Aneurysmo

Apprentice
  • Posts

    117
  • Joined

  1. Quote:
    Originally Posted by Subject87 View Post
    Nothing? my build that bad?
    Er, yeah. It's an SO build, so it's pretty bad.

    I don't really play dominators, so a dominator specialist might be able to do a better job than me, but I put together an IO build that gives you almost perma hasten (perma, if you want to go with the Ageless barrier, but I'd recommend just going Rebirth for the regen heal, since there's no inherent heal in the Plant/Fire), perma dom, and >32.5% defense to all positions.

    The defense means that you'll need to carry around a tray of purple inspirations (bought from nurses at hospitals, or from contacts), and just one will softcap you to everything (i.e. everything has its lowest chance to hit you). I tried to keep the build as cheap as possible whilst still achieving 32.5% to all positions and perma dom - using only one purple set, and the main costs being LotG.

    It does seem to be really nice damage, and with perma dom it's a pretty decent mezzer too. The trade off is that you'll need to use beast run or ninja run, because I never put travel powers in my builds. You can switch something out to get a travel power, if that matters a lot to you, but I find ninja run + swift + hurdle + sprint plenty fast on my 50.

    Again, I'm no dom expert, so maybe this is all built totally incorrectly.

    Click this DataLink to open the build!


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  2. Quote:
    Originally Posted by gameboy1234 View Post
    Strong thread is strong and pretty.

    Also: http://paragonwiki.com/wiki/Strong_and_Pretty

    Just in case anyone was unaware.
    Ha! The devs are awesome. I love their sense of humour.
  3. Yep, mine is hovering around 32% defense vs all positions, with FS, Burn, and Fireball at 6s, 6s, and 10s recharges respectively. His self heal is at 11s recharge for 60% heal. His Consume is at 55s, but I find that I never need it now that I've got the Ageless Barrier. His hasten is over perma (read: it recharges before it can even be used, since it doesn't stack).

    Since people almost always die before me, I usually softcap my defense v all by using vengeance, but I carry a full tray of tier one defense inspies just in case (popping one puts me at around softcap, slightly above or below depending on what's going on with buffs/debuffs etc), but for on-level teaming this is usually unnecessary.

    I've simultaneously solod Romulus and Requiem in roughly five minutes on ITF. I spawn all the ambushes at once and kill them all simultaneously in the second stage of the ITF, and I do the same for the first stage. I've never attempted a solo ITF (all the aforementioned stuff is just in SG teams, where we like to go nuts and do all sorts of insane things), but I know it can be done.

    I almost never die unless something went really, really wrong. So, yeah, we're good at more than just farming. A properly built /FA has extremely high defense, moderate resistances, great self heals and +end. Coupling it with something that supercharges its damage and offers KD *cough* SS *cough* makes it beastly.

    It's a very good set.
  4. Quote:
    Originally Posted by ReclusesPhantom View Post
    Has everyone moved onto the greener pastures of the Yankie servers?
    I did that two years ago. Union seemed dead to me then, with around 100-200 players online at peak time.

    It was tough making the choice to abandon my 50s and move to Virtue server, but I came to the realisation that sticking with my progress on my dead server would be like sticking with a sandbox that has become a toxic waste dump rather than moving to the pristine sandbox across the road just because I've become really attached to my now toxic waste covered sandcastle.

    I don't know how Union's doing these days, but I logged in briefly when my old EU account became free and I saw four people in Atlas... Four. Then I logged back into Virtue and, even though it wasn't peak time (GMT afternoon), I saw tens of people and the broadcast channel busy with people setting up sewer trials.

    My advice (though I'm sure I'll get flamed for this by die-hard EUers) is to trash all your Union/Defiant toons, sell their enhancements and then global mail the influence to yourself and use it to start a new life on a busy server (Virtue is the closest in community to Union, imo).
  5. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I should have mentioned earlier that barrier also bugs me. I would rather have it apply a steady defense buff for its' entire duration than the ridiculous, unnecessary buff that declines to next-to-nothing rapidly.

    When I find myself in situations where I need extra defense, I'm usually playing pretty proactively and it's difficult to stare at my frickin' combat attributes, trying to time when I have to click a couple of purples just right.

