Any min/maxers waiting around for Brute /Regen?


Ahmon

 

Posted

As a min/maxer myself I am very curious about the potential of a Brute with /Regeneration. Any other number crunchers out there interested in seeing this set? Even with the would be holes. By then too there may be a few new IO sets with some nice bonuses.


 

Posted

Even with any unconfirmed set bonuses looming, I doubt they would be able to make you durable enough to take some of those nasty alpha's and keep rolling. Sure, you could T9 your way out of some things, but that won't help you all the time. I don't think/regen will work for brutes. Hell, I even think we will get /ice armor before we get regen.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by magikwand View Post
Even with any unconfirmed set bonuses looming, I doubt they would be able to make you durable enough to take some of those nasty alpha's and keep rolling. Sure, you could T9 your way out of some things, but that won't help you all the time. I don't think/regen will work for brutes. Hell, I even think we will get /ice armor before we get regen.
Ice Armor'd be a great set for Brutes. Not sure why you think it's a bad idea.

Regeneration, however doesn't interest me unless they give Brutes Katana or Broadsword simultaneously or prior to the introduction. Then it truly will be min/max worthy!


 

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I don't think it's all that interesting really.

Regen, assuming similar powers and power order to the existing set, gives you:

-A VERY fast start
-The capacity to pick your moment. You can be very durable when you have to be, provided you have time to recharge your clicks. Against tough single bosses (not so much EBs and AVs) this is good, or of course it's good in PvP... but I think brutes are not currently the right choice in PvP anyway...
-A relatively high solo immortality line out of the box, at the cost of generally somewhat lower burst survival with clicks down, and at the cost of it being rather harder to augment this value with anything but +recharge.

There's a lot of psi redside, and thus a lot of -recharge. There's a real need for brutes to take Alphas on a regular basis, not just when dull pain is up. There's no taunt aura in regen which might be a good thing in some ways, but it won't help you soak aggro any. Brutes cannot yet take parry. Brutes already tend to start as fast as I'd ever really need.

Sure you can perma dull pain. Sure the brute HP cap is high. Sure you can cut down the recharge on IH and MoG, throw on tough and stack IO def. I'm certain it'd be a viable set... but for min maxing? I'm just not sure why I'd pick it over WP for most PvE content. Heck, if they actually give EA energize (doubtful in my opinion but hey, who knows) I'm not sure why I'd pick regen over /EA for anything short of the odd rularuu spawn.


The cake is a lie! The cake is a lie!

 

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Quote:
There's no taunt aura in regen which might be a good thing in some ways, but it won't help you soak aggro any.
Castle would just slap one in Integration like he did with SR Evasion.


Be well, people of CoH.

 

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Quote:
Originally Posted by BillZBubba View Post
Castle would just slap one in Integration like he did with SR Evasion.
Or resilience would become a toggle with:

Scale 3.0 to Sm, Le; Scale 3.5 Toxic; taunt aura (but not for Scrappers )
.32 end/sec

With the soft-capped kids running around, this isn't completely a crazy thought no?


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by BillZBubba View Post
Castle would just slap one in Integration like he did with SR Evasion.
Maybe, but I'm not so sure... A taunt aura on a baseline protection power is bad enough in that it limits footprint options, but a taunt aura on a mez shield? that seems even less ideal.


The cake is a lie! The cake is a lie!

 

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Quote:
Originally Posted by EvilGeko View Post
Or resilience would become a toggle with:

Scale 3.0 to Sm, Le; Scale 3.5 Toxic; taunt aura (but not for Scrappers )
.32 end/sec

With the soft-capped kids running around, this isn't completely a crazy thought no?
That would change the nature of the set in general...

I think you'd probably find them wanting to lengthen the recharge on something in exchange... but hey, why not?

It'd certainly get rid of some of the alpha soaking issues.


The cake is a lie! The cake is a lie!

 

Posted

Quote:
Originally Posted by Spiritchaser View Post
That would change the nature of the set in general...

I think you'd probably find them wanting to lengthen the recharge on something in exchange... but hey, why not?

It'd certainly get rid of some of the alpha soaking issues.
Yes, probably. But if IH went to 1000 seconds in exchange for this, that wouldn't be so bad. The only thing really needed for most tanking is to be able to take a Sm, Le hit. So giving Regen a Sm, Le resist toggle would fix that.

It might make Regen a bit too good for SO level balance, but top performance balance wouldn't change much I wouldn't think.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I think SO balance might be more of an issue when (if) parry becomes available. High melee defence, high HP, regen, QR and then also a solid SL resist toggle would make some things I can think of a bit too harmless... of course quite a few sets would find that to be the case with parry, regen (as you propose it) would probably just be the worst offender of a bad bunch.


The cake is a lie! The cake is a lie!

 

Posted

Quote:
Originally Posted by Spiritchaser View Post
I think SO balance might be more of an issue when (if) parry becomes available. High melee defence, high HP, regen, QR and then also a solid SL resist toggle would make some things I can think of a bit too harmless... of course quite a few sets would find that to be the case with parry, regen (as you propose it) would probably just be the worst offender of a bad bunch.
I wonder if Parry/DA will ever make it to Tankers/Brutes? Seriously, I could see that getting switched out for something else for those ATs.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Ahmon View Post
Ice Armor'd be a great set for Brutes. Not sure why you think it's a bad idea.

Regeneration, however doesn't interest me unless they give Brutes Katana or Broadsword simultaneously or prior to the introduction. Then it truly will be min/max worthy!
I never said ice armor was bad for brutes. I only said it is more likely that we would get it as a secondary than regen. I think ice armor is dandy, in fact.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

If Brutes get it I'll finally make a /regen toon.


 

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But that would give Brutes access to Quick Recovery!


 

Posted

Quote:
Originally Posted by Ahmon View Post
Ice Armor'd be a great set for Brutes. Not sure why you think it's a bad idea.
Brutes had Ice Armor and Ice Melee for CoV beta. They were pulled because they hampered Fury generation by slowing incoming attacks.

Quote:
Originally Posted by Spiritchaser View Post
I'm certain it'd be a viable set... but for min maxing? I'm just not sure why I'd pick it over Shield Defense for most PvE content.
Fixed.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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I dont think brutes will ever get regen.. its just too good. ofcourse im speaking in terms of pvp. usually in pvp the regen scrappers are the last left standing after all other scrappers and tankers are dead. imagine a brute version with their higher normal and max HP. imagine a tanker with regen.. it would just be insane and downright OP. even regen stalkers can outlast most brutes. its just a sick set


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