wouldn't notice the change but I'm keeping the Ragnarok anyway. With care you could probably IO an entire toon for less than the price of one purple IO if you stick to uncommons. Even using rares the price tag is pretty reasonable.

    Purples are hard to acquire, if you want them you've basically got three options, farm, play the market or spend a lot of time doing content and selling drops. This is deliberate, they were added for people who want to do this and have a long term goal to work towards while they do.
  5. Yes, purples are still subject to the Rule of Five.

    For Exemping you have th eright answer for the wrong reasons . Purples are NOT globals. They are however (along with PvPIOs) exempt from the normal rule that set bonuses and globals stop working once you exemp down. So you will get your set bonuses at any level, but purples are not globals (they are however uniques).
  6. Quote:
    Originally Posted by Zombie Man View Post
    This one:
    Quote:
    Not everything is a Nemesis plot.
    As of issue 11 this is clearly no longer the case
  7. Quote:
    Originally Posted by Obscure Blade View Post
    Not all jerks are PvPers, but as far as I can tell, most PvPers are jerks. Most of the people who admit to being PvPers in game end up on my /gignore list pretty soon because they are just that unpleasant and insulting.
    I'd disagree with this assessment, there are plenty of non-jerk PvPers. The problem is that the ones PvEers are most likely to encounter are the jerks. Most of the non-jerk PvPers are looking for a challenge and a fair fight something that they will not get fighting PvEers.
  8. Quote:
    Originally Posted by InfamousBrad View Post
    Now yes, by only doing your Shivan runs during seriously slow times, or on empty servers, you can maximize your chance of completing the mission without having to see another player. And yes, if you suck at PvP and hate PvP that much, I can see why you'd want to. But if your plan to do so fails, you have two choices: run away, or fight. Running away just wastes your time. No, really; it is even slower than losing a fight, and absolutely guarantees that you don't get the Shivan Shard temp power. But if you turn and fight, and lose, you lost nothing. If you turn and fight and win, all it cost you is 15 or so seconds' delay before you get your Shivan Shard, and you get paid back for that 15 seconds delay with a chance to win an extraordinarily valuable PvP enhancement recipe. So why wouldn't you?

    You wouldn't because you hate PvP? Look, you decided to PvP when you ignored the loud, shouting, blaring, flashing PvP alert siren. The decision to not PvP should have been made at that point; that's the way the game is set up, the way it's designed. After that, the only remaining decision is not whether to PvP or not, it's whether to try, succeed or fail, or to surrender and run away. I'm not asking why people would avoid Bloody Bay; I'm asking why, when confronted with a visibly obviously pathetically weak opponent, one no more dangerous to them than a +1 minion (because in both of the examples in the original posting, that is all I was, really, to them), they'd choose that moment to decide that they didn't want to PvP?
    No, when we enter the zone we don't choose to PvP. We choose to risk getting attacked by PvPers. In addition there are a few reasons to run away. First off losing sucks, and having to hosp is depressing. On the other hand successfully running away is actually fun, you're metaphorically giving the PvPer the finger and saying "better luck next time" in a very sarcastic voice. For a PvEer successfully disengaging from a PvPer (especially if you don't leave the zone) is a victory. In many ways though me stopping a PvPer from getting a kill is no different from a PvPer stopping a PvEer from accomplishing his PvE based objectives. In both cases we want something and the other player is in a position to stop us. So by disengaging I'm saying "yes you can stop me from accomplishing MY goals, but there's no way I'm going to help you accomplish yours".

