Crab questions
I threw together a quick mod to softcap all positions, while keeping the same power choices. I also moved to Musculature Alpha for another ~30% damage bonus in each of your attacks. Would like to get some damage in School of Sharks, but it isn't necessary (you have a LOT of attacks).
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Speaking of those attacks, you could probably shed a few and still have plenty to fill out an attack chain. If you want the most DPS possible, then you go with a pet build and run two Assault toggles. Pets aren't for everyone, though, so I included a second build that swaps Suppression for Frag Grenade and Combat Training: Offensive for Aim.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1490;722;1444;HEX;| |78DA6594D96ED3401486C7894B489A2EE996EE4D9734691613B765150855A520E84| |251AB82B8894C63351691133901C11D8F00657B0F5A6891E082F7E0158072870425| |1C9F7F1202B1127D3367FEF9E7CCF18C571F5D090AF1E4B250FA160B46B99C5D708| |CEDBC5D2C67378A859C653ABE35A3F2C0310AFE4DC3BE1F59748C7B3E2144F47F59| |597387B21B252B673AB56074D3312CDBB277B2D78CDC8E59F957541B0C5DB7F3A66| |3DA15ADD608AE178B056DC5344A34DCC69DABD64EBE42BD00F7364AA699EBA8A9C8| |AC9CB74A434B256B5BDB5A5AD8CCAE980F2DA39237ECECAA51AE98CEE37ECA394DF| |F6E517BAAAA98F108A10B35C10824193D31465F9CF1A695940ACB3D625E71432733| |8CF6D38C772450A44099F5B2204CFD11D1DECF3824811702E11D14EC4D056C91735| |A7AD8E6442FD0C95048E04392C257A5474C50D78F298A3F29902F234423ADD2AC15| |66419805611626419B346BFBCCBBF252A843CEE9C0763AE700ECF13D251D9282104| |CBB60DA05D39E7A29AB6A770A85D351B80CA33FCD18D7102461AF94F7CE42709611| |99836E9E317586F181960FCB9A85D3BCCD3D0A0D20A40E20C941643EA833A66619D| |3D84798844358B065E81C9B0E9F073E79DCD4472F706FF42270093909F78D619191| |3D5E37B2CF187FCB983A60240E190794D398ACD2D80F9E1B4195268FB9E7663021F| |D26E03709BF49F8C5609480AD7B3AA232E9E84FCE68FA1770CC88FD06049FB34495| |7B47D489CB59F1A7BCFCCC33601778CE48BF005E32BED3ACA44C2D89D452482D85D| |452C8298D0CF769AB9A2CBFB6CC0EA76E02ABC01A435F67A874C032B232199C1F1D| |95D1717E86D5FA35A49F7BC2134D914C53446F8ACC3545E69B22CB6AFD0E57579A4| |6D7553948110557CADF29DC0AF3842F81FAFD160A8EE2B7BF2145D9E2ED786E1062| |E26BA338CEE2A340C3F7E135BF30CF2E3E3BAF186E12D5DB01D70C2BDE6968DF6A6| |8DF6D687FA4BBA7CB363FCB0D813F0775074A| |-------------------------------------------------------------------|
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Thanks! I'm going with your build since it maintains the crucial elements (-regen from Destiny, perma hasten, full softcap v all) and manages to squeeze in a little bit more damage all around.
I threw together a quick mod to softcap all positions, while keeping the same power choices. I also moved to Musculature Alpha for another ~30% damage bonus in each of your attacks. Would like to get some damage in School of Sharks, but it isn't necessary (you have a LOT of attacks).
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I know I'm pretty attack heavy (with almost exclusively area effects), but those attacks are there for IO slots as well as damage (they're basically responsible for the perma-hasten, since they're all holding 10% recharge sets).
I'm not really a pet person, their sporadic pathing and aggro troubles irritate me. The build you've sorted there will work brilliantly for me, so thanks.
With the +recov PbAoE incarnate I should be able to manage my giant end consumption too.
I'd go with the second build, given a choice. Suppression is okay, but Frag Grenade will outperform it and Aim's 50% damage buff is too good to pass up.
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I've saved it. It'll likely be my second build once I've built up enough inf to afford both builds. I'm not a big fan of Frag though, because AoE/Cone moves are badly affected by powers that do KB, so incorporating a KB move into my attack chain seems self-defeating.
I'd go with the second build, given a choice. Suppression is okay, but Frag Grenade will outperform it and Aim's 50% damage buff is too good to pass up.
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Aim, however, is nice. I'll try to work that into the first build without botching anything up.
Thanks again for your hard work.
So I shamelessly pilfered the following build from the forums and switched some things around so that it achieves perma-hasten:
http://www.cohplanner.com/mids/downl...1BFF035469FE11
I'm very happy with its apparent survivability (perma Serum, Hasten and Softcap defense versus everything), but I've never rolled a crab before and wanted to know what its damage ability is like.
So, by way of comparison, how does the sustained damage output of a crab spider with 7 Cones/AoEs (as linked) compare with an SS/Fire? I'm not looking for a farmer (SS/Fire is plenty good enough for that), just something to run regular content (my SS/Fire is also great for that, but I want a change).
My thinking is that burst damage will be a lot lower, but continuous AoE/Cone will push that sustained damage up to almost equal levels.
Anyone out there with a Crab Spider care to comment on what its DPS levels are like?