    It would just be more logical in my opinion for it to provide the same exact bonus the whole time the power is on... Edit: Obviously not the massive buff, but a modest and practical one. Anyways, that's my tangent.
    Precisely. Make it a medium/low effect that's always on, like a PbAoE version of stamina. Recasting is just unnecessary and irritating imo.
  6. Aneurysmo

    Crab questions

    Quote:
    Originally Posted by streetlight View Post
    I'd go with the second build, given a choice. Suppression is okay, but Frag Grenade will outperform it and Aim's 50% damage buff is too good to pass up.
    I've saved it. It'll likely be my second build once I've built up enough inf to afford both builds. I'm not a big fan of Frag though, because AoE/Cone moves are badly affected by powers that do KB, so incorporating a KB move into my attack chain seems self-defeating.

    Aim, however, is nice. I'll try to work that into the first build without botching anything up.

    Thanks again for your hard work.
  7. Aneurysmo

    Crab questions

    Quote:
    Originally Posted by streetlight View Post
    I threw together a quick mod to softcap all positions, while keeping the same power choices. I also moved to Musculature Alpha for another ~30% damage bonus in each of your attacks. Would like to get some damage in School of Sharks, but it isn't necessary (you have a LOT of attacks).
    Thanks! I'm going with your build since it maintains the crucial elements (-regen from Destiny, perma hasten, full softcap v all) and manages to squeeze in a little bit more damage all around.

    I know I'm pretty attack heavy (with almost exclusively area effects), but those attacks are there for IO slots as well as damage (they're basically responsible for the perma-hasten, since they're all holding 10% recharge sets).

    I'm not really a pet person, their sporadic pathing and aggro troubles irritate me. The build you've sorted there will work brilliantly for me, so thanks.

    With the +recov PbAoE incarnate I should be able to manage my giant end consumption too.
  8. Aneurysmo

    Crab questions

    So I shamelessly pilfered the following build from the forums and switched some things around so that it achieves perma-hasten:

    http://www.cohplanner.com/mids/downl...1BFF035469FE11

    I'm very happy with its apparent survivability (perma Serum, Hasten and Softcap defense versus everything), but I've never rolled a crab before and wanted to know what its damage ability is like.

    So, by way of comparison, how does the sustained damage output of a crab spider with 7 Cones/AoEs (as linked) compare with an SS/Fire? I'm not looking for a farmer (SS/Fire is plenty good enough for that), just something to run regular content (my SS/Fire is also great for that, but I want a change).

    My thinking is that burst damage will be a lot lower, but continuous AoE/Cone will push that sustained damage up to almost equal levels.

    Anyone out there with a Crab Spider care to comment on what its DPS levels are like?
  9. Quote:
    Originally Posted by SpyralPegacyon View Post
    I was toying with Mids earlier today. EA softcaps S/L/E with Smashing Haymakers(!), Reactive Armors, and the Steadfast proc. I'm still toying with the build, but that with Energize and Power Siphon and Entropic Aura and mmm-mmm, you'll be very strong and pretty indeed. It might almost rival my Claws/Elec once I get him up to the 30s.
    Sounds tasty! Let us know how it turns out.

    What a savage irony it would be for all of us who've been mocking him for countless pages to be rendered foolish looking by the changes to EA (of course, our objections of the time would be valid, but no new players would realise that!).
  10. Quote:
    Originally Posted by Aneko View Post
    Go back and read all my posts in this thread, and tell me which side I've been on.
    I have no idea what 'side' you're on in the larger debate, but the debate I was referring to was 'are votes a valid metric'.

    Quote:
    Originally Posted by Aneko View Post
    Even if it were not, you would have to consider what kinds of players are more likely to have multiple accounts. Unfortunately, I doubt that any of us have the facts.
    True. Whilst I doubt that farmers have more accounts than non-farmers, I suspect that they'd probably play the same arc on more accounts than would non-farmers. However, we'd still have to see pretty staggering numbers of 'dual box' accounts to even out the numbers (with 999+ votes vs 1-5 votes).
  11. Quote:
    Originally Posted by TwoHeadedBoy View Post
    A Warshade can do everything but solo Giant Monsters... And that can probably even be done with temp powers/lore pets. Either way, that's my choice.

    edit: Also, my Tri Form build does 54x8 Fire Farms.
    Warshade (MFing, specifically) are deeply impressive.

    My vote would go for SS/FA Brute with whatever ancillary you prefer (I like Pyre for its giant AoE potential when coupled with Reactive Interface).

