Common enhancement procs


Adeon Hawkwood

 

Posted

I'd like to see some common enhancement damage procs created. Chance for fire, cold, negative, psi, energy, etc... Using a lower chance % then set damage procs and they'd have lower unresisted damage. The reason why is because it would allow for more flexibility in concept, say you have a katana/electric scrapper and you want to have your katana have a chance to do energy damage.

What do you think?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

It's a nice idea, I'd like to see two limitations:
1. Make it a new enhancement type so only powers tagged can take these
2. Limit of one common IO proc per power


 

Posted

Those are good suggestions. I just wanted more flexibility in builds and figured this would be a good addition to it.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
1. Make it a new enhancement type so only powers tagged can take these
I'm reasonably sure that the devs would be able to tag the IOs to functionally ride in the same categories as a pre-existing enhancement type, such as damage, in order to prevent facepalm slotting (i.e. putting a damage proc into a passive power). It would most likely be much easier (and require going over a lot less code) than generating an entirely new enhancement type.

Quote:
2. Limit of one common IO proc per power
I'm not entirely sure why they should be limited to one per power. If someone wanted to nerf their own damage by replacing all of their slots with IOs that with a 10% chance to deal 71.8 damage at level 50 (it's the standard proc damage for everything except for purples). That's roughly 7.8 damage per attempt (per activation or 10 second period, depending on the power type), which is only marginally better than a Damage SO in the Defender Neutrino Bolt. I don't particularly think that would be imbalancing in the least. For most powers, it would be a completely wasted slot anyway.


 

Posted

Honestly I've never understood the concept (or appeal, outside of min/maxing) of damage procs much. But with Dual Pistols bringing us damage type swapping tech, I'd prefer it if they simply made a new type of IO that fully converts 10% of the damage from an attack to another element, if possible.

Only main problem is how they would work with attacks that already do two damage types.


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Posted

Quote:
Originally Posted by Umbral View Post
I'm reasonably sure that the devs would be able to tag the IOs to functionally ride in the same categories as a pre-existing enhancement type, such as damage, in order to prevent facepalm slotting (i.e. putting a damage proc into a passive power). It would most likely be much easier (and require going over a lot less code) than generating an entirely new enhancement type.
I could see it. Instead of "Common: Damage", which can only be slotted in things that do damage, it would be "Common: Chance of $Type Damage" and slotted the same way.
Quote:
I'm not entirely sure why they should be limited to one per power. If someone wanted to nerf their own damage by replacing all of their slots with IOs that with a 10% chance to deal 71.8 damage at level 50 (it's the standard proc damage for everything except for purples). That's roughly 7.8 damage per attempt (per activation or 10 second period, depending on the power type), which is only marginally better than a Damage SO in the Defender Neutrino Bolt. I don't particularly think that would be imbalancing in the least. For most powers, it would be a completely wasted slot anyway.
I'd 6-slot Force Bolt on my MM for the giggles. I already slotted it with Chance for Smashing and 4 Kinetic Crash (for the KB Prot). (It recharges fast, does little damage on it's own and I use it often to render a foe unable to kill my Bots)
What's one more?


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
Honestly I've never understood the concept (or appeal, outside of min/maxing) of damage procs much. But with Dual Pistols bringing us damage type swapping tech, I'd prefer it if they simply made a new type of IO that fully converts 10% of the damage from an attack to another element, if possible.

Only main problem is how they would work with attacks that already do two damage types.
That's exactly a long the lines I was thinking. I don't see anything wrong with these procs you can already slot different damage type procs into powers that already do two damage types.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Umbral View Post
I'm reasonably sure that the devs would be able to tag the IOs to functionally ride in the same categories as a pre-existing enhancement type, such as damage, in order to prevent facepalm slotting (i.e. putting a damage proc into a passive power). It would most likely be much easier (and require going over a lot less code) than generating an entirely new enhancement type.
I'm sure they could to. However I'm also concerned about powers that can take damage IOs that really shouldn't be able to take damage procs. No, I can't list any off the top of my head because I'm not familiar with every single power in the game. Making them a different enhancement type would mean that someone has to go and look at every power and decide if it should be allowed damage procs or not.

Quote:
I'm not entirely sure why they should be limited to one per power. If someone wanted to nerf their own damage by replacing all of their slots with IOs that with a 10% chance to deal 71.8 damage at level 50 (it's the standard proc damage for everything except for purples). That's roughly 7.8 damage per attempt (per activation or 10 second period, depending on the power type), which is only marginally better than a Damage SO in the Defender Neutrino Bolt. I don't particularly think that would be imbalancing in the least. For most powers, it would be a completely wasted slot anyway.
I'm thinking of powers where you wouldn't normally 6-slot the power. There are plenty of powers where the damage component is minor and the other required slotting can normally be done in 3 slots max, for those currently the maximum number of procs they can take is generally fewer than 3.


 

Posted

Can we get Weapon Auras first? Weapon Auras would be particularly awesome... As would Wing Auras!