Common enhancement procs
It's a nice idea, I'd like to see two limitations:
1. Make it a new enhancement type so only powers tagged can take these
2. Limit of one common IO proc per power
Those are good suggestions. I just wanted more flexibility in builds and figured this would be a good addition to it.
Virtue: @Santorican
Dark/Shield Build Thread
1. Make it a new enhancement type so only powers tagged can take these
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2. Limit of one common IO proc per power |
Honestly I've never understood the concept (or appeal, outside of min/maxing) of damage procs much. But with Dual Pistols bringing us damage type swapping tech, I'd prefer it if they simply made a new type of IO that fully converts 10% of the damage from an attack to another element, if possible.
Only main problem is how they would work with attacks that already do two damage types.
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I'm reasonably sure that the devs would be able to tag the IOs to functionally ride in the same categories as a pre-existing enhancement type, such as damage, in order to prevent facepalm slotting (i.e. putting a damage proc into a passive power). It would most likely be much easier (and require going over a lot less code) than generating an entirely new enhancement type.
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I'm not entirely sure why they should be limited to one per power. If someone wanted to nerf their own damage by replacing all of their slots with IOs that with a 10% chance to deal 71.8 damage at level 50 (it's the standard proc damage for everything except for purples). That's roughly 7.8 damage per attempt (per activation or 10 second period, depending on the power type), which is only marginally better than a Damage SO in the Defender Neutrino Bolt. I don't particularly think that would be imbalancing in the least. For most powers, it would be a completely wasted slot anyway. |
What's one more?
Honestly I've never understood the concept (or appeal, outside of min/maxing) of damage procs much. But with Dual Pistols bringing us damage type swapping tech, I'd prefer it if they simply made a new type of IO that fully converts 10% of the damage from an attack to another element, if possible.
Only main problem is how they would work with attacks that already do two damage types. |
Virtue: @Santorican
Dark/Shield Build Thread
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
I'm reasonably sure that the devs would be able to tag the IOs to functionally ride in the same categories as a pre-existing enhancement type, such as damage, in order to prevent facepalm slotting (i.e. putting a damage proc into a passive power). It would most likely be much easier (and require going over a lot less code) than generating an entirely new enhancement type.
|
I'm not entirely sure why they should be limited to one per power. If someone wanted to nerf their own damage by replacing all of their slots with IOs that with a 10% chance to deal 71.8 damage at level 50 (it's the standard proc damage for everything except for purples). That's roughly 7.8 damage per attempt (per activation or 10 second period, depending on the power type), which is only marginally better than a Damage SO in the Defender Neutrino Bolt. I don't particularly think that would be imbalancing in the least. For most powers, it would be a completely wasted slot anyway. |
Can we get Weapon Auras first? Weapon Auras would be particularly awesome... As would Wing Auras!
I'd like to see some common enhancement damage procs created. Chance for fire, cold, negative, psi, energy, etc... Using a lower chance % then set damage procs and they'd have lower unresisted damage. The reason why is because it would allow for more flexibility in concept, say you have a katana/electric scrapper and you want to have your katana have a chance to do energy damage.
What do you think?
Virtue: @Santorican
Dark/Shield Build Thread