    Quote:
    Originally Posted by Dechs Kaison View Post
    I appreciate the compliment, and I'm glad to hear the guide helped.
    We make it suggested reading for WS players in our SG.
  12. Quote:
    Originally Posted by Dechs Kaison View Post
    I swear, just like marketeering, min-maxing, RPing or badge hunting, making efficient reward/time AE missions is a mini-game all its own.
    As per normal, Dechs gets it.

    I'd never made an AE farm before (instead just relying upon the popular ones), but having seen those patch notes I took it as a challenge and went and made an AE farm that gives even more rewards per hour than previous rezzing ambush farm.

    Seriously, I don't think the devs were even trying to make a dent in ambush farming, I think they were just concerned about mobs that rez at 30% HP, immobilised and able to be affected by PbAoE (now that they're all about exploits for some reason). If the devs actually wanted to stop ambush farming then they'd just prevent frontloading ambushes and triggers; they're not stupid people who don't know how to prevent this thus they must not currently want to prevent it.
  13. Quote:
    Originally Posted by Aneko View Post
    Watch me.
    Ah so you forfeit the debate. Very well.

    Quote:
    Originally Posted by SpyralPegacyon View Post
    Someone's a mite bit defensive today. Its been how long since I made that initial post?
    I'm not at all defensive (although you do seem to be rather rude, if I have done something to offend you then I apologise), this is how forums work: the posts which are closest to the start of a thread tend to get replied to most often.



    Quote:
    Originally Posted by SpyralPegacyon View Post
    Every now and then sure. Far more often I'll hear about sewer teams and sewer trials and hero tips and 'try my arc ID', but then again this is Virtue and not Freedom.
    Nope, I'm Virtue solely too and whenever I go to Atlas Park AE the only AE related broadcasts or locals I see are either 'LF AE Farm' or 'LF AE'. Despite nary a mention of farm arcs in that latter chat, I inevitably receive a tell along the lines of "You farming?" or "Will you PL me?" the second I walk into the building from those people who were oh so innocently looking for any old AE content.

    In the past week I have seen no 'play my arc' requests whilst playing at server peak time (9PM GMT-5AM GMT). I'm not outright calling you a liar, but we appear to inhabit a very different Virtue server.


    Quote:
    Originally Posted by SpyralPegacyon View Post
    Because all the 'A+++++ WOULD FARM AGAIN' votes from every different alt that runs the farm makes up for all of our SG-or-friends-only arcs or the event-specific arcs like the one browncoats did for Patriots Day or for all the publicly available arcs advertised in sigs and broadcasts and AE arc contests.
    If it's possible to rate an arc more than once on different alts of a single account then you have a valid rebuttal. Unfortunately, I don't know if this is the case because I only play the one character.
  14. Quote:
    Originally Posted by Aneko View Post
    But I have, and you agreed: voting is optional. That makes it unreliable.
    Yes, voting is optional, but unless you provide some sort of plausible reason to believe that RPers are less likely than farmers to vote for an arc (be it positively or negatively) then we have no reason to conclude that the proportion of non-voting RPers exceeds the proportion of non-voting farmers and the metric becomes valid. Sure, this isn't following proper scientific method, but it's the closest we're going to get (certainly a lot closer than a forum thread poll, since it's reasonable to assume that not all gamers spend much time on the forums).

    You can't simply say "this metric isn't 100% valid so I'm going to ignore it" when its the most valid metric we have and has no logical backing to believe it's closer to 0% than 100% valid.
  15. Firstly I need to know what you're building this toon for. I will assume a mixture of content and not solely farming, so I'll answer along those lines.

    I run both farm and normal content on my SS/FA (set at any difficulty /*8) and don't get more than two or three seconds of low endurance. A lot of people fall into the trap of seeing the frankly heinous end cost of SS/FA and think "Must reduce end cost/increase recovery ASAP!" this isn't the optimal way to build an SS/FA because all those endurance cost reductions or recovery increases are bonuses that could be used to increase recharge.

    I took the spiritual alpha to Tier 4 (2/3 45% rech, 33% (?) healing) and built my build around reaching 32.5% defence against all positions. I use Barrier Core Epiphany to achieve a sustainable 35% minimum defence against all positions, this means that just one small purple inspie softcaps me to everything except non-positional moves (almost none of those exist). This is how comes I can solo the entire platform, including both Romulus and Requiem AVs, on the penultimate ITF mission in roughly five minutes: they can't hit me and I can heal for up to 56% of my health every 11 seconds.