    Quote:
    Originally Posted by rian_frostdrake View Post
    and yes, if erp gave badges and really useful temps, we would have the same issue.
    LFT to grind for badges?
  9. I mostly use it for storing rare salvage that I might want later. Common and Uncommon salvage I dump in my SG's base racks unless I have an immediate need for it.
  10. Quote:
    Originally Posted by InfamousBrad View Post
    From what people are saying here, I'm getting the sense that I've stumbled upon the cure for the common gank: show no fear. Don't try to hide, and if you see someone, attack them.
    The problem I have with this is that I don't want to be the one who shoots first. If I'm in a PvP zone and I see a villain I have no clue if he's a PvPer or a PvEer like myself there for badges/temp powers. In general I'd prefer to take the first strike, my odds of winning a PvP fight are pretty slim (I think I've won two fights) as it is and as a Blaster taking the first shot would help at least a little. But if the person in question is a PvEer then by attacking him I'm forcing him to engage in an activity that neither of us desires and so what's the point?

    As for running versus fighting, it really depends on the odds. Most PvPers I encounter are Stalkers, and in my experience if they don't win in about three or four attacks they almost always run away or hibernate so I'll generally fight them a bit until I die or they leg it. I tend not to exit the zone unless I'm heavily outnumbered in which case I'll leave and come back later (except RV, there I fight until I've died enough times to remember why I hate PvP).
  11. There is nothing wrong with liking tactical play but this game isn't really designed for it and under most situations it will actually slow down the team. If you want tactical play you can get it but you won't find it on PuGs, in general you'll need to find a group of players who feel the same way as you do and then crank up the difficulty (or play solo).

    In general though the way the game mechanics work the primary tactic lies in forming a team that provides mutually supporting abilities (and there is a LOT of flexibility there). Once you've got that it pretty much becomes time for berserk charging. Maybe you toss the tank in first to take aggro but a lot of times even that much tactical planning is unnecessary. For example if the Tank is slow my Traps Defender will often go in first on a team, I simply toss off Seeker Drones to take the alpha and then rely on my force field generator to protect me from the follow up attacks until the rest of the team gets its act together.
  12. Quote:
    Originally Posted by Teeth View Post
    As it currently stands, I have 7 heroes at the rank with a diamond, one at the red star supreme commander rank, and one at the no-icon rank (my hired help forgot to promote her). If the supreme commander drops from the group entirely, that should pass off the red star--but how do I ensure that the correct character gets it? What is the selection process?
    I believe it passes to the next one to log in but I'm not 100% certain about that. Also, as a simpler solution you could set the autopromote time as low as possible and pass leadership that way.
  13. Quote:
    Originally Posted by Jabbrwock View Post
    An approach like mine, or really anything involving the secondary, would also be a very clear indicator that Defender secondaries are intended to be used. Still get occasional idiots trying to argue that point, more ammo against them is always welcome.
    Unless the change was something like "Defender damage increases for every other team member" they'd still argue it . But yeah I think a secondary based inherent would be easier to balance.
  14. It's a nice idea, I'd like to see two limitations:
    1. Make it a new enhancement type so only powers tagged can take these
    2. Limit of one common IO proc per power
  15. Adeon Hawkwood

    Rad/Sonic

    Quote:
    Originally Posted by vernichterhelge View Post
    Yes you did. An attack with more than one positional tag is basically unheard of (I'm not aware of any although as far as I know there is nothing stopping the devs from making one). What might be confusing you is that AoEs with short ranges can have either a Melee Tag or an AoE tag. To use the example from the wiki, both Fire Sword Circle and Blazing Aura are melee range PBAoEs (with ranges of 10' and 8' respectively) but Fire Sword circle has the melee tag while Blazing Aura has an AoE tag. There are no hard and fast rules for tagging, the devs can tag powers however they want although in general they do it based on what "feels" right.
  16. There's a few problems with this. First off I'm not sure if there's a way that the devs could make powers that function as either an ally buff or a self buff depending on target. This is an implementation problem and I'm sure the devs could solve it if they really wanted to.

