Crab questions


Aneurysmo

 

Posted

So I shamelessly pilfered the following build from the forums and switched some things around so that it achieves perma-hasten:

http://www.cohplanner.com/mids/downl...1BFF035469FE11

I'm very happy with its apparent survivability (perma Serum, Hasten and Softcap defense versus everything), but I've never rolled a crab before and wanted to know what its damage ability is like.

So, by way of comparison, how does the sustained damage output of a crab spider with 7 Cones/AoEs (as linked) compare with an SS/Fire? I'm not looking for a farmer (SS/Fire is plenty good enough for that), just something to run regular content (my SS/Fire is also great for that, but I want a change).

My thinking is that burst damage will be a lot lower, but continuous AoE/Cone will push that sustained damage up to almost equal levels.

Anyone out there with a Crab Spider care to comment on what its DPS levels are like?


 

Posted

I threw together a quick mod to softcap all positions, while keeping the same power choices. I also moved to Musculature Alpha for another ~30% damage bonus in each of your attacks. Would like to get some damage in School of Sharks, but it isn't necessary (you have a LOT of attacks).

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Speaking of those attacks, you could probably shed a few and still have plenty to fill out an attack chain. If you want the most DPS possible, then you go with a pet build and run two Assault toggles. Pets aren't for everyone, though, so I included a second build that swaps Suppression for Frag Grenade and Combat Training: Offensive for Aim.

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Posted

Quote:
Originally Posted by streetlight View Post
I threw together a quick mod to softcap all positions, while keeping the same power choices. I also moved to Musculature Alpha for another ~30% damage bonus in each of your attacks. Would like to get some damage in School of Sharks, but it isn't necessary (you have a LOT of attacks).
Thanks! I'm going with your build since it maintains the crucial elements (-regen from Destiny, perma hasten, full softcap v all) and manages to squeeze in a little bit more damage all around.

I know I'm pretty attack heavy (with almost exclusively area effects), but those attacks are there for IO slots as well as damage (they're basically responsible for the perma-hasten, since they're all holding 10% recharge sets).

I'm not really a pet person, their sporadic pathing and aggro troubles irritate me. The build you've sorted there will work brilliantly for me, so thanks.

With the +recov PbAoE incarnate I should be able to manage my giant end consumption too.


 

Posted

I'd go with the second build, given a choice. Suppression is okay, but Frag Grenade will outperform it and Aim's 50% damage buff is too good to pass up.


 

Posted

Quote:
Originally Posted by streetlight View Post
I'd go with the second build, given a choice. Suppression is okay, but Frag Grenade will outperform it and Aim's 50% damage buff is too good to pass up.
I've saved it. It'll likely be my second build once I've built up enough inf to afford both builds. I'm not a big fan of Frag though, because AoE/Cone moves are badly affected by powers that do KB, so incorporating a KB move into my attack chain seems self-defeating.

Aim, however, is nice. I'll try to work that into the first build without botching anything up.

Thanks again for your hard work.