    So why do I have so little trouble with endurance management? Simply put, my Consume recharges every 50 seconds and with only two targets in range it puts me at maximum endurance. There are two or three seconds sometimes where I'm stuck using Punch and Burn, but that's still over a thousand points of damage against a single target between those moves and my +recharge proc in Punch will usually proc (since I can 'cast' Punch once every 1.3 seconds) and recharge my Consume.

    My recovery on its own is roughly 2.2 endurance per second, once consumption is factored in, which rises to 2.4 Es-1 slightly over a quarter of the time (Consume has a secondary '15s 10% recovery bonus').

    In short, you're aiming for +recharge to counter endurance troubles without damaging other aspects of your build. A major part of playing an SS/FA is to get Burn to perma because of its gigantic damage per endurance cost (made even tastier by the Reactive Interface), so building for -endurance cost or +recovery specifically will damage your ability to avoid damage, heal up and dish out damage. Your endurance management will come largely from having consume up precisely when you need it (and really learning the end cost per activation of your powers so that you can tailor your attack chain to your consume uptime).

    Here is my build as reference:

    http://www.cohplanner.com/mids/downl...B5FF03E13DFAF3
  16. Quote:
    Originally Posted by Aneko View Post
    My point was that you can't rely on the voting to gauge usage, and I stand by that.
    And yet you still haven't shown why not.
  17. Good God I can't believe this old thread is going.

    I hope it never gets locked so that all the F2Ps can come in here and say "Yur yer rite is so strong n pritty" when they join... Plus I've stuck his epic rebuttal in my sig.

    Quote:
    Originally Posted by Deus_Otiosus View Post
    Scrappers might actually be stronger and equally as pretty.
  18. Quote:
    Originally Posted by Aneko View Post
    Virtue and Freedom are not representative of the game as a whole, and voting is optional.
    Come on now, if the unofficial RP server has low apparent AE RP then what's the chances that non-RP servers will have higher RP?

    Sure, voting is optional, but that doesn't address the point either; in order for that to be a valid rebuttal you'd need to make an argument which makes it probable that RPers are unlikely to vote for AE arcs, but farmers are likely to vote for AE arcs. In the absence of any such argument your rebuttal doesn't work.
  19. Quote:
    Originally Posted by SpyralPegacyon View Post
    Funny, I thought we used it to create our own arcs and run RP missions.
    Ever been to the AE? Ever seen all level <50s standing around yelling "farm plz", even on virtue? I'm sure they're all just RPing agricultural workers and are patiently awaiting slots on the "Toil for 12 hours a day in an underpaid agricultural job" farming RP arc.

    Time we accept that AE is used pretty much entirely for farming. For a quantitative assessment of the claim I suggest you take a look at a farming AE map and see the 999+ 5 star votes and then take a look at any non-dev pick non-farm map and see the 0-5 votes total cast by the creator and his friends.

    Quote:
    Originally Posted by SpyralPegacyon View Post
    Maybe its just me, but I tend to get itchy when the tone and words of a post state that somehow I don't actually exist.
    I think you're reading his quote in the grammatically correct way to do so i.e:

    "farming is the main thing people use AE for": All people mainly use AE for farming; all things of the class 'people' mainly use the AE for farming and there are no things that are people which use AE mainly for non-farming

    as opposed to what he almost certainly meant to say, but screwed up with the syntax:

    "The AE is mainly used for farming by most people": Most people mainly use AE for farming; most things of the class 'people' mainly use the AE for farming, but there are things that are people which AE mainly for non-farming

    I find in most things in life, but especially when it comes to grammar on the 'net, it's better to assume ignorance than malice.

    Quote:
    Originally Posted by Aneko View Post
    When did you conduct your survey? I don't remember being asked.
    Quote:
    Originally Posted by Aneko View Post
    I know what it's like there, but that's hardly the majority of players in the game.
    So how do you explain the quantitative data? The massively higher votes on non-RP content (ignoring Dev choice etc, because that's an unfair comparative sample since it's stickied)? That's an implicit survey of farm/non-farm popularity on AE.

    Name me one non-stickied (be it through Dev choice or whatever) RP AE arc which has 999+ votes at all, let alone 5 starred, because I can name you four farm arcs with that off the top of my head.

    Quote:
    Originally Posted by Hyperstrike View Post
    No. Back up a sec. I didn't say he gave us a BS "reason". The reason for the tool isn't BS and I fully support the fact that it's needed.

