Ahmon

Apprentice
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  1. Quote:
    Originally Posted by magikwand View Post
    Even with any unconfirmed set bonuses looming, I doubt they would be able to make you durable enough to take some of those nasty alpha's and keep rolling. Sure, you could T9 your way out of some things, but that won't help you all the time. I don't think/regen will work for brutes. Hell, I even think we will get /ice armor before we get regen.
    Ice Armor'd be a great set for Brutes. Not sure why you think it's a bad idea.

    Regeneration, however doesn't interest me unless they give Brutes Katana or Broadsword simultaneously or prior to the introduction. Then it truly will be min/max worthy!
  2. Quote:
    Originally Posted by Lord Mayhem View Post
    They're faster than that - the same as normal Fly iirc (but use less end) - but of course base flight speed is pretty slow at low level which doesn't help. What does help is the GvE jump-pack - boosts you to the flight speed cap for 30seconds, which is good enough for crossing most of the zones that aren't Nerva.
    Shhh... don't make them nerf it!
  3. Hmmm... interesting. Testing seems to indicate you do indeed need to hit.
  4. "<CoH directory>\CohUpdater.exe" -cov

    Make a shortcut with that as the target.
  5. Ahmon

    Best PvP Brute?

    Quote:
    Originally Posted by TrancEnding View Post
    [ QUOTE ]
    I would agree with the above. Brutes are not tanks. I see so many people who think Brutes should tank and in some situations they can but what they are best at is Endless Fury based destruction and mayhem.

    Each Melee AT has slight differences while similar in a lot of ways. Scrappers play differently too, yes you can play them like Brutes but they do not have the ugency of Fury.

    [/ QUOTE ]

    Not to side track this thread any further but what AT redside do you think is best to soak the damage for the team? I dont see any other ATs with Taunt implemented into their build.

    Tell me that Masterminds and VEATs are better suited for the job.
    There isn't a need to ever have one person to soak damage for a team. There is definitely a desire, and there are people who do it better than others, but it's never necessary.

    I think AE really skewed how a lot of people perceive toughness to be evaluated. There just aren't any regular content situations where you can get hit by that many consecutive seriously damaging attacks. Aside from the end of the level 50 strike forces, I can't think of a single situation in which I'd prefer my Brute to "tank" over my Mastermind.
  6. I've gotten used to the Raptor Packs that are dirt cheap to buy. Don't bother with a Travel power at all until level 49 most times.
  7. So long as you don't take Detonator, you're good. You could probably take it for Robots and not be too anti-heroic, but for the other primaries, it just looks bad.
  8. For both Stalker and Brute, getting Defense high will be killer in PVE. Not really worth it to go for regen in non-Healing slots, but of course you'll have room for all the regen uniques. Defense is just more important though.

    Oh, and Stalkers don't really need Quick Recovery in my experience.
  9. Quote:
    Originally Posted by Nemu_ View Post
    I've never been that impressed with soft capped pure ranger blasters. Most of them sacrifice their damage output for safety and any good blapper will outshine them on a team.
    Mako's Bite is a great set. Regardless of how you build a pure offense Blaster, he won't be able to choose between offense and defense so well as one who's defensive can. The beauty of soft-capping is that you can Hover or stand out of the way when it's dangerous and drop (no activation penalty) or charge to melee whenever you want.
  10. Ahmon

    Ice/Kin?

    Looks good! I do have some thoughts that you may or may not appreciate, however:

    For leveling up, Hasten is a poor choice until the mid-twenties, in my opinion. Stamina and some solid ENDX are needed to make it worth the cost.

    Ice Storm should go in for many reasons, including the ones mentioned before.

    I don't really see the point in Combat Jumping here aside from some combat mobility to jump in and cast Fulcrum Shift, but I think that Speed Boost alone, not to mention Inertial Reduction can handle combat mobility.

    Freeze Ray is nice for leveling up, but with your level 40 respecialization, I highly recommend switching to Bitter Freeze Ray. This may be somewhat controversial, as it cuts way down on Ice's holding potential. However, I think the extra debuff and damage outweigh the extra hold potential, and you will encounter a lot of EBs/AVs from this point onwards. If you can swing both, it's really nice!
  11. Good idea, but they need to polish it quite a bit more before it becomes what the developers wanted.
  12. Ahmon

    Ice/Kin?