    The main problem as I see it is that this is not something that could be evenly applied across all sets. If you look at the inherent powers they are all something that works the same no matter what power sets you are using. A good example would be Defiance, it applies a different buff for each power but the duration and magnitude follows a set formula and is based purely on the activation time and AoE of the power. For this the devs would need to individually balance the buffs for every single power that meets the requirements. Additionally every set has a different number of powers that would qualify (between 1 and 6) so the benefit would vary hugely between powersets in a way that doesn't necessarily reflect the overall capability of that set. This would make it very difficult for the devs to use a similar formula based approach.
  17. Adeon Hawkwood

    Purple Swap Meet

    Quote:
    Originally Posted by Tokyo View Post
    You could have gotten much more for that recipe. But congrats on selling it.

    Only problem I see with trading for purples is that purples tend to have varying values based on the rarity of the drop.
    It's more to do with the usefulness than the rarity (since I'm reasonably confident that the drops aren't weighted for purples). Apocalypse is particularly expensive since most characters have at least one ST Ranged attack that they want to slot and it offers a combination of set bonuses that no other ranged set has (the other two with recharge have less useful ones for their first three and Devastation doesn't have Recharge). Ragnarok is cheaper since it has to compete with the inexpensive Positorn's Blast set which offers almost as good set bonuses for a fraction of the price (plus plenty of melee toons don't have any TAoEs).

    Similarly the mez sets go for very little since there just isn't that much demand.
  18. Quote:
    Originally Posted by FourSpeed View Post
    * Non sellable recipes - crafted IO's can only be traded, or sold at market.
    Why not do the same with Set IO recipes? Sure, many will still be deleted,
    but some will not - supply increases. It's not like vendors pay much for these anyway.
    That might work. At the same time it's a chicken and egg problem. Unless there's demand people won't bother to list recipes that might sit for weeks.

    Quote:
    * Merits: Currently you get enough that a non-merit-farmer could afford 3-5 IO's
    in their career through normal play - why such a low ratio? Why not give
    out a merit for any mission, for instance, or set exchange pricing to be
    10-15 IO's over a career. Most folks just hoard these till L50 as a direct
    result of their rarity...

    * Merit Rolls - Why NOT allow the roller to specify the *exact* level they
    want? What does the current mechanism do? It favors high-level supply.
    The problem is that a market needs both supply and demand. Few people bother to try and purchase low level recipes, unless you are willing to spend a lot of time and effort placing bids across a wide range of levels and potentially waiting weeks for them to fill buying level 50s is significantly easier and for popular recipes normally cheaper as well. This low demand means that most people choose to either save merits and roll at max level or do direct buys of high end recipes like LotGs. Increasing merits is unlikely to fix this. Adding more merits to the game is unlikely to change this unless they drop fast enough that people feel they have an excess. Allowing random rolls to be at any level would probably help. People who like to design exemplarable builds would roll at mid-range for themselves and put the excess on the market which might be enough to stimulate consistent demand. The problem is that these people are a minority of the population. Using low level IOs is not something that instinctively seems like a good idea to most people. I think what you'd get is two separate markets, one based around mid level IOs (probably either 33 or 35) and one based around level 50 IOs. The level 50 market would still be much larger.

    Quote:
    * Subject to exploitation checking, why NOT let normal AE missions drop
    normal salvage? Recipes? Why bupkiss?
    I think this would actually make the problem worse not better. Unlike merits tickets drop at a fast enough rate that hitting the cap is possible, Keeping tickets means that someone who levels exclusively in the AE might choose to spend some of them on mid level gold rolls. That being said, I think the ticket system is stupid and should be done away with .

    Quote:
    Different choices would lead to different results... I don't know that they'd be
    better, but I'd wager that the Devs don't know either. What I think I know
    is that a market that only caters to L50 players, or has large inventory gaps
    even in 2nd tier items isn't much of a market imho.
    I don't disagree with this sentiment. But in general players will find it in their best interests to consolidate the market onto a single level since it means everyone is buying and selling the same items. This leads to greater market activity which in turn helps to stabilize prices. This is compounded by the market interface which do to the way the information about the market is presented makes it much easier to get a view of the market at a single level so a market focused on a single level has greater transparency for the average user.