    The "metric" he used (simul-one-shotting the Freedom Phalanx or all of Perez Park) is BS. As there's no way to do that for someone NOT using hacks or the dev "I WIN ALL" button.

    The gripe I have is that they essentially didn't announce the system UNTIL AFTER IT WAS DISCOVERED BY PLAYERS. Essentially last second, leaving no time in beta to allow the testers to beat on the system to make sure it was really and truly stable. Doing playbacks of high-activity server logs is not a substitute for this.

    So my gripes are summarized thus:

    A feeling of trust has been abused and player relations with the devs seem to be deteriorating.
    A system has been put into place with inadequate testing.
    I totally agree. It'd be like if someone asked the question "So what can get me fired at this job" and the boss replied "Nuking the entire workplace with an atomic weapon"... Sure that'll get you fired, but it's such a deliberately unobtainable qualifier that it's of literally no use as an answer to the question; it's actually a sneaky and deliberate bit of equivocation, where 'what can' is taken literally to mean 'what is able to achieve' rather than the implied meaning of 'what is able to achieve, from the list of things that are probable or dubious'. The example given by the dev team seems to deliberately ignore the obvious concerns about what can realistically get us MARTyred and instead focus on unachievable hypotheticals which flat out ignore the central point of the questions. The things they've suggested could really only be done by hooking hacked files up to the upstream packets, or modifying them, but if the devs had wanted to create a system that stops hacking then that'd be quite easy (archive validating etc) and would require a simple "Hey guys, we've put in an anti-hacking system" post that wouldn't cause any confusion; no subjective, yet critical, terms would need to be used.

    I appreciate they'd like to prevent reverse-engineering, but I'll be uneasy until they've defined their following much beloved, but entirely subjective, words in a clear, quantitative manner:

    'Exploit'
    'Aggressive'

    Quote:
    Originally Posted by streetlight View Post
    LFFF people probably do the same things anyone else does when they have a new 50: farm, PVP, PVE, RP or anything else they want to. They just get to the endgame differently.

    Speaking to character knowledge, the same powerset on the same AT can perform very differently (quality-wise) depending on power choices and slotting. That said, powers are powers: a mez is a mez, ranged damage is ranged damage, PBAOEs are PBAOEs, etc. If you've ever been on a team with someone playing that AT, you can probably step into any of the AT's powersets and not embarass yourself, even if you never gained a level through your own effort. Support powersets are the most varied, but even they are self-explanatory. The game's just not so hard that someone gains a significant amount of skill over anyone else by grinding away through the levelling process.

    To me, nothing is worse in this game or any other than going through weeks of content to realize that you hate the character. That's the kind of thing that makes me want to walk from a game, because what if the next character turns out similarly? There are dozens of other games I could spend that time on. Sitting through a day or so of PLing to get the final version up and running is a lot more efficient.
    This, although I've never actually PLd any of my own characters.

    I get slightly irritated by the defensive snobbishness of some members of the community towards so called 'AE babies'. The fact that the community is more willing to declare them 'AE babies' and refuse to help them understand the game makes me think that the community actually doesn't give one jot whether the person knows nothing about the game (as the quoted person said, what's there to know? Seriously, this is a game where just reading the forums will teach you everything), but is merely annoyed that one player's fast levelling has trivialised all of their 'hard earned' (paid lots of time for) 'well learned' (learnt how to play a character over months of play when I could have just read a tutorial about in less than an hour) 'beloved' (I spent months getting this SOB, even if he sucks more than a vacuum I'm going to pretend I'm getting something out of him) characters.
  20. Here's what I'm currently using. It provides >32.5% defence to all positions and thus a full tray of small purple inspirations (bought from nurses) pushes you past softcap. Its endurance starts to run low precisely as Consume recharges and, due to its +recharge procs, it generally has around perma hasten in constant fighting.

    It's very expensive, but well worth it. It can solo the ITF (I solo'd Requiem and Romulus and the entire platform simultaneously in around 5 minutes) and, with all the incarnates at T3 or higher, it can stay upright and respectable throughout trials.

    http://www.cohplanner.com/mids/downl...26F81F0279F265
  21. Quote:
    Originally Posted by SinergyX_EU View Post
    Build =! IO's. Unlikely a fire armor can outlast WP or Inv once they get -recharge on their behind, being a pure resist set without healing i dont see last longer then a defense and mixed based set.