    How the hell do you get the idea that Inertial Reduction is a ghetto travel power?

    Ice Storm is a very nice AoE. It does have an avoid attached, but it will slow enemies and it is worth taking. I'd like to see a build to comment more than that.
  13. Ahmon

    Blaster Balance

    You're getting your 5th powers soon, though they may not be the ones you mentioned.

    I generally agree, though. Blasters either need a little bit more defensive potential from powers or more damage. Updating snipe and nuke powers seems like a good start!
  14. Ahmon

    Dear Devs...

    Quote:
    Originally Posted by The_Static_Man View Post
    brawl is useful especially when a melee foe runs into the middle of all my henchmen and gets pounded to death. If only they can get the AI to use brawl only if the enemy is within melee range... spose all this tweaking and changing of the AI causes just as many problems as it solves.
    I'd be happy if they added a "Hold Position" command. This would mean that pets are not allowed to move, except when pushed or ordered directly to move by the Mastermind.
  15. Why would you ever balance two powers directly against each other?
  16. I refuse to play a Blaster without Hover nor soft-capped ranged defense, except as a leveling build. The world is just too dangerous!
  17. Ahmon

    Ice/Ice Brutes?

    Quote:
    Originally Posted by Shadow_Wail View Post
    If the devs were turned off by the antifury Ice/Ice why not increase the fury values for Ice/Ice so that in Fury 2.0 the ice attacks build fury faster to counteract the fact that the Ice/ will slow the targets and reducing the fury built on their end?

    I would kill a few babies to get an Ice Brute
    I think that's going a bit too far. Arbitrary assignment of values isn't a great thing in a lot of cases, so unless you can hammer out a formula that includes all the anti-Fury secondary effects, I don't think it's a fair way to go.

    I still think they need to peg Fury generation for attacking to activation times, though!
  18. Broadsword/Shield Defense is the most iconic, in my opinion.

    Personally, I'd go with a Fire/Mental Manipulation Blaster. Retributive angel!

    Quick concept for the leveling version:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 40 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Teleportation

    Hero Profile:
    Level 1: Fire Blast
    Level 1: Subdual
    Level 2: Fire Ball
    Level 4: Mind Probe
    Level 6: Rain of Fire
    Level 8: Fire Breath
    Level 10: Hover
    Level 12: Swift
    Level 14: Fly
    Level 16: Concentration
    Level 18: Blaze
    Level 20: Drain Psyche
    Level 22: Health
    Level 24: Stamina
    Level 26: Blazing Bolt
    Level 28: World of Confusion
    Level 30: Aim
    Level 32: Inferno
    Level 35: Psychic Scream
    Level 38: Psychic Shockwave
    Level 41: Teleport Foe
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]

    Power pools are pretty set, except I'd probably take Hasten somewhere and drop Teleport Foe if you don't like that concept. Travel power and Stamina are taken conveniently, though your single-target won't be that interesting.
  19. Without support from the rest of the game, it'd be really difficult to get into PVP. Zero access to non-PVP sets would be pretty annoying to serious players.
  20. Ahmon

    Ice/Ice Brutes?

    Defense has absolutely nothing to do with Fury generation.
  21. Quote:
    Originally Posted by Black_Marrow View Post
    With IOs you can get S/L Defense to the Softcap, but beyond that your not very survivable. Why NOT take granite, honestly? It looks cleaner, outperforms, and leaves plenty of power selection room.
    I disagree about the looks. Granite lacks any sort of personality, little though the armors may allow. Every Granite looks the same, and it looks bad. Yes, even you cool kids with your Dual Blades (soon to be Claws).
  22. Quote:
    Originally Posted by Fleeting_Whisper View Post
    when the next version is released, you will have to reinstall the program; the Hero Designer's automatic updates system is still looking at Mids' website for updates, rather than the Titan Network.
    Probably a better system anyways. Auto-updates are user-friendly, but also user-dumbing. No real choice whether you need to upgrade or not and constant version checks with the server. Helps developers make updates more error-free, too, in my experience.
  23. Psychic Melee.

    Soon, the brain Brutes will rule.