    This means that as long as the devs choose to allow players to select the level of their reward the market will tend to focus on a single level. Giving the players more flexibility in their choice of level might change the level from 50 to 33/35 but I don't think there is enough of the population who are interested enough in performance to ever move the entire market to that point.
  19. You could use ouroborus to exemp down to different levels and see what powers are available. Yuo obviously can't check every level this way but it would at elast allow you to get a general feel for order. Just remember to account for the fact that you keep powers up to +5 your exemped level.
  20. Quote:
    Originally Posted by FourSpeed View Post
    While commons are no problem, mid-level set IO's are becoming increasingly
    difficult to get simply due to lack of availability. To me, that points to an
    unhealthy market, which I would hope could be looked at.

    Sadly, that doesn't seem to be on the dev's radar as far as I can tell...
    I'm not sure that the devs could do anything about it even if they were so inclined. A large part of the problem is due to the player choices and actions rather than anything the devs control. The market for most mid-range set recipes has dropped below the point of being sustainable. There is relatively little demand and consequently low supply which in turn causes the lower demand. Mid range recipes generally take a long time to sell unless there's a bid already up and you fill it for what is usually a pittance. This leads to a perception that selling mid-range recipes on the market is a waste of time as even if they sell you won't get much for them. This is exacerbated by the fact that Pool C/Ds are rarely generated at anything other than max level. The devs could (as many people have requested) allow us to make random rolls at something lower than our true level, but even if they did I'm not sure that would help the market. Many people would still roll at max level simply because the more people who participate in a market the stronger it is so it makes sense for everyone to roll at the same level and 50 is a convenient level to choose.
  21. Oh yeah, from a practical point of view using 35ish IOs is a far better option, the performance difference is negligible and you keep bonuses when exemping down. But purchasing sub-50 IOs is frustrating so I use 50s anyway (except for globals where there's enough of a market to make it worth the effort)
  22. Adeon Hawkwood

    Set bonuses?

    Quote:
    Originally Posted by Amir View Post
    Cool. So whats a good % of ranged? I have CJ, steamy mist, with set bonuses its only at like 21% ranged right now. :/
    I think I worked out a build with about 35% for my TA/A (although I never got around to finalizing it enough for a respec). In general I find that most blasters and defenders can get in the 26%-35% range without needing to use mule powers so that tends to be my target (obviously FF and Traps defenders can get higher than this quite easily). The one thing I generally advocate for any Defender doing a ranged defense build is to pick up Maneuvers. It's a nice way to get an extra 3.5% defense assuming that you can afford to run it (I know storm is a toggle heavy set so you may find it's not practical).

    If you don't want Maneuvers, take Recall Friend (heck, you may want it anyway). Blessing of the Zephyr is a very easy way to boost ranged defense since two-slotting the set gives 3.13% ranged defense which is normally a 6-slot bonus.
  23. Adeon Hawkwood

    SG Badges?

    Quote:
    Originally Posted by jacktar View Post
    usual disclaimer "As far as I am aware", you should be able to get the SG badges but try one in Atlas or some other easy zone first.
    No, once the SG has earned the badge to only way to "earn" it with a character is to start a new SG. However since they don't count for your personal badge total there is very little point beyond personal satisfaction.
  24. Quote:
    Originally Posted by SunGryphon View Post
    All those 23-year-olds out there are going to be upset you're calling them "really old"
    Damn straight, now you kids get of my damn lawn.
  25. Quote:
    Originally Posted by Fleeting Whisper View Post
    Wusses. The gods only favor those willing to sacrifice cast-iron d100s.
    D100s are the work of He Who Brings Ones as demonstrated by the fact that they are not uniformly random. Sacrificing one will not appease the RNGs but instead drive you further into darkness.