    SS/Fire Brute here and I regularly duo the ITF (set at +1 or +2/x8) with one death (and there's a guy on these forums who's solo'd the MoITF with SS/FA). At 32.5% defense vs all positions I just pop one purple inspie to softcap and the resistances give lovely layered protection. Terrorize is my main weakness. FA is plenty survivable for regular content on my brute, so for a tank it'd be even tougher. I have no idea what the 'best' survivability set it and I'm not saying it's Fire, I'm just saying that a properly built Fire is a lot less weak than people say it is.
  22. Quote:
    Originally Posted by Shadowclone View Post
    I recall reading somewhere that the Devs did say to buy super boosters before freedom went live, because it would be cheaper.
    No freakin' kidding, the super tailor alone was as much as a rename token. There'd better be a lot more free content in the future to make up for all this, after all, we VIPs aren't getting a whole lot more for free than we were before.
  23. Anyone else noticing this problem?

    Defence is not functioning correctly: SS/Fire Brute is seeing his defence go all over the place, there doesn't appear to be any way to replicate the bug. It doesn't appear to be the result of rage crash or hasten crash (sometimes lingers on after the Rage crash -def, sometimes doesn't), definitely isn't toggles dropping or debuffing (testing in zero debuff conditions, both in and out of AE). Defence drops can be as minor as 3% or as large as 6%. My guess is that some sort of set bonus isn't applying itself correctly all the time. Build here, to help:

    Code:
    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/
    
    Click this DataLink to open the build!
    
    Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery
    
    Villain Profile:
    Level 1: Punch 
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    • (17) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (40) Force Feedback - Chance for +Recharge
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Blazing Aura
    • (A) Eradication - Damage
    • (25) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Eradication - Chance for Energy Damage
    • (43) Eradication - Accuracy/Recharge
    • (46) Eradication - Damage/Recharge
    • (48) Eradication - Accuracy/Damage/Recharge
    Level 4: Healing Flames
    • (A) Miracle - Heal/Recharge
    • (5) Miracle - Endurance/Recharge
    • (5) Miracle - Heal/Endurance
    • (42) Miracle - Heal/Endurance/Recharge
    • (42) Miracle - Heal
    • (43) Recharge Reduction IO
    Level 6: Haymaker
    • (A) Mako's Bite - Accuracy/Damage
    • (7) Mako's Bite - Damage/Endurance
    • (7) Mako's Bite - Damage/Recharge
    • (15) Mako's Bite - Accuracy/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (42) Mako's Bite - Chance of Damage(Lethal)
    Level 8: Knockout Blow
    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (9) Mako's Bite - Damage/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (15) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Temperature Protection
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (11) Steadfast Protection - Resistance/+Def 3%
    • (11) Resist Damage IO
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Steadfast Protection - Knockback Protection
    Level 16: Plasma Shield
    • (A) Steadfast Protection - Knockback Protection
    • (40) Aegis - Resistance/Endurance
    Level 18: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 20: Consume
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - Accuracy/Recharge
    • (36) Performance Shifter - EndMod/Accuracy/Recharge
    • (37) Performance Shifter - Chance for +End
    • (37) Performance Shifter - EndMod/Accuracy
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Endurance/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Burn
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    Level 32: Foot Stomp
    • (A) Scirocco's Dervish - Damage/Endurance
    • (33) Scirocco's Dervish - Accuracy/Damage
    • (33) Scirocco's Dervish - Damage/Recharge
    • (33) Scirocco's Dervish - Accuracy/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Assault
    • (A) Endurance Reduction IO
    Level 41: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Ring of Fire
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Endurance/Immobilize
    • (45) Enfeebled Operation - Accuracy/Endurance
    • (45) Enfeebled Operation - Immobilize/Range
    • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (46) Enfeebled Operation - Accuracy/Immobilize
    Level 47: Melt Armor
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 49: Fire Ball
    • (A) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Accuracy/Damage/Recharge
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Damage/Recharge
    Level 50: Spiritual Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Warworks Radial Superior Ally Level 50: Ageless Core Epiphany ------------ Level 1: Brawl
    • (A) Empty
    Level 1: Fury Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (23) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (23) Performance Shifter - EndMod
    • (48) Performance Shifter - EndMod/Accuracy
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1421;703;1406;HEX;|
    |78DA6594CB52134114867B2689402040089770374108040889526E2D15502CA80AC|
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    |-------------------------------------------------------------------|
    EDIT: My defence is logged in the monitored stats, that's how I know what my values are on the fly like this.
  24. Defence not functioning correctly: SS/Fire Brute is seeing his defence go all over the place, there doesn't appear to be any way to replicate the bug. It doesn't appear to be the result of rage crash or hasten crash (sometimes lingers on after the Rage crash -def, sometimes doesn't), definitely isn't toggles dropping or debuffing (testing in zero debuff conditions, both in and out of AE). Defence drops can be as minor as 3% or as large as 6%. My guess is that some sort of set bonus isn't applying itself correctly all the time. Build here, to help:

    Code:
    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/
    
    Click this DataLink to open the build!
    
    Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery
    
    Villain Profile:
    Level 1: Punch 
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    • (17) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (40) Force Feedback - Chance for +Recharge
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Blazing Aura
    • (A) Eradication - Damage
    • (25) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Eradication - Chance for Energy Damage
    • (43) Eradication - Accuracy/Recharge
    • (46) Eradication - Damage/Recharge
    • (48) Eradication - Accuracy/Damage/Recharge
    Level 4: Healing Flames
    • (A) Miracle - Heal/Recharge
    • (5) Miracle - Endurance/Recharge
    • (5) Miracle - Heal/Endurance
    • (42) Miracle - Heal/Endurance/Recharge
    • (42) Miracle - Heal
    • (43) Recharge Reduction IO
    Level 6: Haymaker
    • (A) Mako's Bite - Accuracy/Damage
    • (7) Mako's Bite - Damage/Endurance
    • (7) Mako's Bite - Damage/Recharge
    • (15) Mako's Bite - Accuracy/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (42) Mako's Bite - Chance of Damage(Lethal)
    Level 8: Knockout Blow
    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (9) Mako's Bite - Damage/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (15) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Temperature Protection
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (11) Steadfast Protection - Resistance/+Def 3%
    • (11) Resist Damage IO
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Steadfast Protection - Knockback Protection
    Level 16: Plasma Shield
    • (A) Steadfast Protection - Knockback Protection
    • (40) Aegis - Resistance/Endurance
    Level 18: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 20: Consume
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - Accuracy/Recharge
    • (36) Performance Shifter - EndMod/Accuracy/Recharge
    • (37) Performance Shifter - Chance for +End
    • (37) Performance Shifter - EndMod/Accuracy
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Defense/Endurance/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Burn
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    Level 32: Foot Stomp
    • (A) Scirocco's Dervish - Damage/Endurance
    • (33) Scirocco's Dervish - Accuracy/Damage
    • (33) Scirocco's Dervish - Damage/Recharge
    • (33) Scirocco's Dervish - Accuracy/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Assault
    • (A) Endurance Reduction IO
    Level 41: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Ring of Fire
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Endurance/Immobilize
    • (45) Enfeebled Operation - Accuracy/Endurance
    • (45) Enfeebled Operation - Immobilize/Range
    • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (46) Enfeebled Operation - Accuracy/Immobilize
    Level 47: Melt Armor
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 49: Fire Ball
    • (A) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Accuracy/Damage/Recharge
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Damage/Recharge
    Level 50: Spiritual Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Warworks Radial Superior Ally Level 50: Ageless Core Epiphany ------------ Level 1: Brawl
    • (A) Empty
    Level 1: Fury Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (23) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (23) Performance Shifter - EndMod
    • (48) Performance Shifter - EndMod/Accuracy
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1421;703;1406;HEX;|
    |78DA6594CB52134114867B2689402040089770374108040889526E2D15502CA80AC|
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    |0BFE8AF20A612C53EE8CEABF94C89E22CB9E2E7D15B629AB18FE2893DA0CF7D7C0C|
    |E9EBEC9E688D12AF511235CAB91A65BA469973146DC551EC859AD9A4FBF8000B0D4|
    |A43EBF1E1B40FBC34ABF6B43689D67F9C489A76130BD1790DC7F4B03A7814C13F4F|
    |245DE34DD9C9FB768AF7E652C019B958B8FDE4FA53959EACD277ABF4FF456AEF96|
    |-------------------------------------------------------------------|
    Edit: I respecd and the problem's disappeared now.
  25. Quote:
    Originally Posted by Fulmens View Post
    Sold to Aneurysmo!
    T'was a good trade! I'm finally at 32.5% v all positions! Huzzah!

    EDIT: 50+1 SS/Fire Brute